>Tenacity is the best thing we have going for us, IMO. Shortening its duration is a horrible idea.
Isn't tenacity already changing though, since you can't have a general defensive buff like it is now?
OLSONM6
NJP
Re: Barbarians 3.1
01/08/2014 05:12 PM CST
>>Isn't tenacity already changing though, since you can't have a general defensive buff like it is now?
That's Contemplation. Tenacity is a damage barrier.
Ogdaro
"Take chances and see what you can get away with, it only costs you a favor or two if you mess up." -Issus
That's Contemplation. Tenacity is a damage barrier.
Ogdaro
"Take chances and see what you can get away with, it only costs you a favor or two if you mess up." -Issus
TILTINGVAGABOND
Re: Barbarians 3.1
01/08/2014 05:28 PM CST
>>Still waiting for an explanation,
Because they both want the cake, and to eat it at the same time. You're getting in the way of their Rawr! with your logic. Stop it.
Player of Diggan, Ranger & Halfing of Aesry
Because they both want the cake, and to eat it at the same time. You're getting in the way of their Rawr! with your logic. Stop it.
Player of Diggan, Ranger & Halfing of Aesry
JHALIASCLERIC
Re: Barbarians 3.1
01/08/2014 05:47 PM CST
>Tenacity is the best thing we have going for us, IMO. Shortening its duration is a horrible idea.
Interesting. I'm not presenting these as disagreements, but as questions;
1 ) Why do you say it's the best thing? I haven't tested it very extensively, but I feel Monkey Piranha and Python all put up pretty substantial defensive boons. Are you saying Tenacity is better?
2 ) I find meditations to presently be more inconvenient and less usable than berserks. I use berserks more frequently than meditations. Do you feel otherwise?
3 ) I asked about implementing a general physical barrier, because I wasn't aware this is actually what Tenacity was doing. Is Tenacity similar to, say, CH (minus the Stam boost of course) with no messaging?
Interesting. I'm not presenting these as disagreements, but as questions;
1 ) Why do you say it's the best thing? I haven't tested it very extensively, but I feel Monkey Piranha and Python all put up pretty substantial defensive boons. Are you saying Tenacity is better?
2 ) I find meditations to presently be more inconvenient and less usable than berserks. I use berserks more frequently than meditations. Do you feel otherwise?
3 ) I asked about implementing a general physical barrier, because I wasn't aware this is actually what Tenacity was doing. Is Tenacity similar to, say, CH (minus the Stam boost of course) with no messaging?
DISCOTEQ21
Re: Barbarians 3.1
01/08/2014 05:50 PM CST
<<Because they both want the cake, and to eat it at the same time. You're getting in the way of their Rawr! with your logic. Stop it.>>
Come on now we just said we didnt want the change suggested, not MORE.
Come on now we just said we didnt want the change suggested, not MORE.
JARAGONA
Re: Barbarians 3.1
01/08/2014 05:54 PM CST
>>1 ) Why do you say it's the best thing? I haven't tested it very extensively, but I feel Monkey Piranha and Python all put up pretty substantial defensive boons. Are you saying Tenacity is better?
Tenacity reduces physical damage. It's not a defensive boost. I think our defensive suite is very good.
>>2 ) I find meditations to presently be more inconvenient and less usable than berserks. I use berserks more frequently than meditations. Do you feel otherwise?
A meditation lasts like 30-40 mins, a berserk a handful of minutes. A meditation has an upfront IF cost, but nothing to maintain it, berserks consume IF like fat kids at an all-you-can-eat donut buffet. There will be a mastery that will allow you to use meditations in combat, standing. It is rather easy to move a few rooms away and restart a meditation, regardless.
>>3 ) I asked about implementing a general physical barrier, because I wasn't aware this is actually what Tenacity was doing. Is Tenacity similar to, say, CH (minus the Stam boost of course) with no messaging?
I know nothing of your magic. But since you now know what Tenacity does, then I guess that is that.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
Tenacity reduces physical damage. It's not a defensive boost. I think our defensive suite is very good.
