Can a mod please get her off topic garbage out of this thread? This is supposed to be a discussion about the collaborative ranger guide not "Van tells everyone how she wants the wiki to work."
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
KITHUS
VANKRASN39
Re: GSWiki Ranger Guide
02/12/2015 08:15 PM CST
Requirements
The collaborative guide is a newbie guide. It should be aimed at people who have limited to no experience with GemStone. Professional guides should not spoil any puzzles that might exist connected to joining the professional guild, but can cover mechanics. Likewise, the general guide should be a severely newbie guide. We're talking stuff like "What's a warrior?" and how to engage in simple tasks like selling gems or buying herbs and so on. Optimally a total newbie can read the general guide and get a sense of how the first steps of their character's life will go.
All guides and entries will be hosted on the Gemstone Wiki. Entries sent via e-mail, carrier pigeon or what have you will not be accepted.
This will, of course, be an ongoing project as the game is updated and changes are made, but for purposes of the contest, for entries to be considered, the edits must be made prior to the stroke of midnight on March 8th (as in, 12:01 will be the 9th).
https://gswiki.play.net/mediawiki/index.php/Player_Guide_Contest
KITHUS
Re: GSWiki Ranger Guide
02/12/2015 08:30 PM CST
I'm a really big fan of the way Whirlin sets up his guides. What do you guys think about setting up a section for "core" training for various ranger builds and then option things you can train in addition with extra points? As an example:
Archer Ranger:
2x Ranged Weapons
1x Ambush
1x Perception
1x Physical Fitness
1x Harness Power
1x Spell Research
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
Archer Ranger:
2x Ranged Weapons
1x Ambush
1x Perception
1x Physical Fitness
1x Harness Power
1x Spell Research
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
PEREGRINEFALCON
Re: GSWiki Ranger Guide
02/12/2015 09:08 PM CST
>> RE: Core training build.
I think this is something that a lot of new players are looking for and would like to see.
-- Robert
"Wyrom isn't interacting with me, I think he is AFK scripting."
I think this is something that a lot of new players are looking for and would like to see.
-- Robert
"Wyrom isn't interacting with me, I think he is AFK scripting."
PENNINGTONB1
Re: GSWiki Ranger Guide
02/13/2015 03:19 AM CST
>RE: Core training build.
This was essentially what I had in mind as well, but my plan was more along the traditional method (a more complete training plan).
In your (general your for everybody) experiences, has the example posted above in Kithus' post been well received by new players to the game? Admittedly, I have never presented it to others in such a compact manner, but I can definitely see the value in it.
Actually, the more I think about it, the more I like its simplicity.
Others' thoughts?
~Brian, Sepher's player
This was essentially what I had in mind as well, but my plan was more along the traditional method (a more complete training plan).
In your (general your for everybody) experiences, has the example posted above in Kithus' post been well received by new players to the game? Admittedly, I have never presented it to others in such a compact manner, but I can definitely see the value in it.
Actually, the more I think about it, the more I like its simplicity.
Others' thoughts?
~Brian, Sepher's player
DAID
Re: GSWiki Ranger Guide
02/13/2015 04:22 AM CST
>I won't apologize for having standards and expecting the same of others.
>You can write your own ad hoc guides with ten authors. I guarantee it will have as many voices (and probably contain every POV), will flow like crap, and won't be able to adhere to a design.
>I'm not telling anyone they can't collaborate. I'm saying that it should be done in an organized manner.
It's following the guidelines of the contest, the standards previously established on this particular wiki, and also the wiki-world in general.
I suppose it's not very helpful if I suggest looking into and understanding what wikis are? Your view point does not appear to reflect the spirit of a wiki at all. We encourage you to collaborate. Everything you've posted has been licensed under Creative Commons and it isn't yours anymore. If you want to do something that no one else can change or touch, that's what personal webpages are for.
Also, if I called a long-time contributor to the wiki an idiot, or the entire concept of a wiki "crap" I'd probably want to apologize. Your standards do not reflect the standards of a wiki contributor. So, change your standards, don't wiki, or expect to have this happen to you a lot and continue to have your pet peeves broken over and over again.
>Kayse scrambles to avoid being sucked into the void!
>You can write your own ad hoc guides with ten authors. I guarantee it will have as many voices (and probably contain every POV), will flow like crap, and won't be able to adhere to a design.
>I'm not telling anyone they can't collaborate. I'm saying that it should be done in an organized manner.
It's following the guidelines of the contest, the standards previously established on this particular wiki, and also the wiki-world in general.
I suppose it's not very helpful if I suggest looking into and understanding what wikis are? Your view point does not appear to reflect the spirit of a wiki at all. We encourage you to collaborate. Everything you've posted has been licensed under Creative Commons and it isn't yours anymore. If you want to do something that no one else can change or touch, that's what personal webpages are for.
Also, if I called a long-time contributor to the wiki an idiot, or the entire concept of a wiki "crap" I'd probably want to apologize. Your standards do not reflect the standards of a wiki contributor. So, change your standards, don't wiki, or expect to have this happen to you a lot and continue to have your pet peeves broken over and over again.
>Kayse scrambles to avoid being sucked into the void!
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 04:34 AM CST
>Archer Ranger:
>1x Perception
I thought that the suggestion (per "The Art of the Bow") was 2x perception. I know that's what I end up doing, but maybe others get away with 1x easily.
Also, if one is going for a sniping ranged ranger, 2x stalking and hiding is useful here as well.
For the general wiki stuff... so I added a bit of text to the guide sort of without consulting anyone ("What is a Ranger?"). It was something sort of suggested in the bullet points on the talk page and definitely needed before any serious discussion of the particulars so beginners have some sense of what they're signing up for.
Anyone is free to edit my prose though, it could certainly use to be fleshed out. :)
>1x Perception
I thought that the suggestion (per "The Art of the Bow") was 2x perception. I know that's what I end up doing, but maybe others get away with 1x easily.
Also, if one is going for a sniping ranged ranger, 2x stalking and hiding is useful here as well.
For the general wiki stuff... so I added a bit of text to the guide sort of without consulting anyone ("What is a Ranger?"). It was something sort of suggested in the bullet points on the talk page and definitely needed before any serious discussion of the particulars so beginners have some sense of what they're signing up for.
Anyone is free to edit my prose though, it could certainly use to be fleshed out. :)
PENNINGTONB1
Re: GSWiki Ranger Guide
02/13/2015 05:36 AM CST
>I suppose it's not very helpful if I suggest looking into and understanding what wikis are? Your view point does not appear to reflect the spirit of a wiki at all. -DAID
I know perfectly well what a wiki is and what the spirit of wikies is. That does not change the fact that other editors should have standards for what they do. I imagine on real wikis, accounts are locked out for abusing the freedom to edit.
>Also, if I called a long-time contributor to the wiki an idiot, ... I'd probably want to apologize. -DAID
Good thing I'm not you.
>So, change your standards, don't wiki, or expect to have this happen to you a lot and continue to have your pet peeves broken over and over again.
I don't imagine any of that will happen. Once it's complete, I suspect it will stand on its own until major mechanical changes to the profession occur.
I seriously don't understand why some people refuse to discuss changes instead of making decisions by themselves. It seems to me that I have the spirit of the wiki correct, and you're the one lacking. I mean, all the contributors here get it. Why wouldn't you want the best article within your ability to create?
As far as Scribes editing suggestions, let's say I'm intentionally disregarding them while still providing proof of participation for all involved, and for good and stated reasons.
~Brian, Sepher's player
SHEN1
Re: GSWiki Ranger Guide
02/13/2015 05:47 AM CST
My humble opinion:
Too much effort at this point being put into this discussion. I for one would enjoy seeing rangers back discussing, ranger guide-issues. And others to leave them alone long enough for them to get things set up. Tweaking fonts, line spacing or whatever other edits others want to do can happen after the meat at dinner is on the table.
John
SHEN1
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 08:03 AM CST
I thought that the suggestion (per "The Art of the Bow") was 2x perception. I know that's what I end up doing, but maybe others get away with 1x easily. |
Personally I consider 2x perception a given for an archer ranger but I wasn't sure if others shared that view so I only included the 1x in my quick, mock up core training. The idea behind the "core" training is that it is what EVERY archer ranger should train in, no exceptions. The "core" for each build should be the stuff you really need to have to make the build work. As I said, I like the way Whirlin sets it up in his wizard guide with core training, discreet training goals and optional training.
As an example of each; 2x ranged would be core training, 35 ranks of armor for brig (or whatever plateau for whatever armor you want) would be a discreet training goal and 1x survival would be optional.
Also, if one is going for a sniping ranged ranger, 2x stalking and hiding is useful here as well. |
That would fall under optional.
Overall I am going to start working on a whole "archer ranger" build section and I'll post here when I've got it done.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 10:06 AM CST
Thoughts?
The Archer Ranger
Robin Hood, Green Arrow, Legolas, Daryl Dixon, Link, the list goes on. These are just some famous fictional ranger types that use a bow as one of their primary weapons. The tradition of the nature wise, forest dwelling archer goes back longer than we can remember. In Gemstone IV this character archetype is one of the most deadly and efficient hunters around. A properly trained archer ranger will devastate their enemies with precise shots to critical body parts while using their nature magic to set up their targets as needed. Some chose to do so from stealth as a sniper, while others stand toe to toe with their foes and rely on spells and dodge to keep them safe. Both approaches have their merits and, as we rangers are wont to say, there really is no wrong way to train a ranger.
