Here you go, @VANKRASN. I hope this makes you feel better!
Or just attach a silver cost in addition to bloodscrip for those items and now everything is useful again. But that theoretically won't max out Simu's gains because every silver spent in game is viewed as a missed Simucoin sale which means Stillfront will be less impressed so we can't be doing things like that.
>Another option instead of a flat 90% reduction from the gem shop, furrier and pawnshop would be to create tiers which would reinforce the account structure.
>F2P gets a 90% reduction when selling.
>Basic accounts get an 80% reduction when selling.
>Premium accounts get a 70% reduction when selling.
How would less silvers make them more useful when they're useless (or at least will be very soon) to begin with? People still won't be able to buy anything good with them regardless of how much they have.
>People have calculated it out. It's closer to simu Getting $750 for a high end item. Before, Simu got $200, and some silver farmer got $1500. to anybody who was buying silvers for that stuff, it's a price reduction.
Meanwhile the people who still prefer to do things like...I don't know, farm their own silvers in game and purchase high end things with those silvers (more exist than most people probably think) have what for their options now other than spending hundreds of dollars instead? What are their options now? Suck it up or "Just don't play" I guess?
>I am unsure how using SIMUCOINS is considered an OOG means...but buying from players using $$$ is not? Or buying an Ebons Gate ticket was not? Or even hell just paying for your subscription?
This is operating under the assumption that everyone buys silvers. A lot don't. I'd even say most don't.
The difference with a ticketed event is you're paying $50 or whatever for access, and everything else is silver based. If you're the type that farms their own coins as opposed to buying them, you have zero options now if you want to get anything good other than spending several hundred dollars for it.
>5 out of 6 posts are 1 person. This is beginning to look familiar. -VANKRASN
Oh sorry, let me condense them all to one post so you won't have anything talk about. Since we have no edit feature I'll have to create a whole new post for it. But at least you'll feel better so it'll be worth it.
I do truly hope you feel better now, @VANKRASN.
~ Methais
TRIPLEGAME226
DOUG
Re: Where oh where has our GSIV game gone?
08/21/2017 04:33 PM CDT
>>What are their options now?
Isn't the more likely mid term scenario that people will just spend more silver for that item?
For example - something is valued / offered at 100M silver, generating a 'cash value' of $X. The corresponding 'cash value' of silvers is reduced 50%. The 'cash value' of the item barring any other influences stays the same - but the silver valuation now shifts to 200M silver.
As various levers get pulled, things will shift for a while. But there's a main concept that an item has a certain valuation. The basis for that valuation, when agreed upon, can then be converted to other formats in a fairly straight forward exercise. No?
In fact, I'd go as far as to say that in the example above, we've only added 3 months or so of farming based on some of the reported results from farmers themselves. True, we might be triangulating now, where before we only had two variables. . .
I still think for me the bigger loss is the 'bonus bonanza' or 'jackpot win' concept seems to have dwindled. Sil-ionnaires are created overnight in those instances.
Doug
Isn't the more likely mid term scenario that people will just spend more silver for that item?
For example - something is valued / offered at 100M silver, generating a 'cash value' of $X. The corresponding 'cash value' of silvers is reduced 50%. The 'cash value' of the item barring any other influences stays the same - but the silver valuation now shifts to 200M silver.
As various levers get pulled, things will shift for a while. But there's a main concept that an item has a certain valuation. The basis for that valuation, when agreed upon, can then be converted to other formats in a fairly straight forward exercise. No?
In fact, I'd go as far as to say that in the example above, we've only added 3 months or so of farming based on some of the reported results from farmers themselves. True, we might be triangulating now, where before we only had two variables. . .
I still think for me the bigger loss is the 'bonus bonanza' or 'jackpot win' concept seems to have dwindled. Sil-ionnaires are created overnight in those instances.
Doug
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/21/2017 04:37 PM CDT
maybe don't completely monetize your GS experience. I always relate GS sub costs to going to the movies or drinking. Do you get money back from that?
FUDGEHJ
Re: Where oh where has our GSIV game gone?
08/21/2017 04:39 PM CDT
@Methias
Thats not true. There are options out there if you wish to purchase interesting items without using SIMUCOINS. Yes, they are fewer than the options WITH simucoins, but they exist. Literally with 5 minutes of thought I can come up with 3.
1. As a premium member, you get 1 free entry into Reim per day. That script can be used to buy interesting items. This is free. It requires 0 simucoins.
2. Raffles: No simucoins required, it requires silver, and some cool stuff has gone out!
3. Premium points: Make dat item better! Just needs time and a premie sub.
Bear in mind, Im AGREEING with the point that there needs to be MORE OPTIONS requiring ONLY SILVER. But SIMUCOINS are a good thing for the health of the game, overall.
What we need is a balance. I've posted some ideas in other places, but I'll reiterate them here:
Multi-ticket raffles for mid/high-end items are a good one. That way if something comes up that someone REALLY wants, they can pump all their silver into an increased chance to win.
Annual, even SEMI-annual Silver Only auctions for some low, mostly mid, a few High-end items would also go a LONG way to making people really value silver. Put some teasers up 1-2 months before and watch people try and swallow up all the silver.
Create a capped hunting area that requires a pass that must be renewed each week…and can only be renewed for a High amount of silver. This can be extended throughout the level ranges, actually…and be sort of like a ‘premium’ hunting area for those who are Rich. Make it attractive enough that this is something people will seek to hunt in.
To steal an idea from EVE ONLINE: Sell ‘Gift of Adventures’ in game for silver. 50 million for a month of ‘free’ premium subscription.
The point is, we need more stuff that can only be obtained through silver that people value.
Drains...arent important...and will only hurt most people whilst not having a meaningful effect on the 10% of the players who are generating 95% of the silver.
Berbels shrilly exclaims, "Ise takings hims tos secretses lairses!"
Berbels grabs you and drags you east.
Thats not true. There are options out there if you wish to purchase interesting items without using SIMUCOINS. Yes, they are fewer than the options WITH simucoins, but they exist. Literally with 5 minutes of thought I can come up with 3.
1. As a premium member, you get 1 free entry into Reim per day. That script can be used to buy interesting items. This is free. It requires 0 simucoins.
2. Raffles: No simucoins required, it requires silver, and some cool stuff has gone out!
3. Premium points: Make dat item better! Just needs time and a premie sub.
Bear in mind, Im AGREEING with the point that there needs to be MORE OPTIONS requiring ONLY SILVER. But SIMUCOINS are a good thing for the health of the game, overall.
What we need is a balance. I've posted some ideas in other places, but I'll reiterate them here:
Multi-ticket raffles for mid/high-end items are a good one. That way if something comes up that someone REALLY wants, they can pump all their silver into an increased chance to win.
