Re: Warpaint Functions 02/07/2008 08:57 AM CST
<< Even in a mirror it can be difficult and take a great deal of practice to get the lines right I would imagine>>

Mirror or not, some designs need no aid, broad swath, lines, circles, all the basics you dont need a mirror for.


______________________________________
You throw your juggling pins precisely at Captain Tevel's chest, hitting it with a decent strike that explodes the chest in a shower of blood and splintered ribs.
[Roundtime 1 sec.]
The Captain Tevel is already very dead.
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Re: Warpaint Functions 02/07/2008 09:02 AM CST

<<I see women doing it everyday while driving to work on the highway doing 50 mph while holding a "starschmucks*" coffee in the other hand.... how difficult can it be?>>

They are normally the ones who cause other people or themselves to have car accidents. Or miss the light that change and are the result of road rage. Or at least my road rage.


<In all honesty I think there are already enough penalties applied to paint and it shouldnt require anyone else to gain maximum potential. Here's a breakdown Warpaint has limited usage, downtime, Rt to apply and use it, it wears off with inactivity and then theres the cost, supply/demand (ie not like the merchant is a permanent fixture)>>

While i see the penalties, there are plenty of intimidation boosting items beyond warpaint. If warpaint was the only thing I'd probably agree more. I use warpaint often, but i use berserk nightmare while hunting all the time.

"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
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Re: Warpaint Functions 02/07/2008 09:34 AM CST
>>I'm sorry you felt that way. I was simply trying to humorously point out the difficulties in applying a semi-solid substance to ones own face when they cannot see what they are doing. Even in a mirror it can be difficult and take a great deal of practice to get the lines right I would imagine. Keep in mind that often the design one might be going for isn't simplistic but rather a deliberate image intended to evoke a specific reaction. This is easier for someone else to do for you than to attempt to do yourself, mirror or no mirror.

Humor can be tough to discern when reading such flat text.

Anyways. I think my girlfriend and most females would disagree with you vehemently.

We're not painting the Sistine Chapel on our bodies here. The most complex it gets I think is a dragon flying over a castle or something - which boggles how we could even get that intricate to begin with.

Things like 3 horizontal lines, circles, blood spatters and the like are what is typical and none of which require a mirror or your best friend to balance out your foundation. To me, the above listed scream simplistic.

-Galren Moonskin

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Warpaint Functions 02/07/2008 09:57 AM CST
Having been in the Marine Corps and having applied camo face paint to myself more times than I can begin to remember....it is not necessary to have someone else paint your face, or even use a mirror to apply it. Is it easier to apply it to someone? yes Is it easier to apply it using a mirror? yes Is it necessary to have someone else do it or use a mirror for max effect? no

If we are doomed to the path of "better for someone else to apply it"...how about instead of having it be more effective when someone applies it, it just be a decreased RT when someone else does it?

And for references to "it's hard to get those intricate designs painted on yourself"...my opinion on warpaint is that I would personally be more intimidated if someone had black or red swathes crudely wiped across their face than some detailed intricate wren in flight, I think it would make them look more crazy, mad, etc. Just my opinion.

Stu
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Re: Warpaint Functions 02/07/2008 10:14 AM CST
Well I always considered roar paint different from typical RL war paint. It depends on culture and purpose really IRL how much detailed is taken.

To inflict max fear certain tribes would do intracate designs to make them look nearly inhuman to intimidate. If youa re putting circles and smiley faces I'd argue i'd rather laugh the be scared. Camo paint is something different its meant to make you blend in better and honestly that is a lot easier to do then to TRUELY make yourself look more intimidating.

Since that is how I look at it, is it the paint look or the style in which the painting is done that inflicts fear? I'd argue the paint needs to be percise in this case considering the way it is invoked. Anyways it's be nice if warpaint scaled based upon design or pattern.


While drawing red circles all over your face might be easy, would those red circles normally really be intimidating or just plain silly?



"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
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Re: Warpaint Functions 02/07/2008 10:19 AM CST
My biggest question is.....

What happens to warpaint after mech split.


