Armor 07/05/2017 10:58 PM CDT
So I just got my giantkin warrior up to 144 ranks in Armor Use at level 46 and have her in a nice set of plate. Are the benefits to over-training in Armor Use worth continuing to triple in it or am I just going to be throwing away TPs if I do?

There's nothing I feel I really NEED at this point, if anything I'd prolly be tossing the points into Ambush like I already am with the extra points I have each level. Though, I suppose getting more MOC ranks wouldn't hurt either....

Here's her current training if anyone has any thoughts:

Two Weapon Combat..................| 5 1
Armor Use..........................| 244 144
Shield Use.........................| 244 144
Combat Maneuvers...................| 196 96
Blunt Weapons......................| 196 96
Brawling...........................| 194 94
Ambush.............................| 90 20
Multi Opponent Combat..............| 120 30
Physical Fitness...................| 196 96
Arcane Symbols.....................| 114 28
Perception.........................| 148 48
Climbing...........................| 70 15
Swimming...........................| 70 15

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Armor 07/05/2017 11:03 PM CDT
Kind of a subjective answer. I'd stop for now. And spend it elsewhere and then finish as a post capped goal. The biggest reason old capped warriors pick up the rest is for spell hindrance workdown. If you end up learning any spells, you want to be able to cast them, which those extra armor ranks help tons with. I stopped at about 185 ranks for now. Felt like the sweet spot, and I don't cast spells yet.
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Re: Armor 07/05/2017 11:23 PM CDT
I'd say the spell hindrance is the fourth and final benefit earned for most warriors (unless you really prioritize the spell training grind).

Before you see much of an observable benefit from casting in plate (or whatever) you'll benefit from armor specializations, some DS increase from reducing your action penalty, and a better defense against standard creature maneuvers from the same lowered armor action penalty. Not necessarily ranked in order I guess. But they are all good and the first three come more quickly.

But I agree it is probably best to stop and work on other things until later as you can also get better defense and other benefits from Physical Fitness, Shield Use, Dodge, MOC, Perception and other utility things even depending on the rest of your training.

Or, you can learn an extra 6 ranks and stop at 150 to be able to learn rank 5 of Armor Support.
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Re: Armor 07/06/2017 07:10 AM CDT
>Or, you can learn an extra 6 ranks and stop at 150 to be able to learn rank 5 of Armor Support.

This is what I did. After 150 ranks, my training was driven by a combination of action penalty reduction and armor specialisation ranks. I went to 180 when I could get it at 2x cost, briefly up a few when I was trying out different specialisations around cap, but I settled back to 180 for a long time, and 230 will be the next goal.

I'd add MOC when I stopped armor. I'd want the 55 ranks for triple focussed as soon as possible after level 53.

You might add a bit of dodge after that, particularly if you don't do much spell tanking. Going from 2 shield + 1 dodge to 3+1 post cap made quite a large difference to my invulnerability and with just the 3 ranks I did feel critter offense was outpacing my defensive ROI at high level.
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Re: Armor 07/06/2017 08:44 AM CDT
<Or, you can learn an extra 6 ranks and stop at 150 to be able to learn rank 5 of Armor Support.>

Sept I went with Reinforcement since encumbrance is rarely an issue for giants... and would need 56 more ranks to get the 5th rank in that.

<You might add a bit of dodge after that, particularly if you don't do much spell tanking. Going from 2 shield + 1 dodge to 3+1 post cap made quite a large difference to my invulnerability and with just the 3 ranks I did feel critter offense was outpacing my defensive ROI at high level.>

I've thought about getting Dodge, but figured it would be a near/post cap goal since I 3x in Shield Use and carry a greatshield. I never spell tank though (the only spells any of my characters usually have on are ones they can cast themselves), so maybe starting to get Dodge in my 50s would be a good idea... since I can easily have 55 ranks in MOC before level 51 if I stop training in Armor.

Starchitin

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Armor 07/06/2017 10:35 AM CDT
Im similar to everyone else and rushed to 150 armor first for rank 5 support. After that you are looking at some thresholds to achieve so you can prioritize your training a bit differently. Personally I waited until after I capped to work on the AP reduction but I can see getting up to 180 ranks if you are already 2x+ in dodge since it would be a similar increase in DS for the TPs as tripling dodge but with the added benefits of manuever defense and armor points.
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