Annual, even SEMI-annual Silver Only auctions for some low, mostly mid, a few High-end items would also go a LONG way to making people really value silver. Put some teasers up 1-2 months before and watch people try and swallow up all the silver.
Create a capped hunting area that requires a pass that must be renewed each week…and can only be renewed for a High amount of silver. This can be extended throughout the level ranges, actually…and be sort of like a ‘premium’ hunting area for those who are Rich. Make it attractive enough that this is something people will seek to hunt in.
To steal an idea from EVE ONLINE: Sell ‘Gift of Adventures’ in game for silver. 50 million for a month of ‘free’ premium subscription.
The point is, we need more stuff that can only be obtained through silver that people value.
Drains...arent important...and will only hurt most people whilst not having a meaningful effect on the 10% of the players who are generating 95% of the silver.
Berbels shrilly exclaims, "Ise takings hims tos secretses lairses!"
Berbels grabs you and drags you east.
TRIPLEGAME226
Re: Where oh where has our GSIV game gone?
08/21/2017 04:56 PM CDT
>Isn't the more likely mid term scenario that people will just spend more silver for that item?
Where are they going to buy it from when nobody wants to sell stuff for silvers?
>maybe don't completely monetize your GS experience.
You mean not monetizing my GS experience by doing things like...farming silvers and then buying items with said silvers? Yes I agree.
>I always relate GS sub costs to going to the movies or drinking. Do you get money back from that?
Does a night of drinking cost you $700? If so you're doing it wrong.
>Thats not true. There are options out there if you wish to purchase interesting items without using SIMUCOINS. Yes, they are fewer than the options WITH simucoins, but they exist. Literally with 5 minutes of thought I can come up with 3.
>1. As a premium member, you get 1 free entry into Reim per day. That script can be used to buy interesting items. This is free. It requires 0 simucoins.
>2. Raffles: No simucoins required, it requires silver, and some cool stuff has gone out!
>3. Premium points: Make dat item better! Just needs time and a premie sub.
I probably should have specified that I'm referring to the high end item market. I'm not sure how much scrip you get from 1 run of Reim, but I would assume that to generate enough scrip from it to purchase a high end item would take several years minimum.
Raffles could go either way. It would be up to Simu to do it right by holding them frequently and put actual high end items in there that would be on par with what could be bought with scrip. Which I doubt they'll do because that would also be viewed as "Why do this for silvers when we can do it for Simucoins?"
Premium points, unless you're buying them from someone else, which also are likely to not sell for silvers anymore soon, also take years upon years upon years to build up.
The player has minimal control over these also, and are all luck and/or time based, as opposed to players-putting-in-the-effort-and-getting-what-they-worked-for-in-game based. Yes event tickets do contradict this a little bit, but we're also talking $50 vs. $700+.
This is in addition to completely wrecking the player economy, as finding a high end item for sale by another player for silvers will be like a Bigfoot sighting and those items will become cash only.
~ Methais
Where are they going to buy it from when nobody wants to sell stuff for silvers?
>maybe don't completely monetize your GS experience.
You mean not monetizing my GS experience by doing things like...farming silvers and then buying items with said silvers? Yes I agree.
>I always relate GS sub costs to going to the movies or drinking. Do you get money back from that?
Does a night of drinking cost you $700? If so you're doing it wrong.
>Thats not true. There are options out there if you wish to purchase interesting items without using SIMUCOINS. Yes, they are fewer than the options WITH simucoins, but they exist. Literally with 5 minutes of thought I can come up with 3.
>1. As a premium member, you get 1 free entry into Reim per day. That script can be used to buy interesting items. This is free. It requires 0 simucoins.
>2. Raffles: No simucoins required, it requires silver, and some cool stuff has gone out!
>3. Premium points: Make dat item better! Just needs time and a premie sub.
I probably should have specified that I'm referring to the high end item market. I'm not sure how much scrip you get from 1 run of Reim, but I would assume that to generate enough scrip from it to purchase a high end item would take several years minimum.
Raffles could go either way. It would be up to Simu to do it right by holding them frequently and put actual high end items in there that would be on par with what could be bought with scrip. Which I doubt they'll do because that would also be viewed as "Why do this for silvers when we can do it for Simucoins?"
Premium points, unless you're buying them from someone else, which also are likely to not sell for silvers anymore soon, also take years upon years upon years to build up.
The player has minimal control over these also, and are all luck and/or time based, as opposed to players-putting-in-the-effort-and-getting-what-they-worked-for-in-game based. Yes event tickets do contradict this a little bit, but we're also talking $50 vs. $700+.
This is in addition to completely wrecking the player economy, as finding a high end item for sale by another player for silvers will be like a Bigfoot sighting and those items will become cash only.
~ Methais
SHEN1
Re: Where oh where has our GSIV game gone?
08/21/2017 05:05 PM CDT
I tend to relate my monthly premium fee as an alternative to going to a movie. With an hour drive to a decent theater and ticket cost, it works out about right.
I had silvers saved for a rare item or whatever when others sold items.
That lasted up and until about the first DR.
I had never won padding and did not have much until the DR came along, so I invested in doing arena runs and managed 5 points padding. Then the next DR it was 10. Now we have a shift. Something is going to change, none of us know what yet.
But what I do see, my silvers seem worthless for anything I might actually want.
So for the basic subscriber, the chances of getting an odd awesome or even maybe an uber item that defines their character seems slim to non existent now. With Premium members getting some simucoins monthly odds are a touch higher but still slim.
For any willing to go all in, well odd increase dramatically.
I am no financial wizard, plenty of people here have a lot better grasp of games, currencies and what not.
But the days of, saving my silvers and using them for raffles and a hoped for cool win seem gone.
I cannot define what is going on, other than to say the charm and feel of the game seems much different these days.
Aurach
I had silvers saved for a rare item or whatever when others sold items.
That lasted up and until about the first DR.
I had never won padding and did not have much until the DR came along, so I invested in doing arena runs and managed 5 points padding. Then the next DR it was 10. Now we have a shift. Something is going to change, none of us know what yet.
But what I do see, my silvers seem worthless for anything I might actually want.
So for the basic subscriber, the chances of getting an odd awesome or even maybe an uber item that defines their character seems slim to non existent now. With Premium members getting some simucoins monthly odds are a touch higher but still slim.
For any willing to go all in, well odd increase dramatically.
I am no financial wizard, plenty of people here have a lot better grasp of games, currencies and what not.
But the days of, saving my silvers and using them for raffles and a hoped for cool win seem gone.
I cannot define what is going on, other than to say the charm and feel of the game seems much different these days.
Aurach
GAROFALOA
Re: Where oh where has our GSIV game gone?
