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Elemental Weapons 03/22/2015 05:57 PM CDT
I am very pleased to announce, that Warrior Mages once again have the ability to create Elemental Weapons. This ability is live in Prime and Plat. TF will follow soon.

How it works:
- Base Ability:
- Available to all WMs immediately after joining the guild.
- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
- This uses Elemental Charge, and is an Earth ability.
- You may TURN the summoned weapon to swap it between the two templates for that skill
- Roundtime for all verbs scales down fairly quickly with Summoning skill.

- Metaspells:
- There are six metaspells that modify this ability, one in each book.
- All metaspells require Elementalism.
- All metaspells are on Premium preview.
- Knowledge of any metaspell raises the base weapon to Tier 3.
- The Air metaspell (Quick Infusions) reduces the RT of SUMMON, SHAPE, and TURN by 4 seconds.
- The Aether metaspell (Expansive Infusions) allows you to create weapons for any skill. The syntax is SUMMON WEAPON {skill}, or SHAPE {weapon} TO {skill}.
- The Earth metaspell (Reinforced Infusions) allows the user to get additional Tier bumps from Crafting Techniques and holding a rare metal ingot*.
- The Electricity metaspell (Shocking Infusions) allows the user to create weapons that do electric damage. The syntax is SUMMON WEAPON ELECTRIC or SHAPE {weapon} TO ELECTRIC.
- The Fire metaspell (Fiery Infusions) allows the user to create weapons that do fire damage. The syntax is SUMMON WEAPON FIRE or SHAPE {weapon} TO FIRE.
- The Water metaspell (Icy Infusions) allows the user to create weapons that do cold damage. The syntax is SUMMON WEAPON ICE or SHAPE {weapon} TO ICE.

*The ingot must be of a certain quality, and if it is below a certain volume, the quality will be lowered. The volume required to avoid this quality penalty scales with Summoning skill, ending at over 1500 ranks. Regardless of skill, there is always a small random chance of quality loss. The quality loss is very small.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 06:04 PM CDT
casting these should teach utility (since we were talking about that)


"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons 03/22/2015 06:05 PM CDT
>casting these should teach utility (since we were talking about that)

Nothing about this release is cast. SUMMON WEAPON uses Elemental Charge, and all the spells are metaspells, so just knowing them gives you the extra abilities.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 06:08 PM CDT
Totally called this!

I will have the wiki's spell tree updated with these metaspells... eventually. My brain hurts just thinking about how to squeeze them into your already tight tree.



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Re: Elemental Weapons 03/22/2015 06:11 PM CDT
Interesting. Does the nature of the metal play a role, so that tyrium makes better weapons than gold, or is it just a binary check to see if you're holding rare metal?
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Re: Elemental Weapons 03/22/2015 06:13 PM CDT
>is it just a binary check to see if you're holding rare metal?

It is a binary check. However, we may define rare differently internally.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 06:23 PM CDT
This is even cooler than I dreamed! I really like the modular slot cost.

>- SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.

I summon a polearm by default, which is my second highest melee skill by about 20 ranks. It should be trying to summon a small blunt?


>Forgive my snark, but welcome to the life of a warrior mage.
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Re: Elemental Weapons 03/22/2015 06:25 PM CDT
Here's what I made without any of the metaspells.

A crude stone scimitar is a medium edged melee-ranged weapon.
A crude stone scimitar trains the small edged skill.

You are certain that it could do:
poor (2/26) puncture damage
moderate (7/26) slice damage
low (3/26) impact damage
no (0/26) fire damage
no (0/26) cold damage
no (0/26) electric damage

The stone scimitar is dismally (2/17) designed for improving the force of your attacks.

You are certain that the scimitar is fairly (5/17) balanced and is decently (6/17) suited to gaining extra attack power from your strength.

You are certain that the stone scimitar is appreciably susceptible to damage (7/18), and is in pristine condition (98-100%).

You are certain that the stone scimitar weighs exactly 30 stones.
You are certain that the stone scimitar is worth exactly 250 Kronars.
Roundtime: 16 seconds.
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Re: Elemental Weapons 03/22/2015 06:25 PM CDT
>SUMMON WEAPON uses Elemental Charge, and all the spells are metaspells, so just knowing them gives you the extra abilities.

