Re: Enchanting News? 05/15/2007 11:34 AM CDT
>It'd be like a cloud trying to blot out the sun

Oblig:

Then they will fight in the shade.

-Durnil
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Re: Enchanting News? 05/15/2007 12:49 PM CDT
An obvious stance is going to be blessed weapons.

Magically imbued with a temporary enchantment, anyone can use.

I wouldn't expect to see any guild restrictions regarding enchanted weapons.
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Re: Enchanting News? 05/15/2007 02:07 PM CDT
Anybody know if Barbarians can use the wands that only require you to wave them? I'm pretty sure NMU can, but haven't tested. I imagine that if Barbarians can use those, they can use an enchanted weapon that any NMU can use.


Elemancer Opieus, Journeyman Warrior Mage of Elanthia
>Who planned and orchestrated all of this?
>Robot Ninja Pirates.
>We can do even better than this.
>Vampire Zombie Robot Ninja Nazi
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Re: Enchanting News? 05/15/2007 02:31 PM CDT
I once knew a barb that had a vigil-inducing mantle. He'd wear it and regenerate spirit much faster than normal. There is also a suit of precious metal plate armor that can give Traders invulnerability for a limited time (or so the GM said at the auction). There is definately a grey area here that can be exploited if need be.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/15/2007 02:32 PM CDT
>An obvious stance is going to be blessed weapons.

I don't think it's quite equal; bless is required to even hit non-corp undead. So unless pure-elemental mobs are introduced, that can only be tagged if you have a WM enchanted weapon, deys b difrnt.
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Re: Enchanting News? 05/15/2007 02:52 PM CDT
>>So unless pure-elemental mobs are introduced,

I think some plans are in the works for that (think Sentinel hunting areas). Furthermore, elemental damage dealing weapons would be the only practical way a barbarian could ever do fire, cold or electrical damage to something. So if you didn't let them use these weapons, they'd lose out on quite a bit of versatility which is not made up for with their guild abilities.

Wythor and company has absolutely no problem letting NMU's and barbs use passively enchanted items in their 2004 proposal. It was a very open discussion and I can't think of a good reason why we shouldn't let playability trump the other option (ie, never getting enchanting) in this situation :P I mean geesh, if we cut barbs (and NMUs) out of using all enchanted weapons then we're bound to have a lot of other problems down the road.

Anhoo.. I think its been discussed to death. Hopefully we hear more about Enchanting come Con-time!



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/15/2007 03:18 PM CDT
>>Dart had mentioned how he wanted to give NMUs the same magic resistance as barbarians minus the inner fire bonus so it jives more >>with magic theory. So everything has some magic resistance, but its how that resistance might interfere with the enchantment that >>has to be considered. If an item is drawing mana from its surroundings, then I don't see how a barb wielding it would affect it. >>It'd be like a cloud trying to blot out the sun :P



Mmmm interesting interesting, at the very least barbs should have consideriblly lower effectiveness with them. Unless they would like to give up their ability to effect area spells? I mean they can't controll what their BMR effects, its akin to a blanket over the entire room, so I'd imagine that the enchanted weapon thats in their hands would not work at all or at the least unwell.

Oh an FYI everything does have some magic resistance... well at least playerwise to my knowledge, its just that its not that great unless you have good stats. I know when I was less skilled I tried casting something on a 100+ circle moon mage once and it said it failed due to magic resistence.


~Worrclan, Dwarf of the Realms-
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Re: Enchanting News? 05/15/2007 06:30 PM CDT
>>I don't think it's quite equal; bless is required to even hit non-corp undead. So unless pure-elemental mobs are introduced, that can only be tagged if you have a WM enchanted weapon, deys b difrnt. <<


Not really. Magic, in whatever form, is applied to a weapon that is released upon hitting a creature. The only difference is a "fire" based weapon would hit the other 90% of the creatures out there hypothetically.

