What are your thoughts about the interaction of BMR and enchantes? The two situations of most interest to me are (1) barbarians and bards group hunting and (2) enchantes and bmr in an invasion situation (the bard playing an enchante while barbarians walk into the room and interfere with the enchante).
Gamemaster Iayn
Barbarian Liaison
DR-IAYN
JUASON
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:35 AM CDT
I think a great meditation would be the ability to narrow the effects of your BMR to only spells cast directly AT you for a short time (ie 5 minutes).
Barbarians really make group combat bloody difficult. You could still disrupt all spells if you wished, but by giving barbarians a little more control over how it interacts with the area I think a lot of the problems would be solved.
>>meditate calm
You calm your inner fire and await the opportune time to stoke them.
I don't see many other options. There is a good case for wanting barbs to be able to disrupt AE effects. Sometimes a strategy is plunking 4 barbs down in a place with some big spellcasting monster. When just hanging out at the gate, or trying to help people in mundane invasions, a little meditation could go a long way to resolving headaches. Just some thoughts :)
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
Barbarians really make group combat bloody difficult. You could still disrupt all spells if you wished, but by giving barbarians a little more control over how it interacts with the area I think a lot of the problems would be solved.
>>meditate calm
You calm your inner fire and await the opportune time to stoke them.
I don't see many other options. There is a good case for wanting barbs to be able to disrupt AE effects. Sometimes a strategy is plunking 4 barbs down in a place with some big spellcasting monster. When just hanging out at the gate, or trying to help people in mundane invasions, a little meditation could go a long way to resolving headaches. Just some thoughts :)
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
JUASON
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:40 AM CDT
As an addendum to this.
Barbarians are the "best" users of BMR. It was briefly mentioned by Dart that considerations were under way to give Thieves and Traders BMR - without the IF bonus/dances/zerks.
Allowing barbs better control over their ability would make for a good guild perk.
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
Barbarians are the "best" users of BMR. It was briefly mentioned by Dart that considerations were under way to give Thieves and Traders BMR - without the IF bonus/dances/zerks.
Allowing barbs better control over their ability would make for a good guild perk.
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
MSLKA
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:45 AM CDT
I hate not being able to hunt with my barbarian friends because of BMR. Okay, so I'm only honary fishy face barbarian but I had to speak up. I wence everytime I see one of you guys scowl even though I know it's not really doing a lot of damage, unless you need to do one of your dances, I've heard. The worse part is logically I can't think of a loop hole for enchantes and barbarians. Before the changes I know I calmed some higher up barbarian with my song and yet I wasn't even 30th circle yet. After the change, boom, immediate backfire and there go my nerves. Navak and I have hunted together some and I couldn't use a lot of my enchantes. We were pretty close in weapons skills at the time, I seriously doubt it now but were at one time. There is no such thing as roar/dance resistance and trust me, I hate being on the receiving end of a lot of those roars! I'll be following the responses to this one. It interests me as well. I'd love to be able to hunt again with barbarian friends. I use many of your guilds requirements to train my own fighting/hunting skills just to try and keep up with you all! But I'm a strange Olvi. <grin>
Fishy face the barD(arian)
~Eoworfinia~
A snow goblin reaches down and gently pets your corpse, then quickly looks about to make sure no one noticed.
Fishy face the barD(arian)
~Eoworfinia~
A snow goblin reaches down and gently pets your corpse, then quickly looks about to make sure no one noticed.
DR-IAYN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 09:31 AM CDT
Adjusting BMR and MR is not the only possibility, adjustments to how enchantes affect others is also possible.
What I'm particularly interested in is what changes members of both guilds would be willing to accept to let them work together more easily.
I'm far from the only GM that would be involved in implementing changes (if and when there are any), or deciding on what changes are appropriate, but I'm interested in your thoughts about it.
Also, what are the worst moments of bmr/enchante interaction?
Gamemaster Iayn
Barbarian Liaison
What I'm particularly interested in is what changes members of both guilds would be willing to accept to let them work together more easily.
I'm far from the only GM that would be involved in implementing changes (if and when there are any), or deciding on what changes are appropriate, but I'm interested in your thoughts about it.
Also, what are the worst moments of bmr/enchante interaction?
Gamemaster Iayn
Barbarian Liaison
DR-IAYN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 09:33 AM CDT
There are roar resistances by the way.
Dances aren't resisted because they boost the barbarian and not other players.
Gamemaster Iayn
Barbarian Liaison
Dances aren't resisted because they boost the barbarian and not other players.
Gamemaster Iayn
Barbarian Liaison
MFBERG
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 10:16 AM CDT
I dislike the idea of selective BMR in the game. However for this argument; if a bard is in my group and he sings an enchante for the group it could -
1. be resisted and spoil the enchante completely
2. be resisted and spoil the effects of the enchante or IF just for the barbarian.
3. be selective on the part of the bard and bypass the barbarian completely.
4/5. be selective on the part of the barbarian and buff him up some with/without affecting IF.
Of course this would be on an enchante by enchante basis. I have always thought that Rage of the Clans or Drums of the Snake would have been written with barbarians partially in mind as the beneficiaries.
mfberg
1. be resisted and spoil the enchante completely
2. be resisted and spoil the effects of the enchante or IF just for the barbarian.
3. be selective on the part of the bard and bypass the barbarian completely.
4/5. be selective on the part of the barbarian and buff him up some with/without affecting IF.
Of course this would be on an enchante by enchante basis. I have always thought that Rage of the Clans or Drums of the Snake would have been written with barbarians partially in mind as the beneficiaries.
mfberg
MFBERG
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 10:22 AM CDT
For invasion purposes when the bard is not in my group I think the second and third above would work better. My other choice would be to give us a BMR switch. BMR on or BMR off. I don't know if many of use would choose to turn it off, but those who hunt in groups among non-magic using critters might.
mfberg
mfberg
BEEJAY19
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 11:04 AM CDT
Give Bards a higher magic requirement to circle.
JUASON
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 11:17 AM CDT
From what I've seen the worst moments are....
I am running through crossings with my barb in Plat, and just as I pass through the NE gate I get a nice IF hit from the multitude of bards that could be there singing away their beneficial enchantes.
Several of my friends are at the gate, with a bard. I am asked to leave so the bard can continue training - or I choose to drain because really, IF loss can suck.
In an invasion when our bards are being an amazing asset to the group, then I show up - and everyone would honestly rather kill me and let the bards do their thing than have me alive and ruining it for them.
In quests when you HAVE to work as a group, and you either want a bard, or barb, not never ever both. I'd say several people in Plat have actually quit playing their barbs (they rolled up group-friendly Paladins) just because of how annoying they are to have around.
