The rogue guild training administrator assigned my baby rogue to open boxes with SPIN. Four repetitions. He's gotten two. I don't know where the first one came from, but the second came from a krolvin merc in Liath Bheinn (so a level 17 creature), and the lock was -250 (fairly easy, according to the GS wiki).
I think that my rogue could get the reps more easily if he offered lockpicking services, but the problem is that I don't really know what his upper limits are with lockpicking. The SERVICE verb usually has lockpickers say things like, "Can pick up to troll kings" or "minotaurs and below."
I don't know what creatures drop boxes in the -240 to -275 range. I do know that he's Level 17 with a 95 in DEX (giving him a bonus of 32) and a 98 in AGL (giving him a bonus of 29). He has 45 ranks each out of a possible 57 in Disarming and Picking Locks. He has no spells (and is not likely to get them any time soon, given that spells cost 67 mental points each), but he has 18 out of 19 ranks in Arcane Symbols (so far--he's going to pick up the 19th rank this level) and has successfully dealt with spiked onyx scarabs, glimmering opalescent scarabs, and sea-green glaes scarabs.
I think that he might be able to pick more than one level above him, but I have no way of knowing knowing how far. -250 boxes are few and far between where he hunts (Danjirland, Liath Bheinn and the Caverns and Abandoned Village in the Lyserian Hills). What other creatures drop boxes with fairly easy locks?
Please, please help, because I'd like to know his possible maximum...and the numbers that I have mean very little to me.
GEHAYI
PEREGRINEFALCON
Re: So What Do These Numbers Translate To?
10/26/2017 12:54 PM CDT
If you use lich at all, download ;lockmaster (;repo download lockmaster.lic) and type ;lockmaster pick. This will show you the max lock and safe lock your character can pick with each standard (off the shelf) lockpick. It will also show you these values with self cast lock lore.
You shouldn't need any additional Arcane Symbols training for disarming scarabs. I think somewhere between 10 and 12 ranks is a pretty good place for this.
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
You shouldn't need any additional Arcane Symbols training for disarming scarabs. I think somewhere between 10 and 12 ranks is a pretty good place for this.
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
RATHBONER
Re: So What Do These Numbers Translate To?
10/26/2017 01:02 PM CDT
Audience reps require "decent" locks which is about 67% of your maxlock (which in turn depends on your pick, spells, training and stats when you make the attempt)
You also have to use a high quality pick, what counts changes quite rapidly at early ranks, (could be anywhere from gold to laje for SPIN reps).
Assuming you still able to use glaes and are using a fresh glaes pick, your max lock with it is 1.6 (glaes mod) * [ 145 (pick skill) + 32 (DEX bonus)] = 284 and you would get a rep from -195 or harder locks
(actually slighter easier ones can give reps too, because being trained a bit over 2x drops the fraction lower than 67%, possibly just 60% with your training, and damaging your pick drops the maxlock from it, you might get a rep off a -160 lock with a damaged glaes pick) If you were still able to use gold, you might get reps as low as -120 with a damaged gold pick.
Audience reps require an audience, which in most places is 4 people, with guild members counting double and guild masters triple. Picking for the public does help you acquire an audience, but if its not big enough they may not be happy waiting around for a friendly guild master to show up.
Getting the locks for reps can be tricky in the landing when you are needing 250-300, that sort of lock rarely showed up in the East Tower in my experience and the critters seem to have pretty easy locks for their level once you get past zombies (which is where I got a lot of my early rep locks from). I'd stick to the mercs for the time being, but use picks with the smallest mod you can to start with when trying for a rep and once you have calipers use them to check whether you should be using your smallest mod pick for the best chance at a rep or need to use a better one to open it.
If you haven't checked Tsoran's guide to LM yet, do so. http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide is one place it can be found.
You also have to use a high quality pick, what counts changes quite rapidly at early ranks, (could be anywhere from gold to laje for SPIN reps).
Assuming you still able to use glaes and are using a fresh glaes pick, your max lock with it is 1.6 (glaes mod) * [ 145 (pick skill) + 32 (DEX bonus)] = 284 and you would get a rep from -195 or harder locks
(actually slighter easier ones can give reps too, because being trained a bit over 2x drops the fraction lower than 67%, possibly just 60% with your training, and damaging your pick drops the maxlock from it, you might get a rep off a -160 lock with a damaged glaes pick) If you were still able to use gold, you might get reps as low as -120 with a damaged gold pick.
Audience reps require an audience, which in most places is 4 people, with guild members counting double and guild masters triple. Picking for the public does help you acquire an audience, but if its not big enough they may not be happy waiting around for a friendly guild master to show up.
Getting the locks for reps can be tricky in the landing when you are needing 250-300, that sort of lock rarely showed up in the East Tower in my experience and the critters seem to have pretty easy locks for their level once you get past zombies (which is where I got a lot of my early rep locks from). I'd stick to the mercs for the time being, but use picks with the smallest mod you can to start with when trying for a rep and once you have calipers use them to check whether you should be using your smallest mod pick for the best chance at a rep or need to use a better one to open it.
