Enchanting Essence Absorption Updates 11/16/2019 03:30 PM CST
Greetings, Enchanters!

We have released some adjustments to the calculations which drive essence gathering for the new Enchant spell.

The overall process is similar to the previous implementation: a wizard character may earn static essence from killing creatures and will passively convert a portion of that static essence into usable enchanting essence on each mana pulse they receive.

Gathering static essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and kill a creature of an appropriate level for the player’s level.

The maximum amount of static essence a player can have gathered is equal to 500 + their maximum mana.

The amount of static essence earned when killing a creature will vary depending on the difference in level between the wizard and creature and how much mana was spent. The base amount of static essence earned per kill is 33 with a bonus of up to +12 from mana spent in the process of the kill; this total is then adjusted for wizard/creature level difference. For each creature level below the wizard’s level the kill will yield 10% less static essence down to a minimum of 0%. For each level above the wizard’s the kill will yield an additional +1 static essence up to a maximum of +10. The maximum amount of static essence that may be earned from a single kill is 55 (33 + 12 + 10) while the minimum is of course 0.

As a wizard’s static essence pool fills it become more difficult to add more to it. For every 20 points of static essence already in the wizard’s pool, 1% of the static essence that would be earned for that kill is instead lost. For example, you have been out hunting and have gathered 200 static essence in your pool. If your next kill would normally award you 55 static essence, it will be reduced by ((200 / 20) = 10)%, earning (90% of 55 = 49) static essence.

Converting static essence into usable enchanting essence requires a player to: be a wizard, be level 25 or higher, have 25 ranks in the Wizard Base spell circle, and have at least 26 ranks of Elemental Mana Control.

The maximum amount of static essence that can be converted to enchanting essence per pulse is equal to 33 + (Effective EMC Bonus / 11) + (Elemental Lore: Fire Bonus / 37). No more than this amount of static essence will be converted on a mana pulse.

The wizard’s Effective EMC Bonus only considers ranks of Elemental Mana Control beyond the initial 26 required to convert essence. Calculate the effective EMC ranks by subtracting 26 and determine the skill bonus for that number of ranks (e.g. 27 ranks is 1 effective rank is 5 effective bonus, 76 ranks is 50 effective ranks is 150 effective bonus, beyond 50 effective ranks the bonus is equal to 100 + effective ranks.)

If the wizard is not on a natural mana node when they receive a mana pulse, a percentage of static essence that would have been absorbed is lost. Only 50% + 1% per 10 Bonus of Elemental Lore: Water of the static essence will be absorbed outside of a natural mana node. Wizards can use the SENSE verb to determine if a natural mana node is present.

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With these changes the rate of essence gain is at a place we are happy with across the range of levels to and beyond 100. At low levels or when poorly trained, players can expect a worst-case 16 hours of effort to gather the weekly limit of 16,000 essence. At high level or with dedicated training, players can reduce this time down to 8 hours. We expect most players to fall into the 10 to 15 hours range depending on level and training.

Given the nature of these and other recent changes to the new Enchant system we understand that wizard players may have made drastic adjustments to their character’s training, and so we will reset wizard FIXSKILLS on December 1 2019, which gives you roughly two weeks to get your training affairs in order. Remember, if your FIXSKILLS is currently available you should use it BEFORE the reset to take advantage of this benefit.

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Naos

This message was originally posted in Professions, Wizard. To discuss the above, follow the link below.

http://forums.play.net/forums/19/330/3381/view/1339
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