Was just wondering why I could not shape my weapon at all, and was about to come on and state that it wasn't working right until I re-read the post and saw the metaspells are on premium preview.

Not near a guild leader to check, but as a non-premium player atm, are we able to pick these up to play with it early? Or am I stuck with just the base weapon with the 2 templates for the first week?

-Master Ndin
https://elanthipedia.play.net/mediawiki/index.php/Ndin
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Re: Elemental Weapons 03/22/2015 06:29 PM CDT
>Here's what I made without any of the metaspells.

The scimitar actually can be TURNed into a short sword as well.

A crude stone short sword is a light edged melee-ranged weapon.
A crude stone short sword trains the small edged skill.

You are certain that it could do:
somewhat fair (4/26) puncture damage
low (3/26) slice damage
poor (2/26) impact damage
no (0/26) fire damage
no (0/26) cold damage
no (0/26) electric damage

The stone short sword is terribly (1/17) designed for improving the force of your attacks.

You are certain that the sword is soundly (8/17) balanced and is poorly (3/17) suited to gaining extra attack power from your strength.

You are certain that the stone short sword is appreciably susceptible to damage (7/18), and is in pristine condition (98-100%).

You are certain that the stone short sword weighs exactly 15 stones.
You are certain that the stone short sword is worth exactly 90 Dokoras.
Roundtime: 8 seconds.


-Master Ndin
https://elanthipedia.play.net/mediawiki/index.php/Ndin
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Re: Elemental Weapons 03/22/2015 06:47 PM CDT
Is it possible to shape to a missile weapon with knowledge of the Expansive Infusions metaspell, or is it still limited to melee weapons? I've only included melee weapons in the table on the wiki for now, but I can add ranged ones if it's possible to do so.

I've also added all of these abilities to the wiki:
https://elanthipedia.play.net/mediawiki/index.php/Elemental_weapon
https://elanthipedia.play.net/mediawiki/index.php/Quick_Infusions
https://elanthipedia.play.net/mediawiki/index.php/Expansive_Infusions
https://elanthipedia.play.net/mediawiki/index.php/Reinforced_Infusions
https://elanthipedia.play.net/mediawiki/index.php/Shocking_Infusions
https://elanthipedia.play.net/mediawiki/index.php/Fiery_Infusions
https://elanthipedia.play.net/mediawiki/index.php/Icy_Infusions

The graphical spell tree will take more time.



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Re: Elemental Weapons 03/22/2015 06:51 PM CDT
>is it still limited to melee weapons?

Melee and Thrown templates. No bows/crossbows/slings.

>as a non-premium player atm, are we able to pick these up to play with it early?

Pretty sure you can't learn it until it is off all previews.

>I summon a polearm by default, which is my second highest melee skill by about 20 ranks. It should be trying to summon a small blunt?

Should be fixed. I am also working on an issue with shaping at the moment.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 06:57 PM CDT
>so that tyrium makes better weapons than gold, or is it just a binary check to see if you're holding rare metal?

I was wrong, there is not an internal difference. However, I updated it to require very rare metals instead, so Platinum and Gold will no longer work.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 06:57 PM CDT


> I am very pleased to announce, that Warrior Mages once again have the ability to create Elemental Weapons. This ability is live in Prime and Plat. TF will follow soon.

That's amazing! I'd love to see some logs of the weapons created.
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Re: Elemental Weapons 03/22/2015 07:19 PM CDT
>I am also working on an issue with shaping at the moment.

Fixed a couple more issues. Let me know if you see anything weird.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 07:39 PM CDT
Fixed a messaging issue with when these poof inside a container.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 07:56 PM CDT
any crafters have results yet on weapons with relevant ranks? (what tiers are you getting where?)