If you haven't checked Tsoran's guide to LM yet, do so. http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide is one place it can be found.
GEHAYI
Re: So What Do These Numbers Translate To?
10/26/2017 01:54 PM CDT
"If you use lich at all,"
No, I don't. I've heard people mention it, but I thought that it was a chat service, like Discord. I gather it isn't?
"download ;lockmaster (;repo download lockmaster.lic) and type ;lockmaster pick. This will show you the max lock and safe lock your character can pick with each standard (off the shelf) lockpick. It will also show you these values with self cast lock lore."
That does sound potentially very helpful, thank you, especially since I have no way of figuring that out on my own. BTW, what does "repo" mean in ";repo download"?
"You shouldn't need any additional Arcane Symbols training for disarming scarabs."
Oh, that's good to know!
No, I don't. I've heard people mention it, but I thought that it was a chat service, like Discord. I gather it isn't?
"download ;lockmaster (;repo download lockmaster.lic) and type ;lockmaster pick. This will show you the max lock and safe lock your character can pick with each standard (off the shelf) lockpick. It will also show you these values with self cast lock lore."
That does sound potentially very helpful, thank you, especially since I have no way of figuring that out on my own. BTW, what does "repo" mean in ";repo download"?
"You shouldn't need any additional Arcane Symbols training for disarming scarabs."
Oh, that's good to know!
PEREGRINEFALCON
Re: So What Do These Numbers Translate To?
10/26/2017 03:32 PM CDT
I'm not sure if I'll get this totally correct or not but...
Lich is basically a set of code written in Ruby that allows you to interface with various Muds (such as Gemstone). On top of that you do have things like LNet (LichNet) which is basically a chat program accessible within the game. But you also have scripts that can perform well... pretty much any task you can do in the game and then some.
Some of the basic things that I use Lich for:
- Talking to other players via :LichNet
- Travelling within the game via ;go2
- Map references via ;narost
- keeping attendance for events using ;attendance (this is something I wrote)
- Pulling up quick references on metals (;metal), woods (;wood), containers (;sizematters), etc.
- And most recently, helping myself and others hopefully better understand locksmithing (via the development of ;lockmaster)
If you are enjoying the game without Lich then no need to jump into it at this point! There has been some recent discussion in the Locksmithing and Traps folder around the formulas for lockpicking so you could do your own math as well
Picking Locks
baselock = Picking Locks bonus + Dex bonus
selflorelock = baselock + (Level / 2) + (Picking Locks bonus / 10) + Dex bonus + (Minor Elemental Ranks / 10)
#lore mod bonus cannot be greater than pick lock skill bonus
Note: I noted a formula error in the prior version of ;lockmaster where I was using Picking Locks Ranks vs. Bonus in the lore calculation which was creating an even more conservative (i.e. inaccurate) self lore result.
Disarming Traps
basetrap = Disarming Traps bonus + Dex bonus
selfloretrap = basetrap + (Level / 2) + (Disarming Traps bonus / 10) + Dex bonus + (Minor Elemental Ranks / 10)
#lore mod bonus cannot be greater than disarm skill bonus
For either formula you add a D100 and subtract the lock difficulty and need an end result >- 101. Lock Picking is further modified by the pick that you use - each pick has a different modified:
Material | Mod |
.................
copper | 1.0 |
brass | 1.0 |
steel | 1.1 |
ivory | 1.2 |
gold | 1.2 |
silver | 1.3 |
mithril | 1.45 |
ora | 1.55 |
glaes | 1.6 |
laje | 1.75 |
vultite | 1.8 |
rolaren | 1.9 |
veniom | 2.2 |
invar | 2.25 |
alum | 2.3 |
golvern | 2.35 |
kelyn | 2.4 |
vaalin | 2.5 |
Hopefully that was more helpful than confusing!
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
Lich is basically a set of code written in Ruby that allows you to interface with various Muds (such as Gemstone). On top of that you do have things like LNet (LichNet) which is basically a chat program accessible within the game. But you also have scripts that can perform well... pretty much any task you can do in the game and then some.
Some of the basic things that I use Lich for:
- Talking to other players via :LichNet
- Travelling within the game via ;go2
- Map references via ;narost
- keeping attendance for events using ;attendance (this is something I wrote)
- Pulling up quick references on metals (;metal), woods (;wood), containers (;sizematters), etc.
- And most recently, helping myself and others hopefully better understand locksmithing (via the development of ;lockmaster)
If you are enjoying the game without Lich then no need to jump into it at this point! There has been some recent discussion in the Locksmithing and Traps folder around the formulas for lockpicking so you could do your own math as well
Picking Locks
baselock = Picking Locks bonus + Dex bonus
selflorelock = baselock + (Level / 2) + (Picking Locks bonus / 10) + Dex bonus + (Minor Elemental Ranks / 10)
#lore mod bonus cannot be greater than pick lock skill bonus
Note: I noted a formula error in the prior version of ;lockmaster where I was using Picking Locks Ranks vs. Bonus in the lore calculation which was creating an even more conservative (i.e. inaccurate) self lore result.