"So like I said, don't take it personally. All cultures have their share of fools. It's just that we always felt yours had a lot more than ours."
~~Warrior Mage Guild Leader Senfrislor, The Prydaen in Their Own Words~~
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Re: Warpaint Functions 02/07/2008 10:23 AM CST
I'm with Stu on that one, we didn't go fancy we usually just smeared on 2-3 different color of camo paint and kept it moving. Why IG I only use the claw marks on face pattern
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Re: Warpaint Functions 02/07/2008 11:12 AM CST
>>The most complex it gets I think is a dragon flying over a castle or something - which boggles how we could even get that intricate to begin with.

PHEER SLAUGHTER CHIEF TYLER.

http://www.balloonanimalaniacs.com/images/Tyler_dragon.JPG




~Thilan
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Re: Warpaint Functions 02/07/2008 11:17 AM CST
I refulse to kneel before anyone!

One of the jokes was having othere kneel to a barbarian to have their face painted. The best effect should be from self applied warpaint!


______
Kertig Heart Magdar Bluefletch, Legendary Barbarian of M'Riss
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Re: Warpaint Functions 02/07/2008 12:03 PM CST
I thought only non barbarians had to kneel to be painted? I was thinking as you said that was kind of the joke on people who wanted paint who were not barbs, I thought we could paint each other standing.
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Re: Warpaint Functions 02/07/2008 01:00 PM CST
I agree that the need to have someone else apply it seems rather counter-intuitive.

Though I think my first question would be: with sufficient skill (mechanical lore?), is it possible to completely avoid that negative modifier when self-applying?

If all it takes is more skill I'm fine with that. If, regardless of skill, the system is designed to favor application by others I definitely think that needs to be tweaked in favor of letting me do it myself with sufficient skill ;).
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Warpaint Functions 02/07/2008 01:11 PM CST
<<We're not painting the Sistine Chapel on our bodies here. The most complex it gets I think is a dragon flying over a castle or something - which boggles how we could even get that intricate to begin with.

Uh..think cave painting maybe? ;)
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Re: Warpaint Functions 02/07/2008 01:12 PM CST
Best I do is stick figures damnit! :(

-Galren Moonskin

!>You hear the distant echo of a savage Horde screaming in barbaric approval of your deeds.
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Re: Warpaint Functions 02/07/2008 04:56 PM CST
Alright so I am a bit confused about folks getting negative penalties from self-applied warpaint. I can understand that someone without the proper mech lore might paint his face so badly that people laugh at him. That part makes sense. What I do not understand is how a barb with good mech lore (like I believe some of the testers had) would mess it up so bad. At worst I'd expect there to be no bonus or penalty if you have sufficient skill.

Messaging to indicate what level of success you had seems like a reasonable request. Then at least you would know you need more skill, less wounds, whatever. You could wipe it off, waste an application (and some time) and try again or ask someone to help you out.

Could the people that applied the warpaint and received penalties post their mech lore as well as the frequency at which you got a penalty please? I'm interested to see if applying warpaint with my barb has always been to my disadvantage. I bought loads of the stuff believing it was going to be an enhancement to the guild. The concept might seem logical, but in practice there has to be some give and take especially for those barbarians that have braided the vines, crushed the grass and worked in the forge enough to improve their finger painting skills :P




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Warpaint Functions 02/07/2008 08:25 PM CST
>I was simply trying to humorously point out the difficulties in applying a semi-solid substance to ones own face when they cannot see what they are doing. Even in a mirror it can be difficult and take a great deal of practice to get the lines right I would imagine.

I would agree that it would take a great deal of practice to get the patterns correct, yet how long has war paint been released? Now translate that into IG time. Thats how long we've had to practice.

EDIT:
Also. I'm not sure how much anyone else paid for their custom warpaint kit, but mine wasn't a couple of plat. Now we are being told that to get the result of why we bought the paint in the first place can only be achieved if we had over what we've purchased to someone else so they can apply it?

Not only is a negative modifier cropping in the usage, now we have to risk it being stolen and giving the thief a solid minute of run time before we are able to even start looking for them?


I just don't get that and why we are being regulated to having to have others aid in using our guilds tools.
___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/07/2008 08:44 PM CST
Give the thief run time? Hell, you've given them consent, and run time.

