<<You've been a GM as long as Lothwyn Zyllah, that still doesn't mean you predate me in anyway, in fact I'm fairly certain Lothwyn's PC was made at around the same time mine was but again, you are able to hide behind GM anonymity, and claim you've been around longer than me.
What is your obsession with time spent in the game? If Gremlynn showed up and told you that you were absolutely wrong, would you hush up and drop all your arguments? After all, she's a player from the GSII era. If not, why do you keep harping on why you think you've been in the game longer than somebody else?
I have an idea. Give us a month/year that you started, and if I can't top it (which I probably can), we'll just ask Celtar to come around instead?
-Grendeg
NIGHTFOX
GRIMREAPER
Re: Race Heights added to Krakiipedia...
01/07/2007 06:46 PM CST
Kind of cute how it falls on me when Zyllah is the one who brought up playing longer than me, but that is the great part of being a GM, you have consumate brown-nosers to always defend you.
GS4-LOTHWYN
Re: Race Heights added to Krakiipedia...
01/07/2007 06:57 PM CST
I think someone incorrectly attributed a post.
Oh well.
L
Oh well.
L
NIGHTFOX
Re: Race Heights added to Krakiipedia...
01/07/2007 07:47 PM CST
<<Kind of cute how it falls on me when Zyllah is the one who brought up playing longer than me, but that is the great part of being a GM, you have consumate brown-nosers to always defend you.
[snicker]. Whatever you say, buddy.
-Grendeg
[snicker]. Whatever you say, buddy.
-Grendeg
BOGARRAGOB
Re: Race Heights added to Krakiipedia...
01/07/2007 08:20 PM CST
>>What I don't understand is why Warden feels the need to shake things up that have been the way they are for so long. The main reason most of the people still play gemstone is nostalgia, and a roleplaying environment, and Warden's "changes" usually screw with both of these things.
I'll take wardens changes over "We are still playing in shadow world lets face it" any day of the week.
-player of hakwea
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him" ~Rhyme of the Primeval Paradine AFC 54
The demonologists Handbook: http://www.geocities.com/gsdemonologist/
I'll take wardens changes over "We are still playing in shadow world lets face it" any day of the week.
-player of hakwea
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him" ~Rhyme of the Primeval Paradine AFC 54
The demonologists Handbook: http://www.geocities.com/gsdemonologist/
NARCISSIIA
Re: Race Heights added to Krakiipedia...
01/07/2007 09:08 PM CST
How long someone has been a GM and how long someone has been playing are two different things. I think it's safe to say that the person who became a GM two days ago knows less about a lot of stuff than someone who became a GM years ago. And even that being said, anyone who throws around how long they've been around just to make a point that because they HAVE been around since GEnie or who cares when.. well, those kind of people are rather sad that they have to use their years playing rather than their skill, talent, or plain intelligence as the winning attribute.
I've met plenty of visionary people, nice people, and RIGHT people who've not played as long as plenty of other people. It doesn't make a point of view any less valid, just as playing longer doesn't make a point of view any more valid. Your points and ideas should only be judged by their logic, creativity, feasibility.. etc. Not whether you played some Dyari back in the old days and had to pay per hour.
The way it was during the ICE period is over. Pretty much nothing remains from them besides some memories and lingering, converted story lines. Whatever GMs run across that is tangible is still even destroyed and replaced with updated stuff. It has nothing to do with the current heights or the discussion at hand, besides trying to throw some imaginary weight around.
You spy a carved malachite crown, which looks like the heirloom that you are searching for!
>
You think to yourself, "Oh my god, I won Gemstone!"
I've met plenty of visionary people, nice people, and RIGHT people who've not played as long as plenty of other people. It doesn't make a point of view any less valid, just as playing longer doesn't make a point of view any more valid. Your points and ideas should only be judged by their logic, creativity, feasibility.. etc. Not whether you played some Dyari back in the old days and had to pay per hour.
The way it was during the ICE period is over. Pretty much nothing remains from them besides some memories and lingering, converted story lines. Whatever GMs run across that is tangible is still even destroyed and replaced with updated stuff. It has nothing to do with the current heights or the discussion at hand, besides trying to throw some imaginary weight around.
You spy a carved malachite crown, which looks like the heirloom that you are searching for!
>
You think to yourself, "Oh my god, I won Gemstone!"
GS4-EMERADAN
Re: Race Heights added to Krakiipedia...