Disarming Traps
basetrap = Disarming Traps bonus + Dex bonus
selfloretrap = basetrap + (Level / 2) + (Disarming Traps bonus / 10) + Dex bonus + (Minor Elemental Ranks / 10)
#lore mod bonus cannot be greater than disarm skill bonus
For either formula you add a D100 and subtract the lock difficulty and need an end result >- 101. Lock Picking is further modified by the pick that you use - each pick has a different modified:
Material | Mod |
.................
copper | 1.0 |
brass | 1.0 |
steel | 1.1 |
ivory | 1.2 |
gold | 1.2 |
silver | 1.3 |
mithril | 1.45 |
ora | 1.55 |
glaes | 1.6 |
laje | 1.75 |
vultite | 1.8 |
rolaren | 1.9 |
veniom | 2.2 |
invar | 2.25 |
alum | 2.3 |
golvern | 2.35 |
kelyn | 2.4 |
vaalin | 2.5 |
Hopefully that was more helpful than confusing!
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
GEHAYI
Re: So What Do These Numbers Translate To?
10/26/2017 04:13 PM CDT
"Audience reps require "decent" locks which is about 67% of your maxlock (which in turn depends on your pick, spells, training and stats when you make the attempt)
"You also have to use a high quality pick, what counts changes quite rapidly at early ranks, (could be anywhere from gold to laje for SPIN reps)."
Oh, thank you! That explains a lot. And the most complicated lock my rogue has opened so far has been -370 (how, I have no idea). Sixty-seven percent of that seems to be 247.9. Training and stats probably pushed the "decent" range to -250 or over.
"Audience reps require an audience, which in most places is 4 people, with guild members counting double and guild masters triple. Picking for the public does help you acquire an audience, but if its not big enough they may not be happy waiting around for a friendly guild master to show up."
Actually, he's been detecting and disarming traps privately and then opening the boxes in TSC. There are always people in TSC, and no one's at risk (so far as I know) from disarmed boxes.
"Getting the locks for reps can be tricky in the landing when you are needing 250-300, that sort of lock rarely showed up in the East Tower in my experience and the critters seem to have pretty easy locks for their level once you get past zombies (which is where I got a lot of my early rep locks from)."
Oh, so it's not just me.
"I'd stick to the mercs for the time being, but use picks with the smallest mod you can to start with when trying for a rep and once you have calipers use them to check whether you should be using your smallest mod pick for the best chance at a rep or need to use a better one to open it."
Thank you. That's very helpful.
Oh, and thanks for telling me about Tsoran's guide to lock mastery. I hadn't heard of that before.
"You also have to use a high quality pick, what counts changes quite rapidly at early ranks, (could be anywhere from gold to laje for SPIN reps)."
Oh, thank you! That explains a lot. And the most complicated lock my rogue has opened so far has been -370 (how, I have no idea). Sixty-seven percent of that seems to be 247.9. Training and stats probably pushed the "decent" range to -250 or over.
"Audience reps require an audience, which in most places is 4 people, with guild members counting double and guild masters triple. Picking for the public does help you acquire an audience, but if its not big enough they may not be happy waiting around for a friendly guild master to show up."
Actually, he's been detecting and disarming traps privately and then opening the boxes in TSC. There are always people in TSC, and no one's at risk (so far as I know) from disarmed boxes.
"Getting the locks for reps can be tricky in the landing when you are needing 250-300, that sort of lock rarely showed up in the East Tower in my experience and the critters seem to have pretty easy locks for their level once you get past zombies (which is where I got a lot of my early rep locks from)."
Oh, so it's not just me.
"I'd stick to the mercs for the time being, but use picks with the smallest mod you can to start with when trying for a rep and once you have calipers use them to check whether you should be using your smallest mod pick for the best chance at a rep or need to use a better one to open it."
Thank you. That's very helpful.
Oh, and thanks for telling me about Tsoran's guide to lock mastery. I hadn't heard of that before.
JGALT22
Re: So What Do These Numbers Translate To?
10/26/2017 06:20 PM CDT
Calipers at your Lock Mastery rank are worse than useless, imo. They'll waste 10-12 seconds of your life and give you unreliable information in return. If you do use them, make sure you use them after you've disarmed the box. For boxes that you didn't detect a trap on, measure them in a non-public area because they can (will?) set off traps.
RATHBONER
Re: So What Do These Numbers Translate To?
10/26/2017 08:45 PM CDT
>Calipers at your Lock Mastery rank are worse than useless, imo. They'll waste 10-12 seconds of your life and give you unreliable information in return.