>>2 ) I find meditations to presently be more inconvenient and less usable than berserks. I use berserks more frequently than meditations. Do you feel otherwise?
A meditation lasts like 30-40 mins, a berserk a handful of minutes. A meditation has an upfront IF cost, but nothing to maintain it, berserks consume IF like fat kids at an all-you-can-eat donut buffet. There will be a mastery that will allow you to use meditations in combat, standing. It is rather easy to move a few rooms away and restart a meditation, regardless.
>>3 ) I asked about implementing a general physical barrier, because I wasn't aware this is actually what Tenacity was doing. Is Tenacity similar to, say, CH (minus the Stam boost of course) with no messaging?
I know nothing of your magic. But since you now know what Tenacity does, then I guess that is that.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
JHALIASCLERIC
Re: Barbarians 3.1
01/08/2014 06:16 PM CST
> I think our defensive suite is very good.
Didn't this conversation thread start because people were complaining Tornado was an ineffective defensive tool, since as a berserk it only lasts 5-8m?
>A meditation lasts like 30-40 mins...
I'm totally aware of all these things, but it doesn't change the fact that as a younger Barbarian, I find the start up cost high if I'm in the middle of combat, and the duration low (maybe 15-20m). Compared to, say, Wildfire or Avalanche, which I can simply reapply every 5m or so without having to drop all my forms, duck out of combat, wait for IF to regenerate, then return. If we're talking about abilities, it's worth looking at it from all angles, and that includes the <150 circle crowd, especially because Tornado is a Basic ability, while Tenacity is Advanced.
>I know nothing of your magic. But since you now know what Tenacity does, then I guess that is that.
Excellent, thanks for the clarification. I asked for a clarification for a reason, but I'll drop this now.
Didn't this conversation thread start because people were complaining Tornado was an ineffective defensive tool, since as a berserk it only lasts 5-8m?
>A meditation lasts like 30-40 mins...
I'm totally aware of all these things, but it doesn't change the fact that as a younger Barbarian, I find the start up cost high if I'm in the middle of combat, and the duration low (maybe 15-20m). Compared to, say, Wildfire or Avalanche, which I can simply reapply every 5m or so without having to drop all my forms, duck out of combat, wait for IF to regenerate, then return. If we're talking about abilities, it's worth looking at it from all angles, and that includes the <150 circle crowd, especially because Tornado is a Basic ability, while Tenacity is Advanced.
>I know nothing of your magic. But since you now know what Tenacity does, then I guess that is that.
Excellent, thanks for the clarification. I asked for a clarification for a reason, but I'll drop this now.
ZUBBA
Re: Barbarians 3.1
01/08/2014 06:18 PM CST
It's best to just ignore the obvious guild vs. guild trolls before they completely derail the thread.
MOCKERJB
JARAGONA
Re: Barbarians 3.1
01/08/2014 06:28 PM CST
About our defensive stuff, I was pretty much responding to your piranha and monkey thing. I hate having a berserk being our shield buff, as I said several times.
>>Excellent, thanks for the clarification. I asked for a clarification for a reason, but I'll drop this now.
Huh? If this is sarcasm, then... okay. You didn't initially know what Tenacity was, but then you did after further clarification, so I figured that you understood it and didn't need to further explain. If it wasn't sarcasm, no problem.
I think it's critical that if you're going to comment on things, you know what they are and what they do.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
>>Excellent, thanks for the clarification. I asked for a clarification for a reason, but I'll drop this now.
Huh? If this is sarcasm, then... okay. You didn't initially know what Tenacity was, but then you did after further clarification, so I figured that you understood it and didn't need to further explain. If it wasn't sarcasm, no problem.
I think it's critical that if you're going to comment on things, you know what they are and what they do.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
ZUBBA
Re: Barbarians 3.1
01/08/2014 07:57 PM CST
I think the obvious preference for a defensive buff as a berserk is parry. Parry is supposed to be the anti-horde melee defense, so it'd make more sense there.