_________________________________________________
You throw your juggling pins precisely at Captain Tevel's chest, hitting it with a decent strike that explodes the chest in a shower of blood and splintered ribs.
[Roundtime 1 sec.]
The Captain Tevel is already very dead.
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Re: Warpaint Functions 02/07/2008 08:45 PM CST
I was seeing a negative modifier at 152 mech.

*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Warpaint Functions 02/07/2008 08:49 PM CST
For reference I got mine at 272 ranks of mechanical lore.

___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/08/2008 08:41 AM CST
Ouch...273 ranks in a tert skill is nothing to sneeze at. Would it be possible for the penalty to be re-evaluated? Thanks.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Warpaint Functions 02/08/2008 11:13 AM CST
Did somebody actually confirm that it was based off of mech? At this point I think it's just speculation.


________
Re: Life mana Spell preps

You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
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Re: Warpaint Functions 02/08/2008 11:34 AM CST
At this point I do believe that it is speculation.

___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/08/2008 04:21 PM CST
It might be my imagination, but I thought Iayn originally said Mech played into your ability to apply it. I guess it is time to do some post digging :P




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Warpaint Functions 02/08/2008 05:01 PM CST
The only thing I could find in regards to mech from the Initial release meeting was this.

>Iayn says, "There are some mech requirements for the various painting actions."
>Iayn says, "Nothing too bad, but young players aren't going to be able to use it right away."

So while there is a mech requirement to use the up-classed warpaints and the application, I wasn't able to find anything in regards to having to have X mech to not have a detrimental effect.

Along with that, there was no mention of warpaint having a detrimental effect to ourselves at that initial meeting. The bad effect was in regards to others.

Navak asks, "Anyway, applying warpaint to others provides a positive benefit to them?"
>Iayn says, "Some, but nothing too great."
>Iayn says, "Can actually be a detriment."

___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/08/2008 05:05 PM CST
I'm currently evaluating the application of warpaint and it's effects on the person it is applied to.


~Aurdun
Barbarian Guild Advocate
Gor'Tog Co-Champion
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Re: Warpaint Functions 02/08/2008 06:00 PM CST
Woot! Thanks a ton Aurdun!



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Warpaint Functions 02/08/2008 07:54 PM CST
>>I'm currently evaluating the application of warpaint and it's effects on the person it is applied to.

Nice.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Warpaint Functions 02/09/2008 03:48 PM CST
<<I'm sorry you felt that way. I was simply trying to humorously point out the difficulties in applying a semi-solid substance to ones own face when they cannot see what they are doing.>>

After being in the Marine Corps for 4 and a half years and using camo paint regularly....it is definately hard to make a good pattern without the help of a mirror, and also we have to cover 100% of the face (yes inside and behind the ears...I'm not getting shot because I don't look enough like a bush), which also requires a mirror for missed spots. We also used the environment to make designs, leaves & grass can make really awesome realistic looking paint jobs.

..that aside, barb is painted for completely different reasons.....they paint to BE seen and scare the opponent, also i do agree with the poster that said it doesn't have to be realistic.

But anyways, what is the bonus difference from using someone else? Is it big or small?
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Re: Warpaint Functions 02/13/2008 01:40 AM CST
Okay here's something to note. I had someone much higher circle paint Drex but his charisma is much lower than hers and his mech is lower. It lowered Drex's charisma just wearing the paint. Then I painted him and Drex and it had no modifyer at all on either.
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Re: Warpaint Functions 02/17/2008 09:37 AM CST
>apply case to navak
That is not for painting another.

So uh, you can't even be painted with custom warpaint by someone else so it would be kind of curious if the best effect required another painter.

I am --- Navak
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Re: Warpaint Functions 02/17/2008 05:41 PM CST
>So uh, you can't even be painted with custom warpaint by someone else so it would be kind of curious if the best effect required another painter.

heh. Priceless.
___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/18/2008 01:08 AM CST
Hmm.


~Aurdun
Barbarian Guild Advocate
Gor'Tog Co-Champion
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Re: Warpaint Functions 02/18/2008 03:20 PM CST
<<>So uh, you can't even be painted with custom warpaint by someone else so it would be kind of curious if the best effect required another painter.