01/07/2007 11:19 PM CST
Truth be told, the "I've played longer than you" and "I've played longer than you've been a GM" tangents aren't relevant to the discussion at all. Let's put the measuring tape away and continue a discussion about race heights, or simply move onto another topic related to the Elanthian races. Any future off-topic posts moving forward will be hidden.
Thanks.
~
GM Emeradan
GS4-EMERADAN@PLAY.NET
GemStone IV Forums
~
Clark: "So you killed him?"
Kara: "He didn't feel any pain."
Thanks.
~
GM Emeradan
GS4-EMERADAN@PLAY.NET
GemStone IV Forums
~
Clark: "So you killed him?"
Kara: "He didn't feel any pain."
SILVERPHOENIX21
Re: Race Heights added to Krakiipedia...
01/07/2007 11:25 PM CST
>Let's put the measuring tape away <Emeradan>
THANK YOU, Emeradan. I was trying for awhile now (unsuccessfully) to find a way to say that which would appropriate for the forums.
And.. an empath has the chance to boneshatter someone. That's pretty violent.
Accidents happen to pacifists too, you know.
THANK YOU, Emeradan. I was trying for awhile now (unsuccessfully) to find a way to say that which would appropriate for the forums.
And.. an empath has the chance to boneshatter someone. That's pretty violent.
Accidents happen to pacifists too, you know.
ACMEGAMER
Re: Race Heights added to Krakiipedia...
01/08/2007 07:10 AM CST
Personally I don't care how long or how little someone has been playing the game. I do care as to whether they are playing the game by the accepted documentation of the game. Though it is ok in my opinion to wander outside the lines a bit at times as long as it's well done and ingenre, there are certain things that shouldn't be crossed.
Jim
Jim
The inexpert captain, and the unlearned physician, do buy their experience at too dear a rate, for it is still purchased with the price of men's lives. -Captain Barnabe Rich (1540-1617) |
ARCHIMAGO
Re: Race Heights added to Krakiipedia...
01/08/2007 10:12 AM CST
<<With the deICEing they should have come up with a totally different name for highman than "giantman". It was a bad name in 1995, just like laen to mein was and today still is a lousy name. Soon as I saw the new name for highman I grimaced and knew it would cause all sorts of fun debates in future years, I was not proven wrong. - Jim>>
These statements from Jim brought up an interesting issue in my mind, namely how the specific term 'giantman' is perceived by the playerbase and how said perceptions are affecting this discussion. To wit, prior to playing GS - which for reference sake I began in March of 1997 - I'd had no experience with any real role-playing game be it electronic, table-top or otherwise. This obviously includes no familiarity with Rolemaster, Shadowworld, ICE, etc. and thus no familiarity with the term 'highman' or established conceptions of the race designated 'highman/giantman.'
And herein lies my point: me being a nearly fantasy-clueless newbie at my introduction to GS, I had to visualize many things based solely on my interpretation of the game's diction. Thus, the connotation of 'giantman' was of a humanoid that strongly resembled a human in appearance with the obvious exception of being proportionally larger than the average range of human beings, meaning not only significantly taller but also bigger in terms of girth, weight, etc., giving them a stature that would be distinctly non-human.
Now on the other hand, there are the players who have been playing since the ICE-age or before. The term they were first familiar with, 'highman,' which has rather different connotations. That word implies less of a distinct racial difference between humans and giantkin than does 'giantman.' More of a race made of up pro-baskeball player-sized beings than supra-human-sized beings.
To wrap it up, I posit that the term 'highman' seems far more applicable to the height's Warden has set forth (6' to 6'5", to 7" max) than does 'giantman.' I mean, at 6'3" I'd be considered a 'giantman,' which term I and many I know would consider kind of silly as a personal descriptor of me. And considering I weigh in at 190 lbs., perhaps 'stickman' (which I have in fact been called) or 'scrawnyman' would be appropriate, but certainly not 'giantman.' In a text-based game such as GS, it is important to remember that what a word connotes is just as important (or perhaps even moreso) than what it denotes, and there lies the crux of this debate. At least that's my opinion.
Evan
"Reality continues to ruin my life." - Bill Watterson
These statements from Jim brought up an interesting issue in my mind, namely how the specific term 'giantman' is perceived by the playerbase and how said perceptions are affecting this discussion. To wit, prior to playing GS - which for reference sake I began in March of 1997 - I'd had no experience with any real role-playing game be it electronic, table-top or otherwise. This obviously includes no familiarity with Rolemaster, Shadowworld, ICE, etc. and thus no familiarity with the term 'highman' or established conceptions of the race designated 'highman/giantman.'