I don't think Kodius is open to switching these however.
I don't think Kodius is open to switching these however.
SHADOWCHIEF3
Re: Barbarians 3.1
01/08/2014 08:04 PM CST
Don't barbarians have a better defensive suite of skills than most guilds? I'm just wondering I figured they would but don't really keep up. I know I only have a evasion and reflex buff, and magical defense for the most part unless you include damage reducers and stamina on the list. I was more thinking parry, evasion, shield, balance and reflex. Some might argue balance but its probably a better boost than you would think.
DR-KODIUS
Re: Barbarians 3.1
01/08/2014 08:17 PM CST
>>I would advise the GMs to never hold out on these kinds of releases.
I release as fast as I am able. Short of dropping dead from cardiac arrest, there is no faster that I can work. Nothing was "held back at release".
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
I release as fast as I am able. Short of dropping dead from cardiac arrest, there is no faster that I can work. Nothing was "held back at release".
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
SHADOWCHIEF3
Re: Barbarians 3.1
01/08/2014 08:19 PM CST
Barbarians are uncouth, hoary creatures that always think they deserve more than you give them kodius. Come work for the Necromancer team and i'd be happy.
BADGOPHER
Re: Barbarians 3.1
01/08/2014 08:59 PM CST
Is it so mind numbingly difficult to think 'hey, he thinks the current defense setup is good, but could be better. By, you know, making the only shield buff barbs get last more than 5 minutes. By making it something besides a berserk'?
Tenacity is great, it's the only barrier spell barbs get, and those have proven to be omgwthbbq overpowered in 3.0, so of course everyone wants to keep it. It's ALSO a standard hunting buff which wouldn't remotely make sense to have as a 'panic button'. Barrier spells work in conjunction with armor and vit-barrier mechanics. Once you've started taking big chunks of damage and 'need' a barrier spell it's going to do you significantly less good, since the reason they're so powerful is they allow vit to stay untouched.
And if I need to explain why vit-barrier mechanics are so important you're just being deliberately trollish.
Tenacity is great, it's the only barrier spell barbs get, and those have proven to be omgwthbbq overpowered in 3.0, so of course everyone wants to keep it. It's ALSO a standard hunting buff which wouldn't remotely make sense to have as a 'panic button'. Barrier spells work in conjunction with armor and vit-barrier mechanics. Once you've started taking big chunks of damage and 'need' a barrier spell it's going to do you significantly less good, since the reason they're so powerful is they allow vit to stay untouched.
And if I need to explain why vit-barrier mechanics are so important you're just being deliberately trollish.
DISCOTEQ21
Re: Barbarians 3.1 ::EDITED::
01/08/2014 10:08 PM CST
<<<Is it so mind numbingly difficult to think 'hey, he thinks the current defense setup is good, but could be better. By, you know, making the only shield buff barbs get last more than 5 minutes. By making it something besides a berserk'?
Tenacity is great, it's the only barrier spell barbs get, and those have proven to be omgwthbbq overpowered in 3.0, so of course everyone wants to keep it. It's ALSO a standard hunting buff which wouldn't remotely make sense to have as a 'panic button'. Barrier spells work in conjunction with armor and vit-barrier mechanics. Once you've started taking big chunks of damage and 'need' a barrier spell it's going to do you significantly less good, since the reason they're so powerful is they allow vit to stay untouched.
And if I need to explain why vit-barrier mechanics are so important you're just being deliberately trollish.
>>>
And there it is, all wrapped up with a pretty pink bow and spelled out for you. Pretty much spot on.
Tenacity is great, it's the only barrier spell barbs get, and those have proven to be omgwthbbq overpowered in 3.0, so of course everyone wants to keep it. It's ALSO a standard hunting buff which wouldn't remotely make sense to have as a 'panic button'. Barrier spells work in conjunction with armor and vit-barrier mechanics. Once you've started taking big chunks of damage and 'need' a barrier spell it's going to do you significantly less good, since the reason they're so powerful is they allow vit to stay untouched.