I'd much rather see BMR reduce/nullify the beneficial enchantes for only the barb grouped or ungrouped, with only a small IF hit if ungrouped.
* this reduces IF hits by passing through a room with a beneficial enchante being played.
* this prevents unpreventable IF loss by grouping with a bard.
* this allows barbs to group with enchante using bards without ticking off everyone, but it isn't overpowering because the enchante isn't actually affecting them.
I'd much rather see BMR reduce/nullify the aggressive enchantes a lot if ungrouped.
I'd much rather see BMR reduce/nullify the aggressive enchantes a tiny amount if grouped.
Just my thoughts :P
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
I am running through crossings with my barb in Plat, and just as I pass through the NE gate I get a nice IF hit from the multitude of bards that could be there singing away their beneficial enchantes.
Several of my friends are at the gate, with a bard. I am asked to leave so the bard can continue training - or I choose to drain because really, IF loss can suck.
In an invasion when our bards are being an amazing asset to the group, then I show up - and everyone would honestly rather kill me and let the bards do their thing than have me alive and ruining it for them.
In quests when you HAVE to work as a group, and you either want a bard, or barb, not never ever both. I'd say several people in Plat have actually quit playing their barbs (they rolled up group-friendly Paladins) just because of how annoying they are to have around.
I'd much rather see BMR reduce/nullify the beneficial enchantes for only the barb grouped or ungrouped, with only a small IF hit if ungrouped.
* this reduces IF hits by passing through a room with a beneficial enchante being played.
* this prevents unpreventable IF loss by grouping with a bard.
* this allows barbs to group with enchante using bards without ticking off everyone, but it isn't overpowering because the enchante isn't actually affecting them.
I'd much rather see BMR reduce/nullify the aggressive enchantes a lot if ungrouped.
I'd much rather see BMR reduce/nullify the aggressive enchantes a tiny amount if grouped.
Just my thoughts :P
http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
VROTSOSJ
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 11:56 AM CDT
I know I gave out similar ideas at Simucon but it's my opinion that barbs and bards should mesh a lot better.
Back in the day, it was said enchantes would be more difficult to resist because they weren't just pure magic...they had a musical/spiritual component. This was somewhat nixed I believe due to mechanical limitations and needing there to actually be enchantes after magic 2.0.
This aspect I believe should be revived and enchantes should more difficult to resist because it isn't just magic, it's more similar to Bard bluffs and that Trader thing or intimidation.
I think enchantes should carry an inherent bonus or perk to barbs in the group that dance/berserk/(maybe meditations I don't know) with something like Rage of the Clans giving a bigger boost to berserk/dance than somethingthat is more calming like Hodierna's Lilt (which currently doesn't work like I think it should with dances/berserks) just because there is a rhythm and it's ongoing and to me several barb abilities seem very tribal/spiritual.
I also believe a barb in the bard's group should give that bard an inherent bonus to that bard's attempt to intimidate/effect/bluff/enchante success or whatever by his or her presence. Similar to how that rhythm helps a barb focus or whatnot, a barb's presence makes those not in the group more succeptible to the bard's manipulations. The size of the bonus depending upon that barb's intimidation level (if such a thing exists but similar things as roars like charisma, weapon skill etc...). Have a smaller bonus to other grouped people possibly, but I'm thinking something on the order of 1 barb = 3 other people or a bit higher.
Change enchantes from AoE model to a TM model.
Instead of weaving mana through each target, the matrix is created at the source (bard) and that bard's musical talents/in tune with natural harmony of the world carries that effect from the source to the targets. Then check against each target to see if they are "hit".
The magic will never fail due to magic resistance, but it would be possible to just miss.
Decrease ability to resist or increase effective ability based upon range (harder to resist the bard up close than far away).
Each pulse check targets to see if they are "hit" rather than what we have now which means I can walk into some lowbie singing Desert Maelstrom and lose all my balance when they can't even get the enchante started when I'm just standing there.
If the target is already affected i.e. calmed, it would be harder for them to resist the enchante i.e. Albreda's Balm.
That's what I have for now.
I am --- Navak
Back in the day, it was said enchantes would be more difficult to resist because they weren't just pure magic...they had a musical/spiritual component. This was somewhat nixed I believe due to mechanical limitations and needing there to actually be enchantes after magic 2.0.
This aspect I believe should be revived and enchantes should more difficult to resist because it isn't just magic, it's more similar to Bard bluffs and that Trader thing or intimidation.
I think enchantes should carry an inherent bonus or perk to barbs in the group that dance/berserk/(maybe meditations I don't know) with something like Rage of the Clans giving a bigger boost to berserk/dance than somethingthat is more calming like Hodierna's Lilt (which currently doesn't work like I think it should with dances/berserks) just because there is a rhythm and it's ongoing and to me several barb abilities seem very tribal/spiritual.
I also believe a barb in the bard's group should give that bard an inherent bonus to that bard's attempt to intimidate/effect/bluff/enchante success or whatever by his or her presence. Similar to how that rhythm helps a barb focus or whatnot, a barb's presence makes those not in the group more succeptible to the bard's manipulations. The size of the bonus depending upon that barb's intimidation level (if such a thing exists but similar things as roars like charisma, weapon skill etc...). Have a smaller bonus to other grouped people possibly, but I'm thinking something on the order of 1 barb = 3 other people or a bit higher.
Change enchantes from AoE model to a TM model.
Instead of weaving mana through each target, the matrix is created at the source (bard) and that bard's musical talents/in tune with natural harmony of the world carries that effect from the source to the targets. Then check against each target to see if they are "hit".
The magic will never fail due to magic resistance, but it would be possible to just miss.
Decrease ability to resist or increase effective ability based upon range (harder to resist the bard up close than far away).
Each pulse check targets to see if they are "hit" rather than what we have now which means I can walk into some lowbie singing Desert Maelstrom and lose all my balance when they can't even get the enchante started when I'm just standing there.
If the target is already affected i.e. calmed, it would be harder for them to resist the enchante i.e. Albreda's Balm.
That's what I have for now.
I am --- Navak
TERAZI
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 12:13 PM CDT
I like many of those ideas, Navak.
It's annoying to be teaching a class, for example, and start Faenella's Grace only to have it either give inner fire hits to smaller barbs in the area, or outright fail for EVERYONE because there's a big barb present. Or to be trying to help out in a triage area and be unable to start Lilt for the same reason. Or trying to keep a meeting safe from prying eyes and be unable to start Sanctuary.
It's annoying to hunt with a barb and hit their fire every time we move a room because critters don't gen where we are and we have to hunt them down. Especially when grouped, I don't think that enchantes should give hits or fail just because they're an all or nothing thing.
