Re: RSN: Multi-Opponent Combat 11/30/2004 11:25 AM CST
erm... I hope your not try to say major ewave is useful. or a good use of 35 mana anyway.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:27 AM CST
New hunting tactics:

prep 720
cast
e
prep 720
cast
s
prep 720
cast
sw
"Is that all the rooms?
think
"Yeah now to avoid critters and wait to fry. Sure hope no one walks in but hey hunting is supposed to be dangerous so this is just more REALISTIC.


Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:28 AM CST
erm... I hope your not try to say major ewave is useful. or a good use of 35 mana anyway.

lol


Your personal fame is 114649720.
You are a level 100 Human Wizard.


Minor Elemental...80
Major Elemental...100
Wizard Base.......80

Mana Points: 316 Remaining: 316

Dark society


It might not be useful but definitely will leave a mark

:)

Brimz
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:28 AM CST
Heh,

Let's see I am now going to get my DS stripped from me because as a rogue I can not afford any MOC. To top that off I am going to get knocked on my butt every time I turned around by pures trying to protect thier butts. Death-Sting and MOC know means I have to avoid all invasions. Oh this is going to be fun times.

Isle Goatherder
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:28 AM CST
I'm going to be gathering up questions for a pretty FAQ (yes, pretty), but not until after the system is released tonight. Until then, please continue to ask any and all questions that come to mind. I'm sure many will be answered once you are able to test the new system.

Maybe for the sake of cute organization we could move the conversation to the combat folder? (Hunting and Game Design Discussions - GSIV Combat Changes: http://www.play.net/forums/messages.asp?forum=102&category=4&topic=25)

I for one am looking forward to testing it out. My oldest character is a pure and hunts in an area where it can swarm something awful. I think it should be interesting. Being a pure doesn't change the fact that hunting multiple opponents is hazardous.

The other side of the coin on that invasion post... won't it be great to gang up on devilish NPCs now!

~ Kitrina
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:30 AM CST
>>Death-Sting and MOC know means I have to avoid all invasions. Oh this is going to be fun times.

Isle Goatherder<<

You and everyone else. Honestly an invasion comes at this point I'm hiding in the inn with everyone else. When the town starts burning I'm popping myself to Four Winds Isle. I give it a month before all towns are overrun.


Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:30 AM CST
>rangers have 635 very nasty spells as you many of you witnessed in solhaven from the sisters of blight

Too bad not a single ranger has seen anything close to the destruction caused by those sisters...even the ranger that 1x in their primary spell circle. The spell is relatively useless.

>When I'm hunting and someone walks in the room and I'm using major ewave their fault for walking in...

Talk about developing bad relations with other players. That's exactly what pures using their mass spells will do. Cause more PvP and more bad blood.

>Wizards Meteor swarm and tremors

laugh

You meteor me babe and there isn't a spike of mine you will be able to dodge....:P

>Everyone is happy accept the empaths that shouldn't be hunting in the first place <rofl> sorry guys you got the short end of the stick

Yeah, my poor little empath child may be forced to sit and heal in order to learn now...

groan

Invasions? Well, I guess I'll be sitting those out now. It's bad enough to be killed by a critter in an invasion...now that the only way pures will be able to survive is by casting their mass, player unfriendly, spells, I will be pretty miffed when going to help in an invasion only to be smacked dead by a player spell.

Warriors and rogues with insane redux and cheep MOC will be flying high with this change.

Odysia



"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies, cannot stand."
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:31 AM CST
The other side of the coin on that invasion post... won't it be great to gang up on devilish NPCs now!

~ Kitrina

::laughs::

oh man where is Zerroth when we need him to test it on...

That would actually be cool!

Brim
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:32 AM CST
<< Disabling spells.... you better uptweak all those Warden, because I doubt they are effective enough to save my skin in a 3 critter swarm in the rift. >>

Why? It would take at least two of them attacking to hit the first penalty and the third to hit the second penalty. This has to happen within a 10 second time period. As a caster you either have 0 round time or a 3 second soft round time. Either one will allow you to ::gasp:: walk to the next room if you encounter 3 creatures. If you choose to fight 3 in the rift(or anywhere) then take your lumps.

Josh
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:33 AM CST
>Wizards Meteor swarm and tremors

laugh

You meteor me babe and there isn't a spike of mine you will be able to dodge....:P


Heh

You could only imagine the honeymoon :)

Brimz
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:35 AM CST
<< To be brutally honest?

