Pure Goodness. 01/06/2012 07:38 AM CST
So for the first time in my journey through Elanthia, I decided to play a waggler. And I must say I love it. I almost feel guilty, like Im cheating or something, Ive never played a class that could produce these kinds of results.

You weave another verse into your harmony.
CS: +213 - TD: +143 + CvA: +25 + d100: +35 == +130
Warding failed!
A Sheruvian monk reels under the force of the sonic vibrations!
Sound waves disrupt for 54 damage!
... 70 points of damage!
Heart explodes rupturing the Sheruvian monk's chest.
The Sheruvian monk falls to the ground and lies still.

CS: +213 - TD: +143 + CvA: +25 + d100: +97 == +192
Warding failed!
A Sheruvian monk reels under the force of the sonic vibrations!
Sound waves disrupt for 91 damage!
... 80 points of damage!
Spine ripped from the Sheruvian monk's body and thrown to the ground.
The Sheruvian monk falls to the ground and lies still.

CS: +213 - TD: +127 + CvA: +25 + d100: +23 == +134
Warding failed!
A Sheruvian initiate reels under the force of the sonic vibrations!
Sound waves disrupt for 56 damage!
... 70 points of damage!
Heart explodes rupturing the Sheruvian initiate's chest.
The Sheruvian initiate falls to the ground and lies still.

CS: +213 - TD: +127 + CvA: +25 + d100: +94 == +205
Warding failed!
A Sheruvian initiate reels under the force of the sonic vibrations!
Sound waves disrupt for 99 damage!
... 90 points of damage!
Heart explodes rupturing the Sheruvian initiate's chest.
The Sheruvian initiate screams emotionlessly one last time and lies still.

CS: +213 - TD: +143 + CvA: +25 + d100: +73 == +168
Warding failed!
A Sheruvian monk reels under the force of the sonic vibrations!
Sound waves disrupt for 76 damage!
... 70 points of damage!
The Sheruvian monk's midsection swells painfully then bursts, sending the Sheruvian monk everywhere.
The Sheruvian monk falls to the ground and lies still.

Sing Roundtime 3 Seconds.

If you are thinking about playing a pure, hope this helps ya decide!

Carvahlo
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Re: Pure Goodness. 01/06/2012 08:09 AM CST
Yep. The Sheruvian monastery is just stupidly nice for a Disrupting Bard, because (coming there after dealing with the glacier)
the targets are only human sized (not like the titans & giants who have a ton of hit points, who also stomp or throw ice shards),
they wear no spells so you can suck them dry for mana (while sitting in Guarded),
before blowing them away (with their own mana) (while sitting in Guarded),
and their TD is not all that.

Nicely done with that cast! What was that, four for four?
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