08/21/2017 05:15 PM CDT
>veythorne's post
Know what? I went on this rant over in the game design section. I swore I was done with the subject. But, I'll just sum up by saying that the cash based sales of silver need to go, before you can prove to me that you're serious about fixing the problem with the economy.
Seriously, think about it. A lot snowballs from the cash market. The scripting. The glut in silvers. What have you..
I will say one thing, your proposal, if they were foolish enough to enact it? Would cause me to quit.
LEAFIARA
Re: Where oh where has our GSIV game gone?
08/21/2017 05:15 PM CDT
>Create a capped hunting area that requires a pass that must be renewed each week…and can only be renewed for a High amount of silver. This can be extended throughout the level ranges, actually…and be sort of like a ‘premium’ hunting area for those who are Rich. Make it attractive enough that this is something people will seek to hunt in.
I proposed something like that on the PC once, with a concept where every three days or so the hunting ground would rotate to a different selection of reskinned creatures from existing hunting grounds, scaled up or down to your level. I think it would go over great with the capped crowd, breaking up the monotony of only having a few select hunting grounds and always having something to look forward to and log in for every few days.
I proposed something like that on the PC once, with a concept where every three days or so the hunting ground would rotate to a different selection of reskinned creatures from existing hunting grounds, scaled up or down to your level. I think it would go over great with the capped crowd, breaking up the monotony of only having a few select hunting grounds and always having something to look forward to and log in for every few days.
VEYTHORNE
Re: Where oh where has our GSIV game gone?
08/21/2017 05:28 PM CDT
>Multi-ticket raffles for mid/high-end items are a good one. That way if something comes up that someone REALLY wants, they can pump all their silver into an increased chance to win.
This is not attractive to me because it's a lose-lose situation. I lose the raffle, and I also lose all my silvers. So I won't participate at all. You'll drain less silvers, from people with less silvers, because they'll hope to win and flip it for a large payoff. I would also argue that more silvers would be drained by just auctioning the item unless the silver cost to enter was high. But if it's too high then less people participate and less silvers are drained. Again leading to the situation where it would just be better to auction it.
>To steal an idea from EVE ONLINE: Sell ‘Gift of Adventures’ in game for silver. 50 million for a month of ‘free’ premium subscription.
This will never happen. They're not going to do anything that would reduce revenue.
This is not attractive to me because it's a lose-lose situation. I lose the raffle, and I also lose all my silvers. So I won't participate at all. You'll drain less silvers, from people with less silvers, because they'll hope to win and flip it for a large payoff. I would also argue that more silvers would be drained by just auctioning the item unless the silver cost to enter was high. But if it's too high then less people participate and less silvers are drained. Again leading to the situation where it would just be better to auction it.
>To steal an idea from EVE ONLINE: Sell ‘Gift of Adventures’ in game for silver. 50 million for a month of ‘free’ premium subscription.
This will never happen. They're not going to do anything that would reduce revenue.
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/21/2017 05:31 PM CDT
re: $700
I also spend a good amount on travel and don't see a return on that. It's called entertainment and disposable income. When the Closure of Coraesine Field event ran (the premium raffle entry one), I bought someone's spot with cash and they attended and got me the one item I wanted and a fluff service. I've spent probably about the same over 2 years of Duskruin and have gotten a whole lot more. I've also bought both entry books and BS with silvers. Reactions like yours are overreactions.
Since silvers aren't worth anything, I'll start charging 10m/week for ensorcells.
LEAFIARA
Re: Where oh where has our GSIV game gone?
08/21/2017 05:38 PM CDT
>This is not attractive to me because it's a lose-lose situation. I lose the raffle, and I also lose all my silvers. So I won't participate at all. You'll drain less silvers, from people with less silvers, because they'll hope to win and flip it for a large payoff. I would also argue that more silvers would be drained by just auctioning the item unless the silver cost to enter was high. But if it's too high then less people participate and less silvers are drained. Again leading to the situation where it would just be better to auction it.
I think there were something like 700 characters who paid 50k each to win the fire/ice/lightning ring in the recent Frontier Days raffle--and that was with only one entry per character. Not sure what those normally go for when auctioned, but even if you personally don't like multi-ticket raffles, I look at all that--for a fluff item, no less--and I have to believe there's a place for them.
I think there were something like 700 characters who paid 50k each to win the fire/ice/lightning ring in the recent Frontier Days raffle--and that was with only one entry per character. Not sure what those normally go for when auctioned, but even if you personally don't like multi-ticket raffles, I look at all that--for a fluff item, no less--and I have to believe there's a place for them.
TRIPLEGAME226
Re: Where oh where has our GSIV game gone?
08/21/2017 05:55 PM CDT
>Since silvers aren't worth anything, I'll start charging 10m/week for ensorcells.
Remember when I specified the high end item market? Feel free to explain why someone would sell any high end items for silver in the future. I'd love to be completely wrong on this issue.
~ Methais
Remember when I specified the high end item market? Feel free to explain why someone would sell any high end items for silver in the future. I'd love to be completely wrong on this issue.
~ Methais
TRIPLEGAME226
Re: Where oh where has our GSIV game gone?
08/21/2017 05:58 PM CDT
I think there were something like 700 characters who paid 50k each to win the fire/ice/lightning ring in the recent Frontier Days raffle--and that was with only one entry per character. Not sure what those normally go for when auctioned, but even if you personally don't like multi-ticket raffles, I look at all that--for a fluff item, no less--and I have to believe there's a place for them.
Raffles would totally work if they were done right. Emphasis on "if they were done right."
Oops, 2 posts in a row! I will require 100 Simucoins for me to condense. :(
~ Methais
Raffles would totally work if they were done right. Emphasis on "if they were done right."
Oops, 2 posts in a row! I will require 100 Simucoins for me to condense. :(
~ Methais
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/21/2017 06:03 PM CDT
>Remember when I specified the high end item market?
nope, there are too many so I don't read them other than skimming. The issue with the high end market and silvers has already been pointed out to Wyrom.
VEYTHORNE
Re: Where oh where has our GSIV game gone?
08/21/2017 06:15 PM CDT
>Know what? I went on this rant over in the game design section. I swore I was done with the subject. But, I'll just sum up by saying that the cash based sales of silver need to go, before you can prove to me that you're serious about fixing the problem with the economy.
>Seriously, think about it. A lot snowballs from the cash market. The scripting. The glut in silvers. What have you..
>I will say one thing, your proposal, if they were foolish enough to enact it? Would cause me to quit.
The problem isn't the cash based sales of silvers. It's the people who will spend hours in the confluence farming gems. Do you know anyone like that?
I'm well aware my suggestion wouldn't be a popular one, but it cuts the head off the snake.
