It would be great to have a way to measure hit points left on an item. I've run into several instances in the past month or so where we'd be battering something for a while with no idea if we were doing damage or not.
- Metadi
Speaking to Hadya, you scold, "Ye Luukosians and your altared realities."
TREYETHAM
CFELCH
Re: Batter
06/18/2014 01:53 AM CDT
I would also love to see head bashing have more of a reason.
Currently it takes forever to learn, does less damage, takes longer to perform, and is restricted to only wood.
Seems like a lot of cons with no pros for a master level ability.
Getting to keep the box in hand for the duration seems a paltry concession, especially since the contents fall to the ground.
I'd like to see it be faster than a weapon, if its gonna do less damage, and have an option for the contents to fall into your coin purse/stow container.
And remove the wood only restriction, just have it do damage to yourself if you have no helm on.
Currently it takes forever to learn, does less damage, takes longer to perform, and is restricted to only wood.
Seems like a lot of cons with no pros for a master level ability.
Getting to keep the box in hand for the duration seems a paltry concession, especially since the contents fall to the ground.
I'd like to see it be faster than a weapon, if its gonna do less damage, and have an option for the contents to fall into your coin purse/stow container.
And remove the wood only restriction, just have it do damage to yourself if you have no helm on.
TROUBLE13
TREYETHAM
Re: Batter
08/05/2014 05:28 PM CDT
Things asked for:
1) A way to make batter have combat utility, like coupling it with cman sblow or mblow
2) A way to measure batter damage left on things so we can see if battering is useful, especially on invasion stuff
3) Make head-bashing faster than weapon bashing, allow it to work on metal boxes (with a helm) and possibly add a stow advantage
- Metadi
Speaking to Hadya, you scold, "Ye Luukosians and your altared realities."
1) A way to make batter have combat utility, like coupling it with cman sblow or mblow
2) A way to measure batter damage left on things so we can see if battering is useful, especially on invasion stuff
3) Make head-bashing faster than weapon bashing, allow it to work on metal boxes (with a helm) and possibly add a stow advantage
- Metadi
Speaking to Hadya, you scold, "Ye Luukosians and your altared realities."