Magic is magic, as far as a barbarian standpoint is concerned. The magic is "released" upon striking the creature in both cases. All requirements to damage something aside, they are in fact, equal.
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Re: Enchanting News? 05/15/2007 07:30 PM CDT
Don't clump all barbs not all take the same stance on that issue. I agree with someone said about they may not be as effective in the hands of a barb is fair to completely cut them out might not be a good idea. Factor A)Barbs are great forgers and as such bring a fair amount of coin to the table. Really want to cut off a potential buyer? B)Secondly playabilty factor, barbs are cut off from a fair amount of things as is don't really see a need to cut them off from yet another.


That weird barb/former warmage

We are all mere shadows and dust.


~Craetos~
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Re: Enchanting News? 05/15/2007 10:05 PM CDT
>Magic is magic,

No. Just no. Requiring any enchantment to hit a critter is a far and away cry from generic 'bonus damage afer hit' enchantment.

If I told you you had to wear green underwear to start your car, would you then tell me it was the same as requiring all-green clothing to ride the bus/metro/mass transit unit of choice?
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Re: Enchanting News? 05/16/2007 11:24 AM CDT
I'm sorry Ucu, but I have to disagree. Bless does not grant the ability to hit, it grants the ability to damage. You can still hit incorporeal without bless and watch your sword "pass through the target".

Bless does not factor if you hit or miss. You can still be parried or evaded by incorporeal based on your relevant weapon skill.

Both affect damage to target. Bless does so by allowing the physical damage to be factored, a fiery enchantment adds more damage to that physical blow. Using this spell as a basis for comparison, there is no reason why barbarians should be excluded from using the weapons we will be able to enchant, which was my argument in my OP.
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Re: Enchanting News? 05/16/2007 11:31 AM CDT
I personally don't even think barbs should be able to use gweths or go through moongates, but maybe I just don't understand what their guild's all about.

Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Enchanting News? 05/16/2007 11:31 AM CDT
>>Using this spell as a basis for comparison, there is no reason why barbarians should be excluded from using the weapons we will be able to enchant, which was my argument in my OP.

There's no reason Barbs shouldn't be able to use an enchanted weapon. They would just have to suffer the consequences as well (for example an inner fire hit, magic exp gained, and/or difficulty in utilizing the enchantment compared to MUs and other NMUs).


~Thilan
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Re: Enchanting News? 05/16/2007 12:35 PM CDT
I agree Thilian, can we adjust blessed weapons, gweths, moongates, etc along with this? I have a decent sized barb as well, and can say I'd support more stringant inner fire hits in regards to anything magical.
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Re: Enchanting News? 05/16/2007 01:00 PM CDT
<<I'd personally think of it more as a circuit breaker interfering with an electrical current. The mana's trying to channel into the runes, but it has to flow through the Barb's BMR and ends up dissipating.

AKA, Frying the Barb.

<<Wythor and company has absolutely no problem letting NMU's and barbs use passively enchanted items in their 2004 proposal. It was a very open discussion and I can't think of a good reason why we shouldn't let playability trump the other option (ie, never getting enchanting) in this situation :P I mean geesh, if we cut barbs (and NMUs) out of using all enchanted weapons then we're bound to have a lot of other problems down the road.

Perhaps I didn't articulate my first thought too well. If they really must use a flaming sword of doom, let them. But I cannot imagine in the world the GM's have built and the rules they abide by, a Barbarian using a magical sword will be more effective than a Barbarian using an amazingly forged, weapon. One is magic, one is skill. The use of an Elementally-charged Weapon should create signifigant risks for a Barbarian if they choose to use it. That is my belief, and, I can't imagine concerning canon that it wouldn't. Or else I picked the wrong Guild - I could have been a Barbarian wearing Gweths and using magical weapons, without having to train TM or worry about mana.

<<Factor A)Barbs are great forgers and as such bring a fair amount of coin to the table. Really want to cut off a potential buyer? B)Secondly playabilty factor, barbs are cut off from a fair amount of things as is don't really see a need to cut them off from yet another.