Measuring once is pointless. Measuring multiple times isn't, if you really don't want to waste a chance at a rep or risk breaking your rep pick one too many times, or have caliper reps. e.g. when you first get calipers your measurement can be up to 3 ranges out, which is pretty useless if you just measure once, but if you measure multiple times and get a wide enough span on them, you know its in the middle.
Measuring once is pointless. Measuring multiple times isn't, if you really don't want to waste a chance at a rep or risk breaking your rep pick one too many times, or have caliper reps. e.g. when you first get calipers your measurement can be up to 3 ranges out, which is pretty useless if you just measure once, but if you measure multiple times and get a wide enough span on them, you know its in the middle.
OM1E5GA
Re: So What Do These Numbers Translate To?
10/27/2017 02:34 AM CDT
When trying to get reps for Lock Mastery, I always used the lowest quality pick I could get reps with (this will be veniom by rank 20) unless I needed a higher quality pick to get it. Sure, I missed out on exp picking a lot of boxes I could have used lower quality picks with, but I always saw the exp from picking as incidental anyway and I got a lot of reps I would have missed out on (I hunt for exp, I pick for fun and to save silver).
I know there's a lot of min/maxers here that will see red at the thought, but until I finished LM I only carried copper, veniom, golvern, and vaalin picks. Once I leveled away from RR and moved to the Landing, I cut that down to copper and vaalin cause I found that if I couldn't get a box with copper I was gonna need the vaalin (along with lore half the time.... derned minotaur boxes). Obviously you'll want to use lower quality picks at least until you're rank 20, but locksmithing doesn't HAVE to be as laborious as some here choose to make it.
As an aside, it is really difficult to find what you're looking for most of the time with the wiki article for LM. I'd recommend bookmarking Tsoran's guide that's much more comprehensive and easier to reference. It was a life saver for me when I was still working through LM: http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
I know there's a lot of min/maxers here that will see red at the thought, but until I finished LM I only carried copper, veniom, golvern, and vaalin picks. Once I leveled away from RR and moved to the Landing, I cut that down to copper and vaalin cause I found that if I couldn't get a box with copper I was gonna need the vaalin (along with lore half the time.... derned minotaur boxes). Obviously you'll want to use lower quality picks at least until you're rank 20, but locksmithing doesn't HAVE to be as laborious as some here choose to make it.
As an aside, it is really difficult to find what you're looking for most of the time with the wiki article for LM. I'd recommend bookmarking Tsoran's guide that's much more comprehensive and easier to reference. It was a life saver for me when I was still working through LM: http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
JGALT22
Re: So What Do These Numbers Translate To?
10/27/2017 09:32 AM CDT
>when you first get calipers your measurement can be up to 3 ranges out
That's not real encouraging. If there's a 7 range possibility (3 on either side plus the real one), then you'd need 9 measurements to have a better than 50% chance to find the edges and 20 measurements to have a better than 90% chance.
Here's an idea. What if the measurement messaging gave us feedback on our confidence in the accuracy of the measurement? Currently it says: it looks to be a <lock range> lock. Maybe for an unsuccessful attempt (say 6/7 for someone that just got their calipers and 1/20 for a master or near master) it could be something like: you're not sure, but it seems to be around a <lock range> lock. And for a successful attempt: you're confident it's a <lock range> lock.
This makes more sense to me than the current way in which you can be seemingly confident it's a -200 to -235 lock one moment and the next moment you swear it's a -440 to -475 lock. And that continues indefinitely no matter how many times you measure. Makes us look like idiots (reveals that we're idiots?). The suggestion still allows for a range of expertise as you progress through LM, but it gives the inexperienced picker an end point of confidence versus an infinite spiral of indecision.
I never bothered with calipers early on because it was easier for me to have a bard tell me, 100% reliably, the exact range. I think that messaging would be nice to make calipers more worthwhile in the low to mid ranges of LM which for most people is going to be a time measured in months and years.
That's not real encouraging. If there's a 7 range possibility (3 on either side plus the real one), then you'd need 9 measurements to have a better than 50% chance to find the edges and 20 measurements to have a better than 90% chance.
Here's an idea. What if the measurement messaging gave us feedback on our confidence in the accuracy of the measurement? Currently it says: it looks to be a <lock range> lock. Maybe for an unsuccessful attempt (say 6/7 for someone that just got their calipers and 1/20 for a master or near master) it could be something like: you're not sure, but it seems to be around a <lock range> lock. And for a successful attempt: you're confident it's a <lock range> lock.
This makes more sense to me than the current way in which you can be seemingly confident it's a -200 to -235 lock one moment and the next moment you swear it's a -440 to -475 lock. And that continues indefinitely no matter how many times you measure. Makes us look like idiots (reveals that we're idiots?). The suggestion still allows for a range of expertise as you progress through LM, but it gives the inexperienced picker an end point of confidence versus an infinite spiral of indecision.
