LADYFLEUR |
And due to those diminishing returns, a post-cap sorcerer I greatly respect suggests mostly training in fire lore because the initial strikes have the greatest impact. If something dies already because of cycles 1 or 2, what happens after that has little relevance to the final result. |
Specializing in fire lore for 719 because the fire crit hits first also means all your elemental lore is wasted when that fire crit hits a non-lethal location. Given that 46% of the possible wound locations for heat criticals are non-lethal, all that sorcerer's elemental lore is wasted on 46% of their 719 casts. Warding spells are effective due to multiple crit cycles, so the caster has multiple opportunities to hit a lethal location.
LADYFLEUR |
Regardless, the fact remains that with elemental lores largely only affecting a single offensive spell, there is no sacrifice needed between prioritizing lores within the sphere for one spell or another. It all yields offensive benefit in the end. |
Sorcerers, or any profession, do not just learn all their skills instantly. They have to prioritize what they want to train and in what order. This is true at pre and post-cap. Sorcerers are spending 2-3 as many training points to get 1/3 of the benefit for each lore sphere. We're not going to change non-hybrid lore setup just because you want to also have that advantage and disadvantage with lores for your specific profession of choice. I agree that it's not ideal, but most things with opportunity cost breakdown at postcap (it's mainly why Semis are so strong postcap).
LADYFLEUR |
Yes, they're called pocket mages. That's totally fine for someone to want to play their character that way, but I disagree it is in the profession's interest to develop around that expectation. I prefer development to occur with the actively hunting character in mind, and requiring the character to be present for benefits to be retained/realized as with the many examples I've given of your and this Dev team's contributions to clerics and group spells. A utility character logged in just to cast and log off again already has the benefit of being a spell bot to provide spells. Enchanting is a privilege, not a right of every wizard who doesn't even actively hunt. |
You are incorrect if you think only non-active wizards are interested in enchanting not requiring hunting. That's not to say I don't favor rewarding active, main characters over bots, because I do, but we do consider all players and not just a select few who post on the forums.
LADYFLEUR |
I have no interest in how much wizards get paid for our services. It's not even worth selling as it is for the time put in, so how could it possibly be worth any less? What I, and I believe Raggler mentioned, care about is being able to achieve higher benefits even if it takes a wizard-attuned potion or some other extra step short of attuning the finished product to the wizard. |
I'm not sure why you think requiring hunting to enchant would suddenly allow that. If and when we make the decision to allow for that, it will be separate of any requirement to enchanting itself.
LADYFLEUR |
The pre-cap, mana constrained wizards would probably disagree. |
It's used by many, many pre-cap wizards.
LADYFLEUR |
The same is true for 240. What isn't true of 515 is that it kills in fewer actual CASTS per kill (manually hit macro keys), rather than the automated double cast by the spirit slayer. |
Yep, and I'm fine with that. If they're both killing in about 3 seconds, I don't have an issue with it.
LADYFLEUR |
This is why every statement I've made about a potential fix for wizards involves BOTH the boost and simultaneous multi-casts and why I've refuted every suggestion to simply copy 240, as for bolts, 2 casts is insufficient to reach a similar level of lethal probability that the other spiritual pures enjoy. |
Then why are you trying to claim "240 lethality happens BECAUSE of the CS/AS advantage." 240 is lethal because of multiple casts. I've already shown that high CS does not guarantee a kill.
LADYFLEUR |
I expect similar classes of professions (pures, semis, squares) to have a similar level of effectiveness and strength in hunting any given area in the game. |
In the Scatter, I don't.
LADYFLEUR |
You keep saying this, but I bring up Duskruin only as an example of repetition in combat. Whether it's Duskruin or another hunting ground, the fact remains that wizards suffer more manual casts/macro keys per kill than any other pure profession. This is the part that is important to me and affects my quality of life in daily hunting. |
As noted before, I'm not going to make game impacting changes just because you want to use 1 keystroke instead of 3, especially when other professions kill much slower and with more keystrokes. Feel free to use other points to propose a change, but this one isn't going to convince me.