Why Ranged?
Ranged Weapons are one of the most efficient forms of combat in Gemstone IV. The ranger class is uniquely setup to employ ranged combat effectively. The skills we are able to train in compliment the ranged play style. Many spells on the ranger spell list also help with archery.
Nothing beats taking down a tough enemy with a single, well-placed shot to the eye. That is the kind of efficiency archery in Gemstone IV excels at. A properly trained archer can take down any enemy that can be crit killed with ease and rangers have all the tools to make it happen.
From a skills and stats perspective, Rangers are set up to be natural archers. Their cost for ranged weapons is tied for second with rogues as the cheapest in the game at 3 Physical and 1 Mental training points. One of their primary stats, Dexterity, is the main Attack Strength statistic for ranged as well. They also have the third lowest cost for ambush and are tied for the second lowest cost to perception, both important secondary skills that affect an archer’s AS and DS. Rangers are also the only class aside from rogues who can effectively make use of hiding as a defense.
The ranger spell list provides many unique benefits for archery, both directly and indirectly. Self control (613) provides a direct boost to the ability to aim a ranged attack. Phoen’s Strength (606) gives a phantom increase of +10 to strength bonus, a flat 1 second reduction to ranged round time. Mobility (618) offers a large bonus to Dodge, an archer’s primary defense. Sniper builds benefit from hiding bonuses from Natural Colors (601) and Sneaking (617), as well as being able to retain the +30 AS bonus from Camouflage (608) for multiple attacks, as long as the archer remains hidden. Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as Sounds (607), Tangle weed (610) and Call Swarm (615).
With so many benefits built in to the ranger class for archery, it is not hard to see why this is one of our preferred training paths.
______________________________________
Archer Ranger Core Training
2x Ranged Weapons (9/3)
2x Perception (0/6)
1x Ambush (3/3)
1x Dodge (7/5)
1x Physical Fitness (4/0)
1x Harness Power (0/5)
Total of 23/22
Archer Ranger Discreet Training
30 or 70 ranks in Armor Use for Brigandine or Augmented Chain respectively
50 Ranks in Climbing
50 Ranks in Swimming
65-70 Ranks of Spell Research (640 and 125/130)
Optional Additional Training
2x Stalking and Hiding – If you plan to snipe then you will want this, Either 2x or nothing
1x-2x Survival – This will aid in skinning and foraging
1x-2x First Aid – This will aid in skinning and reduce herb eating RT
+1x Ambush – Additional AS for a steep cost
Spells beyond 640 and 130
Spiritual Lore: Blessing or Summoning
Magic Item Use and/or Arcane Symbols
Spiritual Mana Control
Post Cap Goals
2x Dodge
2x Physical Fitness
Combat Maneuvers
Additional Spell Research
Spell Research Goals
Ranger spells straight up to 640 by 40
Minor Spirit up to 125 or 130 (Voln members can skip 130)
Playstyle Sniper vs Open
There are two widely accepted ways to play an archer ranger. The first is to try to remain in hiding and avoid being attacked while you pick off your foes. The other is to stand out in the open and use your spells to help disable your opponents or simply rely on the overwhelming efficiency of archery to keep you safe. Both have advantages and disadvantages we will discuss and neither is inherently wrong.
Sniper rangers train diligently in Stalking and Hiding to allow them to stay in the shadows. They benefit from Natural Colors (601) and Sneaking (617) helping them remain hidden and the +30 AS bonus from Camouflage (608) remaining active as long as they remain in hiding and don’t move. Provided they can remain hidden nothing can attack them. Firing a bow from hiding adds a +1 RT penalty to each shot but this penalty can be offset with enough Strength Bonus. Very experienced snipers will often forgo hiding against weaker enemies because it adds unnecessary time to their hunts.
Archer rangers who fire from the open get to save training points by not investing in hiding. These saved points can be put towards things like armor training, Magic Item Use, additional Spells or Combat Maneuvers in order to make the ranger a harder target. They tend to make more use of the ranger’s setup spells to disable their opponents. They essentially trade some of the safety of hiding for the hunting speed gained by not having to hide.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
The Archer Ranger
Robin Hood, Green Arrow, Legolas, Daryl Dixon, Link, the list goes on. These are just some famous fictional ranger types that use a bow as one of their primary weapons. The tradition of the nature wise, forest dwelling archer goes back longer than we can remember. In Gemstone IV this character archetype is one of the most deadly and efficient hunters around. A properly trained archer ranger will devastate their enemies with precise shots to critical body parts while using their nature magic to set up their targets as needed. Some chose to do so from stealth as a sniper, while others stand toe to toe with their foes and rely on spells and dodge to keep them safe. Both approaches have their merits and, as we rangers are wont to say, there really is no wrong way to train a ranger.
Why Ranged?
Ranged Weapons are one of the most efficient forms of combat in Gemstone IV. The ranger class is uniquely setup to employ ranged combat effectively. The skills we are able to train in compliment the ranged play style. Many spells on the ranger spell list also help with archery.
Nothing beats taking down a tough enemy with a single, well-placed shot to the eye. That is the kind of efficiency archery in Gemstone IV excels at. A properly trained archer can take down any enemy that can be crit killed with ease and rangers have all the tools to make it happen.
From a skills and stats perspective, Rangers are set up to be natural archers. Their cost for ranged weapons is tied for second with rogues as the cheapest in the game at 3 Physical and 1 Mental training points. One of their primary stats, Dexterity, is the main Attack Strength statistic for ranged as well. They also have the third lowest cost for ambush and are tied for the second lowest cost to perception, both important secondary skills that affect an archer’s AS and DS. Rangers are also the only class aside from rogues who can effectively make use of hiding as a defense.
The ranger spell list provides many unique benefits for archery, both directly and indirectly. Self control (613) provides a direct boost to the ability to aim a ranged attack. Phoen’s Strength (606) gives a phantom increase of +10 to strength bonus, a flat 1 second reduction to ranged round time. Mobility (618) offers a large bonus to Dodge, an archer’s primary defense. Sniper builds benefit from hiding bonuses from Natural Colors (601) and Sneaking (617), as well as being able to retain the +30 AS bonus from Camouflage (608) for multiple attacks, as long as the archer remains hidden. Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as Sounds (607), Tangle weed (610) and Call Swarm (615).
With so many benefits built in to the ranger class for archery, it is not hard to see why this is one of our preferred training paths.
______________________________________
Archer Ranger Core Training
2x Ranged Weapons (9/3)
2x Perception (0/6)
1x Ambush (3/3)
1x Dodge (7/5)
1x Physical Fitness (4/0)
1x Harness Power (0/5)
Total of 23/22
Archer Ranger Discreet Training
30 or 70 ranks in Armor Use for Brigandine or Augmented Chain respectively
50 Ranks in Climbing
50 Ranks in Swimming
65-70 Ranks of Spell Research (640 and 125/130)
Optional Additional Training
2x Stalking and Hiding – If you plan to snipe then you will want this, Either 2x or nothing
1x-2x Survival – This will aid in skinning and foraging
1x-2x First Aid – This will aid in skinning and reduce herb eating RT
+1x Ambush – Additional AS for a steep cost
Spells beyond 640 and 130
Spiritual Lore: Blessing or Summoning
Magic Item Use and/or Arcane Symbols
Spiritual Mana Control
Post Cap Goals
2x Dodge
2x Physical Fitness
Combat Maneuvers
Additional Spell Research
Spell Research Goals
Ranger spells straight up to 640 by 40
Minor Spirit up to 125 or 130 (Voln members can skip 130)
Playstyle Sniper vs Open
There are two widely accepted ways to play an archer ranger. The first is to try to remain in hiding and avoid being attacked while you pick off your foes. The other is to stand out in the open and use your spells to help disable your opponents or simply rely on the overwhelming efficiency of archery to keep you safe. Both have advantages and disadvantages we will discuss and neither is inherently wrong.
Sniper rangers train diligently in Stalking and Hiding to allow them to stay in the shadows. They benefit from Natural Colors (601) and Sneaking (617) helping them remain hidden and the +30 AS bonus from Camouflage (608) remaining active as long as they remain in hiding and don’t move. Provided they can remain hidden nothing can attack them. Firing a bow from hiding adds a +1 RT penalty to each shot but this penalty can be offset with enough Strength Bonus. Very experienced snipers will often forgo hiding against weaker enemies because it adds unnecessary time to their hunts.
Archer rangers who fire from the open get to save training points by not investing in hiding. These saved points can be put towards things like armor training, Magic Item Use, additional Spells or Combat Maneuvers in order to make the ranger a harder target. They tend to make more use of the ranger’s setup spells to disable their opponents. They essentially trade some of the safety of hiding for the hunting speed gained by not having to hide.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
DAID
Re: GSWiki Ranger Guide
02/13/2015 11:45 AM CST
>50 Ranks in Climbing
>50 Ranks in Swimming
This could be about right for cap, perhaps, but does not seem to shed light on the distribution. Here, I will assume the goal is a _beginner's guide_ perspective.
