Spell Proposal - 935-Elemental Marksman 03/08/2017 06:42 PM CST
Elemental Marksman (935)

While Elemental Marksman is active, it increase the chance of a cast elemental bolt striking the desired target location (set via the AIM command). The spell provides a base 5% improved chance to hit the targeted location and increases by 1% for every two ranks in the associated elemental lore e.g. 20 ranks in fire lore will improve the chance of 906-Minor Fire hitting the desired targeted (aimed) location by 15%. The spells effectiveness caps at a bonus of 100 lore ranks (providing 55% improved chance of striking the desired location with the appropriate corresponding elemental bolt spell). Due to the nature of the spell, it does not work with multi-cast bolts (e.g. 518-Cone of elements, 950-Core Tap, etc.) or in conjunction with 515-Rapid Fire.

Bolt spells that can be targeted via Elemental Marksman:

510-Hurl Boulder (Earth Lore)
901-Minor Shock (Air Lore + Water Lore / 2)
903-Minor Water (Water Lore)
904-Minor Acid (Earth Lore + Water Lore / 2)
906-Minor Fire (Fire Lore)
907-Major Cold (Water Lore)
908-Major Fire (Fire Lore)
910-Major Shock (Air Lore + Water Lore / 2)

Spell base duration is 1200 seconds and can be increased with additional training in the Wizard spells (60 sec per Wizard Rank).

-- Robert
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 06:46 PM CST
Love everything about this. . .

except the name ;P

Good write-up!

Doug
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 06:50 PM CST
Also not a fan of the acid and lightning (and presumably steam) would require twice the lore to aim than others. I never understood why the DF of these bolts worked this way either so I understand why you did it like that. It's not like all elemental lores don't share the same rank restriction and cost bump.

Keith/Brinret/Eronderl

Keith is correct
-Wyrom, APM

Keith is correct.
-GameMaster Estild

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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 06:57 PM CST
>> except the name ;P

Yeah, I wanted to use Elemental Targetting for the name...

>> Also not a fan of the acid and lightning (and presumably steam) would require twice the lore to aim than others.

I kicked this around a bit and finally decided I was okay with the penalty to lightning (which is either super cheap at 1 mana or super powerful). Alternatively you could consider using the larger of the two relevant lores for lightning, acid, steam, etc.

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 09:25 PM CST
I find the % effectiveness too underwhelming to be of practical use. Also, most people will get limited use out of it with lores not corresponding to the bolts they use in practice given all the other considerations in a lore allocation split.
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 10:12 PM CST
>> I find the % effectiveness too underwhelming to be of practical use.

Fair enough. I like that it rewards dedicated training and think that if it were a higher percent it would be overboard / require bolts to be ramped down a bit. Even at 20% that means 1 in 5 bolts are hitting some targeted location which should be an improvement in your overall hunt.

>> Also, most people will get limited use out of it with lores not corresponding to the bolts they use in practice given all the other considerations in a lore allocation split.

I'm not sure I agree with your assessment here. Which bolts do you feel most people use in practice vs. which unrelated lores do you feel they are training heavy in?

For me I use fire bolts the most, followed by lightning, air, and earth (depedning), and then more recently some cold.

I am a generalist in my lore training with a leaning towards air (which supports lightning nicely) so would actually see around 20%-30% improved targeting for my bolts across the board. The downside and upside to being a generalist vs. a specialist.

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 10:20 PM CST
What about 505 tonis bolt?


As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

AIM: Kaight (Matt) GS4
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 10:25 PM CST
>> What about 505 tonis bolt?

Good catch and just an oversight on my part. Air lore for sure!

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Spell Proposal - 935-Elemental Marksman 03/08/2017 10:37 PM CST
>I am a generalist in my lore training with a leaning towards air (which supports lightning nicely) so would actually see around 20%-30% improved targeting for my bolts across the board. The downside and upside to being a generalist vs. a specialist.

I understand your position, though I personally want something more guaranteed than a 20-50% chance of hitting a good spot. I'm tired of the wizard's bolting arsenal being composed of lottery-style RNG tools. I'm looking for something on par with what any of the spiritualists can achieve with their best warding spell combinations, which is the ability to achieve a near guaranteed kill result with sufficiently dedicated training. For wizards, that would be something that affects bolts, but this doesn't quite hit the mark for me again for all the reasons that it would insufficiently address, such as EBP, capped damage, etc.

While a new persistent buff spell is a nice idea, it's also worth remembering that persistent buffs get balanced out with nerfs to creatures. That's why the best boosters are for a short duration but last for more than a few casts/creatures.
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