I never bothered with calipers early on because it was easier for me to have a bard tell me, 100% reliably, the exact range. I think that messaging would be nice to make calipers more worthwhile in the low to mid ranges of LM which for most people is going to be a time measured in months and years.
PEREGRINEFALCON
Re: So What Do These Numbers Translate To?
10/27/2017 12:44 PM CDT
>> Here's an idea. What if the measurement messaging gave us feedback on our confidence in the accuracy of the measurement?
I think the whole point is that you are learning to use the calipers so your measurements are not going to be that accurate (nor is your judgement about how accurate your read was going to be very accurate).
Once you have mastered lock mastery (or potentially at some point prior) your reads get to be much more accurate with calibrated calibers.
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
I think the whole point is that you are learning to use the calipers so your measurements are not going to be that accurate (nor is your judgement about how accurate your read was going to be very accurate).
Once you have mastered lock mastery (or potentially at some point prior) your reads get to be much more accurate with calibrated calibers.
-- Robert
Damp deeply exclaims, "It's a wizard's locked project!"
JGALT22
Re: So What Do These Numbers Translate To?
10/27/2017 01:57 PM CDT
I didn't suggest making calipers pinpoint accurate from the moment you get them. Nor did I fail to recognize that LM masters or near masters are more accurate. And I have progressed in LM to the point that my calipers are worth a damn so this isn't about me, it's about removing some tedium and an unnecessary veil of secrecy. What I did suggest was giving rogues on the path to master LM an opportunity to approach the accuracy that a wee bard has if said rogue is willing to invest time repeatedly re-measuring a box. I mean, if this is asking too much, then why are we relatively accurate in determining trap size? Why not make it so that non-LM/low-LM rogues and all non-rogues are up to 100 difficulty in error when sizing up a trap?
And, having tested it on a LM rank 8 rogue, it isn't a 7 range spread for new-to-calipers rogues, it's at least 9, e.g. -120 to -475. Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range. Somewhere Larton is laughing at our pitiful pickers.
And, having tested it on a LM rank 8 rogue, it isn't a 7 range spread for new-to-calipers rogues, it's at least 9, e.g. -120 to -475. Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range. Somewhere Larton is laughing at our pitiful pickers.
DOUG
Re: So What Do These Numbers Translate To?
10/27/2017 02:04 PM CDT
I'm trying to follow along (for reealsies because HC) and I'm completely unable to deconflict these two statements by myself (emphasis mine):
>>What I did suggest was giving rogues on the path to master LM an opportunity to approach the accuracy that a wee bard has if said rogue is willing to invest time repeatedly re-measuring a box.
>>Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range.
Is my disconnect just centered on your intentions of '5 minutes' being the hangup point? And after LM, what's the add (and knock on effect to actually picking)?
Doug
>>What I did suggest was giving rogues on the path to master LM an opportunity to approach the accuracy that a wee bard has if said rogue is willing to invest time repeatedly re-measuring a box.
>>Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range.
Is my disconnect just centered on your intentions of '5 minutes' being the hangup point? And after LM, what's the add (and knock on effect to actually picking)?
Doug
RATHBONER
Re: So What Do These Numbers Translate To?
10/27/2017 02:22 PM CDT
>What I did suggest was giving rogues on the path to master LM an opportunity to approach the accuracy that a wee bard has if said rogue is willing to invest time repeatedly re-measuring a box.
They have this already. (At least I think they do, the recent change to calipers nerfed my ability to beat a bard's accuracy with multiple measurements but I don't think it will have changed the position for a beginner)
>And, having tested it on a LM rank 8 rogue, it isn't a 7 range spread for new-to-calipers rogues, it's at least 9, e.g. -120 to -475. Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range. Somewhere Larton is laughing at our pitiful pickers.
Seems newbs to LM got nerfed too, unless it improves very fast. It was a 7 range spread when I started doing caliper reps. (and reps don't actually need you to get it spot on so you get the information you need a lot faster)
They have this already. (At least I think they do, the recent change to calipers nerfed my ability to beat a bard's accuracy with multiple measurements but I don't think it will have changed the position for a beginner)
>And, having tested it on a LM rank 8 rogue, it isn't a 7 range spread for new-to-calipers rogues, it's at least 9, e.g. -120 to -475. Meaning it adds ~5 minutes per box to have a ~90% chance to nail down the range. Somewhere Larton is laughing at our pitiful pickers.
Seems newbs to LM got nerfed too, unless it improves very fast. It was a 7 range spread when I started doing caliper reps. (and reps don't actually need you to get it spot on so you get the information you need a lot faster)
JGALT22
Re: So What Do These Numbers Translate To?
