I think we're about due for a nice disease event. Something that people will want to get healed, but won't necessarily rack up a huge body count. It's been too long since I've actually felt like my character is a healer.
Thanks,
-Life Sustainer Karthor
LAMBL
PSHA
Re: Pestilence
12/21/2011 07:50 PM CST
>but won't necessarily rack up a huge body count.
Awwww, I rather miss consumption! It was nice to feel needed, desperately. ;)
Mordibar
Awwww, I rather miss consumption! It was nice to feel needed, desperately. ;)
Mordibar
ASREA
Re: Pestilence
12/23/2011 11:11 PM CST
>Awwww, I rather miss consumption! It was nice to feel needed, desperately. ;)
I agree.. part of the fun with consumption was having to organize kicking people out of the room because they would nearly instantly become reinfected if they didn't get out. I would love to see a souped up version of this sometime in the future! Don't loot the rats!!!!
I agree.. part of the fun with consumption was having to organize kicking people out of the room because they would nearly instantly become reinfected if they didn't get out. I would love to see a souped up version of this sometime in the future! Don't loot the rats!!!!
PSHA
Re: Pestilence
12/24/2011 12:12 AM CST
>>Don't loot the rats!!!!
What was that you said? DO loot the rats? OK
;)
Mordibar
What was that you said? DO loot the rats? OK
;)
Mordibar
LAMBL
Re: Pestilence
05/08/2012 11:58 AM CDT
<<I think we're about due for a nice disease event.>>
Please? Actually having something to heal makes the game immeasureably more fun. Since everyday mechanics don't produce something to heal (Ever. Anywhere.), we could really use some event activity to help things along.
Or better yet, how about a nice automated system that occasionally produces outbreaks without requiring focused GM effort every time?
Thanks,
-Life Sustainer Karthor
Please? Actually having something to heal makes the game immeasureably more fun. Since everyday mechanics don't produce something to heal (Ever. Anywhere.), we could really use some event activity to help things along.
Or better yet, how about a nice automated system that occasionally produces outbreaks without requiring focused GM effort every time?
Thanks,
-Life Sustainer Karthor
HEXEDBYTHENET