>>Naohhi: Tending while AFK is a violation of the scripting policy. It does not matter if you are under SLEEP or not. It isn't a question of actively gaining new EXP in this case. You're AFK and keeping your character alive by tending it. This is seen as an AFK benefit, and could result in a warning if caught.
Thanks!
Mr. Gorbachev, tear down this wall rank!
ISHARON
HEASTRENFHERO
Re: AFK scripting question!
02/06/2013 12:24 AM CST
>Well, I indicated this in my post before, but it was because of this statement in the News Item policy which was quoted for us:
"In general, if you are running a script and are responsive to the game or are in Rest Mode or Sleep Mode and are not gaining any NEW experience, skills, money, or providing other players with an in-game advantage (e.g., casting spells), it does not fall under this policy."
You left out an important part.
"Per NEWS 5 17 and as of 6/16/2011:
Any activity that results in ANY benefit to either you or another player while being unresponsive to the gaming environment will be considered against policy."
You're quoting a generalization of some scenarios hence the in general part.
"In general, if you are running a script and are responsive to the game or are in Rest Mode or Sleep Mode and are not gaining any NEW experience, skills, money, or providing other players with an in-game advantage (e.g., casting spells), it does not fall under this policy."
Anywho, the question has been answered. I'm just baffled people are actually surprised at this.
"In general, if you are running a script and are responsive to the game or are in Rest Mode or Sleep Mode and are not gaining any NEW experience, skills, money, or providing other players with an in-game advantage (e.g., casting spells), it does not fall under this policy."
You left out an important part.
"Per NEWS 5 17 and as of 6/16/2011:
Any activity that results in ANY benefit to either you or another player while being unresponsive to the gaming environment will be considered against policy."
You're quoting a generalization of some scenarios hence the in general part.
"In general, if you are running a script and are responsive to the game or are in Rest Mode or Sleep Mode and are not gaining any NEW experience, skills, money, or providing other players with an in-game advantage (e.g., casting spells), it does not fall under this policy."
Anywho, the question has been answered. I'm just baffled people are actually surprised at this.
TEVESHSZAT
Re: AFK scripting question!
02/06/2013 12:32 AM CST
>>Anywho, the question has been answered. I'm just baffled people are actually surprised at this.
People are probably surprised because the idea of there being a viable risk when tending a slight bleeder is right there next to a ship rat devouring you.
Not surprised that GMs can't go "well, that bleeder is okay" but at the same time there's a notable difference between a purposeful/controlled bleeder versus one that actually has risk tied to it.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
People are probably surprised because the idea of there being a viable risk when tending a slight bleeder is right there next to a ship rat devouring you.
Not surprised that GMs can't go "well, that bleeder is okay" but at the same time there's a notable difference between a purposeful/controlled bleeder versus one that actually has risk tied to it.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
REASONMJ
Re: AFK scripting question!
02/06/2013 01:01 AM CST
>>Anywho, the question has been answered. I'm just baffled people are actually surprised at this.
I have to admit, I am shocked at the answer. Not only that, I am going to state that whichever SGM provided that answer is flat out wrong.
That is NOT afk scripting under the description of News 5 17, and I defy the GMs to provide an example (without names obviously) of someone actually busted for this ridiculous "offense". Tending a pet bleeder does not provide any in game advantage (lawl at "you are keeping your character alive by tending it" - it takes what, 20 stamina to live thru an untended bleeder?)
I don't care what a GM post says, this is not against policy. I mean seriously - you are ACTUALLY going ignore the dozens of afk scripting hunters out there to script check someone minding their own business in a quiet room gaining zero experience because they "gained an advantage" by staying at 100% vitality instead of pulsing all night between 99% and 100%? Despite what the conspiracy theorists would claim, I refuse to believe that any GMs are actually that petty and vindictive.
ps you should still log out though - turn off your pc and quit wasting electricity imo
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
I have to admit, I am shocked at the answer. Not only that, I am going to state that whichever SGM provided that answer is flat out wrong.
That is NOT afk scripting under the description of News 5 17, and I defy the GMs to provide an example (without names obviously) of someone actually busted for this ridiculous "offense". Tending a pet bleeder does not provide any in game advantage (lawl at "you are keeping your character alive by tending it" - it takes what, 20 stamina to live thru an untended bleeder?)
I don't care what a GM post says, this is not against policy. I mean seriously - you are ACTUALLY going ignore the dozens of afk scripting hunters out there to script check someone minding their own business in a quiet room gaining zero experience because they "gained an advantage" by staying at 100% vitality instead of pulsing all night between 99% and 100%? Despite what the conspiracy theorists would claim, I refuse to believe that any GMs are actually that petty and vindictive.
ps you should still log out though - turn off your pc and quit wasting electricity imo
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
DANFORDS2
Re: AFK scripting question!