If I get swarmed by more than 3 or 4 creatures, and my DS is dropping faster than Simu's customer base, I won't hesitate one second to open up an open void.

To hell with anyone that should walk into it.

Simu wants to force this crap on us without giving us anything in return?

I'll use whatever's in my disposal to counter its effects. >>

And if you murder people because you choose not to take the simple option and move a whole one room away, you should be punished by both the players and GMs if it's a policy violation(I have no idea). Laziness or anger is no excuse to kill people.

Josh
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:38 AM CST
<<Everyone is happy accept the empaths that shouldn't be hunting in the first place <rofl> sorry guys you got the short end of the stick - Brimz

...

You poor, confused Wizard. :P

Empaths currently are, in my opinion, one of the best hunting classes. With all the AS boosting spells they have, their AS is unstoppable, they have killer attack spells, and they can last the longest in battle because of their amazing ability to heal wounds. You can make a pure empath, a semi empath, a healing empath that picks locks... its nutty.

Go roll one up right now!

I was going to say "the best"... but I'm a sucker for implosion.

That will always be the best in my book ;)

~ Kitrina
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:38 AM CST
Disabling spells.... you better uptweak all those Warden, because I doubt they are effective enough to save my skin in a 3 critter swarm in the rift.
~Sievertk3

True

Ewave, perhaps. Or Mind Jolt if they're susceptible. Heck, even stunning the suckers works. Make sure that no one's around and open a void.
~Nilandia

Alot of things dont fall down in OTF eather. 410, 709, 435, waste of mana, You might knock down a gremlock, but that's it.
Not to mention the rooms with 20 Constructs in them, that we cant touch. 706 and 703 is out with ithzir, they get a huge boost. And constructs kill you if you open implode, So that's out to. Any other suggestions ? Dont hunt ? hrm...



Omens.
We trained him wrong on purpose. You know, As a joke.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:39 AM CST
>>And if you murder people because you choose not to take the simple option and move a whole one room away, you should be punished by both the players and GMs if it's a policy violation(I have no idea). Laziness or anger is no excuse to kill people.

Josh<<

If we shouldn't be using these resources then we shouldn't have them. This has been an argument of sorcerers forever that's about to see a lot more light. Mass attack/disabling spells are going to become a lot more common which means a lot more people are going to get hit with them. The GMs have no right to complain about a wizard swarming or a sorcerer open imploding if it's the only way to hunt effectively and safely. As for moving a room away I plan on it, after I drop the open void there's no reason to stand there.


Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:39 AM CST
<<Being a pure doesn't change the fact that hunting multiple opponents is hazardous.>>

I thought that's what all those cheat maneuvers were for.

You know, the ones that Warden gave to a creature in almost every damn hunting area in the game?

Seriously, there's hardly a single area these days where you can't get boiled, spiked, sucker punched, flogged, whipped, humped, choked, painted, thumb-tacked, or glassed.

It ain't fun.

It never was.

Somebody please stop Warden before it's too late.

Oh, I also find it incredibly distasteful to post this announcement as if it were GOOD news. Please don't spin-doctor your announcements. No matter how much you polish crap, it's still crap.

Warden just essentially nerfed every freaking pure in this game. Where's the good news in that?
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:40 AM CST
And if you murder people because you choose not to take the simple option and move a whole one room away, you should be punished by both the players and GMs if it's a policy violation(I have no idea). Laziness or anger is no excuse to kill people.

Josh

If I remember correctly its a violation if you do it purposely and in town...

When your hunting anything goes long as no one is in the room at the time your casting the room spell. There is no violation...

When you hunting the critters there can use mass spells like fire elementals they have a major wave if you provoke them...

and some fire mages i seen hit up to 5 people with their ball spells...

Brimz
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:42 AM CST
<< And if you murder people because you choose not to take the simple option and move a whole one room away, you should be punished by both the players and GMs if it's a policy violation(I have no idea). Laziness or anger is no excuse to kill people.>>

I won't be murdering them.

They'll just be accidentally killed.

As Kitrina has been so kind to point out...

