Animation/Blood Magic Capstone: Mastery of the Knife 09/12/2020 12:31 PM CDT
Prereq: Reverse Putrefaction, Necrotic Reconstruction, Devour,
Slot Cost: 2
Mana Type: Arcane (duh)
Spell Type: ritual / augmentation, utility
Target: Self
Duration: 30 minutes / 90 minutes
Description: Pulling from the knowledge and application of controlling flesh gained from through animation and blood magic, Mastery of the Knife allows a never-before-seen level of control for rebuilding what was once destroyed.

Effect
While this spell is active, the following changes occur with your magic:
1) Consume Flesh and Necrotic Reconstruction heals a randomized second part at half-strength of the original cast, if applicable.
2) The number of parts healed per Devour pulse is increased. Harvested materials gain a 50% chance to not get consumed by the spell.
3) Zombies who are commanded to use a SPECIAL attack when there is a corpse prepared for consumption in the room will devour it and heal some of its wounds instead of its standard action.
4) Reduced ritual roundtime.

Why?
This feels like the natural conclusion someone would reach when trying to gain a greater understanding of using flesh for Necromantic purposes. You can repair yourself/corpses faster, "operate" quicker, and teach your zombie a new trick. These two books were combined to share a capstone since they're rather small/linear books, and SV/BLB already benefit from EBOTS, so I focused on what a healing capstone would look like for a non-Redeemed Necromancer.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
Reply
Re: Animation/Blood Magic Capstone: Mastery of the Knife 10/27/2020 06:30 PM CDT
I like the idea of zombies being able to heal via a corpse, just as Necros can. If nothing else of the idea would end up being used, that alone should be held onto for something.
Reply