1 3 Next Next_page
Re: Bards 3.141592653589793238462643383279 05/10/2011 04:41 AM CDT
Yeah, I use mobile too.

To each their own. Back on topic. And whatnot.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 08:06 AM CDT
Thanks for the response. Good luck with your development.

Madigan
Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 09:09 AM CDT
2 questions:

1. the 50th circle lionize/satarize skill.

Will bards be able to "bonus" skills they don't have themselves <i.e. empathy, trading, etc> or only those skills the bard has themself?

2. the 75th Beguile tip -

you mentioned this gave "consent". For those "victims" choosing not to exercise their "consent" themselves, doing it thru the system, will it allow for "theft" accusations to the guards, or trader /thief thugs?




You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 09:31 AM CDT
Playability should trump realism; however I get a funny picture in my head of someone running up to a guard and professing that someone made them give all of their money away :P

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 11:32 AM CDT
I've never been able to get more, or less for that matter, than 25 posts per page in mobile mode regardless of what I put in the Mobile Posts per Page setting. E.g. right now its set at 50, a few minutes ago 10. Both times I get 25 per page. As far as I can tell its broken. Perhaps you could enlighten me as to how you get more?

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 04:21 PM CDT
>>Will bards be able to "bonus" skills they don't have themselves <i.e. empathy, trading, etc> or only those skills the bard has themself?

I don't see why it wouldn't. Thanatology might be a poor choice to lionize however.

>>you mentioned this gave "consent". For those "victims" choosing not to exercise their "consent" themselves, doing it thru the system, will it allow for "theft" accusations to the guards, or trader /thief thugs?

No. It is not currently my intent for this to be treated as theft by those systems. Perhaps my statement was misleading, the actual implication was that doing this to someone is going to lock your profile OPEN for awhile. And like I keep mentioning, it's not something you'll be able to do over and over on someone, so it's not like you'll be able to empty out someone's pockets (And I currently do not plan to have it touch gems).

>>I've never been able to get more, or less for that matter, than 25 posts per page in mobile mode regardless of what I put in the Mobile Posts per Page setting. E.g. right now its set at 50, a few minutes ago 10. Both times I get 25 per page. As far as I can tell its broken. Perhaps you could enlighten me as to how you get more?

Currently works for me at 50 per page which is my normal viewing amount non mobile too.

Try setting it on the non mobile website first?

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/10/2011 05:12 PM CDT
Figured out the issue. The Mobile Posts per Page option is being ignored, and its defaulting to whatever the regular posts per page number is set to.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 07:15 AM CDT
<<I don't see why it wouldn't. Thanatology might be a poor choice to lionize however.>>

i was thinking more in terms of empathy - as if bard wants a certain shift, it would help the empath with the skill to give you that shift.

I know empathy/thanatology work on the same "slot", but believe me, i wouldn't want a necro to shift my bard!






You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 07:19 AM CDT
<<And like I keep mentioning, it's not something you'll be able to do over and over on someone, so it's not like you'll be able to empty out someone's pockets>>

what skill will this contest for the defender?

just wondering whether bards will start assaulting traders on the routes, and which skill will defend against it? As, usually both bards and traders are encouraged to train charisma for the mojo/etc <presence,inspiration> i'm wondering how this is going to work in practice.




You've seen life through distorted eyes;You know you had to learn;The execution of your mind;You really had to turn;,the book is read,The end begins to show,The truth is out, the lies are old, But you don't want to know - Black Sabbath

Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 07:27 AM CDT
>>what skill will this contest for the defender?

Once we get further into the actual code the contests will shake out, but in general they'll conform to the Magic 3.0 contests.

I don't have the forum link offhand, but thanks to those crazy people over at Elanthipedia I'll provide this for reference:

http://www.elanthipedia.com/wiki/Post:Magic_3.0_Contested_Spell_Inputs_-_8/7/2010_-_19:27:04

I'd take a solid gander at the "Charm" entry.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 08:26 AM CDT
So, rather than a skill contest it will be a Charm vs Will stat contest?

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 09:19 AM CDT
>Except where noted all abilities are driven by Bardic Lore, as they cross into the supernatural territory.

