These first two may be more general than suits this board, so feel free to turf me elsewhere or to some existing material on the subjects.
Firstly, My wizard just cracked 19, so I've been giving his training and stats a hard final look. Back when I made him I was on a kick for setting stats for growth, but also didn't really think out the consequences of that. This is largely due to having made my first characters not-at-all-for-growth and once I'd learned that "stats for growth" was a thing, feeling like I'd "left something on the table" with them. I still don't think I fully grasp the consequences of stats for growth versus maximizing TPs. Is there a guide somewhere, or some thread dedicated to this great holy war where I can get a little more comfortable and decide if I want to keep him miserably low for now just to eke the most out of his stats at cap?
Second, I've noticed a vehement disdain in a few threads for converting TPs. Is this simply because the conversion rate is seen as wasteful? Maybe this is a result of having placed my stats oddly, but at 19 trains he's sitting on around 280 PTPs and has nothing to do with them. If converting them is a hard no-no, what am I supposed to do with those? Is there more to the "never convert TPs" argument than this?
Finally, my more Wizard-specific questions.
When I first rolled this wizard, I had notions of him being a melee warmage - spending mana in the field mostly on 506 or 909/410 if I needed some help with a swarm, and hacking things to death at great speed with THWs. I'm mostly able to do this today, but it does have me hunting quite a bit below level and I have to be fairly selective with the sorts of things I can hunt. This has me worried what higher levels will look like in this regard. Assuming melee warmages are still viable, have I just chosen poorly by trying to make a Dark Elf melee warmage with stats set for max-at-cap? Most of the guides suggest other races as being far more practical for warmage, while Dark Elves seem ideal for pures.
Given the below, do you believe that he is viable as a THW swinging warmage? If so, am I just oversimplifying combat and making things harder for myself? I'm not at all opposed to completely shifting him to a pure since he has the free-pre-20 fixstats and accelerated fixskills. I'd certainly rather find that out now, when I can fix it, than to hit a wall in a dozen or two levels. There's always next time to make a blade-wielding haste-fiend. :-)
Skill Name | Current Bonus | Current Ranks |
Two-Handed Weapons | 90 | 20 |
Physical Fitness | 90 | 20 |
Arcane Symbols | 25 | 5 |
Magic Item Use | 93 | 21 |
Spell Aiming | 140 | 40 |
Harness Power | 86 | 19 |
Elemental Mana Control | 25 | 5 |
Elemental Lore - Air | 62 | 13 |
Elemental Lore - Earth | 5 | 1 |
Survival | 10 | 2 |
Perception | 30 | 6 |
Climbing | 35 | 7 |
Swimming | 35 | 7 |
First Aid | 7 | 1 |
Spell Lists | ||
Major Elemental | 9 | |
Spell Lists | ||
Minor Elemental | 13 | |
Spell Lists | ||
Wizard | 19 |
Normal | (Bonus) ... | Enhanced | |
Strength (STR): | 92 | (21) ... | 92 (21) |
Constitution (CON): | 83 | (11) ... | 83 (11) |
Dexterity (DEX): | 69 | (19) ... | 69 (19) |
Agility (AGI): | 76 | (18) ... | 76 (18) |
Discipline (DIS): | 79 | (4) ... | 79 (4) |
Aura (AUR): | 69 | (19) ... | 69 (19) |
Logic (LOG): | 78 | (14) ... | 78 (14) |
Intuition (INT): | 74 | (17) ... | 74 (17) |
Wisdom (WIS): | 76 | (18) ... | 76 (18) |
Influence (INF): | 39 | (-10) ... | 39 (-10) |