You can't fix the situation if you allow silvers to generate in the current quantities. The only way to stop that is to severely reduce what is being generated. The easiest way to do that is to reduce the silver generated when something is sold. That way you don't have to individually reduce each gem, each skin, etc. You don't have to recalculate bounties, orb values, chrisms...
Once the silver generation has been reduced, you can move on to removing silvers from the game.
>Seriously, think about it. A lot snowballs from the cash market. The scripting. The glut in silvers. What have you..
>I will say one thing, your proposal, if they were foolish enough to enact it? Would cause me to quit.
The problem isn't the cash based sales of silvers. It's the people who will spend hours in the confluence farming gems. Do you know anyone like that?
I'm well aware my suggestion wouldn't be a popular one, but it cuts the head off the snake.
You can't fix the situation if you allow silvers to generate in the current quantities. The only way to stop that is to severely reduce what is being generated. The easiest way to do that is to reduce the silver generated when something is sold. That way you don't have to individually reduce each gem, each skin, etc. You don't have to recalculate bounties, orb values, chrisms...
Once the silver generation has been reduced, you can move on to removing silvers from the game.
POISONOWNSYOU
Re: Where oh where has our GSIV game gone?
08/22/2017 01:45 AM CDT
For sake of conversation I pulled the following numbers from the unofficial forums. If I were to advocate for a specific strategy, i'd say having 1-2 great auctions per year (as a previous poster mentioned) would probably keep the value of silvers up. What i'm running into personally is a lot of people reluctant to sell items for silvers, and wanting cash directly via paypal. I'm fine with the micro-transaction strategy of simutronics, but not at the expense of the primary currency.
Current value of silvers: $4.50-5.50 per million.
As per unofficial forums:
8/2016 silvers were priced at $8/m (sidenote: in 12/2016 silvers were at $10/m in preparation for the auction)
8/2015 silvers were priced at $9/m
8/2014 silvers were priced at $10/m
8/2013 silvers were priced at $14/m (right before RtCF)
8/2012 silvers were priced at $8/m
8/2011 silvers were priced at $7/m
8/2010 silvers were priced at $7/m
8/2009 silvers were priced at $8/m
Current value of silvers: $4.50-5.50 per million.
As per unofficial forums:
8/2016 silvers were priced at $8/m (sidenote: in 12/2016 silvers were at $10/m in preparation for the auction)
8/2015 silvers were priced at $9/m
8/2014 silvers were priced at $10/m
8/2013 silvers were priced at $14/m (right before RtCF)
8/2012 silvers were priced at $8/m
8/2011 silvers were priced at $7/m
8/2010 silvers were priced at $7/m
8/2009 silvers were priced at $8/m
LAVENDER
Re: Where oh where has our GSIV game gone?
08/22/2017 05:24 AM CDT
"2) Are you aware that there was a time that merchants didn't even charge for services? You went to an event and if you got picked, the work was done. No added-on surcharge at all."
Over my almost 25 continuous years in GS, the above was certainly not the norm, has happened sporadically during paid events; and is seldom true of the random merchants popping up in towns.
Since Premium, it has become a more frequent (but not blanket practice) not to charge, and sometimes -- not consistently -- it's a nice little surprise at paid events.
But it was definitely not habit back in older times, nor is it common practice even now. More than likely, someone footed the bill to do work for X people (as I have often done), requesting their generosity remain anonymous -- something I learned early on, when I could barely afford the fee, only to find an elder person had paid for my work. Today, I often pay that back by paying it forward.
~ Berkana ~
KRAKII
Re: Where oh where has our GSIV game gone?
08/22/2017 07:00 AM CDT
Honest question for the people who buy silvers: do you in fact send money via some means (Bitcoin, eWallet of some sort, PayPal, even Capital One has something on their app now [starts with a Z(??)]) directly to people?
Or do you use Gift of Adventure to pay their account here at Simutronics?
And if you the former & not the latter... why not?
They still get money, but they can ONLY use it to continue playing Simutronics products (months in the game, or box office tickets, or buying SimuCoins, or whatever). AND Simutronics gets money UP FRONT. (Sure, the player could be using it only for monthly subscription, but while they're eating into it, Simutronics has the use of the money.)
.
Just curious.
Or do you use Gift of Adventure to pay their account here at Simutronics?
And if you the former & not the latter... why not?
They still get money, but they can ONLY use it to continue playing Simutronics products (months in the game, or box office tickets, or buying SimuCoins, or whatever). AND Simutronics gets money UP FRONT. (Sure, the player could be using it only for monthly subscription, but while they're eating into it, Simutronics has the use of the money.)
.
Just curious.
KITHUS
Re: Where oh where has our GSIV game gone?
08/22/2017 09:03 AM CDT
Okay, serious question. Anyone can chime in. |
What was once offered for silver that is no longer being offered? |
I want you to think critically here before answering. I am well aware that there are more pay events and additional currencies. Those are new as of 2014. The root of the question is, what was replaced. |
Wyrom, PM |
I want to play! Alright I'm going to use just things available at Duskruin as an example. When was the last time you could buy the following for silvers, outside of a pay event:
Undead Bane
Rot flares
Permabless
Master Instrument Creation
Greater Elemental Flares
TD Adding
Weight Reduction
Top End Acuity/Mana Flares
Ironwright Flares
Bubble Flares
Polearm Flares
Knockout Flares
De-Fushion
8x+ enchanting potions
Kroderine, Adamantite and Zelnorn equipment
5x+ weapons or armor off the shelf
Forest Armor
Weight/padded gear
Adding Weighting/Padding/Sighting
Wand bows (lol)
Splitter Service
Voln Armor
Enchanting with no restrictions
X/day spell items
I don't know the answer here but I'm fairly certain most, if not all, of those things were available at some point in time off the shelf. Maybe not this decade for some of them but AT SOME POINT. This leaves aside some of the Duskruin only items that would, presumably have been released for silver at a festival if they weren't sold at Duskruin instead.
I feel that we are getting to a point where saving silvers is not beneficial because all the cool stuff only comes from alt currencies. I know if I have bloodscrip then twice a year I can buy some super good item or service. I don't feel that way about my silvers anymore.
Keith/Brinret/Eronderl |
Keith is correct |
-Wyrom, APM |
Keith is correct. |
-GameMaster Estild |
GS4-HALISTE
Re: Where oh where has our GSIV game gone?
08/22/2017 09:28 AM CDT
>When was the last time you could buy the following for silvers, outside of a pay event:
Just to clarify - Forest Armor was never available outside of a pay event.
~ Haliste ~
The Forest Gnome of Silverwood Manor
ASGM, Events
Omrii: Okay, thanks Haliste. You're way better than Wyrom.
