<One suggestion is to always have your PT at 1x. It's the best defense you can train to defend against maneuvers which do not take DS into consideration.
True. But it's not going to be the end of the world if you catch up on that a little later. It's a cheap skill you shouldn't neglect in the long run.
<My second suggestion is to reconsider spending the extra TPs into Harness Power. You have 16 extra ranks of Harness Power, which gives you 16 extra mana - for a total cost of 128 mental <training points!!! If you really think 16 mana is worth 128 mental training points, then enjoy the mana! Otherwise, consider what other benefits those TPs can afford when you have access to <516 (mana leech).
1.5x HP isn't a bad idea, actually. Level 32 is still well within the level range where mana is restrictive and while 16 extra mana isn't a lot, it's probably around a 15% increase to your mana pool as well as a slight increase to mana recovery per pulse. I generally recommend 1x minimum, 2x maximum for leveling wizards. Adjust to taste as you go.
<I would recommend bringing your Wizard spell ranks up to 920. Gaining 919 will help you with bandit (and possible escort) bounties. The utility of 918 is nice to have, and it's never a bad <thing to have a friendly pet to follow you around!
Unless you'd prefer to have those spells now (I did, just for fun!), there's no significant offensive gain from training 915-920. And 919 is really too expensive to get much use out of at level 32. It's perfectly fine if you want to wait a bit and pick those ranks up later. The DS gain is 1.25 DS per level - less if you sacrifice a rank of 400s or 500s to get it. Just be aware that if you go too many levels neglecting 900s you may start to notice your DS isn't where it should be.
<Of course, there's a min-max approach and there's a preferential play-style approach. Mix-max for hunting (as a spell slinger) would suggest more spell ranks, less of the misc magical <ranks, and less of the survival stuff. If you have a preference for survival and 1.5x into the misc magical ranks, then great.
I think this overestimates the value of increased spell research training. As noted previously, 900s are primarily a defensive and utility circle once you grab up your staple bolt spells. Overtraining in 500s or 400s does not increase bolt AS contribution from 425/513. You gain a small amount of CS per rank, but at a cost of 64 MTPs I really don't think it's worth it just to give a slightly better chance of leeching mana or striking with 502, if you even use that. I would hold off on that until later levels.
<Most claim lore is a post-cap goal. I suggest getting 25 ranks as soon as you can afford them just for the benefits that threshold offers. For bolting, 25 ranks of Fire lore is excellent. <It will unlock Steam Bolt (at 20 ranks), which is very strong (for raw damage) while also improving the benefits of 513 and other various things you can research on you own! You could stop <at 20 ranks, but at 25 I think there are a couple of other advantages (411 flares on a 1x runestaff giving you a 5x runestaff with weighted elemental flares is the first thing that comes to <mind).
I expect that picking up low-rank lore effects may be worthwhile. I used to recommend 24 ranks in air lore for Tonis bolt, extra disk slots, -1s from haste, etc. But I haven't played since the ELR was announced so I'm a bit out of the loop on what the best options are. But if I had to guess, steam bolt looks like a spell a level 32 wizard would definitely want to have. As I understand it, you get a DF on par with a 5-6 mana bolt at a cost of only 3 mana (and a not-so-great crit table!). Honestly, I can't imagine what would improve your overall offense more than that, and I see great synergy with the extra harness power (you would receive 5 extra casts just from the base mana pool, not to mention extra casts over the course of the hunt due to pulse rate).
This assumes that your primary offensive challenge as a level 32 pure wizard is in managing mana. Hitting harder for less mana is probably the best way for you to increase your offense at this level.
Overall, I think the training looks good. Good luck!
~Taverkin