And herein lies my point: me being a nearly fantasy-clueless newbie at my introduction to GS, I had to visualize many things based solely on my interpretation of the game's diction. Thus, the connotation of 'giantman' was of a humanoid that strongly resembled a human in appearance with the obvious exception of being proportionally larger than the average range of human beings, meaning not only significantly taller but also bigger in terms of girth, weight, etc., giving them a stature that would be distinctly non-human.
Now on the other hand, there are the players who have been playing since the ICE-age or before. The term they were first familiar with, 'highman,' which has rather different connotations. That word implies less of a distinct racial difference between humans and giantkin than does 'giantman.' More of a race made of up pro-baskeball player-sized beings than supra-human-sized beings.
To wrap it up, I posit that the term 'highman' seems far more applicable to the height's Warden has set forth (6' to 6'5", to 7" max) than does 'giantman.' I mean, at 6'3" I'd be considered a 'giantman,' which term I and many I know would consider kind of silly as a personal descriptor of me. And considering I weigh in at 190 lbs., perhaps 'stickman' (which I have in fact been called) or 'scrawnyman' would be appropriate, but certainly not 'giantman.' In a text-based game such as GS, it is important to remember that what a word connotes is just as important (or perhaps even moreso) than what it denotes, and there lies the crux of this debate. At least that's my opinion.
Evan
"Reality continues to ruin my life." - Bill Watterson
SPYRIDONM4
Re: Race Heights added to Krakiipedia...
01/08/2007 02:37 PM CST
>To wrap it up, I posit that the term 'highman' seems far more applicable to the height's Warden has set forth (6' to 6'5", to 7" max) than does 'giantman.' I mean, at 6'3" I'd be considered a 'giantman,' which term I and many I know would consider kind of silly as a personal descriptor of me. And considering I weigh in at 190 lbs., perhaps 'stickman' (which I have in fact been called) or 'scrawnyman' would be appropriate, but certainly not 'giantman.' In a text-based game such as GS, it is important to remember that what a word connotes is just as important (or perhaps even moreso) than what it denotes, and there lies the crux of this debate. At least that's my opinion. -- Evan
The distinction is not solely height. Giantkin are not just tall; they are large. Once both height and weight are considered, the name is apropos. The sight of a 7' tall, 220 pound (max weight) Erithian would not engender the same awe as that of a 7' tall, 360 pound "Giantman".
Mark
The distinction is not solely height. Giantkin are not just tall; they are large. Once both height and weight are considered, the name is apropos. The sight of a 7' tall, 220 pound (max weight) Erithian would not engender the same awe as that of a 7' tall, 360 pound "Giantman".
Mark
NIGHTFOX
Re: Race Heights added to Krakiipedia...
01/08/2007 06:12 PM CST
I thought that the Highmen were a Dunedain type race. Obviously they wouldn't have superior stats to humans in all categories in the interests of game balance, but I never translasted "high man" into "large human," which is sort of what giantman translates into. But I may be completely off my rocker here.
-Grendeg
-Grendeg
DOUG
Re: Race Heights added to Krakiipedia...
01/08/2007 06:23 PM CST
>>I thought that the Highmen were a Dunedain type race.
In Middle Earth, not in the Shadow World of the time (for the use of Highman only).
Doug, historian of eras gone bye-bye.
In Middle Earth, not in the Shadow World of the time (for the use of Highman only).
Doug, historian of eras gone bye-bye.
GS4-ZYLLAH
Re: Race Heights added to Krakiipedia...
01/08/2007 07:06 PM CST
<<(only because I'm short RL. I'm compensating, heh.)>>
<grin> I think that's why my first character was on the tall side too!
I had no idea my statement about time was going to be taken the way it was. I intended it to show context and that we had a similar starting period, not as some sort of perverse "I'm better than you" measuring stick. Okay? Okay.
Zyllah
<grin> I think that's why my first character was on the tall side too!
I had no idea my statement about time was going to be taken the way it was. I intended it to show context and that we had a similar starting period, not as some sort of perverse "I'm better than you" measuring stick. Okay? Okay.
Zyllah
FURROWFOOT
Re: Race Heights added to Krakiipedia...