02/06/2013 02:22 AM CST
>to script check someone minding their own business in a quiet room
Chances are you'll never get busted, unless you leave your character for quite a few hours/days. I think most AFK script checks are initiated by someone getting annoyed by something you're doing (whether this is taking up a hunting room for days straight, or spamming the room with a poorly written script).
>I don't care what a GM post says, this is not against policy
That's a very cavalier attitude to take, and I'd be careful about sharing it. Especially, when you post with a blue name.
Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
Chances are you'll never get busted, unless you leave your character for quite a few hours/days. I think most AFK script checks are initiated by someone getting annoyed by something you're doing (whether this is taking up a hunting room for days straight, or spamming the room with a poorly written script).
>I don't care what a GM post says, this is not against policy
That's a very cavalier attitude to take, and I'd be careful about sharing it. Especially, when you post with a blue name.
Elemental Lord Opieus, Master Warrior Mage of Elanthia
"For a bunch of radical empiricists, the Philosophers' system relies on a whole lot of faith." ~Armifer
DIMINISHEDANGEL
Re: AFK scripting question!
02/06/2013 04:35 AM CST
>>I have to admit, I am shocked at the answer. Not only that, I am going to state that whichever SGM provided that answer is flat out wrong.
I agree with you in principle, I do not feel this confers an "in-game advantage," but giving a pass on this one establishes a precedent that could be troublesome. What if the bleeder is just severe enough that they actually would bleed out in a half hour? That does seem an advantage to me.
Best to just get the bleeder healed, it's easy enough to get another.
I agree with you in principle, I do not feel this confers an "in-game advantage," but giving a pass on this one establishes a precedent that could be troublesome. What if the bleeder is just severe enough that they actually would bleed out in a half hour? That does seem an advantage to me.
Best to just get the bleeder healed, it's easy enough to get another.
KROONERMANREVENGE
Re: AFK scripting question!
02/06/2013 07:24 AM CST
>>I don't care what a GM post says, this is not against policy
GMs write and enforce the policy. You can't argue with it, because they create and interpret it and have both the judge and jury powers.
They were asked bluntly for a definitive answer without wiggle room. The answer, EVERY time, to a similar stupid question is going to be the most narrow and hard core interpretation of the rules as written because that has to be the official, on paper, stance of the company.
Anyone who doesn't understand this is foolish at best.
Note: this is not a plug for Genie or Elanthipedia or Mars Bars.
GMs write and enforce the policy. You can't argue with it, because they create and interpret it and have both the judge and jury powers.
They were asked bluntly for a definitive answer without wiggle room. The answer, EVERY time, to a similar stupid question is going to be the most narrow and hard core interpretation of the rules as written because that has to be the official, on paper, stance of the company.
Anyone who doesn't understand this is foolish at best.
Note: this is not a plug for Genie or Elanthipedia or Mars Bars.
DEARMANK
Re: AFK scripting question!
02/06/2013 08:07 AM CST
>>have both the judge and jury powers.
For the initial "sentencing" maybe but appeals are handled by a third party.
For the initial "sentencing" maybe but appeals are handled by a third party.
TILTINGVAGABOND
Re: AFK scripting question!
02/06/2013 08:31 AM CST
>>GMs write and {sometimes} enforce the policy.
FTFY
Player of Diggan, Ranger & Halfing of Aesry
FTFY
Player of Diggan, Ranger & Halfing of Aesry
BEVERAGEK
Re: AFK scripting question!
02/06/2013 08:32 AM CST
>> No, GMs are wrong.
You're maintaining and upkeeping a wound which provides the direct advantages of...
1) Preventing your wound from potentially becoming infected.
2) Preserving a facet of training which would otherwise not be available to you if you were to get the wound healed.
3) As a GM has posted, it keeps you alive. Keep in mind that vitality drain from bleeding hasn't been rebalanced for 3.0 yet, and having a wound bleed out continually may in fact prove to be fatal in the future.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
You're maintaining and upkeeping a wound which provides the direct advantages of...
1) Preventing your wound from potentially becoming infected.
2) Preserving a facet of training which would otherwise not be available to you if you were to get the wound healed.
3) As a GM has posted, it keeps you alive. Keep in mind that vitality drain from bleeding hasn't been rebalanced for 3.0 yet, and having a wound bleed out continually may in fact prove to be fatal in the future.
~ Leilond
http://i67.photobucket.com/albums/h307/ss1shadow/Leilond_Progression.jpg
TEVESHSZAT
Re: AFK scripting question!
02/06/2013 09:22 AM CST
>>You're maintaining and upkeeping a wound which provides the direct advantages of...
These seem like such lazy reasons.
If Empaths can stay in game to drain shock and Necromancers can stay in game to drain outrages (not like it was really needed for them), and everyone can stay in game to drain exp faster than if they were logged out, I fail to see how "you got to keep your bleeder during that time!" is such a different "direct advantage". And let's not forget how being able to be in location A, go AFK, and then be in location B is apparently not a direct advantage, either.
