Re: Kaldar -- 2011 02/08/2011 05:17 PM CST
I wasn't involved with the design of this apparent emblem, but I'm just going to take some shots in the dark...

>>And the meaning of the mist?

A large portion of the Kaldar in Albaria were (are?) dedicated to fighting and holding back the Ocular. The Ocular live in a region of Albaria that's perpetually shrouded by mist.

>>And then the meaning of the ironwood tree?

My guess would be a combination between strength (ironwood) and the fact that the major division between Kaldar and Gorbesh (at least originally) stemmed from the Kaldar returning to nature and living a rustic life in the forests.

>>And why is the ironwood tree white?

Albaria is perpetually covered in snow and ice, I would assume that the white color of the tree would reflect the fact that the trees in Albaria are typically snow-covered. Or it could just be that a particular species of white ironwood has a special meaning to Kaldar that I'm not aware of.

Those are just my guesses, though.

Ogdaro
"Take chances and see what you can get away with, it only costs you a favor or two if you mess up." -Issus
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Re: Kaldar -- 2011 02/08/2011 06:03 PM CST
Being absolutely honest here? Your guess is as good as mine. Possibly more so, since as the above post implies, some of you were involved in it's design -- I was not, and as I've mentioned the vast majority of work done by Belladzia is inaccessible to me.

Not trying to make excuses or anything, but it is what it is.

This has some interesting ramifications when you guys ask questions like this... sometimes I can find out the answer and it's documented. With Kaldar, I've discovered, it usually is not.

That leaves us in the interesting situation where I can either try and piece together the intention of a past GM (Sometimes with notes from you guys), or I can write the lore (And Kaldar need a lot more of that, I think we all agree) -- but any time I write the lore I risk going against something that has been done and not documented.

As a result, if someone is asking a question where you guys know the answer -- Feel free to speak up, I'd like to know the answer myself in many cases, but I also ask that if I put something out there and it contradicts past GMs you guys are willing to roll with it to some degree. I (likely) didn't mean to contradict them outright, or have a good reason.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 02/12/2011 12:09 AM CST
Unfortunately I missed those meetings due to some real life issues I was having at the time. Maulem or Jerecis would know more about the origin. I managed to get lucky and catch a kaldar merchant that managed to pass through the Hand a little over 2 years ago I believe. I'll try and see if I can get one of them to post how the symbol came about. As for one thing I'd like to see for the Kaldar this year, well I've always wondered why none managed to establish some kind of village. Just a place they could go and see familiar faces.


Oderint Dum Metuant
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Re: Kaldar -- 2011 02/12/2011 06:17 AM CST
>What one thing would you like to see for Kaldar this year?

Gnome village (lolvaporware). Yea yea, I know not Kaldar, but I'll take anything. Try to make sure Kaldar aren't forgotten when the Gnome village gets released. It would be very ooc to have no mention of the other race at all.

>What one question about their history/culture/etc would you like answered?

It would surely be subtle, but how does 13 worship differ between Albarians and Kremorians? By now some of those differences will have smoothed themselves out, but I imagine some would still remain. Followup: Do "favors", as we know them, work in Albaria? Did Dein bring a method of reincarnation with him when he started spreading 13-worship in Albaria?

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Kaldar -- 2011 02/12/2011 06:33 AM CST
I'm pleased to see your mind running in those directions.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 02/12/2011 08:01 PM CST
I for one totally accept any changes that come down, I'd like things to be documented electronically where able.

For instance the Kaldaran symbol (if it has to be changed, or if old data comes back and we keep the mist white ironwood tree one), I'd like that to go to Elanthipedia and what not.

_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Kaldar -- 2011 02/13/2011 12:37 AM CST
While I doubt I'll be publishing any documentation any time soon I highly encourage the use of Elanthipedia, and will be endevouring to make sure anything I do is at least internally documented so when I inevitably get replaced by some upstart GM who eats my tasty, tasty skull we won't find ourselves in this situation again.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 02/13/2011 01:00 AM CST
>I highly encourage the use of Elanthipedia,
>GM Raesh

I agree!

Hehehehe.



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Re: Kaldar -- 2011 02/14/2011 04:48 PM CST
Ooooooo, another question I thought of today regrading Gorbesh/Kaldaran history was the reasons behind the interest in Wren Windflower (maybe it's because I'm a Bard, too...) Are we ever going to learn more about whatever it was that piqued their interest so? And will that be leading into anything?
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Re: Kaldar -- 2011 02/14/2011 05:12 PM CST
You know the "song that never ends"? They were tired of it.