Hunting IS hazardous, after all.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:43 AM CST
>>When your hunting anything goes long as no one is in the room at the time your casting the room spell. There is no violation... <<

No I've been yelled at for using open maelstrom and open implosion if there's a chance of someone walking in. I've had invasions dropped on my head (In pookas no ones really invading pookas, it wasn't coincidence the third time it happened) for casting open maelstrom. Technically I've been told sorcerers should never be casting open maelstrom or open implosion and wizards should never be casting meteor swarm. Strange but I think we're going to see a lot more of these spells.


Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:45 AM CST
Why not try grouping up with someone to try and negate your DS penalties?
~~

There is not to many people to hunt OTF with at 2 in the morning.



Omens.
We trained him wrong on purpose. You know, As a joke.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:46 AM CST
<<There is not to many people to hunt OTF with at 2 in the morning. - Omens

That is definitely passed my bed time, but I'll hunt with you at a different time!

~ Kitrina
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:48 AM CST
<<Too bad not a single ranger has seen anything close to the destruction caused by those sisters...even the ranger that 1x in their primary spell circle. The spell is relatively useless. (635)

Which is entirely true. People won't need to worry about most rangers casting 635 in their hunting grounds, as the results are simply not worth the mana used. Its cheaper and more effective to cast 616 (Spikethorn) twice, than to cast 635 once against like leveled opponents. (That is, one will at least knock down and probably stun an opponent, and the other will do minimal damage and if there is a stun, it ends virtually before the spell's soft RT).

As for 619 (Mass Calm), thanks to the devilishness of critter creators, it doesn't work on most of the older creatures in Gemstone (60's up).

Essentially, the lone ambushing ranger job just got a whole lot more dangerous. ;)

And to add a voice, I prefer to solo hunt. Its how I've preferred to hunt for the numerous years I've played the game. I've noticed this growing trend of "lets 'encourage' group hunting" and groaned with every implementation to back it up.

Rail
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:48 AM CST
<< If we shouldn't be using these resources then we shouldn't have them. This has been an argument of sorcerers forever that's about to see a lot more light. Mass attack/disabling spells are going to become a lot more common which means a lot more people are going to get hit with them. The GMs have no right to complain about a wizard swarming or a sorcerer open imploding if it's the only way to hunt effectively and safely. As for moving a room away I plan on it, after I drop the open void there's no reason to stand there. >>

Except that it most certainly is not the only safe way for a pure to hunt. You can move one whole room away and kill the creature that walks in. There are usually multiple ways for the creatures to go and rarely do they all decide to walk the same direction, let alone at the same time. The only reasons for using these mass attack spells are A) laziness or B) Frustration at being required to move. Neither is a valid reason to start killing other people and I hope very much that if someone does this that they get murdered often by those they've killed.

Josh
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:50 AM CST
<<And if you murder people because you choose not to take the simple option and move a whole one room away, you should be punished by both the players and GMs if it's a policy violation(I have no idea). Laziness or anger is no excuse to kill people.

....but then the MoC warrior with redux and heavy armor will move into our room and steal all the kills. =P

Rail
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:51 AM CST
>Why not try grouping up with someone to try and negate your DS penalties?
~~

Well, not everyone likes to group hunt. I do it at times, but I do not appreciate being forced into doing it.


>There is not to many people to hunt OTF with at 2 in the morning.

There have been TOO many people there as of late...creating horrible swarms.

Can we PLEASE have another 90+ hunting area?

Odysia
broken record


"No dictator, no invader, can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies, cannot stand."
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:57 AM CST
After doing some further testing, I'll hold back on my reservations until it is released. As a sorcerer, I did four hunts. Multiple times I took on swarms of three to four creatures in the rift. Only one time, in four hunts, would my DS have taken a hit. And that was only with two creatures in the room. It doesn't look like it'll be that bad if we stay on our toes. Despite this... I still strongly feel that we need an engagement system implemented at the same time.

Rontuu
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:58 AM CST
<<I'm going to be gathering up questions for a pretty FAQ (yes, pretty), but not until after the system is released tonight.>>

Here's a question before it even comes out-- who does this pure-hating brainchild belong to?


--Fizzan's player
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 11:59 AM CST
>I've noticed this growing trend of "lets 'encourage' group hunting" and groaned with every implementation to back it up.