From an IC standpoint, yes. Magmus has a complete prejudice of Barbarians that most people don't realize due to the Elf-Human negativity he normaly exudes. As for playability...the Barb Guild is a Guild defined in relation to it's anti-magic sentiments. Thieves and Traders, the other two NMU's, are not even close when it comes to the 'hatred of magic' Barbarians have. I'm just repeating what I've seen/heard since I've started playing. It just boggles my mind that playability is always the issue that comes up over these things. We haven't had magical elementally-enchante weapons before (Unless you count the Glacier Blades or the E.Shield Dispelling Scimitar to name a few), and Barbarians have been doing just fine without them. I can't imagine with the introduction of them there will be a real 'need' for anyone to have them. They will just make life easier, and, more exciting.

And as for the Sentinel Hunting...do what I do - don't hunt something you are not prepared to hunt. It'd like complaining you can't use the MM light devices and going to fight unyns without a torch. Go properly prepared, or, don't go at all. Enchantments are enhancements, not neccesary devices. They could introduce a whole province of elemental hunting and my retort would be the same: Don't go hunt there if you can't. It's why my character doesn't hunt non-corporeal undead - he rather not 'depend' on Cleric guild for getting blesses.


~The Fire Lion Magmus Bloodston, Blackfire Enthusiast
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Re: Enchanting News? 05/16/2007 01:20 PM CDT
>> a Barbarian using a magical sword will be more effective than a Barbarian using an amazingly forged, weapon

It is really like apples and oranges. A sword delivering cold damage instead of slice is just "different". It isn't necessarily better or worse. But to limit barbs to never having access to these 3 damage types (while all other guilds will) doesn't seem fair or fun. At least until they get Blizzard Dance or Lightning Zerk or something giving them similar inherant properties to their damage. I don't see that happening though :P



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/16/2007 01:31 PM CDT
>>But to limit barbs to never having access to these 3 damage types (while all other guilds will) doesn't seem fair or fun.

Then can I get access to roars and dances, please?

Part of the appeal of guilds is that to go down one path you're going to have to forgo another path.

And who's to say we won't see flaming arrows and similar weapons one day?


~Thilan
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Re: Enchanting News? 05/16/2007 01:32 PM CDT
You have to look at the fun side of things when you suggest changes like that... How fair is it has to be glanced at to... How does a barb being able to use a gweth, moongate or a blessed weapon hurt us? If them being able to do something, doesn't hurt us at all... why do we care? Its a minor convenance in the case of a gweth and a moongate, and very close to the same for a bless. On the flipside of the coin you'd hope the same sort of convenance would be provided to the magic users when there are such cases. Mmmm barbs not effecting your spells if they are in your group! Anyways lets not get off topic here.


I asked my friend(who is a barb) the other day if he thought barbarians should be able to use enchanted weapons, his response was, 'If it just sets on fire or something simular sure, but if casts a spell heck no'. I thought about that for a moment, and yeah thats pretty fair... it is just fire, ice, earth.. Mmm but perhaps things like aether for sure would not be a thing they could use as its not all that natural. Also wind and electricity, they would be slightly more magical in nature or should be, as how does one harness those two without being a mage. (I said ice above instead of water, as water would definately need some aether in their to keep it held to the weapon)


Lets also look at it like this, if it is just a weak flame/whatever... and even weaker because it has less effectiveness in a barbs hands. How many critters would have decent enough natural armor/real armor that the fire damage would just get absorbed?


Just some thoughts.



~Worrclan, Dwarf of the Ralms-
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Re: Enchanting News? 05/16/2007 01:40 PM CDT
Yep your right there to Magmus, if its a flaming sword of doom then no way in heck should they be able to use it. Perhaps we need to add something to enchanting akin to the cleric bless... but ours would be an elemental bless? I totally agree if your not prepared to hunt there then don't, they don't have to... I haven't for years hunted non-corporeal critters just cause I needed a bless. (Though recently I have started, since its the only thing near that teaches skinning, HAH)



~Worrclan, Dwarf of the Realms-
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Re: Enchanting News? 05/16/2007 01:45 PM CDT
I was under the passive enchantments would look as follows:


Normal blade:

low puncture
moderate slice
fair impact

Enchanted blade:

poor puncture
fair slice
low impact
some additional cold damage

The new damage about equal, but the benefit is in the versatility and "possibility" of exceeding the previous item's stat-point-total if you are a good enchanter.