Question on the relationship between this list of abilities and uses/training Bardic Lore. It's accurate to say that all of the listed abilities, except where noted, use Bardic Lore. But what about the reverse? Are all of the abilities that use Bardic Lore on the list? I know Evoke is supposed to be one. Others?

~~
Lupdels
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 10:33 AM CDT
<<Raesh

I love that you cut and paste your response to the beguile defense question from your previous answer. A+

I don't envy the GMs having to deal with the assist/forum rants that will happen when it goes live.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 10:35 AM CDT
Evokes are on the list, so...?

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 11:20 AM CDT
>>Are all of the abilities that use Bardic Lore on the list?

Barring an oversight on my part, yes.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 11:33 AM CDT
>>I don't envy the GMs having to deal with the assist/forum rants that will happen when it goes live.

QFT, especially if the contests for beguile are even remotely related to a Bardic Lore vs Anything skill contest or any form of stat contest. There will be rivers of tears.

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply
Re: Bards 3.141592653589793238462643383279 05/11/2011 11:40 AM CDT
Charm vs. Will.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/14/2011 10:43 AM CDT
So, beguiles are not magic spell matrixes correct? They're just supernatural abilities?

What I am getting at, is the fact that beguiles would be subject to spells such as...
>Psychic Shield: Basic Warding. Provides protection against supernatural effects that are resisted by Will, magic or otherwise.

But would not be affected by magic barrier spells such as...
>Shear: Esoteric Warding. Resists all spells cast on or by the user, though the user's own spells are penalized less. If a spell is repelled by Shear, the target is subject to a reactive stun.

Am I correct in this assumption?

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply
Re: Bards 3.141592653589793238462643383279 05/14/2011 10:53 AM CDT
Nothing is set in stone yet, but, yes, that seems a reasonable conclusion.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/14/2011 10:53 AM CDT
Yes.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/14/2011 10:54 AM CDT
/mutter 19 seconds

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 05:18 PM CDT
So I was doing some thinking about Survival and Bards.

I know Bards have gone this way, and that way in their development.

But, I never managed much into the slip part of the Bard outcry.

I've heard that development of slip for Bards was put to the wayside because they're Survival Tertiary.

To this I counter, Paladins and Rangers are Magic Tertiary, but have complete excess to casting their spells.

Bards are the performers, and have the whole slight of hand. This should be right up their alley.

I believe Slips are due for a re-write (at least they seem to need some change around, they don't work to hot or intuitive from when my Thieves use them).

I'd love to see a Skill Need not circle need for the abilities (for both Thieves and Bards), and for using them having (as appropriate) skill checks.

On the other side of things, I know Stealth in combat is going to get nerfed, so hopefully the nerfed Backstab will be just as good as this 100th Circle Ability (Yes, I used a Capital C and A just for you first killer of Malik).

Sincerely,
Player of Fraestfynger and others.
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 06:41 PM CDT
I wasn't entirely sure if slip is supposed to be seen as a "survival thing" or as a "agility thing." I've always assumed the latter.

I'm also at peace with the idea that Bards in Elanthia are Bards in Elanthia, not Bards in Robin Hood, or Bards as pseudo-Druid Viking Priests, or Bards in the RPG that shall not be named. The latest incarnation of Bards in DR, which I'm going to embrace because I think it's the first one that's holistic, is a lot less roguish and anti-establishment. We don't steal, we defend culture and history, we get punished if we're on the wrong side of the powers that be. I'm ok with that.

OTOH, we have enchantes post-Magic 3.0 that provide a group buff to every survival skill except for Outdoorsmanship. I'd love to see that change.

~~
Lupdels
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 07:10 PM CDT
Bards in DR are survival tert. That comes with some implications, that may not gel with Bards in other games.

The simple fact is when you sit down and start trying to define what the guild is good at and, in many ways more importantly, what the guild is bad at you end up going "Ah... but... ah..." when you realize there isn't much the guild is bad at if you try and layer on "Part time rogue".

Good:
Magic
Lore
AoE effects
Boosting
Debilitating
Weapons

Bad:
Armor (but so is everyone in DR)
...?