10/27/2017 06:26 PM CDT
>Is my disconnect just centered on your intentions of '5 minutes' being the hangup point? And after LM, what's the add (and knock on effect to actually picking)?--Doug
My intentions were mainly to give rogues that hadn't progressed far into LM some way to arrive at a point where they could say, "It's approximately this difficulty." As opposed to now, when they could measure until their arms fall off and, if they aren't aware of finding the edges of the 9 or more difficulty range, be thinking it could be -120 or -475 and who knows what it really is. When I got calipers, I rushed out to start measuring my boxes. When I discovered how stupidly inaccurate they were, and not having either the cleverness or patience of Rathboner to discover their pattern, I threw up my hands, stuffed them in a container to gather dust, and turned to a bard's vast lockpicking expertise instead. I'd rather see rogues view calipers as a useful tool far sooner than they do now. The time was a secondary benefit, though necessary, and my suggestion would lop off quite a lot of that 5 minutes.
There would be a slight benefit to LM masters I believe. I haven't tested it, but I think that if a lock is on the edge of a range, then a LM master would get 2 difficulties from repeated measurements and know it's within a -75 diff. range. My suggestion would usually let them know on the 1st measurement of the accurate range. But that's merely a 'nice' side-effect. I've been told repeatedly to slow down and smell the roses in regards to LM. I said to hell with that and charged through it, but most people won't or will stop when they see the effort it takes. My suggestion was so those people had an instrument that was somewhat worth it's salt for the year(s) it will take them to get through LM.
>(and reps don't actually need you to get it spot on so you get the information you need a lot faster)--Rathboner
I think you need to hit the adjacent range at least. I can't recall if even that wouldn't be enough if, say, you measure it as -200 to -235 and it ends up being -160. I hadn't considered the effect on caliper reps and that would be a good boon as well.
My intentions were mainly to give rogues that hadn't progressed far into LM some way to arrive at a point where they could say, "It's approximately this difficulty." As opposed to now, when they could measure until their arms fall off and, if they aren't aware of finding the edges of the 9 or more difficulty range, be thinking it could be -120 or -475 and who knows what it really is. When I got calipers, I rushed out to start measuring my boxes. When I discovered how stupidly inaccurate they were, and not having either the cleverness or patience of Rathboner to discover their pattern, I threw up my hands, stuffed them in a container to gather dust, and turned to a bard's vast lockpicking expertise instead. I'd rather see rogues view calipers as a useful tool far sooner than they do now. The time was a secondary benefit, though necessary, and my suggestion would lop off quite a lot of that 5 minutes.
There would be a slight benefit to LM masters I believe. I haven't tested it, but I think that if a lock is on the edge of a range, then a LM master would get 2 difficulties from repeated measurements and know it's within a -75 diff. range. My suggestion would usually let them know on the 1st measurement of the accurate range. But that's merely a 'nice' side-effect. I've been told repeatedly to slow down and smell the roses in regards to LM. I said to hell with that and charged through it, but most people won't or will stop when they see the effort it takes. My suggestion was so those people had an instrument that was somewhat worth it's salt for the year(s) it will take them to get through LM.
>(and reps don't actually need you to get it spot on so you get the information you need a lot faster)--Rathboner
I think you need to hit the adjacent range at least. I can't recall if even that wouldn't be enough if, say, you measure it as -200 to -235 and it ends up being -160. I hadn't considered the effect on caliper reps and that would be a good boon as well.
DOUG
Re: So What Do These Numbers Translate To?
10/27/2017 06:36 PM CDT
Got it. Thanks for explaining that perspective!
Doug
Doug
JGALT22
Re: So What Do These Numbers Translate To?
10/27/2017 07:04 PM CDT
>>>(and reps don't actually need you to get it spot on so you get the information you need a lot faster)--Rathboner
<<I think you need to hit the adjacent range at least. I can't recall if even that wouldn't be enough if, say, you measure it as -200 to -235 <<and it ends up being -160. I hadn't considered the effect on caliper reps and that would be a good boon as well.--me
I went back through my logs and it appears that caliper accuracy is a non-factor for 'find yourself some boxes, measure 'em, and pick 'em'-tasks. I think those are basically the same as 'pick some tough boxes' that just checks to see if you measured it first. Accuracy does matter for 'field calibrate'-tasks. I had 4 attempts when my measurement wasn't the exact range: missed by at least -55, no rep; missed by -35, rep; missed by -10, rep; missed by -35, no rep. Weird results if you ask me.
<<Got it. Thanks for explaining that perspective!--Doug
No problemo.
<<I think you need to hit the adjacent range at least. I can't recall if even that wouldn't be enough if, say, you measure it as -200 to -235 <<and it ends up being -160. I hadn't considered the effect on caliper reps and that would be a good boon as well.--me
I went back through my logs and it appears that caliper accuracy is a non-factor for 'find yourself some boxes, measure 'em, and pick 'em'-tasks. I think those are basically the same as 'pick some tough boxes' that just checks to see if you measured it first. Accuracy does matter for 'field calibrate'-tasks. I had 4 attempts when my measurement wasn't the exact range: missed by at least -55, no rep; missed by -35, rep; missed by -10, rep; missed by -35, no rep. Weird results if you ask me.