Player of Ryken
---
"Life expectancy would grow by leaps and bounds if green vegetables smelled as good as bacon." ~ Doug Larson

AIM - RykenDR
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Re: Kaldar -- 2011 02/14/2011 06:56 PM CST
>reasons behind the interest in Wren Windflower

Didn't you know? Wren is Trimbolt in disguise. :P



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Re: Kaldar -- 2011 02/14/2011 08:50 PM CST
And I had a question about the Gorbesh Wars.. The Gorbesh had control of Crossing for awhile, I was there.. but then one day just left. Anyone tell me what ended that war and/or direct me where to find it. That and why they left the Gorbesh to become Kaldar? Much obliged!


________________________________________

>>"It's part of the whole unnatural abominations upon Elanthia deal."<<

-Armifer
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Re: Kaldar -- 2011 02/14/2011 09:45 PM CST
> why they left the Gorbesh to become Kaldar

From the book "Religion in Gorbesh Society" -- The Kaldar, being offshoots of mainstream Gorbesh society, still hold to these same religious beliefs -- their goal is only to return to what they consider to be a purer life that is more in-tune with nature. The Kaldar shirk the cities the Gorbesh dwell in, instead living in the forestland of Albaria, but they hold to the worship of the wilderness, battle- hardened gods.

For a more detailed accounting, read "Remembrance"

http://www.elanthipedia.com/wiki/Remembrance_(book)
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Re: Kaldar -- 2011 02/14/2011 10:00 PM CST
Awesome post! Thanks, it's a good help with links for further topics that'll help my character's er.. well, character! lol


________________________________________

>>"It's part of the whole unnatural abominations upon Elanthia deal."<<

-Armifer
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Re: Kaldar -- 2011 03/13/2011 01:04 PM CDT
One nice thing might be more general availability of Albarian food and wine. I can imagine some Kaldar or enterprising smugglers setting up shop somewhere fairly remote (Ilithi area, or one of the old Gorbesh forts) to sell these sorts of things.

Another, broad question, is did most of the Kaldar leave Albaria, or were those who came north some particular shoot of the Kaldar tree?




Moon Mages who get hit with HULP should indulge in their Survival Secondary side and run away.

-Armifer
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Re: Kaldar -- 2011 03/13/2011 01:16 PM CDT
Kaldar are a societal offshoot of the Gorbesh. As they traveled north, some likely stopped off earlier than Kermoria, but then were either killed or reabsorbed into the Gorbesh during the Gorbesh War. So that effectively means that Kaldar are only in Kermoria, barring exceptions to the rule. E.g. Any Kaldar in Albaria who still call themselves that would be rebels and in danger of losing their life.

-Evran

Gay, geeky, and a little bit cheeky.
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Re: Kaldar -- 2011 03/13/2011 01:27 PM CDT
>Kaldar are a societal offshoot of the Gorbesh

True

>As they traveled north, some likely stopped off earlier than Kermoria, but then were either killed or reabsorbed into the Gorbesh during the Gorbesh War. So that effectively means that Kaldar are only in Kermoria, barring exceptions to the rule. E.g. Any Kaldar in Albaria who still call themselves that would be rebels and in danger of losing their life.

Patently false according to the books.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Kaldar -- 2011 03/13/2011 02:20 PM CDT
If you're referring to the book "Rememberance," that was written 100's of years before the events leading to the mass migration of the Kaldar and any religious persecution.

I had thought there was modern persecution of the Kaldar, but now I'm not so sure, as the last reference to Albarian Kaldar, the 13, and Kermoria I can find is from ~200 years ago, barring a reference to Xin'Alaudus returned (i.e. Lanival) being a motivation for the mass migration.

-Evran

Gay, geeky, and a little bit cheeky.
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Re: Kaldar -- 2011 03/13/2011 03:00 PM CDT
I challenging your assertion that the Gorbesh maintain any sort of "kill or absorb the Kaldar" ideology. There have been tensions in the past, but in general the Gorbesh still view the Kaldar as Gorbesh, and "no Gorbesh shall take up arms against another in warlike fashion". In fact the Kaldar of Albaria serve a critical role in maintaining the safety of the Gorbesh cities by serving at at the front lines against the occular and were an integral part of establishing a crossing through the Dark Hand.

