A few updates for the W/P/S system are now live.
- W/P/S scale values between breakpoints will now provide a % chance equal to the progress towards the next breakpoint to increase the combat effectiveness to the next value.
This increase will also very slightly increase the difficulty of Enchanting or Ensorcelling WPS items by adding the same percentage of the next rank penalty to the difficulty.
<<ex. 25 points of weighting will now be 2pts of combat effectiveness with a 5/10 (50%) chance to provide a combat effectiveness of 3pts.
- Warrior Assess has been enhanced to now provide some detailed information on W/P/S as a OOC note after the normal assess messaging. This will include scale points, points needed to the next breakpoint, % chance to 'rank up', the service count and service window time left if present.
<<ex. [A mithril handaxe has a combat effectiveness rating of 4 points of Damage weighting and a 50.0% chance to have a combat effectiveness rating of 5. It has 5 of 10 services towards the next full rank of combat effectiveness. It also has a combat effectiveness rating of 10 points of Critical weighting and a 76.6% chance to have a combat effectiveness rating of 11. It has 23 of 30 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 2d 21h 40m.]
- The AI crystal, weapon identifying sheaths, and other items that detect item properties should now be identifying the new WPS properties.
Zissu - Combat and Magic Systems Dev Lackey
GS4-ZISSU
KHARIZ555
Re: Weighting/Padding/Sighting Updates
09/24/2017 02:35 AM CDT
Great update! Looks amazing!
Checking out the sledgehammer, it looks like it is masterfully weighted to inflict more critical blows than a normal weapon of its type.
[A dark runic lor-hafted sledgehammer has a combat effectiveness rating of 20 points of Critical weighting. It has 0 of 100 services towards the next full rank of combat effectiveness.]
Checking out the hoolurge, it looks like it is very heavily weighted to inflict more critical blows than a normal weapon of its type.
[A sharpened kelyn hoolurge topped with an intricately etched spike has a combat effectiveness rating of 10 points of Critical weighting and a 66.6% chance to have a combat effectiveness rating of 11. It has 20 of 30 services towards the next full rank of combat effectiveness. It has been serviced 20 times in this service window, which resets in 34d 20h 30m.]
Checking out the sledgehammer, it looks like it is masterfully weighted to inflict more critical blows than a normal weapon of its type.
[A dark runic lor-hafted sledgehammer has a combat effectiveness rating of 20 points of Critical weighting. It has 0 of 100 services towards the next full rank of combat effectiveness.]
Checking out the hoolurge, it looks like it is very heavily weighted to inflict more critical blows than a normal weapon of its type.
[A sharpened kelyn hoolurge topped with an intricately etched spike has a combat effectiveness rating of 10 points of Critical weighting and a 66.6% chance to have a combat effectiveness rating of 11. It has 20 of 30 services towards the next full rank of combat effectiveness. It has been serviced 20 times in this service window, which resets in 34d 20h 30m.]
EREK
Re: Weighting/Padding/Sighting Updates
09/24/2017 05:56 AM CDT
>>ex. 25 points of weighting will now be 2pts of combat effectiveness with a 5/10 (50%) chance to provide a combat effectiveness of 3pts.
Are you saying that this percentage chance is affecting the weapon at time of attack, (i.e. 50% of the time it COULD provide 3pts of combat effectiveness?) or do you mean that it's just "50% of the way to its goal to get to 3pts"?
Are you saying that this percentage chance is affecting the weapon at time of attack, (i.e. 50% of the time it COULD provide 3pts of combat effectiveness?) or do you mean that it's just "50% of the way to its goal to get to 3pts"?
PEREGRINEFALCON
Re: Weighting/Padding/Sighting Updates
09/24/2017 09:06 AM CDT
>> Are you saying that this percentage chance is affecting the weapon at time of attack, (i.e. 50% of the time it COULD provide 3pts of combat effectiveness?)
That is what this line says here.
>> - W/P/S scale values between breakpoints will now provide a % chance equal to the progress towards the next breakpoint to increase the combat effectiveness to the next value.
So using your example with 25 services of weighting, ~50% of the time when you swing you will have 2 points of weighting and the other half of the time you will have 3 points of weighting.
-- Robert
You gesture at a colossal glaes-covered meteor.
The scream of tortured metal echoes around you as the lightning bolt strikes a colossal glaes-covered meteor.
That is what this line says here.
>> - W/P/S scale values between breakpoints will now provide a % chance equal to the progress towards the next breakpoint to increase the combat effectiveness to the next value.
So using your example with 25 services of weighting, ~50% of the time when you swing you will have 2 points of weighting and the other half of the time you will have 3 points of weighting.
-- Robert
You gesture at a colossal glaes-covered meteor.
The scream of tortured metal echoes around you as the lightning bolt strikes a colossal glaes-covered meteor.
EJKATZ
Re: Weighting/Padding/Sighting Updates
09/25/2017 02:10 AM CDT
Awesome update, thank you for this!
Mohrgan glances between Mohrgan and Mohrgan.
Mohrgan glances between Mohrgan and Mohrgan.
KRAKII
Re: Weighting/Padding/Sighting Updates
09/25/2017 08:29 AM CDT
"<<ex. [A mithril handaxe has a combat effectiveness rating of 4 points of Damage weighting and a 50.0% chance to have a combat effectiveness rating of 5. It has 5 of 10 services towards the next full rank of combat effectiveness. It also has a combat effectiveness rating of 10 points of Critical weighting and a 76.6% chance to have a combat effectiveness rating of 11. It has 23 of 30 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 2d 21h 40m.]" -- Zissu
Please please please please be a result of copy/paste removing whitespace, and NOT be a result onebighugemongousrunonsentenceofoutputin-game...
.
And if it IS one hugemongous runon sentence in-game... would you consider whitespacing?
