A collection of various Elite level ideas. Most have no requirements, except where noted. If some of these have been mentioned before, apologies. I'm just listing the ideas that come to me as they come!
Double Tap: % chance to shoot 2 arrows back to back at the same target, for no additional RT. May only occur once every 30s
Spell Mnemonic Master: You have learned how to cast spells that do not attack others much faster. Buff spells have -2s/-3s cast time.
Mana Matrix Methodology: You can make efficient use from the mana you spend to cast beneficial spells by tying off the flows of mana to increase the spells duration. The duration of all of your beneficial spells is increased by 15%/25/35%
Rend the foe: You know where to hit to make it hurt. All your melee, ranged and bolt attacks treat the enemies armor as 2/4/6 ASG less for AvD calculations and DF calculations, with a minimum of 0 (robes).
Never fail, Never falter: You have grown stubborn and unwilling to yield to any obstacle to prevent you from your goals. Impairing effect duration reduction of 10/20/30%.
Touch of the Patron: One of the Powers has chosen you, and blessed (or cursed) you with their protection. They are a jealous patron, and will suffer none other to aid you. Once/Twice/Thrice a day, when you would die, instead survive with 1 HP and remove all negative status effects and wounds. You are immune from being attacked for 10s, and the powers protecting you unleash a mighty blast against all enemies in the room. However, you can no longer be ressurected and must decay.
Stand Alone: Must be a square. You may no longer wear outside spells or be effected by beneficial effects that do not originate with you. In exchange, anytime a creature swings at you, after the AS vs DS/CS vs TD calculation you have X% to shrug off any blow or spell, and reduce all RT from attacks by 1s. You also have a constant Minor Loot Boost effect and cannot be put into more than 20/10/5s RT from an outside source, which no longer stacks against you.
Born under a Cursed Star: They say the stars caught fire on the eve of your birth. You have always been cursed with ill luck and misfortune. However, you have recently begun to feel a strong power flowing deep within you. You have an intrinsic spell failure rate of +X% and have a small chance on any attack to lose 1 spirit. However, you gain +10 stamina regen, +10 mana regen, and any attack you make has a chance to flare disruption in addition to any other flare.
Poisoned Blood: Your blood grows toxic and caustic. You gain 30/50/70% acid resistance. In addition, anytime an enemy hits you with a melee attack, you have a X% chance to flare a retaliatory acid attack against them.
Wondrous Recall: Your memory is far and above that of most. Gain 1/2/3 instant absorbs a day on log in. This is in addition to any other log in bonus
Treasure hunter: You know just how to make the most silver in a hunt. Gain 1/2/3 major loot boosts every day on log in. This is in addition to any other log in bonus
Chaos Reigns Within: The mystical energies of Elanthia react chaotically to your presence. Each day, gain a random resistance and a random vulnerability. The resistance brings you up to 30/50/70%, and the vulnerability is 20/15/10%. At max rank you may 'reroll' these resistances once per day.
Realm Walker: You have learned to walk the ways between the world. Once a day you may teleport to any major city center. However, doing so drains all your mana and all but 1 of your spirit. Further ranks reduce this degenerate effect. In addition, you may now enter the confluence from any city center once per day as well, but without the negative effects.
Lightning Reflexes: You are quick on your feet, naturally adept at getting out of the way of danger. You no longer suffer from retaliatory effects such as enemy flares, cloak of shadows retribution effects, etc.
GM Naionna at 11:41 PM
Whick is so pretty. it's a shame he has to talk.