Just to clarify - Forest Armor was never available outside of a pay event.
~ Haliste ~
The Forest Gnome of Silverwood Manor
ASGM, Events
Omrii: Okay, thanks Haliste. You're way better than Wyrom.
KITHUS
Re: Where oh where has our GSIV game gone?
08/22/2017 09:33 AM CDT
Just to clarify - Forest Armor was never available outside of a pay event. |
~ Haliste ~ |
Well that's kind of sad then isn't it? ;)
Keith/Brinret/Eronderl |
Keith is correct |
-Wyrom, APM |
Keith is correct. |
-GameMaster Estild |
DOUG
Re: Where oh where has our GSIV game gone?
08/22/2017 09:36 AM CDT
>>Forest Armor was never available outside of a pay event.
Bummer - could have sworn there was a raffle at one point. . .
But then, that's kind of the point to begin with.
Doug
Bummer - could have sworn there was a raffle at one point. . .
But then, that's kind of the point to begin with.
Doug
ARCHSENEX
Re: Where oh where has our GSIV game gone?
08/22/2017 09:54 AM CDT
I'm seeing a lot of people who are pointing out things that they THINK were available off the shelf for silvers at one point, but nobody has actually dug out a specific example.
(Except for Bubble Flares, which according to the Wiki were first introduced at Ebon Gate, and then were later available at RtCF)
(Except for Bubble Flares, which according to the Wiki were first introduced at Ebon Gate, and then were later available at RtCF)
KRAKII
Re: Where oh where has our GSIV game gone?
08/22/2017 10:00 AM CDT
"I'm fairly certain most, if not all, of those things were available at some point in time off the shelf. Maybe not this decade for some of them but AT SOME POINT." -- Kithus
I'll agree with you on
Weight Reduction (also pocket deepening, and general alterations),
possibly Ironwright & Bubble & PoleArm & KnockOut flares (I don't recall the details of where they all came from),
5x armor (pretty common at events),
(both listings of) weight/pad [sighting is weighting for bows],
and Enchanting.
But essentially all of the others, I would turn it around to you: name ANY ONE event--ever--at which they were offered with was NOT a cash-gated (be it Box Office or SimuCoins) event, since the move to the web. (Because when you were paying by the hour, the whole game was cash-gated...) So, a purely-silver availability.
I'll agree with you on
Weight Reduction (also pocket deepening, and general alterations),
possibly Ironwright & Bubble & PoleArm & KnockOut flares (I don't recall the details of where they all came from),
5x armor (pretty common at events),
(both listings of) weight/pad [sighting is weighting for bows],
and Enchanting.
But essentially all of the others, I would turn it around to you: name ANY ONE event--ever--at which they were offered with was NOT a cash-gated (be it Box Office or SimuCoins) event, since the move to the web. (Because when you were paying by the hour, the whole game was cash-gated...) So, a purely-silver availability.
SIMU-WYROM
Re: Where oh where has our GSIV game gone?
08/22/2017 11:55 AM CDT
Okay, let's debunk a few things and then talk more about the question I posed.
>>Simutronics wants silvers to be worthless.
This is false. The market is soft right now, and likely indefinitely. We are now starting to see the long term effects of automation and maximum efficiency. Plain and simple, you guys can generate a lot more a lot quicker these days. We can drop the floor on what can be generated. We create a ceiling to stunt too much growth. It just hurts those who aren't maximizing gains to an extreme level.
The reason it's a soft market is because there are more sellers than buyers. While not condoned by Simutronics, we are well aware of the cash prices attached to silvers. Silver generation increases every year, but even with that, it won't cause a market to go soft. You just have more people able to sell bigger chunks of silver these days due to more efficient gains. Competition is steep in that market. And on top of that, more people can generate their own silver now, removing the need to buy in.
I also heard talk of booklets and jars not selling as much this run. I am seeing a lot of them changing hands for silvers, but players aren't doing that to take a net loss. So if a seller has exited that market, it's likely because they aren't profiting enough to continue it.
>>Silvers don't have a lot of value anymore.
There is a perceived notion that silvers don't have much use anymore due to different currencies, such as scrip and tickets. When we went down this path to using this new system, we made sure to contain it to pay events. This was due to a common concern that we heard during RtCF and CCF about high-priced box office tickets and the need to have hundreds of millions of silvers. So we made it where your entry also covered your services.
Nothing has been taken away from non-pay events. We are still offering the same levels of non-pay events item releases as we always did. I saw mention of some specifics, but we still do offer high-end services at other venues, just not the same things over and over. I'm sure we can go back and forth on what "high-end" services are, but there is still great items and services being released. Now, I do know some of it goes out via raffle, which I am not a fan of, but that ups the chances for many players to get a shot.
>>Influx of pay events.
Yes, there is an influx of pay events. We are to prioritize 6 events every year, every other month starting with February. These are business-level decisions. This schedule began in 2014, but wasn't in full swing until 2015. This is also why I asked about where things have been taken away that were once available. There is an increase in pay events, but they haven't taken away anything. They are in addition to what we have been offering. We still have a number of non-pay event festivals and events that happen every year. And those non-pay events have new shops created, new scripts coded, raffles, and high-end services offered. Our non-pay events get the same amount of attention, if not more (when it comes to their development and QC).
>>Loss of development for events.
This is also false. While there is some crossover with the weighting/padding release for Duskruin, the weighting/padding updates have a long-term plan for the game. Our Senior GameMasters of the Development Team do approve what goes out and go through the costs with me or the event lead. They even approve my numbers. It's part of QC. Our Event Team is responsible for the majority of the tasks involved with pay events, but we also have a lot of collaborative opportunities if a GameMaster wants to jump in.
>>So what can we do?
Well, as painful as this might sound, Simutronics can't protect your bottom line. We cannot govern the value at which people sell silvers. We also can't make it where each event has a profit margin to players for flipping items and silvers. Sellers need to recognize the market. Some of you generate 30 million silver a week. You know who you are. But silvers still have a use. You're just not able to move your silvers as fast anymore. It's because other players are becoming self-sufficient. Or they bought their cool item, they don't need another one. We don't raise the cap on gear every quarter like other games, forcing you to buy in to new equipment each time. That's how many other games solve this issue.
I think we need to manage expectations a bit better, sure. I also think we need new avenues to spend silvers on that aren't just power creeps. And we try to do that every year. Try to look at all the things we HAVE done in the last year that we've never done before, or it's been 10 or 20 years since the last time they've happened.
Wyrom, PM
>>Simutronics wants silvers to be worthless.
This is false. The market is soft right now, and likely indefinitely. We are now starting to see the long term effects of automation and maximum efficiency. Plain and simple, you guys can generate a lot more a lot quicker these days. We can drop the floor on what can be generated. We create a ceiling to stunt too much growth. It just hurts those who aren't maximizing gains to an extreme level.