My biggest gripe, though, is the 'all or nothing' effect of MR/BMR on enchantes. I don't like that one person can stop me from affecting everyone/everything in the room because they cause the enchante to just... fail. I'd much rather see it fail against just the people who managed to resist it rather than not be able to even start the enchante because a barb happened to be standing there.
~Azimee
~~~
If you find yourself confronted by a group of armed guards, be warned that they will attack you in mass. No matter what you have been told by other sources, rest assured that they will not line up to attack you one by one. ~Handbook of Practical Heroics
It's annoying to be teaching a class, for example, and start Faenella's Grace only to have it either give inner fire hits to smaller barbs in the area, or outright fail for EVERYONE because there's a big barb present. Or to be trying to help out in a triage area and be unable to start Lilt for the same reason. Or trying to keep a meeting safe from prying eyes and be unable to start Sanctuary.
It's annoying to hunt with a barb and hit their fire every time we move a room because critters don't gen where we are and we have to hunt them down. Especially when grouped, I don't think that enchantes should give hits or fail just because they're an all or nothing thing.
My biggest gripe, though, is the 'all or nothing' effect of MR/BMR on enchantes. I don't like that one person can stop me from affecting everyone/everything in the room because they cause the enchante to just... fail. I'd much rather see it fail against just the people who managed to resist it rather than not be able to even start the enchante because a barb happened to be standing there.
~Azimee
~~~
If you find yourself confronted by a group of armed guards, be warned that they will attack you in mass. No matter what you have been told by other sources, rest assured that they will not line up to attack you one by one. ~Handbook of Practical Heroics
DWARB-POWER
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 12:20 PM CDT
It sometimes seems that BMR is not that effective against some spells. It's like, you mean I made you cast the spell with 10 more mana than usual? And you still completely tore out my chest with it? Things like that.
In some situations, I would understand why BMR is defeating enchantes and causing it to fail. On the flip side, I understand why enchantes are overwhelming BMR and causing that Barbarian to take an inner fire hit.
I believe that there is a solution to Enchantes. First off, you have to consider that enchantes are different than spells. Enchantes have the possiblity of group combat with them.
The possiblity to hunt with a Bard (or ANY guild) is a good thing while understanding the way magic resistance theory exists. More guilds working together, means more possiblities to consider which makes things very interesting. :)
Dartenian had mentioned in another folder something along the lines of "As I said, the true irony is that enchantes are designed for group and area use, but due to the way the MR is designed, spells of that nature very rarely work effectively (if at all) in areas with more than, say, just the bard." I feel that the way Enchantes should be set up is that anyone that is in the Bard's group (the group with the Bard in it) who is using an Enchante should not encounter magical resistance. Only those not in the Bard's group should encounter magical resistance as the Bard has the skill to focus his Enchante outward to them only (the enemies).
Somewhere in the Enchante or the MR section of code, there should be that special case for Enchantes that makes them not check the MR of those in your group. Why? Because Enchantes are NOT spells. They ARE intended for group combat, so the Bard using the Enchante or the group with the Bard should not be negatively impacted - that's the catch 22 part that should be eliminated.
Spells on the other hand, are NOT group oriented. They would still receive the same magical resistance checks that they do currently.
What would this do?
1. Focus people to be motivated into group combat.
2. Allow for group combat mechanics to be updated (ALLY verb, allowing people to stalk a creature and remain in a PCs group, things of that nature.)
Thank you for asking us of our thoughts, Iayn.
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
PS - 0% sarcasm in this post. <3
In some situations, I would understand why BMR is defeating enchantes and causing it to fail. On the flip side, I understand why enchantes are overwhelming BMR and causing that Barbarian to take an inner fire hit.
I believe that there is a solution to Enchantes. First off, you have to consider that enchantes are different than spells. Enchantes have the possiblity of group combat with them.
The possiblity to hunt with a Bard (or ANY guild) is a good thing while understanding the way magic resistance theory exists. More guilds working together, means more possiblities to consider which makes things very interesting. :)
Dartenian had mentioned in another folder something along the lines of "As I said, the true irony is that enchantes are designed for group and area use, but due to the way the MR is designed, spells of that nature very rarely work effectively (if at all) in areas with more than, say, just the bard." I feel that the way Enchantes should be set up is that anyone that is in the Bard's group (the group with the Bard in it) who is using an Enchante should not encounter magical resistance. Only those not in the Bard's group should encounter magical resistance as the Bard has the skill to focus his Enchante outward to them only (the enemies).
Somewhere in the Enchante or the MR section of code, there should be that special case for Enchantes that makes them not check the MR of those in your group. Why? Because Enchantes are NOT spells. They ARE intended for group combat, so the Bard using the Enchante or the group with the Bard should not be negatively impacted - that's the catch 22 part that should be eliminated.
Spells on the other hand, are NOT group oriented. They would still receive the same magical resistance checks that they do currently.
What would this do?
1. Focus people to be motivated into group combat.
2. Allow for group combat mechanics to be updated (ALLY verb, allowing people to stalk a creature and remain in a PCs group, things of that nature.)
Thank you for asking us of our thoughts, Iayn.
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
PS - 0% sarcasm in this post. <3
DR-IAYN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:11 PM CDT
Thanks, keep them coming.
Don't be overly concerned about technical or coding issues, that's for us.
Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?
Gamemaster Iayn
Barbarian Liaison
Don't be overly concerned about technical or coding issues, that's for us.
Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?
Gamemaster Iayn
Barbarian Liaison
HULDAHS-PAL
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:21 PM CDT
>Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?
I'll just chime in here to this bit.
My personal philosphy on it, is that first, and foremost enchantes are music. Sure, they have magic thrown in, but I tend to see it as more music than anything. The soft whispering song may make you drowsy in real life, and the beat pumping drum heavy song might make you want to get up and move around. I see it being very much the same way in DR.
Or something. I'm a bit off so I hope that makes sense.
___________________________
Huldah: *hums the tune to 'Final Countdown'. Me: Stop that! Huldah: What? Me: STOP HUMMING THAT! Huldah: I don't know what you're talking about. Are you hearing things? (humming). Me: Only 25 more days of this? Right?!
I'll just chime in here to this bit.
My personal philosphy on it, is that first, and foremost enchantes are music. Sure, they have magic thrown in, but I tend to see it as more music than anything. The soft whispering song may make you drowsy in real life, and the beat pumping drum heavy song might make you want to get up and move around. I see it being very much the same way in DR.
Or something. I'm a bit off so I hope that makes sense.
___________________________
Huldah: *hums the tune to 'Final Countdown'. Me: Stop that! Huldah: What? Me: STOP HUMMING THAT! Huldah: I don't know what you're talking about. Are you hearing things? (humming). Me: Only 25 more days of this? Right?!