<<Got it. Thanks for explaining that perspective!--Doug
No problemo.
THROGG
Re: So What Do These Numbers Translate To?
10/28/2017 12:27 AM CDT
At level 17 you don't need them ... you can make do with lores from scrolls/imbeds ... but eventually you will want self cast lores. I'd suggest saving up a few
mental TPs every time you train. Self cast lores offer a greater bonus than lores from outside sources. You will, of course, want to grab some harness power as well.
You may even want to go the magical rogue route. By level 90 I had 401-412. I am currently 19 MTPs away from learning 414, which I dearly want for hunting in spell
burst areas. A side benefit is the ability to use e-wave when hunting.
mental TPs every time you train. Self cast lores offer a greater bonus than lores from outside sources. You will, of course, want to grab some harness power as well.
You may even want to go the magical rogue route. By level 90 I had 401-412. I am currently 19 MTPs away from learning 414, which I dearly want for hunting in spell
burst areas. A side benefit is the ability to use e-wave when hunting.
GEHAYI
Re: So What Do These Numbers Translate To?
10/30/2017 02:15 AM CDT
>At level 17 you don't need them ... you can make do with lores from scrolls/imbeds
What are imbeds?
And he's not using scrolls. He probably would if he could, but Magic Item Use costs only one point less than Harness, and I'm struggling to find an extra nine points to train him in Harness every now and again. In order to cast Disarm Enhancement and Lockpick Enhancement from a scroll, he'd need the scroll, three more levels in Magic Item Use (24 MTP), and at least two more levels in Harness (18 MTP). OHE x2, Ambush (which is practically a requirement when training Sweep), Dodging, Disarm x2, Picking x2, Perception, Trading, First Aid and Survival (a.k.a. Skinning) seem to eat up all the mental training points.
I'm trying to figure out how ANYONE can afford to train as a magical rogue. Sixty-seven points for spells, nine for Harness, and you probably need Elemental Lore on top of the spells, so that's another fifteen MTPs. I would need 91 mental points just for those three categories. That...seems unlikely.
What are imbeds?
And he's not using scrolls. He probably would if he could, but Magic Item Use costs only one point less than Harness, and I'm struggling to find an extra nine points to train him in Harness every now and again. In order to cast Disarm Enhancement and Lockpick Enhancement from a scroll, he'd need the scroll, three more levels in Magic Item Use (24 MTP), and at least two more levels in Harness (18 MTP). OHE x2, Ambush (which is practically a requirement when training Sweep), Dodging, Disarm x2, Picking x2, Perception, Trading, First Aid and Survival (a.k.a. Skinning) seem to eat up all the mental training points.
I'm trying to figure out how ANYONE can afford to train as a magical rogue. Sixty-seven points for spells, nine for Harness, and you probably need Elemental Lore on top of the spells, so that's another fifteen MTPs. I would need 91 mental points just for those three categories. That...seems unlikely.
RATHBONER
Re: So What Do These Numbers Translate To?
10/30/2017 06:47 AM CDT
You don't need harness to use scrolls, the scroll provides the mana for the spells on it.
Imbeds are magic items with a spell imbedded in them.
>I'm trying to figure out how ANYONE can afford to train as a magical rogue. Sixty-seven points for spells, nine for Harness, and you probably need Elemental Lore on top of the spells, so that's another fifteen MTPs. I would need 91 mental points just for those three categories. That...seems unlikely.
A spell every 10 levels is quite easy to fit in, I'd say 1 every 4 levels qualifies as magical rogue training, higher than that is possible, but not 1 every level. Ignore lore till post cap, probably till a long way post cap.
Imbeds are magic items with a spell imbedded in them.
>I'm trying to figure out how ANYONE can afford to train as a magical rogue. Sixty-seven points for spells, nine for Harness, and you probably need Elemental Lore on top of the spells, so that's another fifteen MTPs. I would need 91 mental points just for those three categories. That...seems unlikely.
A spell every 10 levels is quite easy to fit in, I'd say 1 every 4 levels qualifies as magical rogue training, higher than that is possible, but not 1 every level. Ignore lore till post cap, probably till a long way post cap.
THROGG
Re: So What Do These Numbers Translate To?
10/30/2017 10:18 PM CDT
I just capped; which means I have been working on spells more or less since the beginning. It's something you need to plan for.
However, with fixskills now available, it's a bit more practical now. Once I get 10 more MTPs, I will change 101 over to 413 and pick up 414.
