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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 10:57 AM CST
>>It's a bug. I'll get it fixed.

>>GameMaster Estild

I'd love a head's up when the UAC (502 + 411) issue is fixed! My little war wizard is excited to test out and enjoy the synergy of those two spells working in harmony with his little furry feet and fists of fury!
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 11:02 AM CST
ASHRAAM
Hey Contemplar, are there any updates on this bug? I bugged a similar item, though not fusion, in game and it was re-enchanted to 0x after an enchanting failure with the ability to be 1) enchanted, 2) blessed, 3) consecrated - but I cannot e-blade the item.
I would expect that any item which is eligible for blessing and enchanting could be e-bladed as a general rules of thumb provided you have the proper training for the current enchant? Is that a bad assumption?


I see a BUG report from you, but not a BUGITEM. The latter is needed as it provides us with additional information regarding the item. More than likely, the weapon is scripted. That was the issue with Whirlin's runestaff.

GameMaster Estild
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 11:05 AM CST


Any thoughts on the GM side to making drakar, gornar, rhimar, and zorchar ebladable for double flares? Maybe a 4x rank requirement (100 ranks) of applicable lore for the metal?
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 01:34 PM CST
>>I see a BUG report from you, but not a BUGITEM. The latter is needed as it provides us with additional information regarding the item. More than likely, the weapon is scripted. That was the issue with Whirlin's runestaff.

>>GameMaster Estild

Ooh! Ok, I can do that. Out of curiosity, did the scripts prevent the item from being eligible for e-blade? That would be good to know going forward!
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 01:51 PM CST
ASHRAAM
Ooh! Ok, I can do that. Out of curiosity, did the scripts prevent the item from being eligible for e-blade? That would be good to know going forward!


Your runestaff is scripted. Elemental Blade (411) will not work on scripted weapons.

GameMaster Estild
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 01:54 PM CST


>Elemental Blade (411) will not work on scripted weapons.

all scripts or just mechanically functional?
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 02:40 PM CST
>all scripts or just mechanically functional?


If the weapon has a script, e-blade will not take.

~Contemplar~
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 03:09 PM CST
>>If the weapon has a script, e-blade will not take.

>>~Contemplar~

Out of curiosity, is this a new restriction or one that's always been in place? Like, if I had a scripty 0x weapon with no flares (but say like when you waved it, it hisses or whatever) - would it have accepted e-blade prior to the update?
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Re: ELEMENTAL BLADE (411) UPDATE! 01/27/2016 03:48 PM CST
>Out of curiosity, is this a new restriction or one that's always been in place? Like, if I had a scripty 0x weapon with no flares (but say like when you waved it, it hisses or whatever) - would it have accepted e-blade prior to the update?


No the restriction is not something new. It wasn't possible before to e-blade anything that had a script attached to it.

~Contemplar~
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 08:30 AM CST
Definitely a huge clarification that scripted items are ineligible, since the examples used were flaring/weighting, and based on the conflict resolution documents that we have available, both of those occupy the same 'slot' in a weapon. Expanding that to all scripts, especially since so many fun scripted items have been released in the last few years, definitely changes its value! Not to say it's now without value, just slightly less valuable? You know what I mean.

And sad that I now have a 1x blackened fusion runestaff from testing.

~Whirlin
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 08:59 AM CST
Whirlin
Definitely a huge clarification that scripted items are ineligible, since the examples used were flaring/weighting, and based on the conflict resolution documents that we have available, both of those occupy the same 'slot' in a weapon. Expanding that to all scripts, especially since so many fun scripted items have been released in the last few years, definitely changes its value! Not to say it's now without value, just slightly less valuable? You know what I mean.
And sad that I now have a 1x blackened fusion runestaff from testing.


The only three things that changed with the update was that you can now cast the spell on enchanted weapons based upon lore ranks, the duration, and the bonus to the flares based upon attunement. Scripted weapons have never been eligible for the spell.

GameMaster Estild
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 10:13 AM CST
>The only three things that changed with the update was that you can now cast the spell on enchanted weapons based upon lore ranks, the duration, and the bonus to the flares based upon attunement. Scripted weapons have never been eligible for the spell.

Understood... just reviewed old wiki entries and such, and appears to have just been undocumented that it doesn't work on scripted items. Even old entries just stated weighting/flaring.