VROTSOSJ
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:24 PM CDT
>>I am running through crossings with my barb in Plat, and just as I pass through the NE gate I get a nice IF hit from the multitude of bards that could be there singing away their beneficial enchantes.
That shouldn't happen anymore I don't think.
If the enchante is already started, there are no further MR checks (or there aren't supposed to be any more) until the enchante is started again or the bard moves a room (not 100% sure on changes between parts of the enchante).
The MR check doesn't occur immediately upon moving rooms, there is a slight delay to avoid the hit from a bard "just walking through" or a barb just walking through.
These were both added by the Bard Team a while back but I believe that is how they were changed and should be working.
I am --- Navak
That shouldn't happen anymore I don't think.
If the enchante is already started, there are no further MR checks (or there aren't supposed to be any more) until the enchante is started again or the bard moves a room (not 100% sure on changes between parts of the enchante).
The MR check doesn't occur immediately upon moving rooms, there is a slight delay to avoid the hit from a bard "just walking through" or a barb just walking through.
These were both added by the Bard Team a while back but I believe that is how they were changed and should be working.
I am --- Navak
VROTSOSJ
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:28 PM CDT
The effect comes from the music and magic is just the enhancer is how I see it.
So magic serves to enhance the natural effect...but that doesn't mean an extraordinary effect isn't or can't be achieved just through lore i.e. transference of wounds and empathy.
I am --- Navak
So magic serves to enhance the natural effect...but that doesn't mean an extraordinary effect isn't or can't be achieved just through lore i.e. transference of wounds and empathy.
I am --- Navak
MSLKA
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:54 PM CDT
>Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?
I feel that an enchante is music first. Music is often said to put a weave a spell of magic or put someone in a trance. Music can sooth the savage beast even. In some ways, I could see how barbarians might find musical magic even more evil than other magics, though that's not what I want. Instead I would hope the barbarian could see music as nature's magic, not a man made magic or socery type magic. Help us all if a socercer could ever use song with their magic! Just my thoughts.
~Eoworfinia~
A snow goblin reaches down and gently pets your corpse, then quickly looks about to make sure no one noticed.
I feel that an enchante is music first. Music is often said to put a weave a spell of magic or put someone in a trance. Music can sooth the savage beast even. In some ways, I could see how barbarians might find musical magic even more evil than other magics, though that's not what I want. Instead I would hope the barbarian could see music as nature's magic, not a man made magic or socery type magic. Help us all if a socercer could ever use song with their magic! Just my thoughts.
~Eoworfinia~
A snow goblin reaches down and gently pets your corpse, then quickly looks about to make sure no one noticed.
DWARB-POWER
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 01:55 PM CDT
<<Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?>>
Yes, because bardic enchantes are group oriented for the most part, while war mage, moon mage (and other guilds) magic are more single combat oriented. I don't feel bad or happy that a Bard has their enchantes collapse anymore so than I feel bad or happy that a Bard has overwhelmed a Barbarian's BMR and caused them to receive inner fire hits -- to me, it feels like both sides of the coin are addressed.
The problem I do have is that Bard enchantes are group oriented, but have magical resistance problems when people are together in a group -- how does that make sense? That was the reasoning for my idea to cause Enchantes to only focus on the MR/BMR of those not in the group (enemies) and not also trying to overcome those in the group (allies). It would still make sense for guilds with single combat magic orientation (i.e. - non-Bards) to still have to overcome the magical resistance of those in the group because of the entire idea that Warrior Mage magic (just an example) focus is not on the group, while Bardic Enchantes are focused on the group.
It would hopefully cause people to become more group oriented, which would cause more functionality for group combat to emerge from a GM front (ALLY function idea, stalking a creature would not take you out of the group idea, and so forth).
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
Yes, because bardic enchantes are group oriented for the most part, while war mage, moon mage (and other guilds) magic are more single combat oriented. I don't feel bad or happy that a Bard has their enchantes collapse anymore so than I feel bad or happy that a Bard has overwhelmed a Barbarian's BMR and caused them to receive inner fire hits -- to me, it feels like both sides of the coin are addressed.
The problem I do have is that Bard enchantes are group oriented, but have magical resistance problems when people are together in a group -- how does that make sense? That was the reasoning for my idea to cause Enchantes to only focus on the MR/BMR of those not in the group (enemies) and not also trying to overcome those in the group (allies). It would still make sense for guilds with single combat magic orientation (i.e. - non-Bards) to still have to overcome the magical resistance of those in the group because of the entire idea that Warrior Mage magic (just an example) focus is not on the group, while Bardic Enchantes are focused on the group.
It would hopefully cause people to become more group oriented, which would cause more functionality for group combat to emerge from a GM front (ALLY function idea, stalking a creature would not take you out of the group idea, and so forth).
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
KINGC20
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 02:10 PM CDT
"Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?"
I know I always felt this way back when I played a Barbarian and still do. I always pictured it like the movies with the pipers or drummers playing as the army marches into battle.
Oh and thanks for asking for our opinions.
Kleis
I know I always felt this way back when I played a Barbarian and still do. I always pictured it like the movies with the pipers or drummers playing as the army marches into battle.
Oh and thanks for asking for our opinions.
Kleis
DR-DARTENIAN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 02:44 PM CDT
> I feel that an enchante is music first.
Right now they are a true hybrid. Ironically, this means they get some of the benefits of both, but also some of the hinderances of both. Not only do bards have to overcome MR, but they also have to overcome clash with each other. A double whammy, in some cases.
Just as a bit of trivia -- prior to Magic 2.1, it was explicitately stated at one of the SimuCons (2000, I think) by both the Barb and Bard gurus that originally barbarians were intended to be totally unable to resist enchantes because enchantes worked on the same general principle as roars -- the effects were pure music/sound, with the elemental mana serving bards the same way inner fire serves barbs with roars. Obviously that changed with Magic 2.1. I'm just tossing it out as an interesting bit of trivia.
> I know I always felt this way back when I played a Barbarian and still do. I always pictured it like the movies with the pipers or drummers playing as the army marches into battle.
This was also addressed at that same SimuCon, oddly enough. Maelona (90% sure it was her) specifically said the relationship envisioned for Bards and Barbs were similar to the ancient Celts and Norse and their Bards/Skalds. Even as recently as WWII nations with strong Celtic influences were known to take their pipers into battle with them.
The reality now in DR is pretty much the reverse. The current design of enchantes, IF, and BMR pretty much make the two guilds kryptonite to each other.