In the end, what is labeled as a direct advantage seems kinda arbitrary or, in cases like Empaths and 2.0 shock, recognized as a notable advantage but accepted because "hey the shock system is kinda dumb so yeah break that rule if you want."
IMO, "direct advantage" should amount to "helping someone else and/or proactively gaining new experience in your pools" because otherwise these exceptions seem a bit thrown at the wall to see which stick.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
These seem like such lazy reasons.
If Empaths can stay in game to drain shock and Necromancers can stay in game to drain outrages (not like it was really needed for them), and everyone can stay in game to drain exp faster than if they were logged out, I fail to see how "you got to keep your bleeder during that time!" is such a different "direct advantage". And let's not forget how being able to be in location A, go AFK, and then be in location B is apparently not a direct advantage, either.
In the end, what is labeled as a direct advantage seems kinda arbitrary or, in cases like Empaths and 2.0 shock, recognized as a notable advantage but accepted because "hey the shock system is kinda dumb so yeah break that rule if you want."
IMO, "direct advantage" should amount to "helping someone else and/or proactively gaining new experience in your pools" because otherwise these exceptions seem a bit thrown at the wall to see which stick.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
DR-MELETE
Re: AFK scripting question!
02/06/2013 09:35 AM CST
>>Empaths and 2.0 shock, recognized as a notable advantage but accepted because "hey the shock system is kinda dumb so yeah break that rule if you want."
The reasons it was allowed then and is still allowed now is a bit more complicated than that.
Melete
Our choicest plans
have fallen through,
our airiest castles
tumbled over,
because of lines
we neatly drew
and later neatly
stumbled over.
The reasons it was allowed then and is still allowed now is a bit more complicated than that.
Melete
Our choicest plans
have fallen through,
our airiest castles
tumbled over,
because of lines
we neatly drew
and later neatly
stumbled over.
REASONMJ
Re: AFK scripting question!
02/06/2013 09:44 AM CST
>>GMs write and enforce the policy. You can't argue with it,
Yes I can. I am arguing (perhaps incorrectly) that the GMs have not ever and will not ever enforce this policy. If something is not enforced then it doesn't matter what is written down
>>1) Preventing your wound from potentially becoming infected.
>>2) Preserving a facet of training which would otherwise not be available to you if you were to get the wound healed.
>>3) As a GM has posted, it keeps you alive. Keep in mind that vitality drain from bleeding hasn't been rebalanced for 3.0 yet, and having a wound bleed out continually may in fact prove to be fatal in the future.
All of these are false. 1) tended wounds can still potentially become infected. 2) pet bleeders are still extremely available if you do get it healed. 3) Tending a bleeder does not "keep you alive" because you won't die by leaving it untended - what might happen "in the future" does not matter until it actually happens.
Look, if I really gave a crap about staying logged on to drain my experience while keeping my pet bleeders, all I would have to do is not tend the bleeders, have my script check health every few minutes and log out in the off-chance that my wounds are infected. Tending the bleeder in sleep mode vs standing there not tending the bleeder is absolutely no different - you learn nothing, you keep your bleeders, you won't die from vitality loss, and you better have your script keep an eye out for infection and log out if necessary. The fact that such a simple method to achieve the exact same thing is available while staying within policy, proves that no in-game advantage is gained by tending bleeders in sleep mode.
Or are we also going to claim that standing there bleeding while afk is also an "in-game advantage"? Can we at least agree that this would be completely ridiculous?
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
Yes I can. I am arguing (perhaps incorrectly) that the GMs have not ever and will not ever enforce this policy. If something is not enforced then it doesn't matter what is written down
>>1) Preventing your wound from potentially becoming infected.
>>2) Preserving a facet of training which would otherwise not be available to you if you were to get the wound healed.
>>3) As a GM has posted, it keeps you alive. Keep in mind that vitality drain from bleeding hasn't been rebalanced for 3.0 yet, and having a wound bleed out continually may in fact prove to be fatal in the future.
All of these are false. 1) tended wounds can still potentially become infected. 2) pet bleeders are still extremely available if you do get it healed. 3) Tending a bleeder does not "keep you alive" because you won't die by leaving it untended - what might happen "in the future" does not matter until it actually happens.
Look, if I really gave a crap about staying logged on to drain my experience while keeping my pet bleeders, all I would have to do is not tend the bleeders, have my script check health every few minutes and log out in the off-chance that my wounds are infected. Tending the bleeder in sleep mode vs standing there not tending the bleeder is absolutely no different - you learn nothing, you keep your bleeders, you won't die from vitality loss, and you better have your script keep an eye out for infection and log out if necessary. The fact that such a simple method to achieve the exact same thing is available while staying within policy, proves that no in-game advantage is gained by tending bleeders in sleep mode.
Or are we also going to claim that standing there bleeding while afk is also an "in-game advantage"? Can we at least agree that this would be completely ridiculous?
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
OLSONM6
Re: AFK scripting question!