~Whirlin
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 10:15 AM CST


>Understood... just reviewed old wiki entries and such, and appears to have just been undocumented that it doesn't work on scripted items. Even old entries just stated weighting/flaring.

probably because 0x scripted weapons usually aren't released
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 10:28 AM CST
Agreed Allereli! There'd be no reason to explicitly state it before!

~Whirlin
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 03:01 PM CST


Wasn't there a time when elemental dispel could be cast on an e-bladed item to reduce the bonus by 5 per cast, so that if you cast 417 on an e-bladed sword, the bonus from 411 would decrease to +15, and if you cast 417 on the sword again, the bonus would decrease to +10? It took 4 casts to remove an e-blade. If you accidentally dispelled 5 times, which was a common occurrence, the item would permanently become -5.

That allowed for lower level characters to hold an e-bladed weapon. Now that I think about it further, doesn't Tykel offer some materials with negative bonuses, such as the popular obsidian broadsword?
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 03:15 PM CST
>Wasn't there a time when elemental dispel could be cast on an e-bladed item to reduce the bonus by 5 per cast, so that if you cast 417 on an e-bladed sword, the bonus from 411 would decrease to +15, and if you cast 417 on the sword again, the bonus would decrease to +10? It took 4 casts to remove an e-blade. If you accidentally dispelled 5 times, which was a common occurrence, the item would permanently become -5.

What you say sounds familiar, but I can't recall specifically if it worked that way. I recall having to cast dispel multiple times to remove an eblade, I just don't know if it was a base -5 that came off of it.

I think dispel also worked at removing enchantments??? Though, I could just be thinking of eblade.

-Drumpel
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Re: ELEMENTAL BLADE (411) UPDATE! 01/28/2016 06:26 PM CST
>Wasn't there a time when elemental dispel could be cast on an e-bladed item to reduce the bonus by 5 per cast, so that if you cast 417 on an e-bladed sword, the bonus from 411 would decrease to +15, and if you cast 417 on the sword again, the bonus would decrease to +10? It took 4 casts to remove an e-blade. If you accidentally dispelled 5 times, which was a common occurrence, the item would permanently become -5.

What you say sounds familiar, but I can't recall specifically if it worked that way. I recall having to cast dispel multiple times to remove an eblade, I just don't know if it was a base -5 that came off of it.

I think dispel also worked at removing enchantments??? Though, I could just be thinking of eblade.

-Drumpel




Elemental dispel (417) used to remove bonus from weapons based on training. You could combine that effect with an ebladed weapon to create a -AS weapon that could allow a low level character have a cheap flaring (sometimes oddly enchanted) weapon since drake falchions used to be rare and coveted. My mage used 417 on imflass to make light 0 enchant items he could enchant, because I hate odd-enchant projects. The spell was updated some years back to not remove enchants (prevents players from accidentally ruining items) and to remove eblade. At the same time, spirit dispel (119) was updated to remove bless.

I believe you can still use negative enchant materials from the arms dealer (like obsidian/ruby/etc.) to create cheap low eblades for young characters, though given the duration level 0-10 lasts now, it may not be worth the effort.

Viduus
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Re: ELEMENTAL BLADE (411) UPDATE! 01/30/2016 01:57 PM CST
I did at one time have a 0x runestaff with a script stands me up with any encumbrance. It would take an e-blade but unfortunately it is now enchanted to 4x. I am not sure if this is a singular script that functions with e-blade (or if it does anymore) but alas I cannot test it since it being brought to +20.
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Re: ELEMENTAL BLADE (411) UPDATE! 04/20/2016 10:46 AM CDT
I know a player forged perfect steel falchion (5x enchanted) can be e-bladed, but does this require lore ranks since it has been enchanted or does the spell still treat it like unechanted steel?

As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

AIM: Kaight GS4
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Re: ELEMENTAL BLADE (411) UPDATE! 04/20/2016 03:06 PM CDT


>>I know a player forged perfect steel falchion (5x enchanted) can be e-bladed, but does this require lore ranks since it has been enchanted or does the spell still treat it like unechanted steel?

If the weapon has been enchanted to 5x(a bonus of +25 specifically) then it can't be ebladed. The highest enchant ebladable would be +20 after using enhancives to reach 250 lore ranks. The result would be an 8x flaring weapon.

https://gswiki.play.net/mediawiki/index.php/411 has a nice chart where you can find what would be an ideal enchant to have to enjoy the benefits of eblade. A perfect forged imflass (+12) or a perfect forged 3x weapon in my mind are the ideal targets.

