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Re: Enchanting Forumla 01/06/2018 01:45 PM CST
Good to see you back, Mark. Thanks for this! Between your efforts and Robert's research, I feel we know more about enchanting than we have since the days of Tedra.

Doug
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Re: Enchanting Forumla 01/06/2018 03:15 PM CST
I was just about to ask, "Why didn't you do the line as "45, 46, 47" and then said, "Oh, right..." :)
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Re: Enchanting Forumla 01/06/2018 06:07 PM CST
Good stuff - I need to wait until the next Annual Fixskills before I can do any reasonable testing with the updated assumptions (right now pretty much everything is too easy). Using my running example I have:


Wizard Level: 100
Wizard spell Ranks to level (2 * 100 Ranks): 200 (adjusted assumption re: 1st 25 ranks for this to bring the result into roughly the expected range, more testing needed).
Wizard Spell Ranks > Level up to 1.5x level (1.5 * 50 Ranks): 75
Wizard Spell Ranks > 1.5x level (1.0 * 113 Ranks): 113
MjE (20 Ranks / 2): 10
MnE (20 Ranks / 2): 10
EMC (222 Ranks / 2): 111
AS (218 Ranks / 4): 54
MIU (208 Ranks / 4): 52
AUR bonus 42: 42
LOG bonus 43: 43
INT bonus 39: 39
Workshop bonus: 60 (using workshop bonus table for Wizard Guild workshop)
Familiar Present bonus: 20
Not Encumbered or Injured: 0
Enchant Level Modifier (22*10):-220
Enchant Difficulty Penalty -100 (Using Mark's table. Note: I think this is slightly more complicated for certain items, e.g. wooden swords, where their base enchant level is not 0x)
Material modifier: -500

Total Points: 109


-- Robert aka Faulkil

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/06/2018 07:28 PM CST
>Good stuff - I need to wait until the next Annual Fixskills before I can do any reasonable testing with the updated assumptions (right now pretty much everything is too easy).-- Robert aka Faulkil

Not everything. There is alexandrite with an enchant bonus of -19 and material difficulty mod of -500. An alexandrite dagger can be purchased off-the-shelf at Tykel's. I tested wood, -20 bonus w/-100 material difficulty. Prior to the pour the enchant difficulty measured -36, the same as a +10 to +15 project.

If I add an additional 100 to the table values, eg., (0 to +5) = -104, (+10 to +15) = -136 penalty, (-20 to -15) = -136 etc., and count the points as listed below, it works out perfectly for my character.

SKILLS and STAT:

Lvl: 43
Wiz: 46
MjE: 25
MnE: 33
AS: 56
MIU: 64
EMC: 40
AUR: 20
LOG: 30
INT: 25

POINTS:

LVL: 43 (lve *1)
WIZ: 90 (2 * ranks up to level + 1.5 * ranks greater than level)
MjE: 12 (25/2)
MnE: 16 (33/2)
AS: 14 (56/4)
MIU: 16 (64/4)
EMC: 20 (40/2)
AUR: 20 Full bonus
LOG: 30 Full bonus
INT: 25 Full bonus
_____

TOTAL POINTS: 286

Note: 176 silvers = 1% encumbrance

***

Enchant Project: 0 to +5 on node (0 bonus) , cloth robes (0 mat mod)


Silver: 5143
>encum
You adjust your gear comfortably and feel satisfied that you are not encumbered

Silver: 5144
>encum
Your load is a bit heavy

Silver: 12359
>pre 925
You trace a series of glowing runes while chanting the phrase for Enchant Item...
Your spell is ready.
>cast my robes
Assuming some flowing robes can be tempered somehow...Unless you are horribly unlucky


Silver: 12360
>pre 925
You trace a series of glowing runes while chanting the phrase for Enchant Item...
Your spell is ready.
>cast my robes
Assuming some flowing robes can be tempered somehow...You should be able to enchant some flowing robes easily enough, barring bad luck.

I reach the horribly unlucky threshold by adding 7216 coins which is 41% encumbrance (82 pts)

Total Points: 286
0 to +5 Enchant Difficulty: 104
Encumbrance Penalty: 82
Success %: 100

286 - (104 + 82 + 100) = 0 All points are accounted for.

***

Question 1: Did you check the adamantine project difficulty before the initial pour?
Question 2: Is there any other property on the adamantine item that might be increasing the difficulty?
Question 3: Can you test an alexandrite dagger before pouring a potion? I would expect the difficulty (if there is a base 100 added to the table values) to measure either -136 or -125. If your results don't match what I'm predicting then we are still missing a key formula component.