Active Enchantments would be visible via focusing, and accessed by magic using guilds only using focus 100, rub, etc. Passive enchantments just seem pretty trivial to not let barbs use.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/16/2007 01:47 PM CDT
So the argument boils down to fun vs guild theory, right? Personally, I think the winner should be obvious. If you want to roar, berserk, dance, have weapons (generally mundane) as your primary skillset, resist magic, then why be able to use anything magically imbued? Sure, it'd be fun. It'd be fun for me if I could use khri abilities, sell my own gem pouches, heal myself etc, but then this game would just be completely homogenized.

There's a very distinct line that puts barbarians on one side of, that everyone else is on the other side of. And that's their disdain of magic. Cast a Zephyr w/ a barbarian in the room who's MR you can overcome. They scowl. They hate magic. A magical sword is, well, magic. Fun should never trump guild theory, and I just can't see how magically-imbued weaponry could be made to fit into the life of a barbarian. If you wanted magic and you joined the barbarian guild, well, you joined the wrong guild. But like I said before, I don't think they should use gweths or moongates either. Gweths, MAYBE I could see an argument for it just amplifying an inherent ability everyone has to project their thoughts.


Axillus - Halfling Warrior Mage
>You charge your steel-toed footwrap at a musk hog.
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Re: Enchanting News? 05/16/2007 01:53 PM CDT
>Then can I get access to roars and dances, please?

Sure!

Roars? Vertigo, Ice patch, Thunderclap, Arc Light, shockwave.

Dances? YS, Sure footing, SW, zephyr, Earth sense.

You can even replicate Whirlwind! Static discharge, or mantle of flame.

Dual load? Multiple fire shard/gar zengs/CL/etc.

And guess what? None of your abilities will cause a stun, reduce your movement/visability, and are drawn from a power pool that doesn't require any action to refil!
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Re: Enchanting News? 05/16/2007 03:30 PM CDT
>>Sure!
>>Roars? Vertigo, Ice patch, Thunderclap, Arc Light, shockwave.
>>Dances? YS, Sure footing, SW, zephyr, Earth sense.
>>You can even replicate Whirlwind! Static discharge, or mantle of flame.
>>Dual load? Multiple fire shard/gar zengs/CL/etc.
>>And guess what? None of your abilities will cause a stun, reduce your movement/visability, and are drawn from a power pool that doesn't require any action to refil!

Wow, for my Ranger and my Paladin since I don't play a WM??? Really??? You're the best, Ucu!

Ever hear of a rhetorical question? (Hint: that was one.)

Since you seem a bit thick, the point was that not every ability should be open to every guild.


~Thilan
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Re: Enchanting News? 05/16/2007 03:43 PM CDT
<<But to limit barbs to never having access to these 3 damage types (while all other guilds will) doesn't seem fair or fun. At least until they get Blizzard Dance or Lightning Zerk or something giving them similar inherant properties to their damage. I don't see that happening though :P

I won't respond to that, Ren, because I like you. But that is one of the most outrageous things I've seen someone post in awhile.

<<I asked my friend(who is a barb) the other day if he thought barbarians should be able to use enchanted weapons, his response was, 'If it just sets on fire or something simular sure, but if casts a spell heck no'. I thought about that for a moment, and yeah thats pretty fair... it is just fire, ice, earth.. Mmm but perhaps things like aether for sure would not be a thing they could use as its not all that natural. Also wind and electricity, they would be slightly more magical in nature or should be, as how does one harness those two without being a mage. (I said ice above instead of water, as water would definately need some aether in their to keep it held to the weapon)

Just like those Barb Inner Fire weapons can only be used by Barbs...real fair for everyone else. I'm not saying they shouldn't be able to use magical weapons, but, if they do - they should hurt their inner fire and possibly be completely blocked/nullified by their MR. To my knowledge, Barb's can't use MM CJ's - an item imbued with Lunar magic, that is activated using MD. Last I checked, the Weapon Enchanting process would be creating a magical device. Last I checked, Barbs were very limited in what Magical Devices they can and cannot use (With most of the ones they can use for playability...gweths, MG's, etc). Last I checked, it is not neccesary for flaming or icy swords. It just doesn't make sense to me, considering their Guild Focus, for them to use a magical weapon just as well as a Magic user, let alone an NMU without super-charged allergies towards Magic. That was the trade off for the ability to do super-human things without the use of Mana.