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons 03/22/2015 08:04 PM CDT
This is awesome!!! Found a few typos for you:

>discern expansive infusions
>This spell was developed in conjunction with the ability to summon weapons by the Groveskeepers' researchers. By tapping into the inherent variability of the Elemental Plane of Aether, a Warrior Mage can shape their summoned weapons into an many forms, even ones with which the user is not asfamiliar.
(asfamiliar needs a space in there)

>shape bardiche to fire
>You reach out with your will and reshape your >< into a fiery bardiche.
Roundtime: 6 sec.
(double space where the >< was put in. Should be the weapon name)
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Re: Elemental Weapons 03/22/2015 08:11 PM CDT
>Found a few typos for you

Both are fixed.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 08:22 PM CDT
> into an many forms

Also this one.
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Re: Elemental Weapons 03/22/2015 08:24 PM CDT
Icy broadsword:

An icy broadsword is a heavy edged melee-ranged weapon.
An icy broadsword trains the large edged skill.

You are certain that it could do:
poor (2/26) puncture damage
no (0/26) slice damage
somewhat fair (4/26) impact damage
no (0/26) fire damage
god-like cold damage
no (0/26) electric damage

The icy broadsword is dismally (2/17) designed for improving the force of your attacks.

You are certain that the broadsword is fairly (5/17) balanced and is decently (6/17) suited to gaining extra attack power from your strength.

You are certain that the icy broadsword is of average construction (9/18), and is in pristine condition (98-100%).

Heading off to test it!
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Re: Elemental Weapons 03/22/2015 08:33 PM CDT
< Moving in gracefully, you draw an icy broadsword at a young forest gryphon. A young forest gryphon attempts to dodge, moving almost completely out of harm's reach.
The broadsword lands a very heavy hit that leaves soft belly-flesh a frost-bitten white with a blow to the abdomen, stunning it.
[You're winded, adeptly balanced and overwhelming opponent.]
[Roundtime 3 sec.]

< Moving with powerful grace, you swing an icy broadsword at a young forest gryphon. A young forest gryphon attempts to dodge, avoiding most of the blow.
The broadsword lands a heavy strike that rips free chunks of skin from the gryphon's chest as the icy broadsword freezes to it, severely stunning it.
[You're winded, adeptly balanced and in dominating position.]
[Roundtime 4 sec.]

< Moving fluidly, you swing an icy broadsword at a fledgling forest gryphon. A fledgling forest gryphon attempts to evade, the blow brushing it.
The broadsword lands a strong hit that temporarily knocks away the gryphon's breath with a numbing blow to the chest, lightly stunning it.
[You're nimbly balanced and in dominating position.]
[Roundtime 4 sec.]

< Moving skillfully, you feint an icy broadsword at a young forest gryphon. A young forest gryphon fails to evade.
The broadsword lands a good strike that glances the gryphon's gut and numbs it.
[You're adeptly balanced and in good position.]
[Roundtime 2 sec.]

I like it!
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Re: Elemental Weapons 03/22/2015 08:36 PM CDT
...last post, for the moment:

< Moving fluidly, you draw a fiery broadsword at a young forest gryphon. A young forest gryphon fails to evade, moving almost completely out of harm's reach.
The broadsword lands an extremely heavy hit that incinerates the left arm into ash.
A young forest gryphon collapses into a lifeless mound of fur and feathers.
[You're nimbly balanced]
[Roundtime 3 sec.]

Fiery weapon + ignition doesn't seem to provide any additional benefit.
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Re: Elemental Weapons 03/22/2015 08:45 PM CDT
God-like? Is that a normal appraisal value? Where does that fall?
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Re: Elemental Weapons 03/22/2015 08:48 PM CDT
Oh my gosh, they use the elemental damage messaging?!



>Forgive my snark, but welcome to the life of a warrior mage.
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Re: Elemental Weapons 03/22/2015 08:49 PM CDT
>God-like? Is that a normal appraisal value? Where does that fall?

Isn't listed on elanthipedia, though I could have sworn it was in there somewhere.
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Re: Elemental Weapons 03/22/2015 08:52 PM CDT
>Oh my gosh, they use the elemental damage messaging?!

Sure seem to!
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Re: Elemental Weapons 03/22/2015 08:52 PM CDT
Is anyone else having problems shaping the weapon to be any skill with two words in it?

shape scimitar to large edged
shape scimitar to largeedged
shape scimitar to large e
shape scimitar to le
...all give the message: What type of weapon were you trying to shape that into?