02/06/2013 09:50 AM CST
>Look, if I really gave a crap about staying logged on to drain my experience while keeping my pet bleeders, all I would have to do is not tend the bleeders, have my script check health every few minutes and log out in the off-chance that my wounds are infected. Tending the bleeder in sleep mode vs standing there not tending the bleeder is absolutely no different - you learn nothing, you keep your bleeders, you won't die from vitality loss, and you better have your script keep an eye out for infection and log out if necessary. The fact that such a simple method to achieve the exact same thing is available while staying within policy, proves that no in-game advantage is gained by tending bleeders in sleep mode.
This. Just don't tend your bleeder.
This. Just don't tend your bleeder.
TEVESHSZAT
Re: AFK scripting question!
02/06/2013 09:54 AM CST
>>The reasons it was allowed then and is still allowed now is a bit more complicated than that.
Well, that's kinda what I mean, though. The "direct advantage" thing doesn't seem set in stone.
One of the things I liked about 3.0 was that certain things were set in stone. Sphere of Influence means X. Crafted item stats now follow a strict/balanced formula based on visible/tangible facts. Etc. I know it's not as easy to craft policy as it is game rules, but it might not hurt to strive to reach that kind of goal.
Take traveling AFK for example. As far as I know, there are no exceptions to the rule. If you're going from Hibble-bibble to Riverhaven just because you want to or you're a Cleric going to Crossing because your alt died and you want to Resurrect it or you're a Paladin silently traveling to finish the Glyph of Light quest you won't get an AFK warning, because travel is travel is travel.
Then there's AFK exp gain. There is no case where it's okay. Same goes for giving other people exp while you're AFK. All that stuff is always against policy. There is no exception to the rule.
Then there's the "other stuff". Draining shock/outrage/teleological corruption (I guess) is okay, as are running down timers that require you to be in-game, even though they exist for penalty-based purposes and you're just avoiding them by not playing the game at the time. Maintaining a bleeder with zero risk is not okay. Getting an infection seems to not be okay by proxy. Removing an infection by it passively wearing off seems okay. Not sure where herbs fall on this. I'm guessing that eating herbs would be bad, but the healing effects of herbs eaten while ATK might be okay? Not sure there.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Well, that's kinda what I mean, though. The "direct advantage" thing doesn't seem set in stone.
One of the things I liked about 3.0 was that certain things were set in stone. Sphere of Influence means X. Crafted item stats now follow a strict/balanced formula based on visible/tangible facts. Etc. I know it's not as easy to craft policy as it is game rules, but it might not hurt to strive to reach that kind of goal.
Take traveling AFK for example. As far as I know, there are no exceptions to the rule. If you're going from Hibble-bibble to Riverhaven just because you want to or you're a Cleric going to Crossing because your alt died and you want to Resurrect it or you're a Paladin silently traveling to finish the Glyph of Light quest you won't get an AFK warning, because travel is travel is travel.
Then there's AFK exp gain. There is no case where it's okay. Same goes for giving other people exp while you're AFK. All that stuff is always against policy. There is no exception to the rule.
Then there's the "other stuff". Draining shock/outrage/teleological corruption (I guess) is okay, as are running down timers that require you to be in-game, even though they exist for penalty-based purposes and you're just avoiding them by not playing the game at the time. Maintaining a bleeder with zero risk is not okay. Getting an infection seems to not be okay by proxy. Removing an infection by it passively wearing off seems okay. Not sure where herbs fall on this. I'm guessing that eating herbs would be bad, but the healing effects of herbs eaten while ATK might be okay? Not sure there.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
APATHETICSMILE
Re: AFK scripting question!
02/06/2013 09:57 AM CST
>>Travel Scripts and policy
I'm at a loss as to what you'd be expected to respond to while traveling between points, you're never in any one location for more than a fraction of a second? What response is supposed to happen during that kind of time frame?
To me, being responsive to the game environment has a requirement of the game environment giving me something to respond to. I'm just not seeing it with travel.
I'm at a loss as to what you'd be expected to respond to while traveling between points, you're never in any one location for more than a fraction of a second? What response is supposed to happen during that kind of time frame?
To me, being responsive to the game environment has a requirement of the game environment giving me something to respond to. I'm just not seeing it with travel.
TEVESHSZAT
Re: AFK scripting question!
02/06/2013 09:59 AM CST
As an aside, this probably wouldn't even be a discussion if First Aid wasn't something sorely in need of recoding. It's always been a bit stupid that we had to go out of our way to injure ourselves in order to train First Aid, but we've all kinda accepted it at this point.
Yes, compendiums exist, but past something like the mid 200s in First Aid they get kinda toothless because the gap between being not being able to understand a chart and proper process a chart gets so thin that the ability to keep competently studying the same one over and over without actually finishing poofs.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Yes, compendiums exist, but past something like the mid 200s in First Aid they get kinda toothless because the gap between being not being able to understand a chart and proper process a chart gets so thin that the ability to keep competently studying the same one over and over without actually finishing poofs.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
REASONMJ
Re: AFK scripting question!