~Hunter Hanryu
http://drplat.com/CombatEquipmentCompendium.xls
http://tinyurl.com/HanryuTanning
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Re: Kaldar -- 2011 03/13/2011 03:15 PM CDT
There are a few notes of skirmishes between the two factions, so that whole war-like fashion restriction is certainly flexible to a degree. Its a similar dichotomy to cultures accepting war yet decrying murder, or condemning murder while advocating the death penalty. The lines of justification have to be drawn somewhere, and I don't think persecution of Kaldar by Gorbesh necessarily ends up on the war-like side of that line.

-Evran

Gay, geeky, and a little bit cheeky.
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Re: Kaldar -- 2011 03/13/2011 03:24 PM CDT
Like many things in Albarian, and Kaldar Lore, there isn't a nice neat answer to these things. Heck, there really isn't even an answer. I know I've said this before, but basically everything I have as Official Kadar Documentation is the same stuff you guys have for better or worse.

Answers will be forthcoming.

As for the specific question of "Are there still Kaldar in Albarian" and "Do the Gorbesh kill Kaldar on sight" I'm going to tentatively answer "Yes, there are, they may have diverged somewhat" and "No."

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 03/13/2011 06:26 PM CDT
Problem one with your official documentation is its misspelled to Kadar, it needs to be Kaldar, maybe more Kaldar things will be filed in the right folder with this small but helpful correction?


_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Kaldar -- 2011 03/13/2011 07:45 PM CDT
Wait, where? Huh?

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 03/13/2011 08:17 PM CDT
>but basically everything I have as Official Kadar Documentation is the same stuff you guys have for better or worse.

Ooops.



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
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Re: Kaldar -- 2011 03/14/2011 01:34 AM CDT
I can and will edit you out of existence.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 03/14/2011 01:36 AM CDT
> I can and will edit you out of existence.

I'd rather see what mispelling me does.



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
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Re: Kaldar -- 2011 03/14/2011 01:50 AM CDT
Whatever you say Carmen.

Where in the world is (loudly) Carmen Sandiego?

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 03/14/2011 01:56 AM CDT
>Where in the world is (loudly) Carmen Sandiego?

Ten bucks says someone rolled that name up once.



Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
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Re: Kaldar -- 2011 03/14/2011 11:46 AM CDT

::ahem::

On topic folks. In case you were not certain, it's Kaldar, not typos. :)


Annwyl
Message Board Supervisor

If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
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Re: Kaldar -- 2011 03/22/2011 12:27 AM CDT
It is noteworthy, that the Kaldar are noted as retaining the Alduathan pantheon. As I've been reviewing the histories, while there have been conflicts, outright war between the two factions seems minimal, and that in the face of call to invade Kermoria, that the rapidly escalating conflict between the Kaldar and Gorbesh was dropped.




Moon Mages who get hit with HULP should indulge in their Survival Secondary side and run away.

-Armifer
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Re: Kaldar -- 2011 03/22/2011 12:36 AM CDT
I think the Kaldar's retention of the Alduathan is more attributable to the purge of all records of the 13 including the writings of the Kermorian Elven missionary by the Gorbesh.

-Evran

Gay, geeky, and a little bit cheeky.
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Re: Kaldar -- 2011 03/22/2011 01:22 AM CDT
Historically speaking, smashing statues and suppressing writings has always worked out fantastically for squashing ideas. Particularly ones that had been spreading for over a century. It's also worth noting that the modern Kaldar has had a solid 40 years or so of being immersed in cultures that follow the 13.

It's safe to say that Kaldar religion has had some turbulent times, and there is far from one universally agreed on truth for the race.

While I agree there is a frustrating lack of IC knowledge right now -- that is something I am working to correct. It's just going to take some time.

In the meanwhile, there's several things that are readily apparent IC that you might consider when informing your RP.

1) Worship of the 13 is common among Kaldar. Both before and after the migration.
2) Worship of the 10 can still be found among the Kaldar.
3) Kaldaran worship of the 13 may not look the same as the main stream worship of the 13, however in the last 40 years these differences have faded somewhat. Details on that to come.
4) The Gorbesh still follow the 10.
5) Reliable accounts of Kaldar who worship the 13 gaining favor are plentiful.
6) There are no verifiable accounts of Kaldar who worship the 10 gaining favor, dating back at least as far as the migration. While this fact is troubling to many Kaldar who worship the 10 still, it should be noted both that I said verifiable accounts and that the vast majority of the masses never find favor with the gods, be it the 10 or the 13.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Kaldar -- 2011 03/22/2011 06:09 AM CDT
>It is noteworthy, that the Kaldar are noted as retaining the Alduathan pantheon.