The reason it's a soft market is because there are more sellers than buyers. While not condoned by Simutronics, we are well aware of the cash prices attached to silvers. Silver generation increases every year, but even with that, it won't cause a market to go soft. You just have more people able to sell bigger chunks of silver these days due to more efficient gains. Competition is steep in that market. And on top of that, more people can generate their own silver now, removing the need to buy in.
I also heard talk of booklets and jars not selling as much this run. I am seeing a lot of them changing hands for silvers, but players aren't doing that to take a net loss. So if a seller has exited that market, it's likely because they aren't profiting enough to continue it.
>>Silvers don't have a lot of value anymore.
There is a perceived notion that silvers don't have much use anymore due to different currencies, such as scrip and tickets. When we went down this path to using this new system, we made sure to contain it to pay events. This was due to a common concern that we heard during RtCF and CCF about high-priced box office tickets and the need to have hundreds of millions of silvers. So we made it where your entry also covered your services.
Nothing has been taken away from non-pay events. We are still offering the same levels of non-pay events item releases as we always did. I saw mention of some specifics, but we still do offer high-end services at other venues, just not the same things over and over. I'm sure we can go back and forth on what "high-end" services are, but there is still great items and services being released. Now, I do know some of it goes out via raffle, which I am not a fan of, but that ups the chances for many players to get a shot.
>>Influx of pay events.
Yes, there is an influx of pay events. We are to prioritize 6 events every year, every other month starting with February. These are business-level decisions. This schedule began in 2014, but wasn't in full swing until 2015. This is also why I asked about where things have been taken away that were once available. There is an increase in pay events, but they haven't taken away anything. They are in addition to what we have been offering. We still have a number of non-pay event festivals and events that happen every year. And those non-pay events have new shops created, new scripts coded, raffles, and high-end services offered. Our non-pay events get the same amount of attention, if not more (when it comes to their development and QC).
>>Loss of development for events.
This is also false. While there is some crossover with the weighting/padding release for Duskruin, the weighting/padding updates have a long-term plan for the game. Our Senior GameMasters of the Development Team do approve what goes out and go through the costs with me or the event lead. They even approve my numbers. It's part of QC. Our Event Team is responsible for the majority of the tasks involved with pay events, but we also have a lot of collaborative opportunities if a GameMaster wants to jump in.
>>So what can we do?
Well, as painful as this might sound, Simutronics can't protect your bottom line. We cannot govern the value at which people sell silvers. We also can't make it where each event has a profit margin to players for flipping items and silvers. Sellers need to recognize the market. Some of you generate 30 million silver a week. You know who you are. But silvers still have a use. You're just not able to move your silvers as fast anymore. It's because other players are becoming self-sufficient. Or they bought their cool item, they don't need another one. We don't raise the cap on gear every quarter like other games, forcing you to buy in to new equipment each time. That's how many other games solve this issue.
I think we need to manage expectations a bit better, sure. I also think we need new avenues to spend silvers on that aren't just power creeps. And we try to do that every year. Try to look at all the things we HAVE done in the last year that we've never done before, or it's been 10 or 20 years since the last time they've happened.
Wyrom, PM
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/22/2017 12:06 PM CDT
>Some of you generate 30 million silver a week. You know who you are.
What about a 10 mil weekly cap on farming silvers?
ARCHSENEX
Re: Where oh where has our GSIV game gone?
08/22/2017 12:10 PM CDT
>> What about a 10 mil weekly cap on farming silvers?
I think (hope) he's referring to people who multi-account to get THAT high...
If not... I welcome our new non-silver based economy, as I can't compete. And I multi-account.
I think (hope) he's referring to people who multi-account to get THAT high...
If not... I welcome our new non-silver based economy, as I can't compete. And I multi-account.
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/22/2017 12:20 PM CDT
>I think (hope) he's referring to people who multi-account to get THAT high...
I assume so. Accounts are linked so it could be 10m throughout accounts.
>If not... I welcome our new non-silver based economy, as I can't compete. And I multi-account.
yeah, the ridiculousness of people's perceptions of silver value have led me to withdraw from participating in the current BS for silvers/cash economy, and I found it quite fun in April (seriously, not much has changed since then).
I'll just lay low, set an event SimuCoin purchase budget to similar to the old event entry prices, rock the arena when I have time, and keep what I get. I'm honoring my current ensorcell customer's deal and will re-evaluate when we're done with that item. It will be at least a month, so maybe things will settle down.
SJOSEPH
Re: Where oh where has our GSIV game gone?
08/22/2017 12:29 PM CDT
>Some of you generate 30 million silver a week
With one account?!
KRAKII
Re: Where oh where has our GSIV game gone?
08/22/2017 12:40 PM CDT
Ardwen can turn that much profit on a single item... depending on the item. :)
NEMENA
Re: Where oh where has our GSIV game gone?
08/22/2017 12:43 PM CDT
>>This is false. The market is soft right now, and likely indefinitely. We are now starting to see the long term effects of automation and maximum efficiency.
Silver value dropped about 20-25% in 1 week. This isn't because of some suddenly occurring effect of automation, it is because you switched over major systems to Simucoins instead of silvers. That caused a loss of faith in the value and causes the floor to drop out. Due to the actions taken directly by you, your customer base now believes you will only value the alternate currencies that must be purchased by real money. You can say you didn't do anything to cause that to happen, but that is false.
Silver value dropped about 20-25% in 1 week. This isn't because of some suddenly occurring effect of automation, it is because you switched over major systems to Simucoins instead of silvers. That caused a loss of faith in the value and causes the floor to drop out. Due to the actions taken directly by you, your customer base now believes you will only value the alternate currencies that must be purchased by real money. You can say you didn't do anything to cause that to happen, but that is false.
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/22/2017 12:53 PM CDT
>Ardwen can turn that much profit on a single item... depending on the item.
that's not generating new silvers into the game. that's a redistribution.
SIMU-WYROM
Re: Where oh where has our GSIV game gone?
08/22/2017 12:56 PM CDT
>>With one account?!
For the most part, yes.
>>Silver value dropped about 20-25% in 1 week. This isn't because of some suddenly occurring effect of automation, it is because you switched over major systems to Simucoins instead of silvers. That caused a loss of faith in the value and causes the floor to drop out. Due to the actions taken directly by you, your customer base now believes you will only value the alternate currencies that must be purchased by real money. You can say you didn't do anything to cause that to happen, but that is false.
That's not how economics work. You can believe that, but there has to be a way to generate supply for price floors to drop. Either way, we cannot govern the price of silver in the player economy.
Wyrom, PM
For the most part, yes.
