SHEN1
Two Weapon Combat Ranger
02/13/2015 01:27 PM CST
The Two weapon combat Ranger
Drizzsdt, Aurach These are two of the famous fictional ranger types that uses two weapons. (yes I know someone is going to edit out Aurach but heh it is my first draft)
Sword and Shield? A Shield breeds cowardice, climb out from behind your mothers skirt and win the fight.
NOTE: Few rangers take this path. It is up hill both ways, in the snow, at night, crossing a frigid streams, without boots.
Why are you still reading?
Let me say this one more time. It is very costly in training points, it delays most other skills/spells and you have little bolt defense. You may find training the twc combat skill and adjusting to this style at cap MUCH easier.
Still reading?
Other guides have said there is really no bad way to train a ranger. Two weapon combat from a rangers birth is probably really close however.
Why two weapons?
Most ambushing rangers and archers can kill with one well placed strike. So too can the two weapon ranger, but the world has creatures that cannot be critical strike killed and sheer raw damage inflicted in an overpowering manner will only suffice. (golems, undead, Jeril or Ardwen, and most warriors)
Enter our hero the two weapon wielding ranger. Besides, 'Everyone' loves a companion that can use both hands. Ask your significant other for details.
Twin ensorcelled weapons, or those with any of the various flares are rather enjoyable to utilize. Even a couple feras dagger's can wreck havoc when used by a two weapon user.
Quote from ranger Archer guide : "Nothing beats taking down a tough enemy with a single, well-placed shot to the eye".
No, that is not our typical TWC ranger, our ranger stands toe to toe and rains down strikes from all angles and directions (see MOC multi opponent combat) or leaps from hiding and causes a devastating hamstring maneuver (see CMAN hamstring bonus for two weapons) and then beats our prone opponent to death or carves him apart.
From the skills and stats Rangers can be 'good two weapon users' Heavier armor is your friend.
The ranger spell list provides some unique benefits for TWC rangers, both directly and indirectly.
Phoen’s Strength (606) gives a phantom increase of +10 to strength bonus, Strength is incredibly important to keep RT down (encumbrance really affects the second strike)
Mobility (618) offers a large bonus to Dodge, a twc rangers primary defense besides brass balls, good armor and luck.
Camouflage: 608 a +30 AS bonus from Camouflage (608) for multiple attacks (Yes both weapons get the bonus from a ranger leaping to ambush or 'plain attacking' from a camo 608 position, so this can be used by non ambushers for the boost if your quick, so you at least get the +30 AS bonus.
All Rangers also benefit from a plethora of set up spells that can complement any weapon style, such as Sounds (607), Tangle weed (610) and Call Swarm (615).
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Two Weapon Combay Ranger Core Training – This is your base training that every two weapon ranger should have each level.
(need to ad in the costs here I am low on focus and time to do it at moment)
2x Edged Weapons
.75x Perception (0/3) take higher at cap
2x TWo weapon combat (if you miss a few ranks it will work out, catch up when they become available, I told you, this is a crazy costing training point ranger to do from birth)
1x Dodge (7/5)
1x Physical Fitness (4/0) (2x as soon as points are available, no shield, you get hit, you need this)
1x Harness Power (0/5)
1x spell (May have to skip spells a few levels until training points work out)
1x armor (goal is chain hauberk and 170 ranks post cap to reduce manauver penalties)
1x (2x is the goal) combat maneuvers You will be forced to train this to 2x post cap)
Total of
TWC Ranger Discreet Training – These values are plateaus you should strive to reach at some point in your career.
5 ranks of Multi Opponent Combat as soon as you can fit it in.
50 Ranks in Climbing by level 100, train this as needed to make climb checks prior to that.
50 Ranks in Swimming by level 100, train this as needed to make swim checks prior to that.
Spirit Lore Blessing 1 rank as soon as you can fit it in
Spirit lore Summoning 1 rank as soon as you can fit it in
Spell Research – My preferred training order: for a two weapon build
601, 101-103, 602-618, 104-107, 619-640, 108-130, Ranger ranks for life
Optional Additional Training – A list of the most common skills to use your additional training points on.
1x Ambush when you can fit the ranks in, 1x at cap (more as you feel the need)
2x Stalking and Hiding – If you plan to ambush at cap you will want to 2x this, post cap
1x-2x Survival – This will aid in skinning and foraging
1x-2x First Aid – This will aid in skinning and reduce herb eating RT
Spiritual Lore: Blessing and Summoning ranger preference, I think it should be gained after ranger spells are maxed
Magic Item Use I regret not having this 1x earlier. I did it post cap and love it.
Arcane Symbols I regret not having this 1x earlier (immediately after MIU).
15 ranks Spiritual Mana Control as soon as you learn it is fun to share and play well with others
Post Cap Goals
2x Physical Fitness (immediately at cap or earlier)
2 Combat Maneuvers (At cap or earlier)
2x Dodge (after maxing ranger spells)
55 ranks MOC for 6 strikes focused on a single target
Combat Maneuver skills (mine at cap at moment) Post Cap goals:
Skill name Mnemonic Ranks
Combat Movement cmovement 5*
Shadow Mastery smastery 5
Disarm Weapon disarm 5*
Sweep sweep 1
Hamstring hamstring 5*
Garrote garrote 1
Subdual Strike sstrike 1
Cunning Defense cdefense 5*
*Twc rangers will find these useful
Ok, first draft, will work on it more when I have time to add in the training costs above etc (I know what I did in gem3 so I know the points are there just takes tweaking)
John