There are many other issues involved, but at the moment the main concern I have is playablity and, quite frankly, fun. I know when Magic 2.1 came out, a lot of our regular hunting groups had to break apart because of these changes, and a lot of us were pretty upset, especially the barbarians. As others have already indicated, we found ourselves in a situation where nobody really wanted barbarians around because they caused more problems and unconveniences than they were worth. They could hinder emergency Banners, prevented bards from boosting everyone's combat skills, had to leave the group so that SOP or ES could be cast on everyone, and all sorts of general headaches.
We do need to resolve some of these issues for the sake of playability and teamwork, if nothing else. There have been some great ideas, and we've been exploring a few others as well. This is becoming a serious concern because as has been stated before, we want to bring other non-magic-using guilds up to a competetive level in magic resistance contests, which is just going to make a bad situation worse unless we can find some ways to make area spells in general a bit less vulnerable to magic resistance without making magic resistance itself worthless.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/
Right now they are a true hybrid. Ironically, this means they get some of the benefits of both, but also some of the hinderances of both. Not only do bards have to overcome MR, but they also have to overcome clash with each other. A double whammy, in some cases.
Just as a bit of trivia -- prior to Magic 2.1, it was explicitately stated at one of the SimuCons (2000, I think) by both the Barb and Bard gurus that originally barbarians were intended to be totally unable to resist enchantes because enchantes worked on the same general principle as roars -- the effects were pure music/sound, with the elemental mana serving bards the same way inner fire serves barbs with roars. Obviously that changed with Magic 2.1. I'm just tossing it out as an interesting bit of trivia.
> I know I always felt this way back when I played a Barbarian and still do. I always pictured it like the movies with the pipers or drummers playing as the army marches into battle.
This was also addressed at that same SimuCon, oddly enough. Maelona (90% sure it was her) specifically said the relationship envisioned for Bards and Barbs were similar to the ancient Celts and Norse and their Bards/Skalds. Even as recently as WWII nations with strong Celtic influences were known to take their pipers into battle with them.
The reality now in DR is pretty much the reverse. The current design of enchantes, IF, and BMR pretty much make the two guilds kryptonite to each other.
There are many other issues involved, but at the moment the main concern I have is playablity and, quite frankly, fun. I know when Magic 2.1 came out, a lot of our regular hunting groups had to break apart because of these changes, and a lot of us were pretty upset, especially the barbarians. As others have already indicated, we found ourselves in a situation where nobody really wanted barbarians around because they caused more problems and unconveniences than they were worth. They could hinder emergency Banners, prevented bards from boosting everyone's combat skills, had to leave the group so that SOP or ES could be cast on everyone, and all sorts of general headaches.
We do need to resolve some of these issues for the sake of playability and teamwork, if nothing else. There have been some great ideas, and we've been exploring a few others as well. This is becoming a serious concern because as has been stated before, we want to bring other non-magic-using guilds up to a competetive level in magic resistance contests, which is just going to make a bad situation worse unless we can find some ways to make area spells in general a bit less vulnerable to magic resistance without making magic resistance itself worthless.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/
MFBERG
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 04:29 PM CDT
I like the idea of TM allowing spells to miss the barbarians in the group. The higher the spell level/power the more TM is needed to miss the barbarians. If it hits the barb then BMR comes into play and the spell either fizzles or affects the barbarian, perhaps at a reduced level.
mfberg
mfberg
RAYJE
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 06:51 PM CDT
I think music lore ranks should decrease your resistance to enchantes, simply because the better the musician the better trained their hearing will be.
"Oooh look at me Marge, I'm making people Happy! I'm the magical man, from Happy Land, who lives in a gumdrop house on Lolly Pop Lane!!!!...... By the way I was being sarcastic."
"Oooh look at me Marge, I'm making people Happy! I'm the magical man, from Happy Land, who lives in a gumdrop house on Lolly Pop Lane!!!!...... By the way I was being sarcastic."
DRISCOLLS
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:02 PM CDT
I liked the TM idea as well, but the fact that bards don't have any abilities they can use to train TM sort of makes it unreasonable. Aside from classes, runes and scrolls, we can't really train TM, so we'd end up pretty much where we started off if we used the TM idea.
-=Issus=-
-=Issus=-
MFBERG
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:17 PM CDT
1. Bug Dart for a TM spell. He knows you need one, but nagging helps <g>.
2. Allow training of TM by avoiding barbarians/others in your groups/the room with enchantes. This might be hard, it would have to be based on missing the barbarian rather than the BMR.
mfberg
2. Allow training of TM by avoiding barbarians/others in your groups/the room with enchantes. This might be hard, it would have to be based on missing the barbarian rather than the BMR.
mfberg
DR-DARTENIAN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:25 PM CDT
> 1. Bug Dart for a TM spell. He knows you need one, but nagging helps <g>.
Currently TM spells are restricted to magic primary only, at least in terms of spells designed for those guilds. We've discussed changing that, but it opens one major can of worms in terms of backtraining, shifting magic reqs, grandfathering, and all sorts of other headaches. Giving non-primary guilds TM spells of their own isn't likely to happen anytime soon, if ever.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/
Currently TM spells are restricted to magic primary only, at least in terms of spells designed for those guilds. We've discussed changing that, but it opens one major can of worms in terms of backtraining, shifting magic reqs, grandfathering, and all sorts of other headaches. Giving non-primary guilds TM spells of their own isn't likely to happen anytime soon, if ever.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/
CONRADB
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:29 PM CDT
>>TM for bards
I havent formulated my thoughts on the full picture of Barb interaction with Bards, but from my understanding the use of TM is a magic-primary perk. Rangers, Paladins, and Bards don't have any abilities which use it. My opinion is that we don't need to involve TM.
E
I havent formulated my thoughts on the full picture of Barb interaction with Bards, but from my understanding the use of TM is a magic-primary perk. Rangers, Paladins, and Bards don't have any abilities which use it. My opinion is that we don't need to involve TM.
E
BEVERAGEK
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:36 PM CDT
I say use our PM in place of TM, and use our musical skills in the form of PM in regards to the single-person-targetted idea.
Problem solved!
Ohh, and I like Navak's idea(s), in addition to the idea of making enchantes primarily musical, but with magic as an aside/bonus.
Have everyone on the same page in terms of resistance(since it won't be Magic Resistance), and simply have the enchante be resisted on a person by person basis--no more enchante collapsing. After all, honestly, how can music fail, other than having the instrument wrenched out of your hand?
The one who is obsessed with power.. and who still has a long way to go.
Problem solved!
Ohh, and I like Navak's idea(s), in addition to the idea of making enchantes primarily musical, but with magic as an aside/bonus.
Have everyone on the same page in terms of resistance(since it won't be Magic Resistance), and simply have the enchante be resisted on a person by person basis--no more enchante collapsing. After all, honestly, how can music fail, other than having the instrument wrenched out of your hand?