02/06/2013 10:18 AM CST
>>As an aside, this probably wouldn't even be a discussion if First Aid wasn't something sorely in need of recoding
Totally agree that FA needs better training methods, but let's be honest - this thread is just a bunch of rules lawyers (including myself) arguing a bunch of technicalities that have absolutely no relevance to reality. We would still find something stupid to argue about if pet bleeders didn't exist
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
Totally agree that FA needs better training methods, but let's be honest - this thread is just a bunch of rules lawyers (including myself) arguing a bunch of technicalities that have absolutely no relevance to reality. We would still find something stupid to argue about if pet bleeders didn't exist
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
NINEVAH1
Re: AFK scripting question!
02/06/2013 10:22 AM CST
LOL at this whole thread. DR policy is nothing but one big gray area, and expecting it to ever change is just futile.
People HAVE been pulled up for being unresponsive while using a travel script. It is very possible to learn new exp while traveling, unless you take every ferry or barge, which is in violation of policy. Thinking that policy is cut and dry for everyone is just laughable. It is up for interpretation depending on the day, and the person/people/GM involved. The fact that they aren't strict in enforcing it is really a benefit to everyone, because in the end we would have a lower population in this game than what we have now.
People HAVE been pulled up for being unresponsive while using a travel script. It is very possible to learn new exp while traveling, unless you take every ferry or barge, which is in violation of policy. Thinking that policy is cut and dry for everyone is just laughable. It is up for interpretation depending on the day, and the person/people/GM involved. The fact that they aren't strict in enforcing it is really a benefit to everyone, because in the end we would have a lower population in this game than what we have now.
TEVESHSZAT
Re: AFK scripting question!
02/06/2013 10:22 AM CST
>>We would still find something stupid to argue about if pet bleeders didn't exist
Well, yeah. GO DRAGONREALMS!
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Well, yeah. GO DRAGONREALMS!
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
DEARMANK
Re: AFK scripting question!
02/06/2013 10:23 AM CST
>>I'm at a loss as to what you'd be expected to respond to while traveling between points, you're never in any one location for more than a fraction of a second? What response is supposed to happen during that kind of time frame?
Unless you're riding public transport, then you're potentially in contact with other people.
Unless you're riding public transport, then you're potentially in contact with other people.
GOLDENOAK
Re: AFK scripting question!
02/06/2013 05:53 PM CST
Given the amount of afk scripting I see every day outside the warrior mage guild, I have to wonder why this thread is even relevant. Until someone starts complaining about you auto-tending yourself you probably won't get checked for scripting anyways unless you go off on a weekend holiday or something. Or unless you just blatantly announce here that you plan on doing it just because.
BUUWL
Re: AFK scripting question!
02/06/2013 07:45 PM CST
I think more people get busted AFK scripting than you all think. I also think some people are paying closer attention than you might think
- Buuwl
- Buuwl
SULLIVANS3
Re: AFK scripting question!
02/06/2013 09:40 PM CST
>I think more people get busted AFK scripting than you all think. I also think some people are paying closer attention than you might think
I'm going to agree with that statement. I'll go out on a limb and guess the masses don't hear about every single afk bust. Nor do I believe for a second just because we don't hear about it, it isn't happening or being watched for. I think a 'just don't be too blatant about it' type of advice is probably not very sound.
~Katt
A gestalt draugen swipes a hooked leonine claw at Silus. The claw lands a solid hit that cuts deeply into his groin!
DEARMANK
Re: AFK scripting question!
02/06/2013 09:57 PM CST
For a short time a few years ago we got regular updates on how many people were busted for various stuff. It was pretty impressive.
DR-LYNEYA
Re: AFK scripting question!
02/06/2013 10:34 PM CST
>I don't care what a GM post says, this is not against policy.
Actually, it is. Any benefit to your character while AFK is against policy, whether you're gaining experience or not. Some examples off the top of my head:
- Hunting in SLEEP mode and not learning anything but gaining coins/treasure for yourself or another character
- Selling bundles but not gaining EXP (a bot character)
- Receiving healing at an auto empath
- Tending bleeders (on yourself OR on someone else!)
- Sitting in a trader shop to keep it open (whether there are sales or not)
This is policy. If you are caught doing one of these things, you will receive the appropriate penalty. Warnings have been issued for each example I've listed during my tenure as a GM.
Traveling from one point to another while AFK is not considered against policy, BUT if you gain any experience in your travels, that is a different story. Swimming, climbing, sneaking, running trails, prepping and casting a moongate, traveling the ways.. any of these factors may change that distinction.
Essentially, if you're going to be AFK then your best bet is to log out of the game. If you stay logged in, then you (ideally) should be behind a locked door -- because if you aren't, there's a chance you could passively gain experience/benefits, regardless of the precautionary measures you take.