LADYFLEUR |
I think this is where you may not understand what wizard players are talking about where pressing a key and holding it down is less tedious than repeatedly hitting a key/macro and waiting 1 sec to repeat the same action until the result is achieved. It's no longer anywhere near as efficient or effective, or there would be no point in me having this discussion. |
I understand it. It's just not a motivating factor to drive balance changes.
LADYFLEUR |
240 works for WARDING spells because of the CS advantage, in addition to the fact that it has a built-in double cast. What I mean by "240 works because of the CS advantage" is that 240 with a double cast but no CS boost would not be nearly as effective. I didn't realize I needed to deconstruct the entire spell, but I do want to clarify these points. |
I expect you to break down each and every one of your arguments to the point that anyone reading it would understand the point, then either agree or disagree with it. If you don't want to do that, that's fine, but then it's on you when someone responds in a manner which does not align with your interpretation of what you said. Because as is, no reasonable person would infer that "240 lethality happens BECAUSE of the CS/AS advantage." is supposed to mean "240 with a double cast but no CS boost would not be nearly as effective", because those 2 statements are not anywhere close to the same.
LADYFLEUR |
What I mean by 240 working because of the CS advantage is due to the way excessive warding margin works. If something is warded by just a few points over 101, it's already enough to do significant damage. Beyond a certain level of excessive warding margin, to which 240 most definitely contributes, it is enough such that the damage dealt results in critical ranks unavoidable for instant death. This is what I mean when I say that 240 allows 317 and 1115 to reach effectively guaranteed instant kill probability without regard for lores, because excessive warding margin alone, along with the warding system mechanics to bypass EBP and go straight to 1% fumble rate of failure, is sufficient to result in death. |
In high level hunting, killing with warding spells is usually just dependent on which locaiton was hit. Most well-trained pures will outright kill if they hit a lethal location, without 240. It's the casts that hit the hands, legs, etc, that don't result in a kill. 240 is effectively because it significantly increases the odds of any one of the casts hitting a lethal location. 719 accomplishes the same due to it having multiple, yet potent, crit cycles. The only scenario where 240's CS boost is potentially making the difference is the Scatter, but even then, it's still mostly due to the multiple casts, not the boost itself.
LADYFLEUR |
How many numbers do I need to run for you and in what format would you like for me to prove that the cast/kill parity is not the same for 515 as for 240 for you to acknowledge looking into it instead of it being yet another waste of my time? I'm happy to do this on the test server if you want to follow my characters around. |
As an initial sample, I'd settle for 250 kills against the same creatures that I previously provided sample data against.
LADYFLEUR |
And yet because of this capped damage and one crit location, bolts easily need more than 1 cast to kill. It's in fact, almost guaranteed to never work with a single cast. |
Agreed, and that's why you can cast 3 bolts in 3 seconds to overcome that problem.
LADYFLEUR |
While the tools we've been given are great, this argument totally dismisses the fact that each profession has different such tools to begin with. Empaths can 3x PF so they have much more natural resistance, and they have Troll's Blood, which helps them "snap back" from attacks and prevent death in the first place. They also have Regenerate, which provides crit padding for a short duration and allows them to instantly get out of a bad situation a few times per day. This is nothing new. |
Clerics have 319, that prevents them from being successfully attacked in the first place in many instances, which negates the need for padding. Things are only useful if the resolution gets to such point that a successful hit is made. They have Miracle, to bring themselves back to life, should they suffer an unfortunate fate a few times per day. |
There is a huge gap in the number of empaths that 3x in PF vs the number of wizards who have 100 ranks of MjE and get heavy crit padding from 520. The former is literally a handful compared to all empaths while the latter is almost every wizard. I'm not sure what benefit of Troll's Blood's (1125) blood you're referencing, but all it does is periodically heal HP and minor wounds, and has a relatively low chance to break a stun when it triggers (base every 20 seconds). It prevents death the same as any society's healing ability every 20 seconds (but with less HP restored). Regenerate also does not remove any status condition. If the empath is stunned, yes, they can activate it, but they stay stunned and still have to defend against any and all creatures present. 30 seconds of heavy crit padding per day is not the same as 86,400 seconds of heavy crit padding per day.