Naturally, I am fond of what I wrote on the general paladin guide. I'm of the opinion that probably that advice should be globally syndicated:
https://gswiki.play.net/mediawiki/index.php/Paladin#Climbing_and_Swimming
Now, it depends on your race, stats, region, etc. But I think between 5-10 ranks of swimming and 10-15 is good enough into around the 40s. I think getting into the Citadel I went to about 20 climbing ranks. For the climb between the Krag Slopes and the Hidden Plateau, I went to 35 (mid-70s hunting). And to swim into the Bowels, I got annoyed with 20 swimming ranks and went to 35 in 5-rank steps (mid-80s hunting).
If one wants to pass these skill checks while being a fully laden swallow, well, that's a discussion. And I realize rangers are more the "trekking" type and that the skills are cheap. But 50 ranks seems ridiculous to me without being qualified on a per-level threshold, much less as a point-blank statement.
>Kayse scrambles to avoid being sucked into the void!
>50 Ranks in Swimming
This could be about right for cap, perhaps, but does not seem to shed light on the distribution. Here, I will assume the goal is a _beginner's guide_ perspective.
Naturally, I am fond of what I wrote on the general paladin guide. I'm of the opinion that probably that advice should be globally syndicated:
https://gswiki.play.net/mediawiki/index.php/Paladin#Climbing_and_Swimming
Now, it depends on your race, stats, region, etc. But I think between 5-10 ranks of swimming and 10-15 is good enough into around the 40s. I think getting into the Citadel I went to about 20 climbing ranks. For the climb between the Krag Slopes and the Hidden Plateau, I went to 35 (mid-70s hunting). And to swim into the Bowels, I got annoyed with 20 swimming ranks and went to 35 in 5-rank steps (mid-80s hunting).
If one wants to pass these skill checks while being a fully laden swallow, well, that's a discussion. And I realize rangers are more the "trekking" type and that the skills are cheap. But 50 ranks seems ridiculous to me without being qualified on a per-level threshold, much less as a point-blank statement.
>Kayse scrambles to avoid being sucked into the void!
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 11:50 AM CST
>Personally I consider 2x perception a given for an archer ranger but I wasn't sure if others shared that view so I only included the 1x in my quick, mock up core training.
Well, I think that for what it costs rangers to train in perception and for the benefits it provides (e.g. to maneuver defence), every ranger could probably at least 1x, ranged or not. I was under the impression until recently that 2x perception was always standard for any ranged weapon user.
>That would fall under optional.
Not if you want to be a sniping ranger, it's not optional, that's necessary. ;)
So in your general suggestions, I'd put S&H up in the mandatory with a disclaimer like "for snipers" or something. It can even go in parentheses or immediately below the mandatory section in a "for snipers" section to indicate that it's mandatory for some ranged users, but not for others, depending on style.
With your overall training suggestions in your other post:
For the discrete swimming and climbing, you should note that those are cap values, but if you're talking about something around level 20, it's like 10-15 climbing and 5-10 ranks of swimming. If you want to get into the Citadel (around mid-50s to 60), you need about 20 climbing. Saying that you need 50 of both is just going to worry people who don't have the TPs early on to fit that in.
Although if you're shooting for cap suggestions, I don't know why you're postponing 650 and 135, 140 to post cap. I mean, 650 is mana intensive and I definitely think it's good to suggest that people pause at 640 and run through the MnS circle until 120-130, but 650 actually looks quite useful and I think it's not the best advise to suggest this as an optional thing. I can definitely see postponing 140 and any bonus ranger spells to cap.
Also, if one is going to suggest skipping 130 for Voln, one might as well suggest skipping 125 unless one really wants to run Gem of Fate or blow up boxes because what else do you do with that spell? Unless you think it's just fun, but that's more optional than anything.
Well, I think that for what it costs rangers to train in perception and for the benefits it provides (e.g. to maneuver defence), every ranger could probably at least 1x, ranged or not. I was under the impression until recently that 2x perception was always standard for any ranged weapon user.
>That would fall under optional.
Not if you want to be a sniping ranger, it's not optional, that's necessary. ;)
So in your general suggestions, I'd put S&H up in the mandatory with a disclaimer like "for snipers" or something. It can even go in parentheses or immediately below the mandatory section in a "for snipers" section to indicate that it's mandatory for some ranged users, but not for others, depending on style.
With your overall training suggestions in your other post:
For the discrete swimming and climbing, you should note that those are cap values, but if you're talking about something around level 20, it's like 10-15 climbing and 5-10 ranks of swimming. If you want to get into the Citadel (around mid-50s to 60), you need about 20 climbing. Saying that you need 50 of both is just going to worry people who don't have the TPs early on to fit that in.
Although if you're shooting for cap suggestions, I don't know why you're postponing 650 and 135, 140 to post cap. I mean, 650 is mana intensive and I definitely think it's good to suggest that people pause at 640 and run through the MnS circle until 120-130, but 650 actually looks quite useful and I think it's not the best advise to suggest this as an optional thing. I can definitely see postponing 140 and any bonus ranger spells to cap.
Also, if one is going to suggest skipping 130 for Voln, one might as well suggest skipping 125 unless one really wants to run Gem of Fate or blow up boxes because what else do you do with that spell? Unless you think it's just fun, but that's more optional than anything.
DAID
Re: GSWiki Ranger Guide
02/13/2015 11:50 AM CST
As an anecdote, my janky dwarven warmage swims under the grate to the krolvin ship in RR (which is known for low-level swimming checks) with a whopping 4 ranks of swimming.
>Kayse scrambles to avoid being sucked into the void!
>Kayse scrambles to avoid being sucked into the void!
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 11:53 AM CST
Oh, and I complained a lot about the general suggestions you made, but I only complained about the stuff I disagreed with. The rest looks fine. :)
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 12:06 PM CST
Sorry to spam, but this form doesn't have an edit function.
The 1x Dodge suggestion isn't terrible, but once one learns 618, one has 20 ranks of dodge +1 for every subsequent ranger spell learned. I know that early on, I got myself 5 ranks of dodge (which was deemed superfluous, but not too excessive by a few people) and I didn't start training in it again until after I'd learned 640 and moved off to training in MnS. So if a ranger is tight for TPs early on, it's definitely something that can be sacrificed.
Also, there's the issue of CMANs, which wasn't covered at all in your suggestion. Sniping rangers probably want 45 in SMASTERY when they get around their mid-40s or 50s and apparently everyone should have some ranks in DISARM... but I've heard that debated a bit too (e.g. that snipers don't need it) so idk.
Oh, and you suggested SMC as an optional thing, but you should note that you don't need anything past 25 ranks (24 for perfect sharing +1 for 2x multi-incant), except as a post-cap goal (if you want 3x incant, 4x incant and mana spellup).
The 1x Dodge suggestion isn't terrible, but once one learns 618, one has 20 ranks of dodge +1 for every subsequent ranger spell learned. I know that early on, I got myself 5 ranks of dodge (which was deemed superfluous, but not too excessive by a few people) and I didn't start training in it again until after I'd learned 640 and moved off to training in MnS. So if a ranger is tight for TPs early on, it's definitely something that can be sacrificed.
Also, there's the issue of CMANs, which wasn't covered at all in your suggestion. Sniping rangers probably want 45 in SMASTERY when they get around their mid-40s or 50s and apparently everyone should have some ranks in DISARM... but I've heard that debated a bit too (e.g. that snipers don't need it) so idk.
Oh, and you suggested SMC as an optional thing, but you should note that you don't need anything past 25 ranks (24 for perfect sharing +1 for 2x multi-incant), except as a post-cap goal (if you want 3x incant, 4x incant and mana spellup).
SHEN1
Re: GSWiki Ranger Guide
02/13/2015 12:06 PM CST
For simplicity
Seems to me that for the low cost of swimming and climbing .5 a level would get you to cap at 50 ranks and appear to meet most of your posted level range thresholds. Perhaps with an aside of, if your low on points, skipping a rank or two here and there wont harm anything
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 12:10 PM CST
Draft 2:
The Archer Ranger
Robin Hood, Green Arrow, Legolas, Daryl Dixon, Link, the list goes on. These are just some famous fictional ranger types that use a bow as one of their primary weapons. The tradition of the nature wise, forest dwelling archer goes back longer than we can remember. In Gemstone IV this character archetype is one of the most deadly and efficient hunters around. A properly trained archer ranger will devastate their enemies with precise shots to critical body parts while using their nature magic to set up their targets as needed. Some chose to do so from stealth as a sniper, while others stand toe to toe with their foes and rely on spells and dodge to keep them safe. Both approaches have their merits and, as we rangers are wont to say, there really is no wrong way to train a ranger.
Why Ranged?
Ranged Weapons are one of the most efficient forms of combat in Gemstone IV. The ranger class is uniquely setup to employ ranged combat effectively. The skills we are able to train in compliment the ranged play style. Many spells on the ranger spell list also help with archery.
Nothing beats taking down a tough enemy with a single, well-placed shot to the eye. That is the kind of efficiency archery in Gemstone IV excels at. A properly trained archer can take down any enemy that can be crit killed with ease and rangers have all the tools to make it happen.
From a skills and stats perspective, Rangers are set up to be natural archers. Their cost for ranged weapons is tied for second with rogues as the cheapest in the game at 3 Physical and 1 Mental training points. One of their primary stats, Dexterity, is the main Attack Strength statistic for ranged as well. They also have the third lowest cost for ambush and are tied for the second lowest cost to perception, both important secondary skills that affect an archer’s AS and DS. Rangers are also the only class aside from rogues who can effectively make use of hiding as a defense.