The one who is obsessed with power.. and who still has a long way to go.
RAYJE
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 07:49 PM CDT
>Currently TM spells are restricted to magic primary only, at least in terms of spells designed for those guilds. We've discussed changing that, but it opens one major can of worms in terms of backtraining, shifting magic reqs, grandfathering, and all sorts of other headaches. Giving non-primary guilds TM spells of their own isn't likely to happen anytime soon, if ever.
See that is the problem with magic theory right now. It seems like the current magic theory is designed with only magic primes in mind.
"Oooh look at me Marge, I'm making people Happy! I'm the magical man, from Happy Land, who lives in a gumdrop house on Lolly Pop Lane!!!!...... By the way I was being sarcastic."
See that is the problem with magic theory right now. It seems like the current magic theory is designed with only magic primes in mind.
"Oooh look at me Marge, I'm making people Happy! I'm the magical man, from Happy Land, who lives in a gumdrop house on Lolly Pop Lane!!!!...... By the way I was being sarcastic."
DIAME
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:10 PM CDT
I haven't read any of the replies yet, but what happened to me was that a bard started doing resolve at the Theren gate when we had the marauders and slavers invade. Both times, I was knocked to my knees instantly for a 16 RT time as if I didn't have any resistance at all, and there were only a few people in her group so she very easily overcame not only everyone not in her group but all the invading creatures as well. The first time wasn't a huge deal, but the second time got me killed almost immediately. The marauders and slavers all recovered faster than I did. No, I don't know any of her stats.
Drex
---
Gyfford says, "Maulem your wife is giving me a headache."
Maulem says, "Well, at least I'm not th' only one she does that to then."
[Lystid] "do you know the two most important words a married man knows?"
[Maulem] "Itwasn'tme, IsweartoKuniyo?"
Drex
---
Gyfford says, "Maulem your wife is giving me a headache."
Maulem says, "Well, at least I'm not th' only one she does that to then."
[Lystid] "do you know the two most important words a married man knows?"
[Maulem] "Itwasn'tme, IsweartoKuniyo?"
TYCH
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:13 PM CDT
Useff plays some song that totally tanks my balance when I walk through his room.
Drevid
Drevid
VROTSOSJ
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:16 PM CDT
I said TM model meaning the spell pattern cannot be resisted only the targetting matrix...not literally use TM.
So the normal range for TM spells doesn't include an MR failure except in the case of a hybrid spell (like divine radiance).
Miss
Hit -> Shield
Hit -> Armor
Hit -> Damaged
Enchantes would then be
Unaffected (MR/stats/whatever) ===this is our miss===
Makes it to skill/stat contest but wins skill/stat contest ===blocking and armor===
Makes it to skill/stat contest and loses skill/stat contest ===damaging===
I seem to recall, not sure if it was bard only, but a performer with good skills could make other people cry with just their musical skills under the old play system.
I am --- Navak
So the normal range for TM spells doesn't include an MR failure except in the case of a hybrid spell (like divine radiance).
Miss
Hit -> Shield
Hit -> Armor
Hit -> Damaged
Enchantes would then be
Unaffected (MR/stats/whatever) ===this is our miss===
Makes it to skill/stat contest but wins skill/stat contest ===blocking and armor===
Makes it to skill/stat contest and loses skill/stat contest ===damaging===
I seem to recall, not sure if it was bard only, but a performer with good skills could make other people cry with just their musical skills under the old play system.
I am --- Navak
JUASON
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:34 PM CDT
When I mean walking through the NE gate gets my IF hurt, it is usually because I have a second script stats at the gate - which takes about 5 seconds to launch (looks, glances and takes a destination from me). So yeah, it isn't always instant and it isn't always happening. But occasionally it does and it sucks :(
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http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
GANGREL
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:49 PM CDT
I never agreed with the "enchantes are mostly music" stance. Is a Fireball "mostly" the sigil a Warrior Mage traces in the air, or is a Mental Blast "mostly" the raising of the arms and chanting when a Moon Mage prepares? I know there's a difference: the music component a Bard uses does have a skill and often tool requirement that your standard mage preparing a spell does not have, but the singing and playing is analagous to a combination prepare/gesture from another magic-user. So yes, a portion of enchantes are definitely music, but not mostly. At best, half.
Does this mean that enchantes should be able to bypass the restrictions of normal spells? By the current rules and laws of magic, I don't believe so. Sure, you can't "resist" music... but it's not the music that's causing the effect. The music is shaping the mana streams into the spellform needed to create the effect; your skill in music aids your magical skills in doing so. It's still mana forming a spell, and that's what is being resisted.
The current "check once per area" method of resisting enchantes is beneficial on its face, to both sides, and works well - assuming the Bard isn't moving around much or restarting the songs often - and the individual Inner Fire hits for fully-overwhelming BMR are really quite miniscule. There are ways it may work better, but then isn't that true for everything?
Okay, thoughts... probably more suited to a magic board than Barbarians, but the thread is here so nyah. Currently the Magic Primes are allocated as "masters" of some major aspect of magic: Targeted Magic, MetaMagic (Harness Ability), and Power Perception/Teleportation respectively. So extend somewhat lesser masteries to the Secondaries. For Bards, that'd be Area magic. For Empaths... I don't know what. Perhaps something affecting self-cast spells, since most of theirs are. Anyway, as a reflection of area-mastery, Bardic magic could be treated as direct-cast and area-cast at the same time. That is to say, an enchante is sung in an area. Resistance is checked, but rather than doing one mass resistance check like every other area-effect spell, have each individual that can resist attempt to do so, as if a spell were cast directly at them. If they resist it, they will receive the lessened effect - or no effect, if completely resisted - for as long as they are in that song's sphere of influence (re-check if they leave/return, or a new song is started). Flip side of this coin may be that enchantes could be easier to resist, just like any other direct-cast spell compared to area-effect spells.
End result of this model would be that enchantes would not be forced to crash completely quite so often; if a large Barbarian or several are around they would just be not affected by the magic. The enchantes would at least still be able to be performed. Is it perfect? Not really. I think some enchantes should work very well with a Barbarian's Inner Fire, particularly Rage of the Clans. But I can't see any way to make an enchante, which is magic however you look at it, react differently to a Barbarian's natural resistance to all things magic without just being a contrived attempt to subvert the rules set down for the new magic system. Since the system was changed to try to make magic act in a more consistant manner, I don't think we should try to find ways to break the rules there.
Killing you softly with his song,
- Stormsinger Shavay
The Guide is definitive. Reality is frequently inaccurate.