Lochiven
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Re: ELEMENTAL BLADE (411) UPDATE! 05/05/2016 04:44 PM CDT
>I know a player forged perfect steel falchion (5x enchanted) can be e-bladed, but does this require lore ranks since it has been enchanted or does the spell still treat it like unechanted steel?

This ends up in an interesting situation. What you want to ask yourself is does the item have "an enchanter's glyph" or "is the material naturally enchanted". If the answer to this question is "Yes" then you need to take into account the full bonus of the item, regardless of why it has that bonus.

Examples:

master fletched wooden arrows (+5) can be e-bladed normally. Wood is nominally not enchanted, and e-blade does not "see" the +5.

master fletched faewood arrows (+25) will be impossible to e-blade. Because e-blade will "see" that faewood is magical, it will resolve the present bonus of +25 and recognize this is more than 250 lore ranks to e-blade them, which no one can have.

an invar broadsword can be e-bladed normally. Invar has an innate +2 that is not from an enchantment. E-blade won't "see" that.

an invar broadsword that was enchanted once can be e-bladed as though it is +7. This will require 42 lore ranks. This is because e-blade will see the enchanter's mark, and then calculate the existing bonus is +7 to determine the required lore.

The system is a little janky or undesirable as such, but my understanding is this how the code is written, maybe even quite older code in the belly of the beast (?). I would like to see this changed, but I believe it is unlikely to happen based on how the game resolves this.
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Re: ELEMENTAL BLADE (411) UPDATE! 05/06/2016 10:30 PM CDT
>>an invar broadsword that was enchanted once can be e-bladed as though it is +7. This will require 42 lore ranks. This is because e-blade will see the enchanter's mark, and then calculate the existing bonus is +7 to determine the required lore.

This and the rest of that last post gave me a thinking. It could complicate things at times, but if different metals would give bonuses, positive or negative, to the eblade threshold, it could be a really interesting way to make the various metals stand out from each other.

Random thought of the day.
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Re: ELEMENTAL BLADE (411) UPDATE! 05/10/2016 11:14 AM CDT
It actually comes down to whether it is magical or not. Some items have material bonuses and or master fletch bonuses that effect the plus of the item, without actually making them magical.

I understand the confusion, but then it came down to a matter of allowing e-blade to edge NON-magical weapon or not, regardless of the innate bonus. the real conundrum comes into play when you rightfully examined the possibility of enchanting the weapon and it thus make use of the full bonus and that it is now MAGICAL as well.

We could have gone 2 ways at this point, either require the appropriate lore to e-blade non-magical weapons that have a plus bonus inherent with it, or allow the spell to work on them without requiring lore. Since the spell used to e-blade invar, and master fletch ammo we thought it was the better to allow it to work in those cases.

So the short answer is e-blade will work on non-magical materials that also have a plus bonus to their attack without requiring any lore. If the weapon is considered magical, then you need to account for the full plus of the weapon and have the required lore.

~Contemplar~
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Re: ELEMENTAL BLADE (411) UPDATE! 06/28/2016 03:54 PM CDT
"So the short answer is e-blade will work on non-magical materials that also have a plus bonus to their attack without requiring any lore. If the weapon is considered magical, then you need to account for the full plus of the weapon and have the required lore." -- Contemplar

So perfect invar can be +5 +20 from the spell == +25, with no Lore?

How about some of the very old, very rare items that were both magical, and could be EBladed? (Like the old backroom naginata used to work.)

.

Specifically, I have an eog (would now be ora, so +10) weapon that could be EBladed (winding up +30 with flares); I think it's a broadsword, but I haven't played the Thief a whole hell of a lot recently so I don't recall for certain.

Would that item have changed in any way?
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Re: ELEMENTAL BLADE (411) UPDATE! 06/30/2016 04:11 PM CDT
>So perfect invar can be +5 +20 from the spell == +25, with no Lore?


I am not 100% certain what you are asking here, but invar has a +2 innate bonus. So a perfectly forged one would be +7 non-magical bonus (I am assuming that is where you are getting the +5 from). So in the end you could e-blade it to +27 bonus with flares without needing any lore.

>How about some of the very old, very rare items that were both magical, and could be EBladed? (Like the old backroom naginata used to work.)


The distinction here is that if the item is magical and has a plus of some sort, you will need lore to cast e-blade on it. That is if you enchanted the perfectly forged invar weapon once, it will then be considered magical and then you will need the required lore to e-blade it at base +12 for a total of +32 flaring weapon.