The ranger spell list provides many unique benefits for archery, both directly and indirectly. Self control (613) provides a direct boost to the ability to aim a ranged attack. Phoen’s Strength (606) gives a phantom increase of +10 to strength bonus, a flat 1 second reduction to ranged round time. Mobility (618) offers a large bonus to Dodge, an archer’s primary defense. Sniper builds benefit from hiding bonuses from Natural Colors (601) and Sneaking (617), as well as being able to retain the +30 AS bonus from Camouflage (608) for multiple attacks, as long as the archer remains hidden. Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as Sounds (607), Tangle weed (610) and Call Swarm (615).
With so many benefits built in to the ranger class for archery, it is not hard to see why this is one of our preferred training paths.
______________________________________
Archer Ranger Core Training – This is your base training that every archer ranger should have each level.
2x Ranged Weapons (9/3)
2x Perception (0/6)
1x Ambush (3/3)
1x Dodge (7/5)
1x Physical Fitness (4/0)
1x Harness Power (0/5)
Total of 23/22
Archer Ranger Discreet Training – These values are plateaus you should strive to reach at some point in your career.
30 or 70 ranks in Armor Use for Brigandine or Augmented Chain respectively - Try to train up to your desired armor ASAP as points allow.
50 Ranks in Climbing by level 100, train this as needed to make climb checks prior to that.
50 Ranks in Swimming by level 100, train this as needed to make swim checks prior to that.
60 Ranks of Spell Research – All rangers should strive to get 640 at level 40 and then up to at least 120 ASAP
Optional Additional Training – A list of the most common skills to use your additional training points on.
2x Stalking and Hiding – If you plan to snipe then you will want to 2x this, if you are an open archer then skip it entirely.
1x-2x Survival – This will aid in skinning and foraging
1x-2x First Aid – This will aid in skinning and reduce herb eating RT
+1x Ambush – Additional AS for a steep cost
Spells beyond 640 and 120
Spiritual Lore: Blessing or Summoning
Magic Item Use and/or Arcane Symbols
Spiritual Mana Control
Post Cap Goals
2x Dodge
2x Physical Fitness
Combat Maneuvers
Additional Spell Research
Spell Research Goals
Ranger spells straight up to 640 by 40
Minor Spirit up to 120
Minor spirit to 125 or 130 (Voln members can skip 130 if they choose but might still wish to train 125 for opening boxes)
Playstyle Sniper vs Open
There are two widely accepted ways to play an archer ranger. The first is to try to remain in hiding and avoid being attacked while you pick off your foes. The other is to stand out in the open and use your spells to help disable your opponents or simply rely on the overwhelming efficiency of archery to keep you safe. Both have advantages and disadvantages we will discuss and neither is inherently wrong.
Sniper rangers train diligently in Stalking and Hiding to allow them to stay in the shadows. They benefit from Natural Colors (601) and Sneaking (617) helping them remain hidden and the +30 AS bonus from Camouflage (608) remaining active as long as they remain in hiding and don’t move. Provided they can remain hidden nothing can attack them. Firing a bow from hiding adds a +1 RT penalty to each shot but this penalty can be offset with enough Strength Bonus. Very experienced snipers will often forgo hiding against weaker enemies because it adds unnecessary time to their hunts.
Archer rangers who fire from the open get to save training points by not investing in hiding. These saved points can be put towards things like armor training, Magic Item Use, additional Spells or Combat Maneuvers in order to make the ranger a harder target. They tend to make more use of the ranger’s setup spells to disable their opponents. They essentially trade some of the safety of hiding for the hunting speed gained by not having to hide.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
The Archer Ranger
Robin Hood, Green Arrow, Legolas, Daryl Dixon, Link, the list goes on. These are just some famous fictional ranger types that use a bow as one of their primary weapons. The tradition of the nature wise, forest dwelling archer goes back longer than we can remember. In Gemstone IV this character archetype is one of the most deadly and efficient hunters around. A properly trained archer ranger will devastate their enemies with precise shots to critical body parts while using their nature magic to set up their targets as needed. Some chose to do so from stealth as a sniper, while others stand toe to toe with their foes and rely on spells and dodge to keep them safe. Both approaches have their merits and, as we rangers are wont to say, there really is no wrong way to train a ranger.
Why Ranged?
Ranged Weapons are one of the most efficient forms of combat in Gemstone IV. The ranger class is uniquely setup to employ ranged combat effectively. The skills we are able to train in compliment the ranged play style. Many spells on the ranger spell list also help with archery.
Nothing beats taking down a tough enemy with a single, well-placed shot to the eye. That is the kind of efficiency archery in Gemstone IV excels at. A properly trained archer can take down any enemy that can be crit killed with ease and rangers have all the tools to make it happen.
From a skills and stats perspective, Rangers are set up to be natural archers. Their cost for ranged weapons is tied for second with rogues as the cheapest in the game at 3 Physical and 1 Mental training points. One of their primary stats, Dexterity, is the main Attack Strength statistic for ranged as well. They also have the third lowest cost for ambush and are tied for the second lowest cost to perception, both important secondary skills that affect an archer’s AS and DS. Rangers are also the only class aside from rogues who can effectively make use of hiding as a defense.
The ranger spell list provides many unique benefits for archery, both directly and indirectly. Self control (613) provides a direct boost to the ability to aim a ranged attack. Phoen’s Strength (606) gives a phantom increase of +10 to strength bonus, a flat 1 second reduction to ranged round time. Mobility (618) offers a large bonus to Dodge, an archer’s primary defense. Sniper builds benefit from hiding bonuses from Natural Colors (601) and Sneaking (617), as well as being able to retain the +30 AS bonus from Camouflage (608) for multiple attacks, as long as the archer remains hidden. Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as Sounds (607), Tangle weed (610) and Call Swarm (615).
With so many benefits built in to the ranger class for archery, it is not hard to see why this is one of our preferred training paths.
______________________________________
Archer Ranger Core Training – This is your base training that every archer ranger should have each level.
2x Ranged Weapons (9/3)
2x Perception (0/6)
1x Ambush (3/3)
1x Dodge (7/5)
1x Physical Fitness (4/0)
1x Harness Power (0/5)
Total of 23/22
Archer Ranger Discreet Training – These values are plateaus you should strive to reach at some point in your career.
30 or 70 ranks in Armor Use for Brigandine or Augmented Chain respectively - Try to train up to your desired armor ASAP as points allow.
50 Ranks in Climbing by level 100, train this as needed to make climb checks prior to that.
50 Ranks in Swimming by level 100, train this as needed to make swim checks prior to that.
60 Ranks of Spell Research – All rangers should strive to get 640 at level 40 and then up to at least 120 ASAP
Optional Additional Training – A list of the most common skills to use your additional training points on.
2x Stalking and Hiding – If you plan to snipe then you will want to 2x this, if you are an open archer then skip it entirely.
1x-2x Survival – This will aid in skinning and foraging
1x-2x First Aid – This will aid in skinning and reduce herb eating RT
+1x Ambush – Additional AS for a steep cost
Spells beyond 640 and 120
Spiritual Lore: Blessing or Summoning
Magic Item Use and/or Arcane Symbols
Spiritual Mana Control
Post Cap Goals
2x Dodge
2x Physical Fitness
Combat Maneuvers
Additional Spell Research
Spell Research Goals
Ranger spells straight up to 640 by 40
Minor Spirit up to 120
Minor spirit to 125 or 130 (Voln members can skip 130 if they choose but might still wish to train 125 for opening boxes)
Playstyle Sniper vs Open
There are two widely accepted ways to play an archer ranger. The first is to try to remain in hiding and avoid being attacked while you pick off your foes. The other is to stand out in the open and use your spells to help disable your opponents or simply rely on the overwhelming efficiency of archery to keep you safe. Both have advantages and disadvantages we will discuss and neither is inherently wrong.
Sniper rangers train diligently in Stalking and Hiding to allow them to stay in the shadows. They benefit from Natural Colors (601) and Sneaking (617) helping them remain hidden and the +30 AS bonus from Camouflage (608) remaining active as long as they remain in hiding and don’t move. Provided they can remain hidden nothing can attack them. Firing a bow from hiding adds a +1 RT penalty to each shot but this penalty can be offset with enough Strength Bonus. Very experienced snipers will often forgo hiding against weaker enemies because it adds unnecessary time to their hunts.
Archer rangers who fire from the open get to save training points by not investing in hiding. These saved points can be put towards things like armor training, Magic Item Use, additional Spells or Combat Maneuvers in order to make the ranger a harder target. They tend to make more use of the ranger’s setup spells to disable their opponents. They essentially trade some of the safety of hiding for the hunting speed gained by not having to hide.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 12:21 PM CST
I personally do not consider 1x dodge optional for an archer ranger. You might get away with it as a sniper but as a general rule you're making life harder on yourself than you have to.