Does this mean that enchantes should be able to bypass the restrictions of normal spells? By the current rules and laws of magic, I don't believe so. Sure, you can't "resist" music... but it's not the music that's causing the effect. The music is shaping the mana streams into the spellform needed to create the effect; your skill in music aids your magical skills in doing so. It's still mana forming a spell, and that's what is being resisted.
The current "check once per area" method of resisting enchantes is beneficial on its face, to both sides, and works well - assuming the Bard isn't moving around much or restarting the songs often - and the individual Inner Fire hits for fully-overwhelming BMR are really quite miniscule. There are ways it may work better, but then isn't that true for everything?
Okay, thoughts... probably more suited to a magic board than Barbarians, but the thread is here so nyah. Currently the Magic Primes are allocated as "masters" of some major aspect of magic: Targeted Magic, MetaMagic (Harness Ability), and Power Perception/Teleportation respectively. So extend somewhat lesser masteries to the Secondaries. For Bards, that'd be Area magic. For Empaths... I don't know what. Perhaps something affecting self-cast spells, since most of theirs are. Anyway, as a reflection of area-mastery, Bardic magic could be treated as direct-cast and area-cast at the same time. That is to say, an enchante is sung in an area. Resistance is checked, but rather than doing one mass resistance check like every other area-effect spell, have each individual that can resist attempt to do so, as if a spell were cast directly at them. If they resist it, they will receive the lessened effect - or no effect, if completely resisted - for as long as they are in that song's sphere of influence (re-check if they leave/return, or a new song is started). Flip side of this coin may be that enchantes could be easier to resist, just like any other direct-cast spell compared to area-effect spells.
End result of this model would be that enchantes would not be forced to crash completely quite so often; if a large Barbarian or several are around they would just be not affected by the magic. The enchantes would at least still be able to be performed. Is it perfect? Not really. I think some enchantes should work very well with a Barbarian's Inner Fire, particularly Rage of the Clans. But I can't see any way to make an enchante, which is magic however you look at it, react differently to a Barbarian's natural resistance to all things magic without just being a contrived attempt to subvert the rules set down for the new magic system. Since the system was changed to try to make magic act in a more consistant manner, I don't think we should try to find ways to break the rules there.
Killing you softly with his song,
- Stormsinger Shavay
The Guide is definitive. Reality is frequently inaccurate.
DAERLYNN
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 08:54 PM CDT
>Am I correct that you feel that bardic enchantes are less incompatible with barbarian philosophy than warmage or moonie magic?
I have always felt that way. I always envisioned in my own mind that the music caused the effect, the magic simply amplified or carried the effect.
>Maelona (90% sure it was her) specifically said the relationship envisioned for Bards and Barbs were similar to the ancient Celts and Norse and their Bards/Skalds. Even as recently as WWII nations with strong Celtic influences were known to take their pipers into battle with them.
I agree 100%.
MR and group mechanics have always been a peeve of mine. Basically, we have group magic that that doesn't work in a group. From a personal standpoint, invasions have always made me incredibly frustrated. In an invasion, in the chaos it is not always easy to form the group, making our enchantes dangerous to our own people as well (as in Drexella's post). Even if you are grouped, a big enough Barb in the group will cause the enchante to fail. So what do I do? I go sing in triage, which is fine until a barb shows up there. At this point, I throw up my arms, vent to friends in IM, and sign out.
The other issue is for what I consider rp enchantes, Aura of Tongues and Sanctuary for example. In my IG position, I should be able to use either of these enchantes in court, but the mix of people there makes it difficult to impossible.
So, cheers to you guys working to Resolve this!
Daerlynn
I have always felt that way. I always envisioned in my own mind that the music caused the effect, the magic simply amplified or carried the effect.
>Maelona (90% sure it was her) specifically said the relationship envisioned for Bards and Barbs were similar to the ancient Celts and Norse and their Bards/Skalds. Even as recently as WWII nations with strong Celtic influences were known to take their pipers into battle with them.
I agree 100%.
MR and group mechanics have always been a peeve of mine. Basically, we have group magic that that doesn't work in a group. From a personal standpoint, invasions have always made me incredibly frustrated. In an invasion, in the chaos it is not always easy to form the group, making our enchantes dangerous to our own people as well (as in Drexella's post). Even if you are grouped, a big enough Barb in the group will cause the enchante to fail. So what do I do? I go sing in triage, which is fine until a barb shows up there. At this point, I throw up my arms, vent to friends in IM, and sign out.
The other issue is for what I consider rp enchantes, Aura of Tongues and Sanctuary for example. In my IG position, I should be able to use either of these enchantes in court, but the mix of people there makes it difficult to impossible.
So, cheers to you guys working to Resolve this!
Daerlynn
BEVERAGEK
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 09:36 PM CDT
While I agree that there are some magical aspects of enchantes, I would like to post my testimony of theory of difference between enchantes and spells. I do think there are similarities between the gestures and spell formulation and patterns of spells and the magical words of enchantes; however, I do think that enchantes are and should be held seperately. Why do I think this? A few reasons.
In direct spell manipulation, there is just that--manipulation. Forming patterns and molding a spell to your will, you are in a sense building a house--a magical house. This is what Barbarians resist. They negate the formation, or building, of spell patterns and matrices(however you spell matrix in the plural form).
Enchantes, on the other hand... the Bard doesn't build the enchante. The enchante is already written in the words of the song. The Bard is not doing anything in hopes of affecting any one in particular--the Bard is merely performing a song, and whoever happens to hear it happens to hear it. Now, this applies to songs like Abandoned Hearts and Hodierna's Lilt. Enchantes such as Desert's Maelstrom act a bit differently, in the fact that they are directly causing stimulus to the area itself, not so much the listener by audio. These kinds of song flow more closely to that of spell formations in the area.
While Magic Resistance may account for resisting the area effect of a song, I hardly consider it even feasible that they would directly go against the Bard him/herself. That's like saying if someone opens a box of poisonus gas, if I resist inhaling the gas the box explodes.
The one who is obsessed with power.. and who still has a long way to go.
In direct spell manipulation, there is just that--manipulation. Forming patterns and molding a spell to your will, you are in a sense building a house--a magical house. This is what Barbarians resist. They negate the formation, or building, of spell patterns and matrices(however you spell matrix in the plural form).
Enchantes, on the other hand... the Bard doesn't build the enchante. The enchante is already written in the words of the song. The Bard is not doing anything in hopes of affecting any one in particular--the Bard is merely performing a song, and whoever happens to hear it happens to hear it. Now, this applies to songs like Abandoned Hearts and Hodierna's Lilt. Enchantes such as Desert's Maelstrom act a bit differently, in the fact that they are directly causing stimulus to the area itself, not so much the listener by audio. These kinds of song flow more closely to that of spell formations in the area.