[A mithril handaxe has a combat effectiveness rating of 4 points of Damage weighting and a 50.0% chance to have a combat effectiveness rating of 5. It has 5 of 10 services towards the next full rank of combat effectiveness.
It also has a combat effectiveness rating of 10 points of Critical weighting and a 76.6% chance to have a combat effectiveness rating of 11. It has 23 of 30 services towards the next full rank of combat effectiveness.
It has been serviced 10 times in this service window, which resets in 2d 21h 40m.]
I don't insist on breaking the "services toward" sentences to their own lines, since they link conceptually to the amount of effectiveness (more-damage links to the damage weighting, more-crit links to the crit weighting), but neither would I squawk if it DID turn into a (potential) total of five lines.
Lastly: if you can not-do the "it has" and "it also has" construction, and instead arrive at a constant use of the same wording to build the sentences, the string highlighting will be easier.
As an alternative, do away with the wordy writing out of a sentence, and go with a 'mana' style table layout.
Please please please please be a result of copy/paste removing whitespace, and NOT be a result onebighugemongousrunonsentenceofoutputin-game...
.
And if it IS one hugemongous runon sentence in-game... would you consider whitespacing?
[A mithril handaxe has a combat effectiveness rating of 4 points of Damage weighting and a 50.0% chance to have a combat effectiveness rating of 5. It has 5 of 10 services towards the next full rank of combat effectiveness.
It also has a combat effectiveness rating of 10 points of Critical weighting and a 76.6% chance to have a combat effectiveness rating of 11. It has 23 of 30 services towards the next full rank of combat effectiveness.
It has been serviced 10 times in this service window, which resets in 2d 21h 40m.]
I don't insist on breaking the "services toward" sentences to their own lines, since they link conceptually to the amount of effectiveness (more-damage links to the damage weighting, more-crit links to the crit weighting), but neither would I squawk if it DID turn into a (potential) total of five lines.
Lastly: if you can not-do the "it has" and "it also has" construction, and instead arrive at a constant use of the same wording to build the sentences, the string highlighting will be easier.
As an alternative, do away with the wordy writing out of a sentence, and go with a 'mana' style table layout.
VANKRASN39
Re: Weighting/Padding/Sighting Updates
09/25/2017 10:00 PM CDT
thank you for getting the updates in, I love the detail and finally know the actual padding level of my armor.
for temporary W/P/S items, is it intended that the services message shows at the end of the assess messaging? If we cannot enchant temporary, should we be able to add services?
for temporary W/P/S items, is it intended that the services message shows at the end of the assess messaging? If we cannot enchant temporary, should we be able to add services?
You assess the leather for structural weaknesses and strengths. |
Careful examination indicates the full leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the full leather to be at 100.0%. |
Examining the leather closely, it looks like it is temporarily very heavily padded against critical blows. |
[Some thick full leather has a combat effectiveness rating of 12 points of Critical padding. It has 0 of 30 services towards the next full rank of combat effectiveness.] |
Roundtime: 23 sec. |
KRAKII
Re: Weighting/Padding/Sighting Updates
09/26/2017 08:14 AM CDT
And a great big "Thank You!" for terminology clarity!
(i.e. using 'points' for the actual weighting/padding value, and 'services' for the work done.)
(i.e. using 'points' for the actual weighting/padding value, and 'services' for the work done.)
VANKRASN39
Re: Weighting/Padding/Sighting Updates
09/29/2017 08:34 PM CDT
bump on this inquiry, has this been updated?
for temporary W/P/S items, is it intended that the services message shows at the end of the assess messaging? If we cannot enchant temporary, should we be able to add services?
You assess the leather for structural weaknesses and strengths. |
Careful examination indicates the full leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the full leather to be at 100.0%. |
Examining the leather closely, it looks like it is temporarily very heavily padded against critical blows. |
[Some thick full leather has a combat effectiveness rating of 12 points of Critical padding. It has 0 of 30 services towards the next full rank of combat effectiveness.] |
Roundtime: 23 sec. |
GS4-ZISSU
Re: Weighting/Padding/Sighting Updates
09/30/2017 12:04 AM CDT
You cannot currently add services to a temporarily weighted/padded item. That line could be hidden, but it is one of the details that gives the services scale amount on the item.
Zissu - Combat and Magic Systems Dev Lackey
Zissu - Combat and Magic Systems Dev Lackey
VANKRASN39
Re: Weighting/Padding/Sighting Updates
09/30/2017 02:10 AM CDT
>You cannot currently add services to a temporarily weighted/padded item. That line could be hidden, but it is one of the details that gives the services scale amount on the item.
so you're saying that temp W/P/S can be found with in between CER? if not, then I don't think the 2nd sentence adds anything in terms of needed information, and is confusing in that people might think they can put services on/enchant it.
[Some thick full leather has a combat effectiveness rating of 12 points of Critical padding. It has 0 of 30 services towards the next full rank of combat effectiveness.] |
ROBLAR
Re: Weighting/Padding/Sighting Updates
09/30/2017 02:22 AM CDT
I have found or assessed a few fresh treasure items that are temporary weighted/padded and also are in between (show having some services).
If intended, this just seems to have some chance (depending on the service reading) to include the next CER point on an attack or hit, rather than signifying an active service project.
If intended, this just seems to have some chance (depending on the service reading) to include the next CER point on an attack or hit, rather than signifying an active service project.
VANKRASN39
Re: Weighting/Padding/Sighting Updates
09/30/2017 02:34 AM CDT
>I have found or assessed a few fresh treasure items that are temporary weighted/padded and also are in between (show having some services).
Thanks!
>If intended, this just seems to have some chance (depending on the service reading) to include the next CER point on an attack or hit, rather than signifying an active service project.
yep, makes sense :)