As for CMANs, I'm a sniper ranger and I didn't start training Shadow Mastery until after I finished 2x PF and Dodge post cap and I'm honestly considering giving it up for something like combat focus or cunning defense. I picked up disarm in the 90s when getting disarmed by ithzir was becoming a real problem. The problem with Combat Maneuvers for archers is they don't get the AS/DS benefits from the skill itself, making it extremely costly for what we get out of it. Those points are better spent on things like other skills that provide more benefit until you get close to or past cap. Personally I only got disarm pre-cap because I almost lost my e-bow a couple times and would not have with a less valuable weapon.
I agree, the SMC line should be changed to "25 ranks of Spiritual Mana Control for mana sharing and 2x multi-cast" in the final product. I'm changing it in my saved copy now but don't want to repost the whole thing again just yet.
I personally don't want to put .5x Climb and Swim because it is better trained in fits and spurts than at a set rate. That said if everyone thinks that we should change it to that for simplicity's sake I won't cry about it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
As for CMANs, I'm a sniper ranger and I didn't start training Shadow Mastery until after I finished 2x PF and Dodge post cap and I'm honestly considering giving it up for something like combat focus or cunning defense. I picked up disarm in the 90s when getting disarmed by ithzir was becoming a real problem. The problem with Combat Maneuvers for archers is they don't get the AS/DS benefits from the skill itself, making it extremely costly for what we get out of it. Those points are better spent on things like other skills that provide more benefit until you get close to or past cap. Personally I only got disarm pre-cap because I almost lost my e-bow a couple times and would not have with a less valuable weapon.
I agree, the SMC line should be changed to "25 ranks of Spiritual Mana Control for mana sharing and 2x multi-cast" in the final product. I'm changing it in my saved copy now but don't want to repost the whole thing again just yet.
I personally don't want to put .5x Climb and Swim because it is better trained in fits and spurts than at a set rate. That said if everyone thinks that we should change it to that for simplicity's sake I won't cry about it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 12:51 PM CST
>I personally do not consider 1x dodge optional for an archer ranger. You might get away with it as a sniper but as a general rule you're making life harder on yourself than you have to.
Not really. 618 gives you 20 ranks of dodge and then one more each time you train in a Ranger Base (RB) spell past 18. So by training 5 dodge ranks before level 18 and then coasting on my 5 actual dodge ranks + 20 +(RB-18) effective dodge ranks until I hit level 40, I was able to save myself a pile of TPs when I was tight on them that I used to get the rest of my core training and a pile of SMC that are very useful. I started training in dodge again to keep at my above level effective dodge ranks when I switched from ranger to MnS at level 40 and I might continue to train in dodge when I switch back to RB after I get 130 and if I get to cap, I'll probably work myself up to 1x in actual Dodge, but at low and mid-levels, I don't think it's strictly necessary.
At any rate, if you're going to call 2x S&H optional for a ranged ranger because only snipers need it, but 1x Dodge mandatory because open rangers need it, this is a bit of a double standard.
>As for CMANs, I'm a sniper ranger and I didn't start training Shadow Mastery until after I finished 2x PF and Dodge post cap and I'm honestly considering giving it up for something like combat focus or cunning defense.
Really? I've started training a few ranks in CDEFENSE after getting SMASTERY done, but I really wouldn't trade the latter for the former. Once I mastered SMASTERY, everything just got so much better. You really can't beat one second sneaking. I can't imagine going back to 3 second movements between rooms while hunting.
>I picked up disarm in the 90s when getting disarmed by ithzir was becoming a real problem. The problem with Combat Maneuvers for archers is they don't get the AS/DS benefits from the skill itself, making it extremely costly for what we get out of it. Those points are better spent on things like other skills that provide more benefit until you get close to or past cap.
I definitely agree that suggesting low-level rangers 1x in CMANs is silly, but I started training SMASTERY to a threshold (e.g. training 3 levels at once to get one rank, then 6 at once for the next etc) as I was approaching level 40 and had it mastered by my late 40s. The benefit from the skill is definitely noticeable to me and I think it really improves my hunting.
I'm also pretty sure that you get the DS benefits, if not the AS ones (though I might be wrong).
Not really. 618 gives you 20 ranks of dodge and then one more each time you train in a Ranger Base (RB) spell past 18. So by training 5 dodge ranks before level 18 and then coasting on my 5 actual dodge ranks + 20 +(RB-18) effective dodge ranks until I hit level 40, I was able to save myself a pile of TPs when I was tight on them that I used to get the rest of my core training and a pile of SMC that are very useful. I started training in dodge again to keep at my above level effective dodge ranks when I switched from ranger to MnS at level 40 and I might continue to train in dodge when I switch back to RB after I get 130 and if I get to cap, I'll probably work myself up to 1x in actual Dodge, but at low and mid-levels, I don't think it's strictly necessary.
At any rate, if you're going to call 2x S&H optional for a ranged ranger because only snipers need it, but 1x Dodge mandatory because open rangers need it, this is a bit of a double standard.
>As for CMANs, I'm a sniper ranger and I didn't start training Shadow Mastery until after I finished 2x PF and Dodge post cap and I'm honestly considering giving it up for something like combat focus or cunning defense.
Really? I've started training a few ranks in CDEFENSE after getting SMASTERY done, but I really wouldn't trade the latter for the former. Once I mastered SMASTERY, everything just got so much better. You really can't beat one second sneaking. I can't imagine going back to 3 second movements between rooms while hunting.
>I picked up disarm in the 90s when getting disarmed by ithzir was becoming a real problem. The problem with Combat Maneuvers for archers is they don't get the AS/DS benefits from the skill itself, making it extremely costly for what we get out of it. Those points are better spent on things like other skills that provide more benefit until you get close to or past cap.
I definitely agree that suggesting low-level rangers 1x in CMANs is silly, but I started training SMASTERY to a threshold (e.g. training 3 levels at once to get one rank, then 6 at once for the next etc) as I was approaching level 40 and had it mastered by my late 40s. The benefit from the skill is definitely noticeable to me and I think it really improves my hunting.
I'm also pretty sure that you get the DS benefits, if not the AS ones (though I might be wrong).
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 12:58 PM CST
Curse the lack of edit functions!
>I'll probably work myself up to 1x in actual Dodge, but at low and mid-levels, I don't think it's strictly necessary.
I should also add that I was repeatedly told not to train more than 5 ranks in Dodge when I was a low level ranger running around. I wanted to squeeze more TPs toward that, but other people (rangers or otherwise) were all like "nah, don't bother with that". So I don't think it's just some weird thing that I've done.
>I'll probably work myself up to 1x in actual Dodge, but at low and mid-levels, I don't think it's strictly necessary.
I should also add that I was repeatedly told not to train more than 5 ranks in Dodge when I was a low level ranger running around. I wanted to squeeze more TPs toward that, but other people (rangers or otherwise) were all like "nah, don't bother with that". So I don't think it's just some weird thing that I've done.
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 01:02 PM CST
I see where we differ on Shadow Mastery. You're sneaking room to room. I always run around and cast 608 or hide when I found something to pick a fight with. The sneaking RT doesn't matter to me at all.
For dodge you are essentially aiming for a baseline of 1x dodge with 618. I'm shooting for a baseline of 2x dodge when you add in 618. I'm curious what other archer rangers did but I couldn't wait to be 2x in dodge after cap and would never consider going below 1x trained. I'm not calling 1x dodge optional for hiders, I'm saying you can make the argument that if you hide your DS doesn't matter but I still personally disagree with it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
For dodge you are essentially aiming for a baseline of 1x dodge with 618. I'm shooting for a baseline of 2x dodge when you add in 618. I'm curious what other archer rangers did but I couldn't wait to be 2x in dodge after cap and would never consider going below 1x trained. I'm not calling 1x dodge optional for hiders, I'm saying you can make the argument that if you hide your DS doesn't matter but I still personally disagree with it.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 01:50 PM CST
>I'm curious what other archer rangers did but I couldn't wait to be 2x in dodge after cap and would never consider going below 1x trained. I'm not calling 1x dodge optional for hiders, I'm saying you can make the argument that if you hide your DS doesn't matter but I still personally disagree with it.
Oh, I definitely look forward to fully 1x-ing dodge properly (e.g. without 618) and even 2x-ing it, but to me, that's a post-cap goal.
Although, based on this discussion, I've started to think that maybe we need to take a more nuanced approach for beginners. It's definitely totally fine to tell them in simple terms "here is the training path you should take for this build", but I worry that we might be getting a lot of detail for a starter who doesn't know about the skills available to them (and how those are useful to a ranger) and there are a lot of things that people disagree on (as we're now learning).
Maybe it could be useful to branch the beginner's guide to ranged rangers onto its own page and spend the beginner's guide to rangers explaining some of the skills, something like what the beginner's guide to playing a paladin page has (link: https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin ). I definitely think it's useful to have this information for people who want to play a ranged ranger, but given that there are other builds (e.g. sword and board, pure, ???), it might get a bit much if we want to go totally into all the nitty gritty?
There's also the sort of way the skill section for the sorc page is shaping up (link: https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_sorcerer#Skill_Selection ), where some of the core skills for all members of the class are presented. In principle, we could do something like that (if we can all decide what the ultimate core skills for a ranger or any hunting style are) and then continue on to give specifics for the different builds.
