Cooldown period: None
Self cast only
Refreshable
Requires lores and EMC to aid in boosts
Functions with CHANNELed bolts only
Excluded spells: 901, 907, 908, 1710 and 518
Does not work with Rapid Fire or Core Tap
Elemental Carnage
A wizard draws upon his elemental lore knowledge and elemental mana control to empower bolt spells. By taking time to CHANNEL bolts, the wizard can focus extra elemental power into each bolt. With proper elemental lore training and better knowledge of elemental mana control, a wizard can also boost their bolt AS, plus reduce EBP. A CHANNELed bolt will be charged with explosive elemental power that can deliver extra critical damage to a target with proper training.
+1 AS every EMC/8 (capped at +25 at 200 ranks)
+1 AS every EL/8 (capped at +25 at 200 ranks)
EBP reduced by 1% every 5 ranks EMC (capped 40% at 200 ranks)
EBP reduced by 1% every 10 ranks EL (capped 20% at 200 ranks)
Bolt spells crit power are increased by elemental lore ranks. Every 5 points earned through EL ranks = +.1 crit weight added to the bolt. Below lists how each lore benefits each bolt. Max achievable crit rank is 4
EL:E |
every EL:E rank = 1 for 904 & 510 |
every EL:E rank = .5 for 906, 903 |
every EL:E rank = .25 for 505 and 910 |
EL:A |
every EL:A rank = 1 for 505 & 910 |
every EL:A rank = .5 for 903 & 906 |
every EL:A rank = .25 for 904 & 510 |
EL:W |
every EL:W rank = 1 for 903, 904 & 910 |
every EL:W rank = .5 for 505 & 510 |
every EL:W rank = .25 for 906 |
EL:F |
every EL:F rank = 1 for 906 |
every EL:F rank = .5 for 505 and 510 |
every EL:F rank = .25 for 903, 904 and 910 |
Every EMC rank /2 = 1% chance for a CHANNELed bolt to flare a crit cycle. Crit cycles also benefit from crit weighting added to bolts.
Also, if the first crit cycle triggers every 20 ranks EL gives +5% for a second crit cycle (capped at 50% for 1 additional crit cycle at 200 ranks of EL)
EMC ranks | % chance to flare |
2 | 1% |
4 | 2% |
6 | 3% |
... | ... |
50 | 25% |
52 | 26% |
54 | 27% |
... | ... |
100 | 50% |
102 | 51% |
104 | 52% |
... | ... |
196 | 98% |
198 | 99% |
200 | 100% |
My current wizard when he levels soon:
EMC ranks = 100
EL ranks = 134 (all EL:E)
100 EMC = 50% chance for 1st crit cycle
134 EL = 30% for a second crit cycle to trigger if the first crit cycle triggered
+28 AS (100 EMC/8 + 134 EL/8)
EBP reduced by 33% (100 EMC/5 + 134 EL/10)
Bolt spells when CHANNELed will have extra crit weighting based on known lore type and ranks
Bolt | Lore bonus | Crit weighting |
903 | EL:E=(134/2) | +1.3 |
904 | EL:E=134 | +2.6 |
505 | EL:E=(134/4) | +.6 |
906 | EL:E=(134/2) | +1.3 |
910 | EL:E=(134/4) | +.6 |
510 | EL:E=134 | +2.6 |
As you can see. Even a wizard that's focused on a single lore, he'd still gain some crit weigting benefits to other bolts, not just 904 and 510 that are tied to EL:E.
The way I see it, it would be a spell used a handful of times during a hunting session. Keeping it going constantly will eat through your mana fast. With at least 1x in EMC and lores by cap, you will have some decent crit weighting added to bolts on top of the fact that they can generate a crit cycle or two(dependent on your EMC and/or EL ranks)....also the fact that you're CHANNELing a bolt, so you've increased your chance to strike a more vital area. Plus, you get a boost to bolt AS while the spell is active and a decent EBP pushdown.
As much as I dislike CHANNEL tied to bolts, I don't think they'll budge on removing it and they probably feel this is a good as things need to be if we want to "aim" our bolts. I wouldn't mind making use of CHANNEL if it became a lot more functional when used with a spell like this.
If my wizard had 940 active, this would be a possible result:
>prep 510 |
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder... |
Your spell is ready. |
>channel warrior |
You channel at a minotaur warrior. |
You hurl a large boulder at a minotaur warrior! |
AS: +442 vs DS: +245 with AvD: +34 + d100 roll: +93 = +294 |
... and hit for 150 points of damage! |
Left leg collapses as the bones turn to dust! |
His hooves desperately flailing against the floor, the minotaur warrior topples backward into a heap. |
A powerful blast of elemental engery explodes from the large boulder! |
... 50 points of damage! |
Right leg collapses as the bones turn to dust! |
Cast Roundtime 3 Seconds. |
Roundtime: 3 sec. |
If you get a wizard well past cap and they've done 200 ranks EMC and 200 ranks Lore, they get a guaranteed crit cycle on a bolt spell plus a good chance for a 2nd crit cycle. Not to mention +50 bolt AS and 60% EBP push down. Sounds good to me, but I'm not there yet with my wizard so I could be way off.
Enough? Not enough? Too much? Too complicated?
-Drumpel (bored at work - slow work week)