319 is undoubtedly powerful, but also greatly exaggerated. Most casters don't get hit at all in combat. So when 319 does trigger, that means it didn't make a difference most of the time because even if the attack resolution went through, it wouldn't have succeeded. So really the only time 319 matters is in the those rare situations where the attack does succeed and it was first attack from that creature (unless the cleric is infusing spirit to reset the room, which comes with a number of disadvantages).
More so, persistent crit padding applies to all attacks and environmental hazards that cause damage. Spells like 319 do not trigger on most of environmental effects.
I'm well aware of all the various defensive abilities that most Pures have - I designed most of them. But I don't buy into the idea that wizards are at a significant disadvantage in combat because they're casting 3 spells in 3 seconds vs 1 spell (with multi-casts) in 3 seconds.
LADYFLEUR |
You stole my line!! =P |
I'm certain war tacticians from a few of thousands of years ago beat everyone to that point. :)
Drumpel |
I don't know...I swear creatures don't give a rip sometimes after using Tremors. They could be prone and take a bolt or perhaps I hit them with a cast of 502 and it actually stuns them, so they're prone/stunned and under 909 (134 EL:E ranks)...then I bolt - evade/blocked. I bolt again evade/blocked. I bolt again - hit. I bolt again - hit. I bolt again - evade/block (seriously?). I bolt again - dead. |
What kind of rotten luck do I have that a creature that's prone (-50% EBP) plus hit with another -11% EBP from my tremors and they're doing multiple EBP? |
I know you've answered before that tremors does stack with stunned/prone EBP penalty, but you didn't specify exactly how they stack. Does it stack in the manner that it's -50% + -X% from tremors. So in my wizard's case the EBP is reduced by 61% overall. |
OR |
Does it stack in the manner that EBP is reduced by 50%. Then out of the remaining 50% chance, that 50% is reduced by 11%? So overall the EBP is only reduced by 55.5% (I did the math correctly, right?) |
Usually, if a creature is continually EBPing your attack, is due to them going into defensive stance, which significantly increases their odds. However, I wouldn't expect you to have much trouble if they're also prone and have a -11% modifier from Tremors. It's subtracted directly from the result, so if a creature has 40% chance to evade while in defensive stance, knocking them prone reduces it to 20%, then casting 909 with a 11% modifier further reduces it to 9%. A case can probably be made that 909 is too ineffective against turtled targets.
Methais |
I can't stress this enough either, but a few people posting on the forums doesn't mean that anyone who's not posting isn't in agreement with those who are posting. Basically neither your statement nor mine means anything relevant, because there's no way to prove anything beyond it. |
Absolutely, which is why I don't base all of my statements or observations purely off of what is posted on the forums. When someone says "the wizard players wanted X!", they almost are never speaking for the majority and I'm going to call you out on it. I'm not claiming that people who don't post on the forums are in disagreement because they don't post - I gather my facts from a number of sources, including directly from wizard players who do not post.
Methais |
This is exactly what we've been doing for the past 2 years. Did you miss all those posts or something? |
Yes, I did, because all those posts say something like "2-way split!" when in reality, it's an 8-way split. When I point that out, I'm told that's not what they meant.
Methais |
This seems like a pretty pointless angle to debate in the first place, but since we're going that route...sorcerers have 606 total lore ranks to split between a total of 808 trainable ranks between sorcerer, spirit, and elemental lores, which gives them 75% overall coverage. Wizards have 202 out of 404, which only gives us 50% overall coverage. But again, this is a pointless topic to even debate. |
If your point is that if you train more, you can cover more skill, yes, I agree.
Methais |
I'm getting my pitchfork right now. Estild has stated that easy quality of life things (quick wins) are the ideas he wants from us, not fixes to bigger problems. |
My quick win statement was when a few of the wizards were going to try to get together to work on a "Players' State of Wizards", which I offered to respond to, but said group could not stop fighting long enough to do that. The quick win statement no longer applies. That's not to say I wouldn't consider any if suggested, but don't dismiss any idea because it's not a quick win.
GameMaster Estild