These are just suggestions and we can always put detailed builds on the page for now and move them later (with links!) if, as a group, we decide to split up he page, but I still think that it's a good idea to write a general description of the skills a ranger probably wants to train and maybe a general core training in before we get to specific builds. I can totally write an overview for each of the skills a ranger might want to train in so beginners have a good sense going in to the specifics of different builds, but not right now because it's coming up on 5 am in Tokyo and I don't know if anyone else thinks this is a good idea.
tl;dr
Kithus, I'm not trying to give you a hard time about your guide. We definitely disagree about the some details (which we end up discussing because disagreements promote discussion faster than agreement), but I think that we agree on most things. Your prose is also very nice and accessible and we totally need to use that.
However, I think we might want to have a general overview of skills first so beginners have a good sense of what each spell does and why they want to train in it before going into specific builds and training paths so they can also make some decisions about their training paths for themselves (especially if nobody wants to write the sword and board guide or something).
Oh, I definitely look forward to fully 1x-ing dodge properly (e.g. without 618) and even 2x-ing it, but to me, that's a post-cap goal.
Although, based on this discussion, I've started to think that maybe we need to take a more nuanced approach for beginners. It's definitely totally fine to tell them in simple terms "here is the training path you should take for this build", but I worry that we might be getting a lot of detail for a starter who doesn't know about the skills available to them (and how those are useful to a ranger) and there are a lot of things that people disagree on (as we're now learning).
Maybe it could be useful to branch the beginner's guide to ranged rangers onto its own page and spend the beginner's guide to rangers explaining some of the skills, something like what the beginner's guide to playing a paladin page has (link: https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin ). I definitely think it's useful to have this information for people who want to play a ranged ranger, but given that there are other builds (e.g. sword and board, pure, ???), it might get a bit much if we want to go totally into all the nitty gritty?
There's also the sort of way the skill section for the sorc page is shaping up (link: https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_sorcerer#Skill_Selection ), where some of the core skills for all members of the class are presented. In principle, we could do something like that (if we can all decide what the ultimate core skills for a ranger or any hunting style are) and then continue on to give specifics for the different builds.
These are just suggestions and we can always put detailed builds on the page for now and move them later (with links!) if, as a group, we decide to split up he page, but I still think that it's a good idea to write a general description of the skills a ranger probably wants to train and maybe a general core training in before we get to specific builds. I can totally write an overview for each of the skills a ranger might want to train in so beginners have a good sense going in to the specifics of different builds, but not right now because it's coming up on 5 am in Tokyo and I don't know if anyone else thinks this is a good idea.
tl;dr
Kithus, I'm not trying to give you a hard time about your guide. We definitely disagree about the some details (which we end up discussing because disagreements promote discussion faster than agreement), but I think that we agree on most things. Your prose is also very nice and accessible and we totally need to use that.
However, I think we might want to have a general overview of skills first so beginners have a good sense of what each spell does and why they want to train in it before going into specific builds and training paths so they can also make some decisions about their training paths for themselves (especially if nobody wants to write the sword and board guide or something).
SARAH3
Re: GSWiki Ranger Guide
02/13/2015 01:53 PM CST
>a good sense of what each spell does
skill*, not spell. Did I mention that it's almost 5 am? Ugh.
skill*, not spell. Did I mention that it's almost 5 am? Ugh.
KITHUS
Re: GSWiki Ranger Guide
02/13/2015 02:07 PM CST
Get some sleep. I think we've discussed this to death between ourselves and need some of our fellow rangers to add their perspective.
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
Keith/Brinret/Shiun
Be nice to Wyrom or I will cut you!
JARHEAD
Re: GSWiki Ranger Guide
02/13/2015 02:09 PM CST
Sorry folks...the wife and I have been out of town all week. I'll take a look at the guide tomorrow AM.
General Radeek Andoran
Drakes Vanguard
Defender of Wehnimer's Landing
Black Raider of the Mir'Sheq
Empires exist through conquest, they live on by exercising total control of the conquered.
Only the dead have seen the end of war - Plato
General Radeek Andoran
Drakes Vanguard
Defender of Wehnimer's Landing
Black Raider of the Mir'Sheq
Empires exist through conquest, they live on by exercising total control of the conquered.
Only the dead have seen the end of war - Plato
PENNINGTONB1
Re: GSWiki Ranger Guide
02/13/2015 06:04 PM CST
Wow. You guys and gals blew up the thread.
Lots of great guides, comments and suggestions all around.
First things first: the guides. In order that time and effort not be wasted, I'm want to suggest that Kithus and Aurach complete their guides and post them deservedly in their own wiki article specific for those builds.
The reason for this is that I feel that we can potentially overwhelm new players with too many details (I have had to pare my thoughts down quite a bit and I still feel like I'm going overboard at times). It'd difficult to hold back because Gemstone is so vastly immense that we who have experience can more or less go on forever about a subject like this.
That said, I intend to introduce Ranged/TWC/OHW + Shield core builds and will absolutely use your material, especially since Sepher isn't primarily ranged and I have never played a TWC character with any regularity, so I am thankful for the information.
Again, there are a million things to say about any number of details, and I'm sure we could fill up the wiki with long guides for each and every one of them.
I hope nobody feels snubbed because I don't necessarily want to plop down a detailed guide into another one. If you two do choose to create a page for your own guide, I'll absolutely see it linked and you credited (along with everyone else who has offered their time and energy).
As for the other training suggestions and modifications listed, I fully intend to write many of those opinions into the various skills' descriptions. However, I want to stay away as much as I can from issues about what to train later in life or post-cap, as this is a beginners guide. I want it as tight and simple as possible. DAID's climbing/swimming example is the scope within which I want to describe skills.
Concerning hunting strategies (e.g. sneaking around vs. not), I treat those generally as a "per the situation" type of thing. It's a smart move to adjust your tactics based on your circumstances, and in one person's experience, they should do what they feel works best for them. Tactics are how the best hunters win.
So those are my thoughts. Whew.
~Brian, Sepher's player
Lots of great guides, comments and suggestions all around.
First things first: the guides. In order that time and effort not be wasted, I'm want to suggest that Kithus and Aurach complete their guides and post them deservedly in their own wiki article specific for those builds.
The reason for this is that I feel that we can potentially overwhelm new players with too many details (I have had to pare my thoughts down quite a bit and I still feel like I'm going overboard at times). It'd difficult to hold back because Gemstone is so vastly immense that we who have experience can more or less go on forever about a subject like this.
That said, I intend to introduce Ranged/TWC/OHW + Shield core builds and will absolutely use your material, especially since Sepher isn't primarily ranged and I have never played a TWC character with any regularity, so I am thankful for the information.
Again, there are a million things to say about any number of details, and I'm sure we could fill up the wiki with long guides for each and every one of them.
I hope nobody feels snubbed because I don't necessarily want to plop down a detailed guide into another one. If you two do choose to create a page for your own guide, I'll absolutely see it linked and you credited (along with everyone else who has offered their time and energy).
As for the other training suggestions and modifications listed, I fully intend to write many of those opinions into the various skills' descriptions. However, I want to stay away as much as I can from issues about what to train later in life or post-cap, as this is a beginners guide. I want it as tight and simple as possible. DAID's climbing/swimming example is the scope within which I want to describe skills.
Concerning hunting strategies (e.g. sneaking around vs. not), I treat those generally as a "per the situation" type of thing. It's a smart move to adjust your tactics based on your circumstances, and in one person's experience, they should do what they feel works best for them. Tactics are how the best hunters win.
So those are my thoughts. Whew.
~Brian, Sepher's player
PENNINGTONB1
Re: GSWiki Ranger Guide
02/15/2015 10:03 PM CST
This is turning out to be quite a lot of work. It's getting there, though. I'll start on the skill training stuff in a day or two.
The whole guide is still very much a rough draft (I have some notes about things I want to adjust and readjust), but I'm interested in opinions thus far. Is anything there confusing or need more elaboration? Anything I missed entirely? Do you feel like it hits the mark where its intended audience is concerned (i.e. too complicated for new players)?
https://gswiki.play.net/mediawiki/index.php/Ranger_Guide
What's new since the last post?
-What is a Ranger? written and revised by SARAH3
-The whole Character Creation module (spent a couple hours on stats today)
-Minor fixes and adjustments to organization and language all over
~Brian, Sepher's player
The whole guide is still very much a rough draft (I have some notes about things I want to adjust and readjust), but I'm interested in opinions thus far. Is anything there confusing or need more elaboration? Anything I missed entirely? Do you feel like it hits the mark where its intended audience is concerned (i.e. too complicated for new players)?
https://gswiki.play.net/mediawiki/index.php/Ranger_Guide
What's new since the last post?
-What is a Ranger? written and revised by SARAH3
-The whole Character Creation module (spent a couple hours on stats today)
-Minor fixes and adjustments to organization and language all over
~Brian, Sepher's player
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 09:02 AM CST
I hate to point this out after you've already done all this work on the statistics section, but there's already a pretty reasonable overview of statistics in the main new player guide ( https://gswiki.play.net/mediawiki/index.php/New_Players%27_Guide#Stats ) and so far, you haven't said anything that's specific to rangers (indeed, much of it is a summary of the statistics page that you link).
Instead of writing all that out, it should be sufficient to link to the main new player guide section on statistics and the main page on statistics. You can import the stat growth table for rangers, but you should use a transclusion instead of copying and pasting the text as you've done since a transclusion will result in a table that's consistent on all pages if something changes. I can go ahead and fix the transclusion if you'd like to keep that table on this page (or you can see an example of transclusion on the buff spells page here https://gswiki.play.net/mediawiki/index.php/Buff_spells#Minor_Spiritual ).