And if I need to explain why vit-barrier mechanics are so important you're just being deliberately trollish.
>>>
And there it is, all wrapped up with a pretty pink bow and spelled out for you. Pretty much spot on.
DR-KODIUS
Re: Barbarians 3.1
01/08/2014 10:18 PM CST
>>it's the only barrier spell barbs get,
sigh Toad Form is an Elemental Barrier. Exceptionally good versus most TM spells...
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
sigh Toad Form is an Elemental Barrier. Exceptionally good versus most TM spells...
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
DR-KODIUS
Re: Barbarians 3.1
01/08/2014 10:27 PM CST
I do not see Tornado changing. Barbarians nearly failed to get any shield buff at all, and it is not possible to have every type of buff in every category.
Many Berserks are panic buttons. Not all of them are, and their function has evolved in the year since the rewrite.
Avalanche and Famine are two very good panic abilities.
Wildfire is well, more on the offensive side.
Flashflood offers complete crowd-control immunity instantly.
Cyclone is not a panic button. Unless you find your voice hoarse and in need of some help.. but still, not very panic-like.
Volcano is a panic button when you know you are in over your head.
Tsunami is not a panic button. Useful for increasing your damage like the old Wildfire did.
With all the new ways to earn IF, it should be no problem working a berserk into your routine every 5-8 minutes. They have evolve. Please, let's move on to more fruitful discussions.
Some random 1-slot ideas for Contemplation -
What if it removed the 60-second startup-time on Forms while in effect?
Offhand buff?
Mastery skill buffs?
While Contemplation is up, meditations take effect in 1-pulse. (sitting/combat requirement still depends on Yogi Mastery).
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Many Berserks are panic buttons. Not all of them are, and their function has evolved in the year since the rewrite.
Avalanche and Famine are two very good panic abilities.
Wildfire is well, more on the offensive side.
Flashflood offers complete crowd-control immunity instantly.
Cyclone is not a panic button. Unless you find your voice hoarse and in need of some help.. but still, not very panic-like.
Volcano is a panic button when you know you are in over your head.
Tsunami is not a panic button. Useful for increasing your damage like the old Wildfire did.
With all the new ways to earn IF, it should be no problem working a berserk into your routine every 5-8 minutes. They have evolve. Please, let's move on to more fruitful discussions.
Some random 1-slot ideas for Contemplation -
What if it removed the 60-second startup-time on Forms while in effect?
Offhand buff?
Mastery skill buffs?
While Contemplation is up, meditations take effect in 1-pulse. (sitting/combat requirement still depends on Yogi Mastery).
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
DISCOTEQ21
Re: Barbarians 3.1
01/08/2014 10:27 PM CST
<<sigh Toad Form is an Elemental Barrier. Exceptionally good versus most TM spells...>>
Can you say which type of TM spells exactly? I thought it was just an elemental damage resister not an elemental barrier. I'm not sure those aren't the same thing as I type this.
Can you say which type of TM spells exactly? I thought it was just an elemental damage resister not an elemental barrier. I'm not sure those aren't the same thing as I type this.
DISCOTEQ21
Re: Barbarians 3.1
01/08/2014 10:30 PM CST
RE contemplation
<<Mastery skill buffs?>>
I like this personally.
<<Mastery skill buffs?>>
I like this personally.
DR-KODIUS
Re: Barbarians 3.1
01/08/2014 10:34 PM CST
It is an elemental damage barrier. Just like Tenacity is a physical damage barrier. Any TM spells inflicting elemental damage will be reduced by it. As would critters capable of attacking for elemental damage.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
ZUBBA
Re: Barbarians 3.1
01/08/2014 11:50 PM CST
<<With all the new ways to earn IF, it should be no problem working a berserk into your routine every 5-8 minutes. They have evolve. Please, let's move on to more fruitful discussions.>>
Gotcha.