<<There's a very distinct line that puts barbarians on one side of, that everyone else is on the other side of. And that's their disdain of magic. Cast a Zephyr w/ a barbarian in the room who's MR you can overcome. They scowl. They hate magic. A magical sword is, well, magic. Fun should never trump guild theory, and I just can't see how magically-imbued weaponry could be made to fit into the life of a barbarian. If you wanted magic and you joined the barbarian guild, well, you joined the wrong guild. But like I said before, I don't think they should use gweths or moongates either. Gweths, MAYBE I could see an argument for it just amplifying an inherent ability everyone has to project their thoughts.

I like you more and more with each post. And I normally don't like people who play Olvi. But yes, I agree. Barbs are given a break on Gweths (they don't require MD to use) and MG's, for playability. Enchanted magical weapons? Gimme a break guys. They don't need them. Neither do we, technically. But, it makes infinite more sense for us to have them and not them.


<<And guess what? None of your abilities will cause a stun, reduce your movement/visability, and are drawn from a power pool that doesn't require any action to refil!

And here comes the "Grass is always Greener..." - look, I'm not and I doubt anyone else is trying to make this GvG. But, none of your abilities rely on Mana and Mana streams (something that many a Mage has died because of backfiring a spell in a stupidly low mana room because the spell didn't go off and wham, they're dead because their get out of combat card was lost). None of your abilities require targetting, or preping a spell, or thinking about the MR of creatures/yourself, or if it is resistant to a certain element. And incorrect, MANY of our abilities (spells) will cause a stun, reduce movement/visability to ourselves in certain scenarios - so you're wrong. The only difference is you know exactly what will happen. Sometimes, we catch ourselves between a rock and a hard place. Thunderclap, CL, Fire Rain, etc. all have negative drawbacks. I can't count the number of times my FR or CL nuked me. MOF makes it impossible to go stealth. Think about what you're saying before you post, please. And don't make it about GvG - if Thieves/Traders had magical allergies, I'd say the same thing: They don't deserve the right to use enchanted weapons.

~The Fire Lion Magmus Bloodston, Blackfire Enthusiast
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Re: Enchanting News? 05/16/2007 03:54 PM CDT
>>for them to use a magical weapon just as well as a Magic user, let alone an NMU without super-charged allergies towards Magic. That >>was the trade off for the ability to do super-human things without the use of Mana.


Oh no doubt, if you look at one of my previous posts I said a very simular thing. I just don't know if even under the reduced effectiveness clause, what part of the most minor of the enchanted weapons if any they should use, and how they should use them. I'm on the fence, they don't need to use them... and they already get such a boon with all their super-human things. Is our fire for example really real fire or is it all magical... it seems to be used either way in various examples.


~Worrclan, Dwarf of the Realms-
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Re: Enchanting News? 05/16/2007 05:31 PM CDT
>>But that is one of the most outrageous things I've seen someone post in awhile

But you know if they don't let barbs use enchanted weapons (in some way) there will be hell to pay :P I just want some form of enchanting out this decade, and appeasing the masses seems like the best way to acheive that goal!

The axe really can't cut both ways. Either barbs can't use magic items at all (including gweths and polo cloaks and vigil mantles, etc) Or - there are certain grey-area items that act passively and are ok for them to use. Right now the magic devices system is a mixed breed with little to no theory governing it :( Maybe Magic Devices 2.0 needs to happen before enchanting can even begin to be discussed?

Weapon enchanting can't get terribly complex. It might be resource exhaustive to have a bunch of special cases just for barbarians. Anything to keep it simple is a good thing. I dunno, the original proposal made sense. Barbs and NMUs can use blades providing mixed damage types. Everyone else can use those AND the blades actually containing potent magical effects...

I like the idea of a continual IF hit though. That might work, if it isn't too resource intense.