Otherwise, I would look at what the paladin page has said so far about statistics, since I think it's very well done ( https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin#Important_Questions_to_Ask_Yourself ), you may note that it's pretty short (one paragraph) and concerns stat placement while linking to the more general overview of the individual statistics.
And if you think that this is quite a lot of work, you should know that we're a community and we can all work on this together. Indeed, that is the very spirit of wiki editing.
Instead of writing all that out, it should be sufficient to link to the main new player guide section on statistics and the main page on statistics. You can import the stat growth table for rangers, but you should use a transclusion instead of copying and pasting the text as you've done since a transclusion will result in a table that's consistent on all pages if something changes. I can go ahead and fix the transclusion if you'd like to keep that table on this page (or you can see an example of transclusion on the buff spells page here https://gswiki.play.net/mediawiki/index.php/Buff_spells#Minor_Spiritual ).
Otherwise, I would look at what the paladin page has said so far about statistics, since I think it's very well done ( https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin#Important_Questions_to_Ask_Yourself ), you may note that it's pretty short (one paragraph) and concerns stat placement while linking to the more general overview of the individual statistics.
And if you think that this is quite a lot of work, you should know that we're a community and we can all work on this together. Indeed, that is the very spirit of wiki editing.
PENNINGTONB1
Re: GSWiki Ranger Guide
02/16/2015 10:08 AM CST
>I hate to point this out after you've already done all this work on the statistics section, but there's already a pretty reasonable overview of statistics in the main new player guide ( https://gswiki.play.net/mediawiki/index.php/New_Players%27_Guide#Stats ) and so far, you haven't said anything that's specific to rangers (indeed, much of it is a summary of the statistics page that you link).
Yeah. I've definitely seen that page and considered linking it. There are things I like about it and things I don't. So far, I like the way mine reads better, incomplete as it is.
>Instead of writing all that out, it should be sufficient to link to the main new player guide section on statistics and the main page on statistics. You can import the stat growth table for rangers, but you should use a transclusion instead of copying and pasting the text as you've done since a transclusion will result in a table that's consistent on all pages if something changes. I can go ahead and fix the transclusion if you'd like to keep that table on this page (or you can see an example of transclusion on the buff spells page here https://gswiki.play.net/mediawiki/index.php/Buff_spells#Minor_Spiritual ).
This is definitely something I've argued a lot with myself over. Obviously, using transclusions are beneficial in certain circumstances (i.e. for topics I think are well explained, or simple enough), but not elsewhere. There is also the idea of making this as one-stop shop as possible. I want to keep the reader focused and following the direction I provide in the article without sending them all over the place and distracting them, or worse confusing them (considering the audience). I am frequently and purposefully including and excluding information based on this idea. I feel like the route I'm taking will result in a more successful guide once I smooth it out. I also think more than one perspective on many of the covered subjects (e.g. as opposed to everyone linking to the same character creation guide for stat info) is beneficial to players.
>Otherwise, I would look at what the paladin page has said so far about statistics, since I think it's very well done ( https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin#Important_Questions_to_Ask_Yourself ), you may note that it's pretty short (one paragraph) and concerns stat placement while linking to the more general overview of the individual statistics.
The paladin guide is far from what I envision for the ranger guide. I find it lacks detailed organization and glazes over a lot of things. I do like a lot about the training section, but I intend to go a little further. I am of the opinion that I have a good feel for what a guide should contain, as I have personally helped hundreds of players over the years do this sort of thing and am generally in tune with what people want to know (plus I train people for a living). Almost two decades of experience will do that for you.
Hopefully that helps clarify my intentions for you.
~Brian, Sepher's player
Yeah. I've definitely seen that page and considered linking it. There are things I like about it and things I don't. So far, I like the way mine reads better, incomplete as it is.
>Instead of writing all that out, it should be sufficient to link to the main new player guide section on statistics and the main page on statistics. You can import the stat growth table for rangers, but you should use a transclusion instead of copying and pasting the text as you've done since a transclusion will result in a table that's consistent on all pages if something changes. I can go ahead and fix the transclusion if you'd like to keep that table on this page (or you can see an example of transclusion on the buff spells page here https://gswiki.play.net/mediawiki/index.php/Buff_spells#Minor_Spiritual ).
This is definitely something I've argued a lot with myself over. Obviously, using transclusions are beneficial in certain circumstances (i.e. for topics I think are well explained, or simple enough), but not elsewhere. There is also the idea of making this as one-stop shop as possible. I want to keep the reader focused and following the direction I provide in the article without sending them all over the place and distracting them, or worse confusing them (considering the audience). I am frequently and purposefully including and excluding information based on this idea. I feel like the route I'm taking will result in a more successful guide once I smooth it out. I also think more than one perspective on many of the covered subjects (e.g. as opposed to everyone linking to the same character creation guide for stat info) is beneficial to players.
>Otherwise, I would look at what the paladin page has said so far about statistics, since I think it's very well done ( https://gswiki.play.net/mediawiki/index.php/A_beginner%27s_guide_to_playing_a_paladin#Important_Questions_to_Ask_Yourself ), you may note that it's pretty short (one paragraph) and concerns stat placement while linking to the more general overview of the individual statistics.
The paladin guide is far from what I envision for the ranger guide. I find it lacks detailed organization and glazes over a lot of things. I do like a lot about the training section, but I intend to go a little further. I am of the opinion that I have a good feel for what a guide should contain, as I have personally helped hundreds of players over the years do this sort of thing and am generally in tune with what people want to know (plus I train people for a living). Almost two decades of experience will do that for you.
Hopefully that helps clarify my intentions for you.
~Brian, Sepher's player
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 11:11 AM CST
>Yeah. I've definitely seen that page and considered linking it. There are things I like about it and things I don't. So far, I like the way mine reads better, incomplete as it is.
That's no reason to rehash new information that already exists. If you think that you can improve upon what's been said elsewhere, you should edit that instead of reproducing it yourself here. If you want to keep this guide sleek and to the point, you should not add information for the sake of adding information, which is what this really feels like.
In addition, repeating the same beginning "A measure of a character's..." for each statistic is really repetitive in a bad way. Repetition can be good in poetry when used correctly, this is not poetry and it serves no purpose here. As much as writing style is somewhat subjective, there are some things that are just not a good idea and can be very distracting for readers.
>This is definitely something I've argued a lot with myself over. Obviously, using transclusions are beneficial in certain circumstances (i.e. for topics I think are well explained, or simple enough), but not elsewhere.
Perhaps I was unclear: I suggested that you transclude the table you added instead of copying and pasting it as you have done. Copying and pasting the table for racial modifiers to statistics bonus from elsewhere on gswiki means that if anything ever changes, two tables have to be edited instead of just one. You obviously did not add any new information to the table so copying and pasting instead of transcluding it provides absolutely no benefit here because it is identical in both places (for now).
>There is also the idea of making this as one-stop shop as possible. I want to keep the reader focused and following the direction I provide in the article without sending them all over the place and distracting them, or worse confusing them (considering the audience). I am frequently and purposefully including and excluding information based on this idea.
You're not creating a focused discussion; you've listed facts available elsewhere. I do not see how it's necessary or beneficial to rehash these things in the level of detail you have provided. We want to provide new and returning players with suggestions for how to play a ranger. This guide should have mostly ranger-specific information. If new players are uncertain of what strength does for them, this is not the place to go into that sort of discussion.
Additionally, as per Scribes's announcement, part of the point of this contest being a collaborative effort is to avoid rehashing the same information all over the place. The very guidelines he presented indicate that you should not do what you have done in the stats section so far.
>I also think more than one perspective on many of the covered subjects (e.g. as opposed to everyone linking to the same character creation guide for stat info) is beneficial to players.
Then write your own guide to statistics. If your take on this is beneficial to beginning rangers, then surely it's useful to all beginners because none of the information you presented so far is ranger-specific. This information simply does not belong where you have put it.
>The paladin guide is far from what I envision for the ranger guide. I find it lacks detailed organization and glazes over a lot of things.
It "glazes over" a lot of things that are presented elsewhere by linking them to places they should be discussed. That's the benefit of wikis. Can you imagine if every wikipedia article that mentioned Rome went on about how it is a city in Italy that was once the capital of a large empire (including articles on, say what happened during the second world war)?
>I am of the opinion that I have a good feel for what a guide should contain, as I have personally helped hundreds of players over the years do this sort of thing and am generally in tune with what people want to know (plus I train people for a living).
You train people in playing GS for a living? Really? How did you find that job?
That's no reason to rehash new information that already exists. If you think that you can improve upon what's been said elsewhere, you should edit that instead of reproducing it yourself here. If you want to keep this guide sleek and to the point, you should not add information for the sake of adding information, which is what this really feels like.
In addition, repeating the same beginning "A measure of a character's..." for each statistic is really repetitive in a bad way. Repetition can be good in poetry when used correctly, this is not poetry and it serves no purpose here. As much as writing style is somewhat subjective, there are some things that are just not a good idea and can be very distracting for readers.
>This is definitely something I've argued a lot with myself over. Obviously, using transclusions are beneficial in certain circumstances (i.e. for topics I think are well explained, or simple enough), but not elsewhere.
