Lvl 53; now what? 10/17/2014 12:30 PM CDT
My lvl 53 sunfist giant warrior has got extra tp's now that he's trained for plate. I'd considered adding another weapon class, but wondered if anyone might see a chink in his armor so to speak that I really should address before that, or maybe something that may be more helpful/fun than another weapon class. Here's his training:

Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 240 140
Combat Maneuvers...................| 210 110
Two-Handed Weapons.................| 210 110
Multi Opponent Combat..............| 155 55
Physical Fitness...................| 210 110
Dodging............................| 210 110
Arcane Symbols.....................| 90 20
Magic Item Use.....................| 90 20
Harness Power......................| 90 20
Perception.........................| 90 20
Climbing...........................| 50 10
Swimming...........................| 50 10
Training Points: 0 Phy 18 Mnt (660 Mnt converted to Phy)

Here's stats:

Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 76 (28) ... 76 (28)
Constitution (CON): 84 (27) ... 84 (27)
Dexterity (DEX): 86 (13) ... 86 (13)
Agility (AGI): 86 (13) ... 86 (13)
Discipline (DIS): 88 (19) ... 88 (19)
Aura (AUR): 92 (16) ... 92 (16)
Logic (LOG): 94 (17) ... 94 (17)
Intuition (INT): 87 (18) ... 87 (18)
Wisdom (WIS): 92 (21) ... 92 (21)
Influence (INF): 65 (12) ... 65 (12)
Mana: 66 Silver: 0

Appreciate any input.



A red-hulled airship stained in tears crashes into Solhaven with a "Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" sound.
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Re: Lvl 53; now what? 10/17/2014 01:58 PM CDT
thanks for the ideas! Let me ask you, why so much climb/swim? Just for redux? Or are there areas that much is needed?



A red-hulled airship stained in tears crashes into Solhaven with a "Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" sound.
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Re: Lvl 53; now what? 10/17/2014 01:58 PM CDT
oh, and why perception?



A red-hulled airship stained in tears crashes into Solhaven with a "Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" sound.
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Re: Lvl 53; now what? 10/17/2014 02:00 PM CDT
(Ninja repost. MY LIFE FOR AN EDIT BUTTON, I SWEAR TO GOD)

I'd crank Perception up to 1x, for starters, and maybe bring up his Climb/Swim to between 30-50 ranks. Beyond that: survival/FA so he can skin? Or ambush for aiming shots? Secondary weapons always felt like a post-cap thing to me, personally, but to each his own!

Here's Aiska at 50 if looking at someone of comparative level helps turn your hamster wheel. (AU/Climb/Swim are done, Ambush is parked until post-cap, Dodging is being ramped to 2x, and MIU/AS and Trading are on the docket for 50 and 30 ranks, respectively.)

Armor Use 250 150
Combat Maneuvers 204 104
Two-Handed Weapons 204 104
Ambush 120 30
Multi Opponent Combat 152 52
Physical Fitness 208 108
Dodging 154 54
Survival 134 37
Perception 152 52
Climbing 150 50
Swimming 150 50
First Aid 152 52
Trading 5 1




[LNet]-GSIV:Rhaz: "Aiska needs to come with a warning label"
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Re: Lvl 53; now what? 10/17/2014 02:02 PM CDT
<< thanks for the ideas! Let me ask you, why so much climb/swim? Just for redux? Or are there areas that much is needed? >>

Stuff like the EN shortcut and if I ever head to Nelemar. Things like that. Redux is whatever, but's more a "just in case."

Perception helps with bandits and CMs and stuff.



[LNet]-GSIV:Rhaz: "Aiska needs to come with a warning label"
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Re: Lvl 53; now what? 10/17/2014 02:29 PM CDT
Ah, I see, thanks! Perception helps against cmans? or just bandits and theirs being from hiding?



A red-hulled airship stained in tears crashes into Solhaven with a "Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaah" sound.
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Re: Lvl 53; now what? 10/17/2014 03:14 PM CDT
More SML (standard critter manuevers) than CML (combat manuevers), I think.

Depends on the CM likely.
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