~ SGM Lyneya
Actually, it is. Any benefit to your character while AFK is against policy, whether you're gaining experience or not. Some examples off the top of my head:
- Hunting in SLEEP mode and not learning anything but gaining coins/treasure for yourself or another character
- Selling bundles but not gaining EXP (a bot character)
- Receiving healing at an auto empath
- Tending bleeders (on yourself OR on someone else!)
- Sitting in a trader shop to keep it open (whether there are sales or not)
This is policy. If you are caught doing one of these things, you will receive the appropriate penalty. Warnings have been issued for each example I've listed during my tenure as a GM.
Traveling from one point to another while AFK is not considered against policy, BUT if you gain any experience in your travels, that is a different story. Swimming, climbing, sneaking, running trails, prepping and casting a moongate, traveling the ways.. any of these factors may change that distinction.
Essentially, if you're going to be AFK then your best bet is to log out of the game. If you stay logged in, then you (ideally) should be behind a locked door -- because if you aren't, there's a chance you could passively gain experience/benefits, regardless of the precautionary measures you take.
~ SGM Lyneya
SIMU-SOLOMON
Re: AFK scripting question!
02/06/2013 10:37 PM CST
<<Not only that, I am going to state that whichever SGM provided that answer is flat out wrong. >>
No they're not. Sorry, but Naohhi is absolutely correct.
Solomon
No they're not. Sorry, but Naohhi is absolutely correct.
Solomon
REASONMJ
Re: AFK scripting question!
02/06/2013 11:26 PM CST
>- Hunting in SLEEP mode and not learning anything but gaining coins/treasure for yourself or another character
>- Selling bundles but not gaining EXP (a bot character)
>- Receiving healing at an auto empath
>- Tending bleeders (on yourself OR on someone else!)
>- Sitting in a trader shop to keep it open (whether there are sales or not)
It's sort of sad that the GMs apparently don't understand game mechanics well enough to know that one of these 5 is absolutely not like the others. But I guess it doesn't matter as long as players know that all they have to do is go afk with the bleeder untended and achieve the exact same thing (since again, there is literally no advantage gained by tending a bleeder while in sleep mode)
The above list combined with the apparent lack of understanding of game mechanics has me a bit scared about the mention of Trader shops. What if I go afk in the backroom of my Trader shop (learning nothing, not tending bleeders, doing absolutely nothing, etc)? Are you going to try to argue that I'm gaining an in-game advantage since people can walk in and view my items, which would not be purchasable even if they tried to, but perhaps sets them up to later come back and buy the items? Sounds pretty silly but it makes more sense than arguing that tending a pet bleeder keeps you alive - and I go in my thoughts in the backroom of my shop all the time so I wouldn't want to get nitpicked into an AFK script warning
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
>- Selling bundles but not gaining EXP (a bot character)
>- Receiving healing at an auto empath
>- Tending bleeders (on yourself OR on someone else!)
>- Sitting in a trader shop to keep it open (whether there are sales or not)
It's sort of sad that the GMs apparently don't understand game mechanics well enough to know that one of these 5 is absolutely not like the others. But I guess it doesn't matter as long as players know that all they have to do is go afk with the bleeder untended and achieve the exact same thing (since again, there is literally no advantage gained by tending a bleeder while in sleep mode)
The above list combined with the apparent lack of understanding of game mechanics has me a bit scared about the mention of Trader shops. What if I go afk in the backroom of my Trader shop (learning nothing, not tending bleeders, doing absolutely nothing, etc)? Are you going to try to argue that I'm gaining an in-game advantage since people can walk in and view my items, which would not be purchasable even if they tried to, but perhaps sets them up to later come back and buy the items? Sounds pretty silly but it makes more sense than arguing that tending a pet bleeder keeps you alive - and I go in my thoughts in the backroom of my shop all the time so I wouldn't want to get nitpicked into an AFK script warning
Apu
_
Respect. Integrity. World Domination.
https://sites.google.com/site/apucorpdr/
MOCKERJB
Re: AFK scripting question!
02/07/2013 03:35 AM CST
When it comes to judging the grey area of things, one thing I'd advise (and it's just me) is to take into consideration where the GMs will want to draw a line for enforcement convenience reasons. While there's room to argue that a number of "sleeping" things (tending, travel, etc) are or are not advantages, the simple fact that a GM must start to dig into the specific details of the situation beyond "are they or are they not responsive" is probably a bad sign for you.
Technically, just idling afk asleep to drain is an in game advantage, as it can allow you to drain faster than those that log out and return before the auto drain has fully triggered. This applies even moreso when it's someone with an AFK scripting warning that "shortcuts" the auto drain mechanic loss by just sleeping IG. I note that example just to point out the "advantage" clause pretty much gives the GMs discretion to deal with the situation as fits (which is a good thing in my opinion); if you feel like you're pushing a grey area, you're probably right.
