RSN: Artisan's Guild Fixes the Forges! 11/30/2004 07:34 PM CST
The Artisan's Guild is pleased to announce a revamp of the forges across Elanthia! There have been several additions, revisions, and additions.

Revisions
- Due to the depreciation of the Intelligence stat. Logic now plays a role when increasing the ability of a player to learn.
- Glyph stare messaging has been revised to be more helpful.
- The quality of the forged weapons is no longer tied to the enchant of the weapon. This removes the conflicts with enchanting and other systems. Quality weapons which previously received a bonus to enchantment will now notice an increase in the DF and AvD? of the weapon. Enjoy!

Fixes
- The "double aha" bug on the final forge routine has been removed. Sorry!
- You will no longer be able to rent a workshop that has someone in the forging room.
- All types of oilskins are now POURable into the trough.
- Rental timers for Ta'Illistim forges have been fixed and work as intended.
- Roundtime and forging messaging has been more closely linked. Please bug any additional problems with this.
- Bane weapon forging is back in all its glory.

Additions
- You may now adjust the quality description on your weapons and forging-hammers. This is done at the polisher by LEAN polisher WITH quality-tag. Usage is available.
- Weapons will now be created with the handle metal included in the description. This may be removed using the polisher also. Usage is available.
- You are now able to retrieve unused oil from the trough. Simply pull the plug and use the oil again later.
- Zul Lugoth and Teras Isle forges have slab cutters and reduced rental prices.
- Forging hammers now play a more significant role in creation of a weapon, as well as the chance for a "best" piece. The higher the quality, the better your chances.
- Forging hammers now also track the creator vs. forger. If you are using a hammer that is not your own, it will take some time to get used to it. You will receive no bonus from the hammer until it becomes attuned to you.
- The value of forged weapons should now be more in-line with the shop values, regarding the pawnshop.

Please post any problems you encounter in the Artisan's Guild/Forging Folder. (Go easy on me!)

I intend to be around the next few days updating weapons to the new system, keep an eye on the calendar.

Thanks!
Cirakin
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