Stealth, and survival skills in general essentially have to go in the bad column to try and balance things out. Another theme that we ended up putting in the "bad" column, though it doesn't show much in the current incarnation of the Bard, is that they aren't nearly as good enhancing themselves as they are enhancing others. This is rather tricky since we all know the status of group combat in DR is... well, what it is, but that's the spirit behind the Lionize abilities as an example.

Finally we did some thematic groundwork for what Bard abilities and magic actually do and the conclusion was that while a Bard can do direct damage attacks, it's not really what they're good at. They rather weaken, discourage, disable and so forth -- much more subtle effects -- and finish the job with other tools.

Clearly this is not to say you aren't going to get direct damage attacks, there are TM spells on your spell list, and screams are being expanded, but it's a weak point in the guild. This ties in with the, accurate, statement someone made the other day about Bards being more suited towards working with the elements of aether, air, and water as opposed to fire, earth, and electricity.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 07:29 PM CDT
>>Stealth, and survival skills in general essentially have to go in the bad column to try and balance things out.

Definitely agree here, but then that's the way things have always been in the Bard guild. We have no bells and whistles with regard to any survival skill(excluding sleight of hand fluff). For the most part we rely on survival skills purely as raw ranks, barring simple skill buffs here and there.

>>Finally we did some thematic groundwork for what Bard abilities and magic actually do and the conclusion was that while a Bard can do direct damage attacks, it's not really what they're good at. They rather weaken, discourage, disable and so forth -- much more subtle effects -- and finish the job with other tools.

That is the way things are presently from my experience. Interesting enough, I've found that most people actually prefer fighting against characters who straight up deal tons of direct damage, versus characters who debilitate/nerf/incapacitate them into the ground :P

I am definitely liking the direction Bard design is going though :3

__
~Leilond
http://www.elanthipedia.com/wiki/Leilond
http://soundsoftime.bravehost.com
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 08:02 PM CDT
Add me to the list of folks happy with direction Bard design is taking.

I know the standard defense is "Jack of all trades! We can't be bad at anything." but I'm willing to accept being bad at some things to ensure that we're good at other things and that our Guild is being fleshed out and developed.

I for one really like the Debilitation angle for Bards and the whole weaken, discourage, disable, etc. (Title suggestion on that front, Stormcrow?)

On the other hand, I've been curious how the development is going to handle the need for Bards to be bad at survival skills in general, but the need to keep us good at things that use agility (which I think is one of our three primary stats). Anything that boosts agility would have a spillover to things like lockpicking?

~~
Lupdels
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 08:41 PM CDT
Well for one, stealth is more Discipline based, not Agility. Agility is an accuracy stat, which I think is very well represented in 3.0 magic, a theme I noticed right away. We'll be great at manipulating accuracy, both positively and negatively, but not brute strength. E.g. RAGE is now an accuracy boost, not skill booster, etc.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 10:37 PM CDT
Stealth itself may be Discipline based, but Lockpicking, Disarming, and Skinning are all Agility based. It's all about manual dexterity, right? So getting back to the original, original question, is Slip more a question of stealth (and Discipline) or sleight of hand (and Agility?).

I agree that we can't expect Bards to be good at stealth and all aspects of survival. But if we're also good at agility, separate from survival, perhaps something to update slip isn't entirely out of the question?

I would think even if we're bad with survivals, we'd be "least bad" with the survivals that use agility (and reflex and I suppose charisma, if there were any).

~~
Lupdels
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 10:47 PM CDT
It used to be sleight of hand when it was a Bard/Thief ability. It was changed into a survival feat with the rewrite. That was made quite explicit by Z at the time. Every time this comes up, the GMs always reiterate that, so I'd say its pretty set in stone.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 10:48 PM CDT
Meant to say Stealth not survival.

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 10:52 PM CDT
Slip = Survival Prime perk. QED.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 10:59 PM CDT
And to back up it being a stealth feat...

http://www.play.net/forums/messages.asp?forum=20&category=4&topic=1&message=286

Key points:
-Uses Stealing and Stalking skill
-originally posted in the stealth folder

-Evran

The first slayer of Malik, may he not rest in peace.
Reply
Re: Bards 3.141592653589793238462643383279 05/16/2011 11:50 PM CDT
Well there you go! I'm glad I have others to do the archaeological work of finding the old posts for me. Thanks!

~~
Lupdels
Reply
1 3 Next Next_page