Polearms or staves work just fine.

Also, attempting syntax of shape weapon to <anything other than fire, ice, or elec> gives the message: You must be holding the tool in your right hand.

So that's not it. If this is something easy I'm going to feel silly.
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Re: Elemental Weapons 03/22/2015 08:56 PM CDT
>Is anyone else having problems shaping the weapon to be any skill with two words in it?

shape scimitar to le works for me.

> shape scim to le

You reach out with your will and reshape your scimitar into a broadsword.
Roundtime: 1 sec.

> shape broads to 2he

You reach out with your will and reshape your broadsword into a claymore.
Roundtime: 1 sec.
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Re: Elemental Weapons 03/22/2015 08:57 PM CDT
>Also, attempting syntax of shape weapon to <anything other than fire, ice, or elec> gives the message: You must be holding the tool in your right hand.

You have to use the noun of the weapon you are holding to shape it. So something like SHAPE BROADSWORD TO FIRE will work. And I've found all the weapon skill shortcuts work. SE, LE, 2LE, SB, LB, 2LB, LT, HT.
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Re: Elemental Weapons 03/22/2015 08:59 PM CDT
Anyone know how this works with brawling?

__
"Technically correct" is the worst kind of correct.
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Re: Elemental Weapons 03/22/2015 09:06 PM CDT
>Anyone know how this works with brawling?

It doesn't.

>Is anyone else having problems shaping the weapon to be any skill with two words in it?

This will only work with skill abreviations for two word skills at the moment.

>God-like? Is that a normal appraisal value? Where does that fall?

It falls under appraisal bug due to how elemental damage is setup on weapons. I'm aware of it, and will get it fixed as soon as I confirm with Kodius.

>Fiery weapon + ignition doesn't seem to provide any additional benefit.

Ignite will provide a very small bonus to weapons that do primarily fire damage. It's there, but it's small.

> into an many forms

This is fixed.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 09:12 PM CDT
>Ignite will provide a very small bonus to weapons that do primarily fire damage. It's there, but it's small.

Will ignite mix with Electricity or Cold based elemental weapons?

__
"Technically correct" is the worst kind of correct.
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Re: Elemental Weapons 03/22/2015 09:14 PM CDT
>Will ignite mix with Electricity or Cold based elemental weapons?

Yes.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.
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Re: Elemental Weapons 03/22/2015 09:18 PM CDT
Okay, I've updated the spell tree now, including clickable links. You'll find the new elemental weapon metaspells grouped together to the right, since you guys sure have a crowded spell tree. It preserved my sanity doing it this way rather than trying to figure out how to squeeze them all in where they would normally go.

https://elanthipedia.play.net/mediawiki/index.php/Category:Warrior_Mage_spells



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Re: Elemental Weapons 03/22/2015 09:20 PM CDT
I just noticed I forgot to add the slot cost on the tree, fixing it now...



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Re: Elemental Weapons 03/22/2015 09:24 PM CDT
Thanks for doing what you do, ABSOLON.
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Re: Elemental Weapons 03/22/2015 10:02 PM CDT
Oh, one thing I forgot to ask before putting the metaspells on the wiki, Javac, was if they are signature or not, and if they can be learned from a guildleader or are scroll only.

I've currently listed them as signature and learned from a guildleader. Is that correct?



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Re: Elemental Weapons 03/22/2015 10:14 PM CDT
they are not spells, but abilities, so it's wm only, part of the summoning system.

"Game balance is sobbing over in the corner as it considers the ramifications of AoE Blufmor Garaen. Your spell slots send their condolences." - GM Raesh
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Re: Elemental Weapons 03/22/2015 10:22 PM CDT
<<they are not spells, but abilities, so it's wm only, part of the summoning system.

They're metaspells. As such, they can possibly be found on scrolls, possibly exclusively, and may or may not be considered signature.

I'm assuming they're signature since they require a signature prerequisite spell. Also that they're guildleader taught metaspells as opposed to scroll-only metaspells, since no mention was made of needing a scroll to learn it once off preview. I'd just like confirmation.



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