We'll just have to wait for the GMs to explain their thoughts on the matter, and go from there.



http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/16/2007 05:37 PM CDT
For the record Magmus, I play a cleric. I have never played a barbarian to above 5th circle. I am currently playing a WM, having achieved the amazing circle of 6th so far. So I have no horse in any of these races.

I saw a statement and responded to it. It was, in fact a rhetorical statement, rather than a question, for the poster who was attempting to be semantics derisive. You can tell, because questions end with these funnny punctuation marks we call question marks, they look like this: ?

To actually discuss the matter at hand, though, I still believe that Bless is a horse of a different stripe than WM weapon-based enchanting will be; bless is a passive enhancement, and is entirely self contained once created. It has no interaction, at all, with the user and usee,, other than turning non-corporeal undead into attackable objects, and giving a damage boost. I still feel this is a 'unique' function, since it is required to hunt non-corporeal undead.

Depending on the exact nature of WM weapon-based enchanting, I will either agree or disagree with you Magmus; if the enchantment functions the same as bless, then I believe anyone should be able to use it with impunity. If it somehow draws mana from the area, or degrades over time rather than per-strike, or offers a scaling damage based on the remaining duration (less is less bonus), or any of a number of other factors, then I would say Barbarians should not be allowed to use it unless the enchantment can 'beat' thier inner fire, much like my casts would have to.

And I still believe WM weapon-based enchanting is not equivalent to bless, as there are no critters that can only be physically damage if you are using an elemental blade. Also, since the blades will function against, and boost damage vs. all (or only living?) critters, they should suffer more restrictions. Bless is allowed to offer as much bonus as it does because of the limited functionallity, I believe.
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Re: Enchanting News? 05/16/2007 05:37 PM CDT
>Is our fire for example really real fire or is it all magical... it seems to be used either way in various examples.

Since MR applies to all current instances of our fire, I'd say that it's magical by nature.

I feel that everybody should be able to use enchanted weapons, and the extent to which they can use them is largely dependent on their magic resistance. BMR, the strongest MR, will hinder the effects of a flaming blade. The flames, which normally leap off the tip of the blade a foot and a half for magic users, may only extend six inches for a barbarian, doing less fire damage.

However, to ban enchanted weapons from them entirely is like giving them no benefit from zephyr, or ES, or any other spell. In order to make use these spells, they take an IF hit. I feel like using an enchanted weapon will give a continual IF hit or perhaps a hit to their IF cap. Both of these would result in the sacrifice of some effectiveness of barbarian abilities in exchange for making use of war mage abilities. The degree of the tradeoff, whether they should me more or less hindered than benefited, I'm not sure about.

There is no doubt in my mind that anything with strong magic resistance should glean less benefit from an enchanted item than something with less magic resistance. However, I think that completely banning the ability to use enchanted items from anybody simply results in bad blood. I want enchanted weapons to be awesome and if another guild is wholly denied a piece of that awesome, the game balance and morale is disrupted.

Those are my thoughts after two all-nighters.

-Durnil
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Re: Enchanting News? 05/16/2007 05:43 PM CDT
I recall talk of enchanted weapons losing their enchantment slowly over time - thus requiring re-enchanting. Perhaps the simplest solution is to make weapons "run out a bit quicker" when used by NMUs and barbarians? Would that seem an acceptable trade off do you all think?




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: Enchanting News? 05/16/2007 06:00 PM CDT
I'm holding my opinions until we get an updated "here's what enchanting is going to be"

Having that ASAP would be wonderful.

::cough::
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Re: Enchanting News? 05/16/2007 06:05 PM CDT
Just throwing a silly little idea out here:

Say we make this really nifty enchantment that lets your sword crackle with lightning when it hits a target. Should Barbarians be able to use it? Big debate, big hoopla.

So, let's make two enchantments.

We'll call the first enchantment the Wizard's Lightning. It uses a highly refined enchantment that the user must magically trigger. A strong Magical Devices skill allows the user to trigger it as part of the swinging action, spending the charges of the device with no waste.