Perhaps I was unclear: I suggested that you transclude the table you added instead of copying and pasting it as you have done. Copying and pasting the table for racial modifiers to statistics bonus from elsewhere on gswiki means that if anything ever changes, two tables have to be edited instead of just one. You obviously did not add any new information to the table so copying and pasting instead of transcluding it provides absolutely no benefit here because it is identical in both places (for now).
>There is also the idea of making this as one-stop shop as possible. I want to keep the reader focused and following the direction I provide in the article without sending them all over the place and distracting them, or worse confusing them (considering the audience). I am frequently and purposefully including and excluding information based on this idea.
You're not creating a focused discussion; you've listed facts available elsewhere. I do not see how it's necessary or beneficial to rehash these things in the level of detail you have provided. We want to provide new and returning players with suggestions for how to play a ranger. This guide should have mostly ranger-specific information. If new players are uncertain of what strength does for them, this is not the place to go into that sort of discussion.
Additionally, as per Scribes's announcement, part of the point of this contest being a collaborative effort is to avoid rehashing the same information all over the place. The very guidelines he presented indicate that you should not do what you have done in the stats section so far.
>I also think more than one perspective on many of the covered subjects (e.g. as opposed to everyone linking to the same character creation guide for stat info) is beneficial to players.
Then write your own guide to statistics. If your take on this is beneficial to beginning rangers, then surely it's useful to all beginners because none of the information you presented so far is ranger-specific. This information simply does not belong where you have put it.
>The paladin guide is far from what I envision for the ranger guide. I find it lacks detailed organization and glazes over a lot of things.
It "glazes over" a lot of things that are presented elsewhere by linking them to places they should be discussed. That's the benefit of wikis. Can you imagine if every wikipedia article that mentioned Rome went on about how it is a city in Italy that was once the capital of a large empire (including articles on, say what happened during the second world war)?
>I am of the opinion that I have a good feel for what a guide should contain, as I have personally helped hundreds of players over the years do this sort of thing and am generally in tune with what people want to know (plus I train people for a living).
You train people in playing GS for a living? Really? How did you find that job?
SHEN1
Re: GSWiki Ranger Guide
02/16/2015 12:00 PM CST
I am of the opinion that I have a good feel for what a guide should contain, as I have personally helped hundreds of players over the years do this sort of thing and am generally in tune with what people want to know (plus I train people for a living).
You train people in playing GS for a living? Really? How did you find that job?
hmm
Looks like he said he has personally helped hundreds of players over the years
(plus he trains people for a living) as in in the real world
not that he gets paid to train in gemstone
Hope that helps.
John
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 12:04 PM CST
>(plus he trains people for a living) as in in the real world
>not that he gets paid to train in gemstone
>Hope that helps.
Ah, so what you're saying is that his profession is not relevant here. Thank you. That does help.
>not that he gets paid to train in gemstone
>Hope that helps.
Ah, so what you're saying is that his profession is not relevant here. Thank you. That does help.
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 12:06 PM CST
And before you reply taking sarcasm as serious commentary again: The last two sentences in my previous post were sarcastic. Just like the final series of questions in the post you commented on.
SHEN1
Re: GSWiki Ranger Guide
02/16/2015 12:10 PM CST
Not sure if your trying to project an attitude, but this line of nonsense really is not helping the ranger board. You gave your opinion, he gave his responses. You do not like the response so you tried to snipe him with an snide comment.
'Yeah, that helps a lot'
John
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 12:22 PM CST
Ah, that is a fair point. I should not have made a joke at PENNINGTONB1's expense and for that, I apologize.
I will, however, point out that PENNINGTONB1 has effectively claimed on the discussion page for the article that no one is allowed to copy edit the text he contributed to the article (by the way, copy editing is actually one of my jobs) or modify its formatting to comply with community standards. He has also stated his intent to begin an edit war if anyone tries.
I will, however, point out that PENNINGTONB1 has effectively claimed on the discussion page for the article that no one is allowed to copy edit the text he contributed to the article (by the way, copy editing is actually one of my jobs) or modify its formatting to comply with community standards. He has also stated his intent to begin an edit war if anyone tries.
SHEN1
Re: GSWiki Ranger Guide
02/16/2015 12:25 PM CST
My humble question is this. Why is this being brought to ranger boards where, we have been working on ranger guides? Seems like a wiki issue not a ranger development issue.
(goes back to hunting and working on a TWC ranger guide)
John
SARAH3
Re: GSWiki Ranger Guide
02/16/2015 12:38 PM CST
>My humble question is this. Why is this being brought to ranger boards where, we have been working on ranger guides? Seems like a wiki issue not a ranger development issue.
Given that the title of this thread is "GSWiki Ranger Guide" and the article being discussed is the Beginner's Guide to Playing a Ranger, it's definitely on topic to discuss issues that have arisen with the wiki article and its editing. If the collaboration on the wiki was proceeding in the spirit of actual collaboration, then we could spend time discussing what should be in this article in more detail. However, it is becoming increasingly clear that what gets discussed here is not going to be implemented in the article except as throw away aside at the end of a section, if at all (e.g. the build guides which have been shuttled off onto their own pages with minimal discussion after my initial question).
The point of the gswiki contest is to encourage collaboration and produce something useful for new players. The ranger guide will not be nearly as effective in assisting new players if we insist on filling it with information that is easily available elsewhere (especially when this information is available in places that new players are likely to come across before getting to the ranger guide).
>(goes back to hunting and working on a TWC ranger guide)
I sincerely hope that the TWC ranger guide is proceeding in more of a collaborative spirit. Good luck!
Given that the title of this thread is "GSWiki Ranger Guide" and the article being discussed is the Beginner's Guide to Playing a Ranger, it's definitely on topic to discuss issues that have arisen with the wiki article and its editing. If the collaboration on the wiki was proceeding in the spirit of actual collaboration, then we could spend time discussing what should be in this article in more detail. However, it is becoming increasingly clear that what gets discussed here is not going to be implemented in the article except as throw away aside at the end of a section, if at all (e.g. the build guides which have been shuttled off onto their own pages with minimal discussion after my initial question).
The point of the gswiki contest is to encourage collaboration and produce something useful for new players. The ranger guide will not be nearly as effective in assisting new players if we insist on filling it with information that is easily available elsewhere (especially when this information is available in places that new players are likely to come across before getting to the ranger guide).
>(goes back to hunting and working on a TWC ranger guide)
I sincerely hope that the TWC ranger guide is proceeding in more of a collaborative spirit. Good luck!
PENNINGTONB1
Re: GSWiki Ranger Guide
02/16/2015 12:53 PM CST
>SARAH3's post
I have no desire to discuss every topic involved in training a ranger that I don't feel is up to snuff on the wiki as a collective body of information. It's a waste of time. GSWiki is not a professional wiki and has no professional moderators, thus its lack of quality in general. I have no interest in trying to solve such an issue. Instead, I am writing something that can stand alone by bypassing the lack of standards. You may see me as contributing to the problem I just mentioned, but it's a problem that will never be addressed. You and your husband/boyfriend/whatever (DAID) seem to be working from the assumption that the wiki is perfection and that there's no reason for me to want to preclude information I deem unsuitable (for whatever reason among many) for one particular article.
>You're not creating a focused discussion
The article is not a discussion between the author and the reader. It is an authoritative guide. Yes, some information is reproduced, and for good reason.
>You train people in playing GS for a living? Really? How did you find that job?
If my previous post, I felt that I addressed you respectfully and honestly. I see the same cannot be afforded to me. About the only inappropriate comment I made was calling someone an idiot, which was not directed at you (even though you and others have taken great offense for the person in question).
Regardless, my experience training people (in real life unrelated to Gemstone, if you require the clarification) has value because it's part of my job to understand how people learn effectively. Relating that fact to the article in question -- it is not effective to convey information through a series of links with unstandardized information while trying to simultaneously fill in the holes and provide disclaimers for the linked (or transcluded) information.
~Brian, Sepher's player
I have no desire to discuss every topic involved in training a ranger that I don't feel is up to snuff on the wiki as a collective body of information. It's a waste of time. GSWiki is not a professional wiki and has no professional moderators, thus its lack of quality in general. I have no interest in trying to solve such an issue. Instead, I am writing something that can stand alone by bypassing the lack of standards. You may see me as contributing to the problem I just mentioned, but it's a problem that will never be addressed. You and your husband/boyfriend/whatever (DAID) seem to be working from the assumption that the wiki is perfection and that there's no reason for me to want to preclude information I deem unsuitable (for whatever reason among many) for one particular article.
>You're not creating a focused discussion
The article is not a discussion between the author and the reader. It is an authoritative guide. Yes, some information is reproduced, and for good reason.
>You train people in playing GS for a living? Really? How did you find that job?
If my previous post, I felt that I addressed you respectfully and honestly. I see the same cannot be afforded to me. About the only inappropriate comment I made was calling someone an idiot, which was not directed at you (even though you and others have taken great offense for the person in question).
Regardless, my experience training people (in real life unrelated to Gemstone, if you require the clarification) has value because it's part of my job to understand how people learn effectively. Relating that fact to the article in question -- it is not effective to convey information through a series of links with unstandardized information while trying to simultaneously fill in the holes and provide disclaimers for the linked (or transcluded) information.
~Brian, Sepher's player