<<Some random 1-slot ideas for Contemplation ->>
What if contemplation removed certain combat penalties? Like say removed the penalty against 2HE/bow when used with a shield, the penalty against shields when using a bow/2HE?
Or what if it remained an armor booster, but also eliminated (1000 Paladins just screamed out in horror) or reduced the penalty for mixing armors?
Gotcha.
<<Some random 1-slot ideas for Contemplation ->>
What if contemplation removed certain combat penalties? Like say removed the penalty against 2HE/bow when used with a shield, the penalty against shields when using a bow/2HE?
Or what if it remained an armor booster, but also eliminated (1000 Paladins just screamed out in horror) or reduced the penalty for mixing armors?
BADGOPHER
Re: Barbarians 3.1
01/09/2014 07:04 AM CST
>Also, I believe the top remark in Vickers post was addressed to you and Squanto for being obtuse.
It certainly was not. It was directed specifically at Jahliascleric.
>toad form
I don't consider elemental damage when I consider damage. Unless you are PvPing or fighting less than 1% of the total critter population. It's just currently such a small risk that it's honestly pointless to consider unless you specifically want to.
It certainly was not. It was directed specifically at Jahliascleric.
>toad form
I don't consider elemental damage when I consider damage. Unless you are PvPing or fighting less than 1% of the total critter population. It's just currently such a small risk that it's honestly pointless to consider unless you specifically want to.
MARTINCOTY77
Re: Barbarians 3.1
01/09/2014 07:08 AM CST
>>Contemplation
What about armor hindrance reducer?
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
What about armor hindrance reducer?
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
JHALIASCLERIC
Re: Barbarians 3.1
01/09/2014 07:13 AM CST
>It certainly was not. It was directed specifically at Jahliascleric.
Alright, I guess I was being obtuse for suggesting removing the shield buff as a berserk.
Alright, I guess I was being obtuse for suggesting removing the shield buff as a berserk.
MOCKERJB
Re: Barbarians 3.1
01/09/2014 08:46 AM CST
Toad owns burn pretty hard (burn is a lot of fire damage).
JESSEPEN
Re: Barbarians 3.1
01/09/2014 03:21 PM CST
The two ideas I've seen for contemplation that I liked are, in order:
1. Armor skill buff including defending (but not shield)
2. Armor hindrance reduction
1. Armor skill buff including defending (but not shield)
2. Armor hindrance reduction
DISCOTEQ21
Re: Barbarians 3.1
01/09/2014 03:40 PM CST
<<1. Armor skill buff including defending (but not shield)
2. Armor hindrance reduction>>
Both of these ideas are great.
JHALIASCLERIC
Re: Barbarians 3.1
01/09/2014 05:18 PM CST
I'm kind of surprised to hear armor hindrance reduction would be on the table, given that YS was yoinked and extremely OP for doing what it did.
I mean, I'd love to have an armor hindrance reducer.
I mean, I'd love to have an armor hindrance reducer.
DR-KODIUS
Re: Barbarians 3.1
01/09/2014 08:55 PM CST
>>What about armor hindrance reducer?
Those no longer exist.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Those no longer exist.
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
2DUMBARSE
Re: Barbarians 3.1
01/09/2014 09:05 PM CST
>Or what if it remained an armor booster, but also eliminated (1000 Paladins just screamed out in horror) or reduced the penalty for mixing armors?
I wish there were 1000 more paladins. I miss the passionate postings in the paladin folders.
Oh, and not that it matters, but I wouldn't have a problem with that.
<--Paladin player with no barb
I wish there were 1000 more paladins. I miss the passionate postings in the paladin folders.
Oh, and not that it matters, but I wouldn't have a problem with that.
<--Paladin player with no barb
JARAGONA
Re: Barbarians 3.1
01/09/2014 09:12 PM CST
>>Some random 1-slot ideas for Contemplation -
Kodius, what about making it buff the lower damage stats of a held weapon and the suitedness? Maybe make it a 2 slot ability?