The second enchantment would be, say, Lightning for Dummies. It activates on physical contact. The trigger is completely nonmagical, but imprecise; sometimes more energy than's useful will bleed out in a strike, sometimes a strike just doesn't impact the blade in the right way to trigger the lightning. But, hey, no experience required.

Would something like this be acceptable?

-Armifer
"You can't trust a magician, Jimmy." Fox had told him. "All magicians are liars. And when magicians lie, their lies become real."
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Re: Enchanting News? 05/16/2007 06:08 PM CDT
Perfectly acceptable.


As something to consider, can we have it be slightly dangerous for NMU on the second option, with the potential of backlash and minor damage dealt to the wielder, say something akin to the fireball splatter damage?
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Re: Enchanting News? 05/16/2007 06:10 PM CDT
Apologies for the double post.

Armifer, that post seemed slightly sarcastic. Do you feel that our debate has merit? I might be reading more into it..
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Re: Enchanting News? 05/16/2007 06:42 PM CDT
>>Armifer, that post seemed slightly sarcastic. Do you feel that our debate has merit?

I think the issue was being debated in too broad of strokes. The issue isn't "Should Barbarians use magical devices?" or even "Should Barbarians be able to use Warrior Mage enchantments?" Instead, I think the relevant question is "What sort of enchantments does it make sense for Barbarians to use, and how do we design them so magic users get more use out of them?"

The Barbarian disadvantage, in this context at least, doesn't need to explored just in terms of categorical denial or permission.

-Armifer
"You can't trust a magician, Jimmy." Fox had told him. "All magicians are liars. And when magicians lie, their lies become real."
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Re: Enchanting News? 05/16/2007 06:54 PM CDT
>Would something like this be acceptable?

I like this idea a lot. It gives MUs the full benefit of a magical system but by no means leaves NMUs out in the dust.

-Durnil
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Re: Enchanting News? 05/16/2007 07:06 PM CDT
Good stuff Armifer, I agree 100%.

Compromise and balance are virtues afterall.
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Re: Enchanting News? 05/16/2007 07:33 PM CDT
i like the idea Armifer. However, I always thought the differentiation of passive versus active effects was good too. One being a blade that deals lightning damage on strike, the other being a blade that contains the lightning bolt spell for focusing and unleashing upon an unsuspecting foe. The passive effect draws its energy from the enchantment (cambrinth eteched runes) and the active effects draw their energy from the focused mana of the mage.

But if a barbarian is to be penalized on the passive effects as well, then your suggestion would be an acceptable way of dealing with it I think. Of course the decision would be up to the barbarian, as to whether or not they feel its worth it to pursue enchanted goods :P And that makes sense.



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Re: Enchanting News? 05/16/2007 07:43 PM CDT
>But if a barbarian is to be penalized on the passive effects as well, then your suggestion would be an acceptable way of dealing with it I think.

Honestly, I think I'm comfortable with a 'clumsy' enchantment and a 'refined' enchantment system. Perhaps a Barbarian has a greater chance of burning excess charges, so as to reflect their anti-magical nature, but I don't feel like they should be terribly penalized. The advent of enchanted weapons will set a new standard not unlike the way that forged weapons did, and the damage potential of an enchanted blade must be available to everybody in order to keep the playing field level in terms of per-weapon damage.

I think that literally casting a spell on strike is a little... I dunno, unoriginal as far as the guild goes. I can already do all of those things, and don't particularly feel the need to give my spells to other folks. I'd rather have a weapon with a lightning effect, or a fire effect, etc than an actual spell.

-Durnil
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Re: Enchanting News? 05/16/2007 08:27 PM CDT
Enough with the charges. Why does everything need to have charges? I hate charges. I think there should be more items akin to the newly revised polo cloaks that last forever, but have a refresh rate. I want to deal with an Enchanter once and be done with it, unless I want more Enchanted goodness on top of what I already have.


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Re: Enchanting News? 05/16/2007 08:34 PM CDT
>Why does everything need to have charges?

Because if something has no charges, there is no decay, and once everybody has one, they'll never need another one unless they lose it. Then, it will quickly lose any market value that it had, reducing the process of learning to enchant to a waste of time and materials.

-Durnil
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