Mark
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Re: Enchanting Forumla 01/06/2018 08:48 PM CST
Question 1: Did you check the adamantine project difficulty before the initial pour?

Correct. I tested / confirmed I would be able to do the project (and what was needed) before pouring / starting the project.

Question 2: Is there any other property on the adamantine item that might be increasing the difficulty?

I did both an adamantine wakazashi (and now doing armor) and they are both straight up adamantine without any additional modifiers that I am aware of. In the case of the armor, I did have a flare removed but no idea on the history of the wakazashi. I'll see if I can track down a bard to sing to the armor and confirm - my wife's bard (who usually sings to things for me) isn't able to hold adamantine as yet.

Question 3: Can you test an alexandrite dagger before pouring a potion? I would expect the difficulty (if there is a base 100 added to the table values) to measure either -136 or -125. If your results don't match what I'm predicting then we are still missing a key formula component.

I'll look to do this tomorrow afternoon and post my results.

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/07/2018 08:56 PM CST
>> Question 3: Can you test an alexandrite dagger before pouring a potion? I would expect the difficulty (if there is a base 100 added to the table values) to measure either -136 or -125. If your results don't match what I'm predicting then we are still missing a key formula component.

>> I'll look to do this tomorrow afternoon and post my results.

I put in my order but there is an hour or so wait for the dagger to be made. I'll pick it up tomorrow and test then.

-- Robert aka Faulkil

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/09/2018 11:16 PM CST
Robert, I think the discrepancy between our numbers is the adamantine enchant penalty and not something unique to the items. The normal penalty for a project with a starting bonus of +17 is base -100 plus a starting enchant bonus penalty of -(8^2) for a total penalty of -164. With adamantine the numbers suggest that the starting enchant bonus portion of the penalty is doubled. A +17 adamantine item would have an enchant penalty of -(100 base + (2 * (8^2)) = -228. The total penalty, including the -500 material mod, would be -728. For the next project with a starting bonus of +22 the total penalty would be -800. [-(500 + 100 + (2 * 10^2)). If this is accurate then a +27 starting bonus project would have a total penalty of -(500 + 100 + (2 * (12^2)) = -888

Mark
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Re: Enchanting Forumla 01/10/2018 07:23 PM CST
>> Robert, I think the discrepancy between our numbers is the adamantine enchant penalty and not something unique to the items. T

Hmmm... Adamantine could have some additional wonky penalty. Not that it necessarily relates at all but they do double charge for enchanting adamantine armor in the Premium Point system. Maybe there is a tie in there (or maybe I'm reaching a bit :p )

And I haven't forgotton about the dagger - Faulkil is standing in his shop, dagger in hand, 1 silver into his encumbrance zone waiting on me to log him in and finish testing.

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/10/2018 09:36 PM CST
Once upon a time, there was a modifier for armor. I believe the concept was - more metal, harder to work. But that may just be my oversimplifying things.

Is the discrepancy within the realm of this thinking; a modest penalty on the armor side?

Doug
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Re: Enchanting Forumla 01/12/2018 08:57 AM CST
>> Once upon a time, there was a modifier for armor. I believe the concept was - more metal, harder to work. But that may just be my oversimplifying things.

>> Is the discrepancy within the realm of this thinking; a modest penalty on the armor side?

It is not. My original adamantine project was a weapon. Now I am working on adamantine armor. They both have the same enchanting difficulty going to 6x (meaning if I remove even one of my enhancives then when I cast 925 I show a lower chance of success for the project).

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/12/2018 11:56 AM CST
Robert, I have a new theory on the adamantine penalty. There is a surcharge added to the base enchant penalty shown in table below

StartingAdamantineSequence
BonusSurcharge(N^3)
+7-8(2^3)
+12-27(3^3)
+17-64(4^3)
+22-125(5^3)
+27-216(6^3)

-

From your data

PROJECT I: +17 to +22 (adamantine)

POINTS

Lvl: 100
Spells: 385 (200 + 75 + 90 + 20)
Skills: 201 (101 + 50 + 50)
Stats: 90 (35 + 25 + 30)
WS+Fam: 80
_________

Total = 856 points

PENALTIES

Material: -500
Base enchant: -100
+17 to +22: -64 (8^2)
Adamantine: -64 (4^3)
_________

Total = -728 penalty

Total Calculated Result: (856 points - 728 penalty) = +128

>Total Points: 111 (or 126 if giving full credit for INT bonus)--Robert

PROJECT II: +22 to +27 (adamantine)