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
Kodius, what about making it buff the lower damage stats of a held weapon and the suitedness? Maybe make it a 2 slot ability?
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
GORTEOUS
Re: Barbarians 3.1
01/09/2014 09:58 PM CST
Why not just leave it as an armor buff? Armor skill DOES do something, yes?
Why does it need to be changed?
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
Why does it need to be changed?
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
DRFREAK
Re: Barbarians 3.1
01/09/2014 09:59 PM CST
>Kodius, what about making it buff the lower damage stats of a held weapon and the suitedness? Maybe make it a 2 slot ability?
+1 please
ZUBBA
Re: Barbarians 3.1
01/09/2014 10:02 PM CST
<<Why not just leave it as an armor buff? Armor skill DOES do something, yes?>>
Armor ranks with the elimination of the penalty for using weapons (2HE/Bow) with an arm worn shield would be pretty nice.
Armor ranks with the elimination of the penalty for using weapons (2HE/Bow) with an arm worn shield would be pretty nice.
JARAGONA
Re: Barbarians 3.1
01/09/2014 10:04 PM CST
>>Armor ranks with the elimination of the penalty for using weapons (2HE/Bow) with an arm worn shield would be pretty nice.
I could definitely go for this.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
I could definitely go for this.
"Brace yourselves, Squanto is going to bleh blah fart fart bleh.." -the player of the character formerly known as Pureblade
GORTEOUS
Re: Barbarians 3.1
01/09/2014 10:07 PM CST
>> Armor ranks with the elimination of the penalty for using weapons (2HE/Bow) with an arm worn shield would be pretty nice.
I'm pretty sure that would cost more slots, if it's even feasible(considering how big the penalties are). He said 1 slot abilities.
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
I'm pretty sure that would cost more slots, if it's even feasible(considering how big the penalties are). He said 1 slot abilities.
IM: Dannyboy00001111
"Fool proof system do not take into account the ingenuity of fools, nor the power of numbers."
DR-KODIUS
Re: Barbarians 3.1
01/09/2014 11:44 PM CST
I would have to discuss the 2HE penalty removal with others. Paladins would need something comparable, as they are technically best-suited for using shields of all the Guilds.
Yes, buffing Armor does quite a bit. It just isn't easy for you to see/notice/measure it.
It is mechanically hard for a meditation to buff a weapon stat. Forms and Berserks "cycle" periodically which is a convenient place to handle the weapon boosting effect and changing of weapons. I'd have to implement a custom system to do such a thing with a meditation. So we'd have to see.
Seeing potential for a few new abilities in this thread :)
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
Yes, buffing Armor does quite a bit. It just isn't easy for you to see/notice/measure it.
It is mechanically hard for a meditation to buff a weapon stat. Forms and Berserks "cycle" periodically which is a convenient place to handle the weapon boosting effect and changing of weapons. I'd have to implement a custom system to do such a thing with a meditation. So we'd have to see.
Seeing potential for a few new abilities in this thread :)
"I have no data yet. It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories instead of theories to suit facts."
- Sir Arthur Conan Doyle, Sherlock Holmes
ZUBBA
Re: Barbarians 3.1
01/10/2014 01:15 AM CST
<<I would have to discuss the 2HE penalty removal with others. Paladins would need something comparable, as they are technically best-suited for using shields of all the Guilds.>>
I think that's fair, I also think it's thematically fitting that Barbs/Paladins get a small perk in the use of 2he/bows with shields.
I think that's fair, I also think it's thematically fitting that Barbs/Paladins get a small perk in the use of 2he/bows with shields.
MARTINCOTY77
Re: Barbarians 3.1
01/10/2014 06:45 AM CST
How bout raising the lower and upper protection range of a shield? Not sure if Paladins have something like that either, AND I am also not even sure how much of a help that is honestly so just throwing that out there.
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons
Codiax.
Forged Weapons:
http://www.elanthipedia.org/wiki/User:Codiax#Codiax-Forged-Weapons