If they want us to group hunt then they have to fix the treasure system to compensate for groups (Critters drop more treasure if killed by a group), properly distribute the experience gain, allow manuevers to be counted as helping with the kill so that learning is not slowed down, distribute favor from undead to group equally, and distribute the fame equally. As it is set up know, to hunt in a group is to be penalized.

Isle Goatherder
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:03 PM CST
I think an excellent point was made earlier:

>Perhaps, for pures (clerics, empaths, wizards, sorcerers), a compromise could be presented where the penalties are halved for them -- to simulate the 'range' that we don't actually have in game but that is being used as a valid argument.

A spell caster should be able to disable thier target well before they get in range. It's the bonus of having magic that 'shoots' from the casters palm towards a target, or an invasion of the target's mind or by calling down a diety's power upon a target. None of this needs to be done within sword-swinging/claw raking/tongue lashing/foot stomping range.

A good way to do this would be to double? the amount of attacks needed for this penalty to take effect for pures. This would effectivly 'simulate', in the best possible GS4 way a ranged system. Sure, they will still get attacks in but they are not considered to be in range to affect the caster's ability to defend against multiple target.



Speaking in Elven, the ghostly voice of Eirawyn exclaims, "That's it, the wedding's off!"
You gaze in wonder at your surroundings.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:03 PM CST
<<I'm going to be gathering up questions for a pretty FAQ (yes, pretty), but not until after the system is released tonight.>>

Nor should it be a requirement. I can't wait for those nine construct swarms to start laying people open who are just walking out to their safer (younger) hunting grounds in the 'duct.

And oh, yeah-- this really helps in the rescuing process, lemme tell you. News flash-- if I don't really like you, expect me to step over your body in said swarm.

--Fizzan's Player
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:04 PM CST
<<That is definitely passed my bed time, but I'll hunt with you at a different time!

~ Kitrina>>

If I guess who you play, will you tell me I'm right?

--Fizzan's Player
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:12 PM CST
lol

Kitrina

I have an empath, he sucks though... <grin>

Theres like only 3 well 2 good respectable hunting empaths left...

Aeavenne (she was an awesome 2 hander empath with a corasine flail) but she is retired <sniff>

Gothique
Weewillow

Both of those I know are great hunters granted they both die more than me <ducks>

Wait there is more who tries

Nakiro <grin>

Brimz
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:12 PM CST
>How many people would join in a one month shut down of all GS accounts if this change is implemented?

Come on, now. That took all of 80 minutes after the original announcement to rear its head. What ever happened to the slow build up of resentment and annoyance over three days until a brave soul started a website collecting names of players leaving and a summary of the financial loss to Simu. This just seems ... too quick ;)

If it turns out as disastrous as folks expect, it'll be changed. If it means that pures are still able to hunt and gain experience at like level, albeit with some changes of tactics, then it'll stay. And I suspect it's been tested.

I'm actually in the minority which is in favour of the idea with some reservations... or at least I will be unless and until it proves itself to have made hunting unbearable or impossible. Glad to see that at least one player (Rontuu) has actually decided to hold back until it can be seen how bad it makes hunting.

Whatever way you slice it, the existing mechanics allowed pures to stand relatively invulnerable in situations where a like levelled square simply had to run, or hide.

Having said that, the MOC costs are going to be high for semis and pures, I agree. They'll therefore need to use other elements of their training to deal with swarms, as Nilandia suggested. I don't know which spell is the right one, but if you think any class is going to become unviable, then common sense also suggests that changes will be made to prevent this.

I like the suggestion of diluting the system for pures and semis to take account of a notional "distance".

Invasions are going to be very different, I also agree. If and when all the towns go up in flames (as was suggested) while everyone hides in an inn, I again think you can safely assume that this will not be allowed to continue.

However, it's hard to believe that the designers of the system went through the whole process of creating this type of system (which progressively disadvantages PCs as increasing numbers of critters appear) without the word "invasion" ever rearing its head....

Potentially having to run from swarms does not result in the end of all possible enjoyment and playability. It does induce a sense of respect for increasing numbers of creatures trying to kill you. This is the type of realism that a game involving hunting should incorporate (and no, I don't think we should have to type "breathe" every three seconds for "realism").

Having to consider and react to the number of creatures facing you can actually add to the excitement of hunting. Think about it. Like-levelled critter #3 enters and you have to make a snap decision. As I don't play a pure I don't know how much an additional like levelled creature makes to your hunt but my understanding is that if you're not going to be killed by two of these monsters you probably won't be killed by three either.