POINTS

Lvl: 100
Spells: 408 (200 + 75 + 113 + 20)
Skills: 217 (111 + 54 + 52)
Stats: 90 (42 +43 +49)
WS+Fam: 80
_________

Total = 929 points

PENALTIES

Material: -500
Base enchant: -100
+22 to +27: -100 (10^2)
Adamantine: -125 (5^3)
_________

Total = -825 penalty

Total Calculated Result: (929 points - 825 penalty) = +104

>If I reduce my EMC bonus by 10 Ranks (and 10 bonus) then I go from the best message to "You should be able to enchant <item> easily enough, barring bad luck." so I am within 4 'enchanting points' of the minimum required in order to have the best chance for this project. --Robert


Project I: Your calculation with full INT bonus was +126 vs my calculated result of +128
Project II: Your calculation +105 vs my calculated result of +104


Projected penalty for a +27 to +32 adamantine project (does not include the special mirtokh potion penalty which is currently unknown).

Material modifier: -500
Enchant base penalty: -100
+27 to +32 base penalty: -144 (12^2)
Adamantine surcharge: -216 (6^3)
___________

Total penalty: -860

Mark
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Re: Enchanting Forumla 01/12/2018 01:02 PM CST
>> Robert, I have a new theory on the adamantine penalty. There is a surcharge added to the base enchant penalty shown in table below

I like when math works but I have some philosophical heartache over this theory as well! Generally speaking it seems like (observation mine) the dev team / designers of this game attempt to avoid using any skill or stat or 'property' more than once. For example, when there are spell improvements suggested based on lore - it is not uncommon for the dev team to point out that a lore already provides some other benefit (when this is the case) suggesting that this is a general design philosophy (vs. just a handy and simple way to dismiss a suggestion).

Having both a material penalty specific to the material (-500 for adamantine) and then having an additional material surcharge on top of this seems like double dipping on the material property. I'm not saying that this isn't a good theory (at least it explains the current numbers) but... I'm still having a hard time with it. :-)

The weekend is fast approaching! Meaning I will have more time (and interest) to devote to enchanting again. So let's see if the alexandrite dagger Faulkil is hanging onto can't give us another piece of the puzzle tonight. :-)

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/12/2018 01:24 PM CST
Adamantine is one of the ">= some level" materials, isn't it?
Are it and the rest of the similar materials (kroderine, low- and high-steel, and so on) the ONLY materials that appear to have this extra bump?

If so, that could be considered the penalty for enchanting that property, rather than a more generic penalty also associated with the material difficulty.
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Re: Enchanting Forumla 01/12/2018 01:30 PM CST
Kroderine cannot be enchanted.

I've never had any of the (very new) low- and high- steel to look at / test. My recollection is that these also cannot be enchanted (due to their special flare).

Adamantine has a level 60 requirement in order to use / wear it.

Interesting idea, nothing to compare it to comes to mind.

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/12/2018 01:59 PM CST
"nothing to compare it to comes to mind." -- Middle-Coast Robert

Try adamantine, kroderine (okay... not so much), and zelnorn.
https://gswiki.play.net/Material/saved_posts#Adamantine_.28And_Other_Metals.29

I doubt that any of the low/high steel winners might be willing to subject their items to testing. :)
(But, since they have an even higher level limit, may be a good cross-check on your data. Maybe they have a n^4 [or more!] penalty...)
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Re: Enchanting Forumla 01/12/2018 02:10 PM CST
Hmmm... I don't know if zelnorn can be player enchanted or not... it's such a niche material I've never had much interest in acquiring any. If it is setup similar to defender weapons it won't be player enchantable, but I don't know.

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/12/2018 11:05 PM CST
Correction from my previous post. Total penalty is -960 not -860. A penalty this steep puts the kibosh on player enchantability.

Projected penalty for a +27 to +32 adamantine project (does not include the special mirtokh potion penalty which is currently unknown).

Material modifier: -500
Enchant base penalty: -100
+27 to +32 base penalty: -144 (12^2)
Adamantine surcharge: -216 (6^3)
___________

Total penalty: -960

Mark
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Re: Enchanting Forumla 01/15/2018 05:52 PM CST
The delinquent alexandrite dagger test:

>> Not everything. There is alexandrite with an enchant bonus of -19 and material difficulty mod of -500.