>>Silver value dropped about 20-25% in 1 week. This isn't because of some suddenly occurring effect of automation, it is because you switched over major systems to Simucoins instead of silvers. That caused a loss of faith in the value and causes the floor to drop out. Due to the actions taken directly by you, your customer base now believes you will only value the alternate currencies that must be purchased by real money. You can say you didn't do anything to cause that to happen, but that is false.
That's not how economics work. You can believe that, but there has to be a way to generate supply for price floors to drop. Either way, we cannot govern the price of silver in the player economy.
Wyrom, PM
DRUMPEL
Re: Where oh where has our GSIV game gone?
08/22/2017 12:56 PM CDT
>I also think we need new avenues to spend silvers on that aren't just power creeps. And we try to do that every year. Try to look at all the things we HAVE done in the last year that we've never done before, or it's been 10 or 20 years since the last time they've happened.
So, like what kind of examples do you have about having "new" ways to spend silvers on?
You took away silvers tied to EG digging and games. I guess you could call that "new", but it goes in the wrong direction.
You do understand that people don't simply value in game silvers on how much they earn or how much silver is actually in banks at any given time, don't you? Do you understand that people want some kind of venue they can actual put their silvers towards?
So where does that leave the things in the game? People don't want to hear some bullcrap excuse about silver drains don't work and yada, yada, yada. They want actual answers to their concerns.
In any economy where a currency is involved, you're always going to have those that have a lot and those that have very little. I fell into the bottom of the barrel, I always had very little compared to many other players. 10-20 mil a year in silvers was usually about it for me. I could attend EG, blow most of my silvers on games/digging and some (some = very little) on shopping and usually about 1/4 of my silvers went to the magic metal slab generator.
You guys moving digging/games to SimuCoins, that means pretty much 3/4 of my saved silvers now have no place to go. I don't have space to hoard a crap ton of forging slabs and my return tends to peter out after about 2-4 million due to half of it returning iron.
>Well, as painful as this might sound, Simutronics can't protect your bottom line. We cannot govern the value at which people sell silvers. We also can't make it where each event has a profit margin to players for flipping items and silvers. Sellers need to recognize the market. Some of you generate 30 million silver a week. You know who you are. But silvers still have a use. You're just not able to move your silvers as fast anymore. It's because other players are becoming self-sufficient. Or they bought their cool item, they don't need another one. We don't raise the cap on gear every quarter like other games, forcing you to buy in to new equipment each time. That's how many other games solve this issue.
Regardless of all the spinning and PR crap you try to feed people, you guys have successfully tanked the silver market. Introduction of obtaining high-end items for alternate currencies in the game means you don't need silver to obtain them. People aren't going to want silvers in return for cash on a secondary market. People have nothing to put their silvers against in game since you can't use them to obtain these high-end items from DR or possibly EG or whatever other pay to play events you tack alt currencies to.
As to whether that was your intended goal (some will argue yes, others will argue no), you have more people now on the PC seeing the crap hit the fan and some of them are starting to panic. The rate things are moving, some of them see this is a downward spiral you can't recover from and GSIV will soon be a shell of it's former self.
I'm a realist. I don't see things like an optimist does or a pessimist does; I see things as they unfold and the direction they go. My gut tells me to jump ship and swim back to shore before the sinking vessel is too far away from land. Hopefully I'm wrong. Hopefully, somehow, someway things balance out and 5 years from now you still have a solid core of 400-500 players (paying subs, not F2P) in game.....but right now, I see maybe a couple hundred folks sticking around just because they've poured so much cash into the game they're afraid to walk away from their investment and it'll just be those last few folks that barely keeps GSIV afloat.
I call it like I see it and I don't hold back. Stop treating all the people here on the boards like they're stupid. If you actually have something useful to share, then share. Otherwise, people only know what they see and currently it's not positive. You try to keep it all light/happy/cheery like you know something we don't, but you won't tell us and then you get upset with the comments people post.
I probably shouldn't even voice my concerns anymore since my accounts close on the 28th, but sometimes I just can't help myself to speak up when others won't or don't know what to say.
So, like what kind of examples do you have about having "new" ways to spend silvers on?
You took away silvers tied to EG digging and games. I guess you could call that "new", but it goes in the wrong direction.
You do understand that people don't simply value in game silvers on how much they earn or how much silver is actually in banks at any given time, don't you? Do you understand that people want some kind of venue they can actual put their silvers towards?
So where does that leave the things in the game? People don't want to hear some bullcrap excuse about silver drains don't work and yada, yada, yada. They want actual answers to their concerns.
In any economy where a currency is involved, you're always going to have those that have a lot and those that have very little. I fell into the bottom of the barrel, I always had very little compared to many other players. 10-20 mil a year in silvers was usually about it for me. I could attend EG, blow most of my silvers on games/digging and some (some = very little) on shopping and usually about 1/4 of my silvers went to the magic metal slab generator.
You guys moving digging/games to SimuCoins, that means pretty much 3/4 of my saved silvers now have no place to go. I don't have space to hoard a crap ton of forging slabs and my return tends to peter out after about 2-4 million due to half of it returning iron.
>Well, as painful as this might sound, Simutronics can't protect your bottom line. We cannot govern the value at which people sell silvers. We also can't make it where each event has a profit margin to players for flipping items and silvers. Sellers need to recognize the market. Some of you generate 30 million silver a week. You know who you are. But silvers still have a use. You're just not able to move your silvers as fast anymore. It's because other players are becoming self-sufficient. Or they bought their cool item, they don't need another one. We don't raise the cap on gear every quarter like other games, forcing you to buy in to new equipment each time. That's how many other games solve this issue.
Regardless of all the spinning and PR crap you try to feed people, you guys have successfully tanked the silver market. Introduction of obtaining high-end items for alternate currencies in the game means you don't need silver to obtain them. People aren't going to want silvers in return for cash on a secondary market. People have nothing to put their silvers against in game since you can't use them to obtain these high-end items from DR or possibly EG or whatever other pay to play events you tack alt currencies to.
As to whether that was your intended goal (some will argue yes, others will argue no), you have more people now on the PC seeing the crap hit the fan and some of them are starting to panic. The rate things are moving, some of them see this is a downward spiral you can't recover from and GSIV will soon be a shell of it's former self.
I'm a realist. I don't see things like an optimist does or a pessimist does; I see things as they unfold and the direction they go. My gut tells me to jump ship and swim back to shore before the sinking vessel is too far away from land. Hopefully I'm wrong. Hopefully, somehow, someway things balance out and 5 years from now you still have a solid core of 400-500 players (paying subs, not F2P) in game.....but right now, I see maybe a couple hundred folks sticking around just because they've poured so much cash into the game they're afraid to walk away from their investment and it'll just be those last few folks that barely keeps GSIV afloat.