A warrior or rogue in the same situation currently has to decide straight away between choices which involve varying degrees of risk ranging from running away (where possible) to spending a long time in offensive RT based on a gamble that you'll survive by killing or incapactitating enough of them to clear the room. I like gambling myself and it can be fun to win and lose based on the throw of a dice.

There are more choices to be made quickly and more reason to stay alert during fighting if it actually matters how many opponents are in the room. Standing there invulnerable and laughing at swarms is a different kind of hunting, and IMHO it's less interesting or exciting.

Dave
>bash trunk
You're going to punch a scratched gold trunk barehanded? Tsk. You MUST be a warrior.

Note to self: change that sig. It's a dead giveaway that I'm a vindictive warrior who wants all pures to die so I can get all the loot :(
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:16 PM CST
<<Theres like only 3 well 2 good respectable hunting empaths left... - Brimz

I can't believe I'm not on that list! :P

My empath rules.

And yes, the ones you listed are great hunting empaths!!

I'd add Siwas and Avidleigh to that list as well, off the top of my head.

~ Kitrina
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:24 PM CST
I can't believe I'm not on that list! :P

aww sorry...

<writes your empath on the list :P>


Brimmie
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:27 PM CST
>>A warrior or rogue in the same situation currently has to decide straight away between choices which involve varying degrees of risk ranging from running away (where possible) to spending a long time in offensive RT based on a gamble that you'll survive by killing or incapactitating enough of them to clear the room. I like gambling myself and it can be fun to win and lose based on the throw of a dice.<<

A warrior or rogue has a gamble. There isn't a gamble involved for pures. A 120+ end roll from any real weapon is going to kill a pure or stun them long enough that death is assured. Redux makes it an incomparible situation. Your DS drops you get hit and take a minor. A pures DS drops they get hit with the same end roll and drop dead.

>>There are more choices to be made quickly and more reason to stay alert during fighting if it actually matters how many opponents are in the room. Standing there invulnerable and laughing at swarms is a different kind of hunting, and IMHO it's less interesting or exciting. <<

I believe it was Hadiar that pointed this out before but I'll reiterate. Invulnerable pures were the reasoning for adding a manuver attack to almost every hunting area in the game. I'd be happy to take this engagement system if they're going to downtweak all the manuvers that can't miss a like level pure.

Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:32 PM CST
<Theres like only 3 well 2 good respectable hunting empaths left...

Aeavenne (she was an awesome 2 hander empath with a corasine flail) but she is retired <sniff>

Gothique
Weewillow

Both of those I know are great hunters granted they both die more than me <ducks>>


Suprisingly, I usually only die when I hunt in a group, hardly ever on my own anymore... That should tell someone SOMETHING!



Should be back up tonight!
Elanthian alterations features the only random alteration generators and the longest merchant list available on the internet! http://www.elanthianalterations.com/Choices
Visit the Teras Isle Bureau Of Tourism for all your Isle information!
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:36 PM CST
Ok just reread the announcement and I'm adding myself back to the sure I'm screwed list. I thought it said it would lower EBP % after stance not EBP DS. That just marginally screws the brawling/shield sorcerer. I suppose runestaff defense will be exempt from this? Hey look a hole with a pigeon in it, how odd.


Kithus Norrak Faendryl and his dragon

A kobold points at you and yells, "Mine! Chasin!"
blink
You blink.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:44 PM CST
Doesn't Nevets make that list, too?

He gets my nomination and my humble vote t'boot.

--Fizzan's Player

P.S. You play a witch with an 'S' at the beginning of her name.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:44 PM CST
25% pushdown for 2 opponents is too much!


I could live with something like this for pures

1 opponent 0% push down

2 opponents 15% push down (an average hunter will encounter two opponents at one time quiet often.)

3 opponents 35% push down

4 opponents 60% push down so on and so forth...


as for squares, leave it, they don't have to pay 40 MTPs for one rank of MOC.
Reply
Re: RSN: Multi-Opponent Combat 11/30/2004 12:47 PM CST
>Why not try grouping up with someone to try and negate your DS penalties?

Because very often when a person hunts alone, the critters don't swarm, but when they bring a friend, so do the critters. So hunting with a partner, to me, is worse than chancing it alone.
Reply