~Contemplar~
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Re: ELEMENTAL BLADE (411) UPDATE! 06/30/2016 05:12 PM CDT
>I am not 100% certain what you are asking here, but invar has a +2 innate bonus. So a perfectly forged one would be +7 non-magical bonus (I am assuming that is where you are getting the +5 from). So in the end you could e-blade it to +27 bonus with flares without needing any lore.

Perfect forged weapons doesn't add to AS, only to AvD. So in theory a perfectly forged invar weapon would give you the innate +2 bonus the metal provides over basic steel, plus the +3 bonus to AvD. So you could look at it as a +5 weapon. Adding an eblade would in theory make it a +25 weapon without needing any lore skill. Actually calling it a +5 weapon would be wrong since the actual metal still only provides the normal +2 that invar naturally has.

Adding a wizard enchant would make the blade a +7 and should only require a minimum of 25 lore ranks to do the eblade on it - I have not tested this, but this should hold true.

Can anyone try eblading a 1x wizard enchanted invar weapon with 25 ranks of lore to see if an eblade will take?

-Drumpel
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 10:32 AM CDT
Thanks for clarifying for me, Drumpel. I was indeed regarding the change to AvD as effective AS, but obviously that should not apply. Derp.
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 10:33 AM CDT
I think I'll just have to try it, Contemplar. :)

(The item is eog [== ora], so +10 normally. It is magical. It was able to have EBlade cast upon it. It wound up +30 with elemental flares.)

I will experiment.
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 01:12 PM CDT
>Adding a wizard enchant would make the blade a +7 and should only require a minimum of 25 lore ranks to do the eblade on it - I have not tested this, but this should hold true.


That would not be true.

A +7 magical weapon would require 42 lore ranks. Like I said earlier, once you enchant invar (or anything for that matter) it becomes a magical item and the full plus is taken into account for lore requirements.

Non-magical weapons with a plus will not require any lore.

And KRAKII, you will need 75 lore ranks to e-blade that +10 weapon, assuming it is actually magical.

~Contemplar~
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 02:55 PM CDT
>A +7 magical weapon would require 42 lore ranks. Like I said earlier, once you enchant invar (or anything for that matter) it becomes a magical item and the full plus is taken into account for lore requirements.

That just sounds broken. Coding needs to be fixed (which would probably be a pain) to keep that innate +2 separate from the enchanting bonus or maybe do what was done with naginatas; move the AS bonus to AvD bonus instead.

So if you have an invar short sword and you swing it against a target in cloth, the AvD would be 42 instead of 40. You still get the 2 bonus points, it's just not showing up in the AS, but in the AvD instead.

This way you don't end up with a wonky bonus to an item. That was one of the irritating things with imflass, that half enchant on it. It is considered 4x when it only has +17 bonus. It throws an irritating wrench into the enchanting world for wizards. I'd hate to make a perfect invar weapon only to enchant it 3 times and have it be considered a 4x (+17 bonus) weapon. If I wanted that, I'd just go get some imflass.

Well, at least that's my take on it and perhaps it bothers me more than it should considering I don't own any invar weapons or weapons that do provide an AS bonus without it actually being magical.

-Drumpel
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 03:23 PM CDT
I kind of agree, the superior properties of dwarven steel/invar should be handled the same as the superior properties of better crafting: make it AvD related (or CvA, in the case of armor).
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Re: ELEMENTAL BLADE (411) UPDATE! 07/01/2016 07:42 PM CDT
I think having invar improve AvD would make a great deal of sense indeed.
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Re: ELEMENTAL BLADE (411) UPDATE! 07/02/2016 09:12 AM CDT

>>I think having invar improve AvD would make a great deal of sense indeed.

even better, if only dwarf forgers can improve invar to perfect blades ...






Clunk

(Buy your swords at CBD weapons in Zul Logoth.)
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Re: ELEMENTAL BLADE (411) UPDATE! 09/07/2016 02:05 PM CDT
Contemplar, I confirmed with my Thief (by running out the charges, and then re-casting from scroll) that both his eog broadsword [+10] and vaalin khopesh [+10] remained unchanged as 'natural' materials, so they were (both) able to take EBlade (becoming +30 w/flares).

Hardest part was remembering to log him in for a bit. (That took me nearly a week and a half to do. :)
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