Ranger spell Resist Nature (620) has been updated to have two forms: the first is a group spell that allows Rangers to provide resistance to heat, cold, steam, lightning, or nature damage to their group. The second allows them to add permanent resistances to magic items created via Imbue (614). The full details on the spell can be found at: https://docs.google.com/document/d/1ztoimzT_R1jrPngz8GFZ3454q1JuNDqD8-AXZ5bhbnA . The wiki documentation for the spell will also be updated over the coming days.
-M.
GS4-MESTYS
OM1E5GA
Re: Resist Nature (620) Revision Released.
02/08/2022 07:14 PM CST
Sorry, the file you have requested does not exist.
No periods at the end of URLs!
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
No periods at the end of URLs!
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
ROADKILL420
Re: Resist Nature (620) Revision Released.
02/09/2022 10:17 PM CST
Hmmm, any chance we can get a minor update to Imbue to make a pin worn imbeddable too? Maybe out of twigs?
Just looking at options for all as some folks have the arms/ankles/necks tied up. (Also this would mean we'd need a new round of imbuing boxes for all the different types plus the new pin worn slot)
Just looking at options for all as some folks have the arms/ankles/necks tied up. (Also this would mean we'd need a new round of imbuing boxes for all the different types plus the new pin worn slot)
GS4-MESTYS
Re: Resist Nature (620) Revision Released.
02/11/2022 07:29 PM CST
>Hmmm, any chance we can get a minor update to Imbue to make a pin worn imbeddable too? -ROADKILL420
The idea is to create meaningful choices for your inventory slots. I believe 620 provides a pretty compelling argument to occupy one of them.
-M.
The idea is to create meaningful choices for your inventory slots. I believe 620 provides a pretty compelling argument to occupy one of them.
-M.
WARLORD1871
Re: Resist Nature (620) Revision Released.
02/13/2022 01:52 PM CST
1) Can you location swap a ranger imbeddable with the HESS cert and THEN will 620 still work on it to make a resist nature item?
2) Can the resist nature item, once made, have a PP enhancive applied to it?
Fyrentennimar
Quote: "Jaynah says, "This is more fun than rolton tipping and blood eagle ridin combined.""
2) Can the resist nature item, once made, have a PP enhancive applied to it?
Fyrentennimar
Quote: "Jaynah says, "This is more fun than rolton tipping and blood eagle ridin combined.""
GILCHRISTR
Re: Resist Nature (620) Revision Released.
02/15/2022 09:48 PM CST
regarding 1), this is from a name in red in the duskruin folder:
Location swaps are only allowed on unscripted items. The trinkets are scripted.
Location swaps are only allowed on unscripted items. The trinkets are scripted.