Technically, just idling afk asleep to drain is an in game advantage, as it can allow you to drain faster than those that log out and return before the auto drain has fully triggered. This applies even moreso when it's someone with an AFK scripting warning that "shortcuts" the auto drain mechanic loss by just sleeping IG. I note that example just to point out the "advantage" clause pretty much gives the GMs discretion to deal with the situation as fits (which is a good thing in my opinion); if you feel like you're pushing a grey area, you're probably right.
TEVESHSZAT
Re: AFK scripting question!
02/07/2013 10:03 AM CST
>>Tending bleeders (on yourself OR on someone else!)
As mentioned, I think the main issue is that there are two different "types" of bleeders.
1) Bleeders that provide zero risk
2) Bleeders that require medical attention
If someone was going around tending type 2, yeah, I don't think anyone would see it as anything but a policy violation. But the gross majority of bleeders in the game are controlled bleeders that exist explicitly for people to get first aid. They cause zero risk to the player and keeping them tended provides no advantage other than not having the little blood icon on your front end.
If policy is just not capable of differentiating between the two, fine, but I think this is where the major hurdle in the discussion is coming from.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
As mentioned, I think the main issue is that there are two different "types" of bleeders.
1) Bleeders that provide zero risk
2) Bleeders that require medical attention
If someone was going around tending type 2, yeah, I don't think anyone would see it as anything but a policy violation. But the gross majority of bleeders in the game are controlled bleeders that exist explicitly for people to get first aid. They cause zero risk to the player and keeping them tended provides no advantage other than not having the little blood icon on your front end.
If policy is just not capable of differentiating between the two, fine, but I think this is where the major hurdle in the discussion is coming from.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
APATHETICSMILE
Re: AFK scripting question!
02/07/2013 10:08 AM CST
>> policy is just not capable of differentiating between the two
I think this is it. Wouldn't it require them to do a case by case analysis to check if each person's afk bleeder was type 1 or 2?
I think the smarter solution is the heavier handed policy, as stated, that can be a little selectively enforced, as players have noticed already happening with other policies. It seems to me that it would take too many GM-hours to have policy account for figuring out if each person's bleeder is harmful to them over time or not.
I think this is it. Wouldn't it require them to do a case by case analysis to check if each person's afk bleeder was type 1 or 2?
I think the smarter solution is the heavier handed policy, as stated, that can be a little selectively enforced, as players have noticed already happening with other policies. It seems to me that it would take too many GM-hours to have policy account for figuring out if each person's bleeder is harmful to them over time or not.
HEASTRENFHERO
Re: AFK scripting question!
02/07/2013 10:14 AM CST
Keeping the bleeder tended decreases the risk of infection = benefit.
TEVESHSZAT
Re: AFK scripting question!
02/07/2013 10:17 AM CST
>>I think this is it. Wouldn't it require them to do a case by case analysis to check if each person's afk bleeder was type 1 or 2?
Eh, I think it's too fluid to determine in a sane manner outside of "of course this is a controlled bleeder I have 400 first aid and it's slight"
>>Keeping the bleeder tended decreases the risk of infection = benefit.
I know people keep saying this, but I've never experienced it ever.
It's also a bit lazy when it comes to what counts as a benefit. If this counts, exp drain as a whole should count. Faster exp drain = benefit, too, you know?
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Eh, I think it's too fluid to determine in a sane manner outside of "of course this is a controlled bleeder I have 400 first aid and it's slight"
>>Keeping the bleeder tended decreases the risk of infection = benefit.
I know people keep saying this, but I've never experienced it ever.
It's also a bit lazy when it comes to what counts as a benefit. If this counts, exp drain as a whole should count. Faster exp drain = benefit, too, you know?
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
HEASTRENFHERO
Re: AFK scripting question!
02/07/2013 10:21 AM CST
>I know people keep saying this, but I've never experienced it ever.
That's irrelevant.
>It's also a bit lazy when it comes to what counts as a benefit.
So now magnitude of benefit should determine if something is against policy or not? Having Perception go up and down around 1/34 being AFK near a hider shouldn't constitute AFK scripting while keeping 25 skills locked should?
That's irrelevant.
>It's also a bit lazy when it comes to what counts as a benefit.
So now magnitude of benefit should determine if something is against policy or not? Having Perception go up and down around 1/34 being AFK near a hider shouldn't constitute AFK scripting while keeping 25 skills locked should?
APATHETICSMILE
Re: AFK scripting question!
02/07/2013 10:22 AM CST
>> If this counts, exp drain as a whole should count. Faster exp drain = benefit, too, you know?
Faster than what? If everyone can stay logged in to drain it doesn't provide anyone with any specific benefit.
IF any bleeder can really get infected without tending then the tending while afk thing really can't be rationalized as similar to standing there and doing nothing.
I say IF because I don't know and from your reports vs others there seems to be a disagreement about if it's possible.
Faster than what? If everyone can stay logged in to drain it doesn't provide anyone with any specific benefit.