Please forgive if this is a stupid question, but, is not the 'custom warpaint' a design made for ONE person? I mean it would kind of make rather silly if someone else could paint you with the design only YOU have/know...yes?
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Re: Warpaint Functions 02/18/2008 03:22 PM CST
<<So uh, you can't even be painted with custom warpaint by someone else so it would be kind of curious if the best effect required another painter.

Oh yeah, again forgive is this is a stupid question BUT.....who said/confirmed that that was required for the BEST effect?
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Re: Warpaint Functions 02/18/2008 04:06 PM CST
per Aurdun

>One more thing of note is a bit of a reminder: the effects of warpaint are going to be better if someone else applies it to you than if you apply it to yourself.
___
~Ternith Sjomah

I thoroughly disapprove of duels. I consider them unwise and I know they are dangerous. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.
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Re: Warpaint Functions 02/18/2008 06:58 PM CST
>>I mean it would kind of make rather silly if someone else could paint you with the design only YOU have/know...yes?

In case it was confusing, people can't apply it to Navak and Navak can't apply it to other people.

I am --- Navak
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Re: Warpaint Functions 02/18/2008 07:40 PM CST
<<In case it was confusing, people can't apply it to Navak and Navak can't apply it to other people.

Again, the word custom and the idea ONE person that paint was for, leaps to mind :) Please understand, I know I could be wrong here but that is my vision of what was intended for "custom" warpaint.
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Re: Warpaint Functions 02/18/2008 08:02 PM CST
>>Again, the word custom and the idea ONE person that paint was for, leaps to mind :) Please understand, I know I could be wrong here but that is my vision of what was intended for "custom" warpaint.

I understand your thematic point, but I agree with Navak here. Someone else must paint you for best effect. Custom warpaint can only be self-applied. Ergo, custom warpaint is doomed to be worse than normal warpaint.

That seems wrong to me. Custom warpaint should, if anything, be more powerful. That would be like being forced to reduce the damage your weapon does if you wanted a GM to alter its look.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Re: Warpaint Functions 02/18/2008 08:47 PM CST
<< understand your thematic point, but I agree with Navak here. Someone else must paint you for best effect. Custom warpaint can only be self-applied. Ergo, custom warpaint is doomed to be worse than normal warpaint.

Is this not making a rather large leap, in that, how does one know that said GM did not consider that and, adjust for it?
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Re: Warpaint Functions 02/18/2008 11:00 PM CST
>>Is this not making a rather large leap, in that, how does one know that said GM did not consider that and, adjust for it?

Possible. Until we seem something indicating such, however, I don't see how assuming it is different is any worse or better than assuming that it isn't. All signs so far have pointed to warpaint having a design that could (in my opinion) be improved.
*******
Prime: Malkien
Prime: (Necromancer Bob- coming to DR in '08!)
TF: Ganymede
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Warpaint 12/23/2008 06:40 AM CST
Hey Team Barbarian,

Ok, first off. I want to point out that I've only tinkered with the system and haven't gotten into it hardcore as I have with other systems in the game. However, I want to bring up some points that I've noticed with the system and also some opinions.

I've read a few stuff in this folder to keep me semi up to date. People are pointing out that mechanical lore seems to be the primary factor to applying warpaint. Why? It seems like agility and maybe even reflexes can affect how you properly apply your warpaint correctly - perhaps even more than mechanical lore. Agility pretty much helps every skill or ability that is used with your character's hands. Reflexes can affect the fact you don't want to flinch when applying them. I wouldn't be surprised if circle affects applying warpaint to some degree as a more experienced may know more about warpaint than others (or at least should know more).

It seems that there is a cap on the roundtime when applying, but it varies based on the difficulty of the location.

For all who are not sure about the warpaint system, there are 48 patterns and 10 locations.

It would not surprise me at all if each of these locations and patterns had a numerical value attached to them.

As an example:

Face - 0
Forehead - 1
Right cheek - 2
Left cheek - 3
Cheek - 4
Face and neck - 5
Face and torso - 6
Face and arms - 7
Face and legs - 8
Face, arm and legs - 9

From the locations 0 through 4 (those are all one spot locations. Face, forehead, right cheek, left cheek, cheek), where the RT seems to be capped at 3 to 4 seconds usually.

