Lyneya - 04/20/2018 |
The official statement is what I posted yesterday while the chat was still closed to comments. |
Recently, we have been experiencing some pretty explosive behavior in this community. A few people have been really awful to one another both in game and here on Discord, bullying and doxxing and being inflammatory. This is not behavior that Simutronics as a company supports, and not something that I as a person condone. |
Threatening violence and engaging in any sort of personal harassment shall be grounds for immediate account termination. Several accounts were banned from DragonRealms today because of this behavior in game, and if it continues we will not hesitate to ban more. |
Please treat one another with common courtesy and respect. |
Lyneya - 08/26/2018 |
As far as “game direction” ... that’s much harder to discuss. My goals work towards returning a feeling of community to the world. |
After a discord conflict earlier this evening, I decided to do some research. I've been playing for 1 month as of the 13th and have been conflict free until I shared my opinion about roleplaying on discord. I then received the following threats?
Today at 8:27 PM |
gonna get you now with an orb |
and guess what |
they aren't reportable |
good luck |
god bless if you do |
Today at 8:28 PM |
gonna send my risen to find you |
Today at 8:28 PM |
and then drop an orb at your feet |
I have heard about these orbs, but I can't say that I have any real knowledge of them. Someone was kind enough to share a wiki link, so I read up and observed where upon initial use they can cause injury.
Now, Policy 11 states:
Reading Policy 11: |
Player vs Player Conflict |
It is understood that there are elements of combat in DragonRealms, which will promote a competitive environment. DragonRealms has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player. Some events (such as the Gladiatorial Games), encourage player vs. player combat in a structured setting. Also, some players will choose to roleplay a competitive situation between themselves, and will combat each other, which is acceptable. What is not acceptable is to initiate combat against unsuspecting victims. Anyone exhibiting such behavior, especially one who chooses to prey upon weaker players for his or her own enjoyment, may be in violation of DragonRealms policy. |
There are many gray areas in terms of defining what is acceptable competition, and what is abusive behavior. In general, Simutronics will not get involved in any player vs. player conflict which is confined to a small group of players. However, if such conflict overlaps to other players, or causes a generally disruptive influence on DragonRealms in general, the participants will be warned. Simutronics reserves the right to determine which behavior is considered abusive. |
So, I have the following questions regarding policy:
Is it considered a violation of policy if a player takes action against another player based upon a conversation on discord? In GS, if you bring an OOG conflict in game, it's considered a violation of policy and while I would assume it is the same in DR, I would prefer clarification on the matter.
My second question is, is "orbing" someone without consent considered a violation of policy?
From my understanding, when the orb is used, it will damage everyone in the room, and spawn a creature. I personally view the orb as an attack on a character by another character, due to the ability to cause damage(death?) and spawning a creature that will attack on behalf of the character that uses it. If you can't attack someone directly, because it would be a policy violation, it seems like a loop hole to use an item to attack on your behalf. You're still damaging someone else, and possibly killing them. It makes sense that you would need to have consent, or the character would need to be flagged PvP open for this action to take place.
My final inquiry, is about the first two tables posted about building community and creating a more player friendly gaming atmosphere. How does allowing graverobbing support the stated goals of building community and creating a fun atmosphere?
My character has yet to die, so I don't have first hand experience with the death mechanics, although I have read about them. But I must admit my initial excitement about participating in MT events has gone away, after considering the fact that I may be "orbed" because I shared an opinion on discord, followed up by someone stealing the things that I have spent cash to acquire through MT events. I would be more likely to buy into the MT events if graverobbing was only allowed on PvP OPEN players and I didn't have to worry that my opinion, roleplaying should be consensual (enjoyed by both sides) meant that I would be killed in game and have all my stuff taken.