IF any bleeder can really get infected without tending then the tending while afk thing really can't be rationalized as similar to standing there and doing nothing.
I say IF because I don't know and from your reports vs others there seems to be a disagreement about if it's possible.
TEVESHSZAT
Re: AFK scripting question!
02/07/2013 10:28 AM CST
>>That's irrelevant.
Not really. I mean, if something doesn't exist or exists in such an infinitesimal scale, I think it's reasonable to not consider it a policy-breaking benefit.
>>So now magnitude of benefit should determine if something is against policy or not?
Well, yeah. That's kinda how it's always worked. Why do you think some things are acceptable to do while AFK while other things aren't acceptable to do while AFK? Exp drain rates being faster while in game than out is a clear benefit, but it's not of a magnitude that makes it against policy. Same apparently goes for all passive decay timers that take place only while in game like shock, corruption, outrage, etc.
I think we can agree that a Necromancer not having Divine Outrage high is a good advantage and that Moon Mages might eventually want to be better linked to the Plane of Probability despite also wanting to use Teleological Sorcery, right?
>>Having Perception go up and down around 1/34 being AFK near a hider shouldn't constitute AFK scripting while keeping 25 skills locked should?
See, that's my point. Any exp gain is against policy. It's a clear-cut rule. 1/34 or 34/34 it doesn't matter. There's a clear definition. Other things aren't as clear-cut. As I mentioned, it's against policy to tend while afk and not gaining exp from it, because that gives you the benefit of not being diseased, but is it okay if you wait out a disease timer while afk? Or let herbs run their course (while eating them ATK, of course)? Why one but not the other?
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Not really. I mean, if something doesn't exist or exists in such an infinitesimal scale, I think it's reasonable to not consider it a policy-breaking benefit.
>>So now magnitude of benefit should determine if something is against policy or not?
Well, yeah. That's kinda how it's always worked. Why do you think some things are acceptable to do while AFK while other things aren't acceptable to do while AFK? Exp drain rates being faster while in game than out is a clear benefit, but it's not of a magnitude that makes it against policy. Same apparently goes for all passive decay timers that take place only while in game like shock, corruption, outrage, etc.
I think we can agree that a Necromancer not having Divine Outrage high is a good advantage and that Moon Mages might eventually want to be better linked to the Plane of Probability despite also wanting to use Teleological Sorcery, right?
>>Having Perception go up and down around 1/34 being AFK near a hider shouldn't constitute AFK scripting while keeping 25 skills locked should?
See, that's my point. Any exp gain is against policy. It's a clear-cut rule. 1/34 or 34/34 it doesn't matter. There's a clear definition. Other things aren't as clear-cut. As I mentioned, it's against policy to tend while afk and not gaining exp from it, because that gives you the benefit of not being diseased, but is it okay if you wait out a disease timer while afk? Or let herbs run their course (while eating them ATK, of course)? Why one but not the other?
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
TEVESHSZAT
Re: AFK scripting question!
02/07/2013 10:29 AM CST
>>Faster than what?
Faster than draining out of game.
>>If everyone can stay logged in to drain it doesn't provide anyone with any specific benefit.
It provides you with a faster drain rate if you're going to stop being AFK in under 8 hours.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
Faster than draining out of game.
>>If everyone can stay logged in to drain it doesn't provide anyone with any specific benefit.
It provides you with a faster drain rate if you're going to stop being AFK in under 8 hours.
The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
BUUWL
Re: AFK scripting question!
02/07/2013 10:43 AM CST
Personally I love being able to idle drain. I really hope this doesn't spiral into that being taken away.
It allows me flexibility in my training regimen without having too literally to sit and stare at a screen for 9-10 hours a day. You certainly train better while actively learning skills ATK, and some do this for 9-10 hours straight.
Idle drain is nice for some of us who like to lock stuff up for 30-40 minutes, take a break for an hour or so and then get right back into it.
I sincerely hate statements like this, but if they were to disallow or take away idle drain you'd probably see a significant number of people quit this game.
- Buuwl
It allows me flexibility in my training regimen without having too literally to sit and stare at a screen for 9-10 hours a day. You certainly train better while actively learning skills ATK, and some do this for 9-10 hours straight.
Idle drain is nice for some of us who like to lock stuff up for 30-40 minutes, take a break for an hour or so and then get right back into it.
I sincerely hate statements like this, but if they were to disallow or take away idle drain you'd probably see a significant number of people quit this game.
- Buuwl
APATHETICSMILE
Re: AFK scripting question!
02/07/2013 10:44 AM CST
>>Faster than draining out of game.
There's no requirement to leave the game when draining, so it's not really an advantage over anyone except for people who log out by choice.
There's no requirement to leave the game when draining, so it's not really an advantage over anyone except for people who log out by choice.
OLSONM6
Re: AFK scripting question!
02/07/2013 10:55 AM CST
What if they just made out-of-game experience drain go at the same rate as in-game experience drain? Wouldn't that pretty much solve the problem here?