SKILLS and STAT:

Lvl: 100
Wiz: 263
MjE: 20
MnE: 20
AS: 202
MIU: 202
EMC: 202
AUR: 35
LOG: 25
INT: 30

POINTS:

LVL: 100 (lve *1)
WIZ: 388 (2 * ranks up to level + 1.5 * ranks greater than level up to 1.5 + 1.0 * ranks greater than 1.5x level)
MjE: 10 (20/2)
MnE: 10 (20/2)
AS: 50 (202/4)
MIU: 50 (202/4)
EMC: 101 (202/2)
AUR: 35 Full bonus
LOG: 25 Full bonus
INT: 30 Full bonus
Not on a node / not in a workshop: -40
Familiar summoned and present: +20
___

TOTAL POINTS: 779

Note: 372.8 silvers = 1% encumbrance = 2 point enchant penalty.

*

Enchant Project: -19 to -14 not on node / familiar present (-40 + 20 bonus) , alexandrite dagger (-500 mat mod)
Note: I had a bard sing to the dagger after my testing to confirm the -19 enchant value.


Silver: 2959
>encum
You adjust your gear comfortably and feel satisfied that you are not encumbered

Silver: 2960
>encum
Your load is a bit heavy

Silver: 6316
>pre 925
You trace a series of glowing runes while chanting the phrase for Enchant Item...
Your spell is ready.
>cast on my dagger
You gesture at an alexandrite dagger.
A muted glow instantly surrounds the alexandrite dagger, flickering slightly, and fades a moment later.

Assuming an alexandrite dagger can be tempered somehow...You should be able to enchant an alexandrite dagger easily enough, barring bad luck.

Silver: 6315
>pre 925
You trace a series of glowing runes while chanting the phrase for Enchant Item...
>cast on my dagger
You gesture at an alexandrite dagger.
A muted glow instantly surrounds the alexandrite dagger, flickering slightly, and fades a moment later.

Assuming an alexandrite dagger can be tempered somehow...Unless you are horribly unlucky, you should have no trouble enchanting an alexandrite dagger.
Cast Roundtime 3 Seconds.


Solve for enchant difficulty X:
-19 to -14 Enchant Difficulty: X
Material penalty: 500
Encumbrance Penalty: 18 --> 2*(6315-2959)/372.8
Success %: 100


X = 779 - 500 - 18 - 100 = 161


-- Robert aka Faulkil

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 01/20/2018 09:05 AM CST
Kudos to Mark, VANKRASN, and CONMTEMPLAR for all of the recent updates to the wiki 925 page!

-- Robert
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Re: Enchanting Forumla 01/20/2018 10:11 AM CST
Agreed.

Doug
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Re: Enchanting Forumla 02/22/2018 08:23 PM CST
Either my math is bad (happens more than I care to admit) or Anfelt scripts carry a significant penalty.

FactorValueER contribution
Level4242
Aura bonus2626
Logic bonus2525
Intuition bonus1818
Wizard base ranks70122
Major Elemental ranks2512
Minor Elemental ranks2512
MIU ranks8822
AS ranks8822
EMC ranks8844
Guild workshopYes60
Famaliar presentYes20
Total ER---425


I omitted the wounds/spirit/etc negatives as none apply.
For wizard ranks, the breakdown I used was: 84 (first 42 ranks) + 31 (tuncating 1.5 * 21 more ranks) + 7 (last 7 ranks)

For his project, I wanted him to take 6x HCP mithglin brig with Anfelt scripts (fully unlocked) to 7x. From known factors, I believe that works as:
+30 -> +35-296
mithglin15
HCP-80?
Total-361


Leaving me with 425 - 361 = 64, so I expected a "you will need some luck" reading. When I 925 the item (without tempering), he gets "nearly impossible." Unless I made an obvious error, it seems the scripts add a pretty good penalty.

Tonight I should have time to swap items around and have him test some 6x HCP doubles and see if they come out in the expected range to double check myself.
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Re: Enchanting Forumla 02/22/2018 09:42 PM CST
I'm not comfortable with the current HCP value of 80 but I did do the math based on your numbers provided:

Enchant Formula =
42 Level
26 AUR bonus
25 LOG bonus
18 INT bonus
84+31+7 = 122 Wizard Base ranks (see note 1)
12 trunc(MjE ranks/2)
12 trunc(MnE ranks/2)
22 trunc(MIU ranks/4)
22 trunc(AS ranks/4)
44 trunc(EMC ranks/2)
+15 Material Difficulty
-296 Enchant Penalty
60 Workshop Bonus (see note 2)
20 Familiar Bonus (see note 3)
0 Other Penalties (see note 4)

Subtotal = 144

?? HCP
?? Anfelt
+ d100 roll

So I agree with your expected range IF HCP is a value of -80. I would be surprised if Anfelt scripts added to the difficulty but I haven't done any testing on this either.