>>
Guennwhfar (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 5 1
Armor Use..........................| 230 130
Shield Use.........................| 206 106
Combat Maneuvers...................| 214 114
Brawling...........................| 308 208
Ambush.............................| 302 202
Physical Fitness...................| 291 191
Dodging............................| 292 192
Arcane Symbols.....................| 74 16
Magic Item Use.....................| 74 16
Harness Power......................| 93 21
Disarming Traps....................| 303 203
Picking Locks......................| 304 204
Stalking and Hiding................| 355 255
Perception.........................| 302 202
Climbing...........................| 146 46
Swimming...........................| 146 46
Spell Lists
Minor Elemental....................| 12
Spell Lists
Minor Spiritual....................| 1
Training Points: 15 Phy 57 Mnt
However, with fixskills now available, it's a bit more practical now. Once I get 10 more MTPs, I will change 101 over to 413 and pick up 414.
>>
Guennwhfar (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 5 1
Armor Use..........................| 230 130
Shield Use.........................| 206 106
Combat Maneuvers...................| 214 114
Brawling...........................| 308 208
Ambush.............................| 302 202
Physical Fitness...................| 291 191
Dodging............................| 292 192
Arcane Symbols.....................| 74 16
Magic Item Use.....................| 74 16
Harness Power......................| 93 21
Disarming Traps....................| 303 203
Picking Locks......................| 304 204
Stalking and Hiding................| 355 255
Perception.........................| 302 202
Climbing...........................| 146 46
Swimming...........................| 146 46
Spell Lists
Minor Elemental....................| 12
Spell Lists
Minor Spiritual....................| 1
Training Points: 15 Phy 57 Mnt
OM1E5GA
Re: So What Do These Numbers Translate To?
10/31/2017 04:27 PM CDT
<I'm trying to figure out how ANYONE can afford to train as a magical rogue. Sixty-seven points for spells, nine for Harness, and you probably need Elemental Lore on top of the spells, so that's another fifteen MTPs. I would need 91 mental points just for those three categories. That...seems unlikely.>
I don't know what others do, but I didn't get any spells until I was in my 60's.... and I stopped at 404. I would guess that those that double in picking skills get them sooner then those that triple in them (I tripled).
I've seen rogues that have gone up to 410 or above and a few that have gone up the 100's to one point or another for various reasons, though those are likely goals for near cap if not post cap. As you gain levels, you eventually start to get more TPs per level as your stats increase and you also reach points where you can stop training in some skills (either temporarily or permanently), both of which help with picking up things like spells and Harness Power in later levels.
As for elemental lores for a rogue... I wouldn't guess any get those until well post-cap.
<And he's not using scrolls. He probably would if he could, but Magic Item Use costs only one point less than Harness, and I'm struggling to find an extra nine points to train him in Harness every now and again. In order to cast Disarm Enhancement and Lockpick Enhancement from a scroll, he'd need the scroll, three more levels in Magic Item Use (24 MTP), and at least two more levels in Harness (18 MTP).>
All you need for casting spells off scrolls is training in Arcane Symbols. As someone else noted, the scrolls will provide the mana needed, so you don't need to train in Harness Power until/unless you start learning spells. The benefit of using scrolls for lock/trap lore is that the ranks in AS will also help with disarming scarabs. Once you get 10 ranks in AS, you should be able to INVOKE 403 and 404 off scrolls easily and won't have any problems disarming scarabs.
If you'd rather get MIU to use wearable items, that's possible too... though they tend to be a bit harder to come by unless you know a wizard or sorcerer to imbed them into items for you and MIU doesn't help with scarabs. There are a few yearly events where you can stock up on items with the spells you want in them, though.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
I don't know what others do, but I didn't get any spells until I was in my 60's.... and I stopped at 404. I would guess that those that double in picking skills get them sooner then those that triple in them (I tripled).
I've seen rogues that have gone up to 410 or above and a few that have gone up the 100's to one point or another for various reasons, though those are likely goals for near cap if not post cap. As you gain levels, you eventually start to get more TPs per level as your stats increase and you also reach points where you can stop training in some skills (either temporarily or permanently), both of which help with picking up things like spells and Harness Power in later levels.
As for elemental lores for a rogue... I wouldn't guess any get those until well post-cap.
<And he's not using scrolls. He probably would if he could, but Magic Item Use costs only one point less than Harness, and I'm struggling to find an extra nine points to train him in Harness every now and again. In order to cast Disarm Enhancement and Lockpick Enhancement from a scroll, he'd need the scroll, three more levels in Magic Item Use (24 MTP), and at least two more levels in Harness (18 MTP).>
All you need for casting spells off scrolls is training in Arcane Symbols. As someone else noted, the scrolls will provide the mana needed, so you don't need to train in Harness Power until/unless you start learning spells. The benefit of using scrolls for lock/trap lore is that the ranks in AS will also help with disarming scarabs. Once you get 10 ranks in AS, you should be able to INVOKE 403 and 404 off scrolls easily and won't have any problems disarming scarabs.
If you'd rather get MIU to use wearable items, that's possible too... though they tend to be a bit harder to come by unless you know a wizard or sorcerer to imbed them into items for you and MIU doesn't help with scarabs. There are a few yearly events where you can stock up on items with the spells you want in them, though.
Starchitin
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.