I hope you meant Albarian. Otherwise, Luceano and Mvorn just got a lot of followers.




>
You're not used to life as a fish, are you?
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Re: Kaldar -- 2011 03/22/2011 09:19 AM CDT
Correction, Alaudian gods




Moon Mages who get hit with HULP should indulge in their Survival Secondary side and run away.

-Armifer
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Re: Kaldar -- 2011 03/22/2011 09:34 AM CDT
>>There are no verifiable accounts of Kaldar who worship the 10 gaining favor, dating back at least as far as the migration. While this fact is troubling to many Kaldar who worship the 10 still, it should be noted both that I said verifiable accounts and that the vast majority of the masses never find favor with the gods, be it the 10 or the 13.

For things like this, I've always had Pureblade chalk it up to all gods being localized to their domains. Kermorian gods rule over Kermoria and thus have the ability give favors to all people in Kermoria. Albarian gods can't give favors in Kermoria because they rule over Albaria. To think that Albarian gods could "reach/influence" events on Kermorian soil without any kind of extra effort would be like expecting a Therengian lord to be able to collect taxes and determine laws for Ilithi.

So, while he still really worships Albarian gods, he took the time to worship the local Kermorian gods as well because if it's good practice to respect the local ruling class, then that would most likely apply to the deity level as well.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Kaldar -- 2011 03/22/2011 11:12 AM CDT
<<So, while he still really worships Albarian gods, he took the time to worship the local Kermorian gods as well because if it's good practice to respect the local ruling class, >>

This^^^

I look at it as respected the local gods, though the worship of Albarian gods is what he really believes him. Been so much more believable, once received a totem
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Re: Kaldar -- 2011 03/22/2011 12:38 PM CDT
> For things like this, I've always had Pureblade chalk it up to all gods being localized to their domains. Kermorian gods rule over Kermoria and thus have the ability give favors to all people in Kermoria. Albarian gods can't give favors in Kermoria because they rule over Albaria. To think that Albarian gods could "reach/influence" events on Kermorian soil without any kind of extra effort would be like expecting a Therengian lord to be able to collect taxes and determine laws for Ilithi.

I like this, but I wonder how to combine it with the Rakash favor orbs that are now available. But the legal structure of Siksraja hasn't been entirely detailed yet, I don't know if it's within Therengia or beyond it's reach.

~~
Lupdels
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Re: Kaldar -- 2011 03/22/2011 12:44 PM CDT
>>I like this, but I wonder how to combine it with the Rakash favor orbs that are now available. But the legal structure of Siksraja hasn't been entirely detailed yet, I don't know if it's within Therengia or beyond it's reach.

IMO, there are at least three IC ways to view it:

1) They can provide favors and the 39 can't stop them.
2) The 39th permit them to manage Rakash just like they permit the Triforce-whatever to manage The Wheel for Prydeans
3) No they can't. They're either delusional at best, where they're convinced that favors from the 39 are really from something else, or they're practically necromancers in how they're denying where their devotional boons come from.



"We're not "out to get you," we're here to enhance your playing experience with extreme prejudice.," DR-ARMIFER
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Re: Kaldar -- 2011 03/22/2011 01:40 PM CDT
I remember another explanation that was floated (not sure by who or with what authority) for Rakash/Prydean favors was that the proximity of Kermoria to the Rakash and Prydean homeland was closer than the proximity of Kermoria to Albaria. As such, you're able to obtain limited favors from those gods due to a weak but still present influence. Albaria is too far away to allow the 10 to manifest their power here.
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Re: Kaldar -- 2011 03/22/2011 05:27 PM CDT
>I remember another explanation that was floated (not sure by who or with what authority) for Rakash/Prydean favors was that the proximity of Kermoria to the Rakash and Prydean homeland was closer than the proximity of Kermoria to Albaria. As such, you're able to obtain limited favors from those gods due to a weak but still present influence. Albaria is too far away to allow the 10 to manifest their power here.

I'll buy that.

~~
Lupdels
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