While Magic Resistance may account for resisting the area effect of a song, I hardly consider it even feasible that they would directly go against the Bard him/herself. That's like saying if someone opens a box of poisonus gas, if I resist inhaling the gas the box explodes.
The one who is obsessed with power.. and who still has a long way to go.
DWARB-POWER
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 09:38 PM CDT
Good post, Shavay.
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
"The problem with common sense, is that it is not so common."
- Simon
http://www.phiiskeep.homestead.com/Frontpage.html
"The problem with common sense, is that it is not so common."
FOXRIDER
Re: Barbs, Bards, BMR and Enchantes
08/23/2006 11:08 PM CDT
How bout just add ear plugs to Vishlans shop and give up the ability to hear talking and whispers when ya have em in.
A statistician is a person who draws a mathematically precise line from an unwarranted assumption to a foregone conclusion.
A statistician is a person who draws a mathematically precise line from an unwarranted assumption to a foregone conclusion.
VROTSOSJ
Re: Barbs, Bards, BMR and Enchantes
08/24/2006 02:14 PM CDT
>>and the individual Inner Fire hits for fully-overwhelming BMR are really quite miniscule.
I can lose all of my IF in under 10 seconds from full due to enchantes just like any other spell.
>>without just being a contrived attempt to subvert the rules set down for the new magic system.
That is what the enchante system became from my perspective. They weren't intended to just be spells, they were made "just spells" so that there would actually be enchantes to use.
I don't believe enchantes should entirely bypass magic resistance, I do believe it should be changed so the spell matrix is created around the caster and the effect hits at effective percentage 0-100 based upon MR and then skill/stat checks.
I am --- Navak
I can lose all of my IF in under 10 seconds from full due to enchantes just like any other spell.
>>without just being a contrived attempt to subvert the rules set down for the new magic system.
That is what the enchante system became from my perspective. They weren't intended to just be spells, they were made "just spells" so that there would actually be enchantes to use.
I don't believe enchantes should entirely bypass magic resistance, I do believe it should be changed so the spell matrix is created around the caster and the effect hits at effective percentage 0-100 based upon MR and then skill/stat checks.
I am --- Navak
DR-DARTENIAN
Re: Barbs, Bards, BMR and Enchantes
08/24/2006 04:24 PM CDT
>>without just being a contrived attempt to subvert the rules set down for the new magic system.
Two quick comments on this point:
First, what looks good on paper doesn't always work so well in practice. Magic theory in particular has demonstrated this. I'll be blunt -- some things about magic theory just plain only work in theory. I'm not talking about enchantes or MR or any specific thing here, but just the system overall. No, we don't want to completely redo magic theory yet again. Not even remotely close to that. But now that the new system is out and has been played with and tested, we DO need to take a serious look at what worked, what didn't work, and what kinda works but could use some tweaking. That's more or less what we are doing now.
More importantly, what the existing magic theory says about enchantes, magic resistance, and other things isn't always necessarily what's been made a reality. In some (most, I hope) cases, what we are actually talking about it making the system work more like it what magic theory says it should be working like in the first place. For example, Magic Theory explicitely stats that the music itself forms the spell patterns in enchantes, music being, in essence, precise mathematical patterns. How exactly are those patterns being disrupted by magic resistance if they are sound-based patterns, rather than magical? We can argue that the flow of mana through those patterns is being reduced, hindered, or disrupted, and that is certainly a very validarguement, but that's not how magic theory describes magic resistance working. Magic resistance hinders the formation of the patterns themselves, so where does that leave MR vs enchantes if the music is forming the patterns? These are some questions we need to re-examine. There are also parts of the system that were put off to be finished later, and were never finished, particularly in both MR and enchantes. Just dealing with these may address some (although not all) of the problems.
(disclaimer: the discussion of enchantes in magic theory is overall fairly vague, and in some ways a bit self-contradictory. What I described above is a crude summary. A good lawyer could probably read the same passage and come up with 7 or 8 alternative theories and justify them)
I think the bottom line is that while the last thing I want to do is rewrite the entire magic theory and system again, we do need to concede that there are probles and issues that do need resolving for the sake of playability, game balance, and, quite frankly, fun. In some cases, that may mean we have to take a second look at the theory behind it and say, "Hrm, that sounds great, but it ain't working so well." Does that mean we are going to change theory? Maybe. It's too early to tell. I'd rather not (more work for me, and quite frankly I'd really rather be doing other things), but at the same time we need to accept that a few things aren't working so great and need to be addressed.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/
Two quick comments on this point:
First, what looks good on paper doesn't always work so well in practice. Magic theory in particular has demonstrated this. I'll be blunt -- some things about magic theory just plain only work in theory. I'm not talking about enchantes or MR or any specific thing here, but just the system overall. No, we don't want to completely redo magic theory yet again. Not even remotely close to that. But now that the new system is out and has been played with and tested, we DO need to take a serious look at what worked, what didn't work, and what kinda works but could use some tweaking. That's more or less what we are doing now.
More importantly, what the existing magic theory says about enchantes, magic resistance, and other things isn't always necessarily what's been made a reality. In some (most, I hope) cases, what we are actually talking about it making the system work more like it what magic theory says it should be working like in the first place. For example, Magic Theory explicitely stats that the music itself forms the spell patterns in enchantes, music being, in essence, precise mathematical patterns. How exactly are those patterns being disrupted by magic resistance if they are sound-based patterns, rather than magical? We can argue that the flow of mana through those patterns is being reduced, hindered, or disrupted, and that is certainly a very validarguement, but that's not how magic theory describes magic resistance working. Magic resistance hinders the formation of the patterns themselves, so where does that leave MR vs enchantes if the music is forming the patterns? These are some questions we need to re-examine. There are also parts of the system that were put off to be finished later, and were never finished, particularly in both MR and enchantes. Just dealing with these may address some (although not all) of the problems.
(disclaimer: the discussion of enchantes in magic theory is overall fairly vague, and in some ways a bit self-contradictory. What I described above is a crude summary. A good lawyer could probably read the same passage and come up with 7 or 8 alternative theories and justify them)
I think the bottom line is that while the last thing I want to do is rewrite the entire magic theory and system again, we do need to concede that there are probles and issues that do need resolving for the sake of playability, game balance, and, quite frankly, fun. In some cases, that may mean we have to take a second look at the theory behind it and say, "Hrm, that sounds great, but it ain't working so well." Does that mean we are going to change theory? Maybe. It's too early to tell. I'd rather not (more work for me, and quite frankly I'd really rather be doing other things), but at the same time we need to accept that a few things aren't working so great and need to be addressed.
- GM Dartenian
"You ain't seen nothin' yet!" - Al Jolson
LiveJournal: http://www.livejournal.com/users/dartenian/