Locations 5 through 8 are all two spot locations. This includes face and neck, face and torso, face and arms, face and legs. The RT here seems to be capped at 7 to 8 seconds usually.

As an example:

The warpaint location fires you with confidence!
You smear your face and neck with warpaint.
Roundtime: 7 sec.

Location 9 is for face, arms and legs. You'd think this would be the longest roundtime to apply and the warpaint system doesn't disappoint us with that. It seems to be around 11 seconds for applying with the face, arms and legs area.

Each character has an appropriate location and symbol for them. Phii did get this correct while I was gone. However, I think she may be a little off on a few points.

There are two positive messagings to indicate you seem to get a bigger boost from your subsequent usings of the warpaint - i.e.: activate usage like SCREAM, CONCENTRATE, STARE, MEDITATE.

These don't seem to just vary based on your location, but the paint you used.

In terms of best to worst for the increase in the active verb for warpaint: Plunderer, Berserker, Savage

Better paint = better results. I'm told that custom warpaint has better duration than normal warpaint, but cannot verify as I do not have my custom warpaint yet, only a voucher for custom warpaint. Besides duration, I wonder if custom warpaint would have better results (at least slightly better) in terms of effect than normal paint?

When Aurdun wrote: "the effects of warpaint are going to be better if someone else applies it to you than if you apply it to yourself." My guess as to what he means is that the percentage of you getting a negative result goes down if someone else applies the warpaint to your character. A negative result means that you will see negative impact to your stat such as charisma and/or discipline or intimidation/fear resistance, depending depending on which warpaint verb you activate.

There are two positive messagings that I've noticed with Grungy in relation to warpaint:

The warpaint pattern fires you with confidence!

This is when I use the stylized wild centaurs pattern.

The warpaint location fires you with confidence!

This is when I apply the warpaint on the face and neck area.

I have not been able to get those two messagings of the warpaint pattern/location fires me with confidence at the same time, however.

The results are not always the same and this is something I thought about for a while: why is there so much randomness within the warpaint system?

A GM's point of view would be that there needs to be downsides to counteract the positive aspects the system brings and that there is always a chance for success or possibly failure based on the random number generator.

Then I thought about it from a player's point of view that this system already has negative aspects to it such as the ability to potentially get a negative skill/stat when activating a warpaint verb. It also costs coins already and is offered in one location and based on if that tent is open. It is not renewable and wears off eventually anyway and when you do use a warpaint verb, the warpaint goes away even further.

By the way, the warpaint has levels (basically, it's own Health Points):

fresh war paint - 10
vivid war paint - 9
deep war paint - 8
matte war paint - 7
dull war paint - 6
muted war paint - 5
faded war paint - 4
dim war paint - 3
faint war paint - 2
ghostly war paint - 1

Than it's gone and you can reapply another stick of warpaint. You cannot apply a warpaint stick until the location you are applying it to is available.

It goes down one level after you've used an active warpaint verb with it.

If you CLEAN warpaint, it goes down 4 to 5 levels per using CLEAN warpaint.

One thing I can suggest that I would LOVE to see is more messaging about the boost/penalty we get along with messaging when we can use our active boost again to get the full effect/duration of it. It is really hard to be immersed in the game when I have to watch my clock and wait around 4 minutes and 15 seconds approximately for me to reuse my warpaint to its full effect/duration. Messaging in both respects would be GREATLY appreciated!

The system has always intended on being a side ability, so the boosts to stats (charisma/discipline) are not intended to be too big. But, they are decent. The intimidation and fear resistance boost is pretty noticeable even with lesser quality paint such as Savage warpaint.

For those who have found out their location and pattern best suited for best effects using warpaint, could you list it to me? I'm trying to find a pattern, but I need data.

For those who have not found out their location and pattern best suited for the best effects using warpaint, understand that it differs for every character and if you do figure it out for your character, I would love to see it so I can gather more information.

Sorry this was long and I hope this helps at least a little.

- Simon
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