I plan on doing some additional testing on HCP (and some lighter damage padding) when the next annual fixskills rolls around.

Just to double check, are you sure you didn't have any ensorcelling or other properties on the armor?

-- Robert aka Faulkil

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 02/23/2018 12:01 AM CST
Just to double check, are you sure you didn't have any ensorcelling or other properties on the armor?

This is seeming more likely. Check both 6x HCP leathers and 6x HCP vultite chain give me "need a miracle" ratings. Since both have +0 material modifiers, that puts the original armor somewhere between +1 - +14% chance.

Just to double check, are you sure you didn't have any ensorcelling or other properties on the armor?


Yes. The first set I checked came back as "need a miracle" but turned out to have a T1 ensorcell. I double checked this set to make sure it wasn't the same mistake.


Working on narrowing down the range some.
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Re: Enchanting Forumla 02/23/2018 08:29 AM CST
If you collect the daily login rewards at all you might consider using an enhancive boost to your stats to see if that improves your chances (let's you know if you are close or not).

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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Re: Enchanting Forumla 02/23/2018 10:02 AM CST
If you collect the daily login rewards at all you might consider using an enhancive boost to your stats to see if that improves your chances (let's you know if you are close or not).

I always forget about those. I'll give that a shot when I get a chance.

Fell asleep watching a movie after dinner so I found time to collect less information than I'd hoped. Here's what I did collect so I don't forget.

From prior post, base ER rating: 425

ItemER modifierExpectedActual
6x - 7x on an ora shield w/ 0% encumbrance-296129 - horribly unluckyhorribly unlucky
6x - 7x on an ora shield w/ 50% encumbrance-29629 - will be very difficultvery difficult for you
6x - 7x on an ora shield w/ 100% encumbrance-296-79 - need a miracleneed a miracle


which all align nicely. I'll get back to narrowing down the HCP armor I was originally interested in next.

To save me rediscovering it later, for this character and his current equipment:
- 21743 silvers was the cut off between 100% and 101% encumbrance. ("Hope you're in a safe place." and "surviving much else would not be a good bet.")
- 12622 silvers was the cut off between 50% and 51% encumbrance ("before you actually have to move fast." and "Hope you don't have to dodge anything.")
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Re: Enchanting Forumla 02/23/2018 08:40 PM CST
Numbers taken off node, without a famaliar, 0% encumbrance, no wounds/spirit loss
First column is my based expected ER which was calculated as 64 from my prior post minus 20 for no famaliar, minus 60 for not being in a workshop, minus 40 for being off node.
Bolded cells are differences from the baseline in column 1.

Sample 1 2 3 4 5
Level 42 42 42 42 42
Aura bonus 26 28 28 26 27
Logic bonus 25 25 25 27 25
Intuition bonus 18 18 18 18 18
Wizard base ranks 70 70 70 70 70
Major Elemental ranks 25 25 25 25 25
Minor Elemental ranks 25 25 25 25 25
MIU ranks 88 92 90 92 92
AS ranks 88 88 88 88 88
EMC ranks 88 88 88 88 88
Reading Beyond Miracle Beyond Beyond Beyond
Expected rating -56 -53 -54 -53 -54
Guess at actual -103 -100 -101 -100?? -101


Since I initially used the -80 for HCP, it looks more like -127 instead. Column 4 indicates aura is worth more than logic in the formula so I could be off a bit.
I think I have a +3 LOG bonus I can add to this later to compare more. Otherwise, I'll drop his MIU ranks.
HCP in this case is 10 points of padding. I mention since I realized I also have a 9 point set I can try later to compare how those vary.

Question, in playing with the results, for encumbrance, I'm only seeing differences in reading when the encumbrance level changes (i.e. the text when you type "encumbrance") not as I change weight within each level. Does that match what you were seeing? The original formulate made me expect I could vary in 1% encumbrance increments (which would make this a lot easier to narrow down).
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Re: Enchanting Forumla 02/23/2018 08:54 PM CST

>> The original formulate made me expect I could vary in 1% encumbrance increments (which would make this a lot easier to narrow down).

You can vary encumbrance in 2% increments for some reason that is unknown to me.

-- Robert

Due to the volatile atmosphere, random bolts of lightning can intermittently be seen streaking through the skyline.
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