I call it like I see it and I don't hold back. Stop treating all the people here on the boards like they're stupid. If you actually have something useful to share, then share. Otherwise, people only know what they see and currently it's not positive. You try to keep it all light/happy/cheery like you know something we don't, but you won't tell us and then you get upset with the comments people post.
I probably shouldn't even voice my concerns anymore since my accounts close on the 28th, but sometimes I just can't help myself to speak up when others won't or don't know what to say.
VEYTHORNE
Re: Where oh where has our GSIV game gone?
08/22/2017 12:58 PM CDT
>We can drop the floor on what can be generated. We create a ceiling to stunt too much growth. It just hurts those who aren't maximizing gains to an extreme level.
You can't leave the faucet on when the bathtub is overflowing and flooding the bathroom.
You have to address silver generation as the first step. (Turn off the faucet) People who don't maximize gains currently are already hurt by those who can.
A flat percentage reduction in all silver generated during sale just places a limit on how much farther ahead those who maximize can get. It should help those who can't maximize gains, not hurt.
>>So what can we do?
>Some of you generate 30 million silver a week. You know who you are.
>I also think we need new avenues to spend silvers on that aren't just power creeps.
I think the point you made here overlooks the actual issue. The issue isn't protecting the bottom line. The issue is prevention of hyper-inflation of all existing goods and services due to a loss in the bottom line.
It shouldn't be possible to generate 30 million silver a week. And until you put a stop to that, it's only going to get worse.
I would prefer a flat percentage reduction during a sale of gems/skins/items. Because it affects everyone equally and it still allows those who work harder to make more. They just make significantly less overall.
You can't leave the faucet on when the bathtub is overflowing and flooding the bathroom.
You have to address silver generation as the first step. (Turn off the faucet) People who don't maximize gains currently are already hurt by those who can.
A flat percentage reduction in all silver generated during sale just places a limit on how much farther ahead those who maximize can get. It should help those who can't maximize gains, not hurt.
>>So what can we do?
>Some of you generate 30 million silver a week. You know who you are.
>I also think we need new avenues to spend silvers on that aren't just power creeps.
I think the point you made here overlooks the actual issue. The issue isn't protecting the bottom line. The issue is prevention of hyper-inflation of all existing goods and services due to a loss in the bottom line.
It shouldn't be possible to generate 30 million silver a week. And until you put a stop to that, it's only going to get worse.
I would prefer a flat percentage reduction during a sale of gems/skins/items. Because it affects everyone equally and it still allows those who work harder to make more. They just make significantly less overall.
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/22/2017 01:05 PM CDT
>it is because you switched over major systems to Simucoins instead of silvers.
this happened a long time ago. The only change was the EG announcement. Seriously? that tipped you off? You guys are really surprised that EG is changing after all the pay to dig events?
ARCHSENEX
Re: Where oh where has our GSIV game gone?
08/22/2017 01:10 PM CDT
Silver sellers have been holding back inventory for a long time, they've been outright saying they're doing so, hoping that they'll go back up from 6.5 where they had settled for some time.
They decided to remove the artificial supply stop, which of course flooded things down.
They decided to remove the artificial supply stop, which of course flooded things down.
KRAKII
Re: Where oh where has our GSIV game gone?
08/22/2017 01:18 PM CDT
"Regardless of all the spinning and PR crap you try to feed people, you guys have successfully tanked the silver market." -- Drumpel
First, if you mean the "cash money for silvers" market, then... "Good."
Maybe now there'll be less of that crap going on, the people farming & selling will leave, and treasure produced for actual players looking to enjoy their time here and get something for it will improve.
Second, if you meant that somehow said farming & selling might possibly be good for Simutronics in some way... How? Please explain. Use small words, because thus far I have been completely unable to figure out how it could possibly be good for Simutronics for SOMEONE ELSE to profit from their game.
Lastly, I don't see a lot of spin or PR from them. Mostly, I see players spouting things that make absolutely no sense, and other players trying to explain or debunk said spoutings.
First, if you mean the "cash money for silvers" market, then... "Good."
Maybe now there'll be less of that crap going on, the people farming & selling will leave, and treasure produced for actual players looking to enjoy their time here and get something for it will improve.
Second, if you meant that somehow said farming & selling might possibly be good for Simutronics in some way... How? Please explain. Use small words, because thus far I have been completely unable to figure out how it could possibly be good for Simutronics for SOMEONE ELSE to profit from their game.
Lastly, I don't see a lot of spin or PR from them. Mostly, I see players spouting things that make absolutely no sense, and other players trying to explain or debunk said spoutings.
VANKRASN39
Re: Where oh where has our GSIV game gone?
08/22/2017 01:18 PM CDT
>Silver sellers have been holding back inventory for a long time, they've been outright saying they're doing so, hoping that they'll go back up from 6.5 where they had settled for some time.
>They decided to remove the artificial supply stop, which of course flooded things down.
Thus the anger is misplaced, and that is what happens when you completely monetize your game experience.
I think there are definite issues with the silver situation and have tried to propose ideas, but I have little sympathy for the farmers, and I think there's a serious overreaction to the EG announcement.
KITHUS
Re: Where oh where has our GSIV game gone?
08/22/2017 01:24 PM CDT
So let me see if I understand this.
1. We won't need silver for pay events.
2. You won't offer desired services at free events (or you know just without an event).
3. Pay events generate a ton of silver for people in exchange for cash.
4. Somehow there is still confusion on why we're worried silvers will be useless?
Unless you're going to offer a pay event that doesn't use silver and a free event that does, and is equivalent, each year then you've removed a majority of the use for silvers. Aside from the auction the big things people saved silver for were silver expensive services at (mostly ticketed) fests. If you're not going to charge silver for any of those anymore then what the heck do we need silver for?
Maybe I'm misunderstanding but it sounds like you're essentially removing all the best uses for silvers and replacing them with Simucoins.
1. We won't need silver for pay events.
2. You won't offer desired services at free events (or you know just without an event).
3. Pay events generate a ton of silver for people in exchange for cash.
4. Somehow there is still confusion on why we're worried silvers will be useless?
Unless you're going to offer a pay event that doesn't use silver and a free event that does, and is equivalent, each year then you've removed a majority of the use for silvers. Aside from the auction the big things people saved silver for were silver expensive services at (mostly ticketed) fests. If you're not going to charge silver for any of those anymore then what the heck do we need silver for?
Maybe I'm misunderstanding but it sounds like you're essentially removing all the best uses for silvers and replacing them with Simucoins.
Keith/Brinret/Eronderl |
Keith is correct |
-Wyrom, APM |
Keith is correct. |
-GameMaster Estild |