>That's exactly the point - you're preventing your enemy from using only the most devastating attacks. They can still blast you with whatever low-mid level offensive spells they have, though, so watch out!I think, Oscuro, her point was that she doesn't think it is logical that a sparsely trained laymen, as far as 15 levels your junior, could, without fail, neuter the most powerful magic of the most powerful pures ever to walk elanthia. Theoretically, someone could have waved this wand at Despana and saved the elves a lot of grief.
I guess, the point being, when you train to say rank, 21 in a spell circle, it says "Researching Meteor Swarm", and again at 22, and 23, and 24, and then 25 you finally finish learning it. 5 ranks of learning and practice.
I have of course read your posts where you say because of the complexity of higher level magic, it is easier to forget... if that may be true, why do other spell hindering effects not have an equivalent bias? And, as well, why is what you forget based on the ATTACKER's magic, than your own?
Surely Bob the Wizard and Sam the Sorcerer and Jenny the Cleric aren't all equally intelligent with equal memories and equal disciplines, and have all practiced their spells equally? So that when Urkle the Rogue waves a wand at them they all forget the exact same numbers of their spells, because their knowledge is based on Urkle's abilities?
Tell me how that makes any sense whatsoever.
Now, I get the fact that you don't want this ability, to use 1708, to be pure only. It is obvious, might as well be explicit about it, you want rogues and warriors to get use out of this spell.
Fine... so... how about we make a bit of a compromise? Right now you have absolutely 0 acknowledgement in the spell formula to the knowledge or magical abilities of the target. It makes no sense. If we compare it to the CMAN system, squares still almost always have a guaranteed hit on any pure, but nevertheless, there ARE things pures can do to defend. So... why do squares need a guaranteed hit with no chance for any sort of defense or mitigation here? I can't think of any equivalent game system.
Even unsanctifying, which is perhaps a similar magic affect, requires a roll comparing skills to see whom has the more powerful magic.
So, if not a TD roll, why not a roll based on something else? Urkle's MIU vs. Jenny's knowledge. I would propose a combination of Discipline (as a proxy for memory), and something to recognize your dedication to a spell circle. Something perhaps like total ranks in a spell circle (uncapped)/10, or on a logarithmic scale based on a summation chart seed.
So Urkle waves at Jenny and she has 130 ranks in the 300's, and forgets none of them, 70 ranks of 100s and forgets down to 15, and 40 ranks of 200s, and forgets down to 7.
And if Urkle wants to hurt Jenny more, he needs to train in more MIU, like a pure would have to train in CM.
Then let the duration be based on a combination of say, Intuition (your ability to figure out how things go), and maybe mana control in the specific sphere of origin of the spell.
Virilneus
Fix Sorcerer Training Costs
http://www.virilneus.com/blog/2009/05/14/sorcerer-training-costs/Math Doesn't Lie.
Give Sorcerers Minor Mental
http://www.virilneus.com/blog/2009/07/05/give-sorcerers-minor-mental/