01/08/2007 07:10 PM CST
>><grin> I think that's why my first character was on the tall side too!
Hrm... I wonder if I play a halfling because I'm 6'3"...
There's self destruction going on in every clown.
Hrm... I wonder if I play a halfling because I'm 6'3"...
There's self destruction going on in every clown.
KENDER01
Re: Race Heights added to Krakiipedia...
01/09/2007 10:24 AM CST
Oh boy. Well, I wondered why there was suddenly over a hundred messages in this folder. I can understand why, with the mechanics as such, why the race heights need to be defined. However, I am a little confused by the designations. It seems that nearly every race is now approximately the same height, with a couple of exceptions, and not all of the heights agree with the official documentation.
It seems odd that almost all of the races are grouped in the approximately 6' category ... I'd think there'd be at least a little more diversity than this. Perhaps it would be possible to give a slightly wider height range? As a suggestion, perhaps change the giantkin height range to 6.5' to 7' max 8', the elven kin (with the exception of the half-elves) to 5.5' to 6.5' max 7', and change the half-krolvin to be closer to that of humans, since the base breeding stock is usually human, with an occasional giantman thrown in, and it is to be expected that for them to be accepted into society that they'd be more likely to take after their human parent than their krolvin one. Everyone else looks about right, although possibly give the gnomes a bottom end of 2.5' so it'd read 2.5' to 3.25' max 3.5'.
Laura
Race | Official documentation | Official height chart |
Giantman | Giantmen are tall (sometimes over 7'), well built and physically strong. | 6' to 6.5' max 7' |
Erithian | The Erithi are slightly taller and thinner than humans, (about 5'6" to 6'6") with slightly pointed ears and almond-shaped eyes | 5.5' to 6.5' max 7' |
Sylvankind | They are slight and lithe, with pale complexions, sandy hair and light eyes. | 5.5' to 6' max 6.5' |
Elves | All Elves, though similar to mortal men, differ in a number of important ways. Tall and slender, those of pure elven blood tend to have fair to tanned skin, sandy hair and light eyes. | 5.5' to 6' max 6.5' |
Dark Elves | Dark elves can be distinguished by their sharper features and usually dark brown or black skin color. | 5.5' to 6' max 6.5' |
Humans | Humans are of average stature, between 5'5" and 6', are rather stocky and show a wide range of variation in hair, skin and eye color. | 5' to 6' max 6.5' |
Half-elves | They tend to look more like humans, but with slightly pointed ears and sharper facial features. | 5.5' to 6' max 6.5' |
Aelotoi | The Aelotoi are humanoid, standing an average of 5 to 6 feet tall. They are thin with slight bone structure. They greatly resemble humans, except their heads are slightly larger, their eyes are slightly larger. | 5' to 6' max 6.5' |
Half-krolvin | Half-krolvin most often wear their heritage in their bodies, an undeniable badge of identification. | 5' to 5.5' max 6' |
Dwarves | The hardiest of the races of Elanthia, dwarves are short (usually under 4'6"), stocky and ruddy faced. | 4' to 4.5' max 4.75 |
Forest Gnomes | no physical description listed | 3.5' to 4' max 4.25' |
Halflings | Halflings are among the smallest of the civilized races in Elanthia, tending to be short and rotund. | 3' to 3.25' max 3.5' |
Burghal Gnomes | no physical description noted, except in the history docs where they are described as approximately 2.5' tall | 3' to 3.25' max 3.5' |
It seems odd that almost all of the races are grouped in the approximately 6' category ... I'd think there'd be at least a little more diversity than this. Perhaps it would be possible to give a slightly wider height range? As a suggestion, perhaps change the giantkin height range to 6.5' to 7' max 8', the elven kin (with the exception of the half-elves) to 5.5' to 6.5' max 7', and change the half-krolvin to be closer to that of humans, since the base breeding stock is usually human, with an occasional giantman thrown in, and it is to be expected that for them to be accepted into society that they'd be more likely to take after their human parent than their krolvin one. Everyone else looks about right, although possibly give the gnomes a bottom end of 2.5' so it'd read 2.5' to 3.25' max 3.5'.
Laura
ARCHIMAGO
Re: Race Heights added to Krakiipedia...
01/09/2007 10:27 AM CST
<<The distinction is not solely height. Giantkin are not just tall; they are large. - Mark>>
Yes. I addressed this in my previous post: "the connotation of 'giantman' was of a humanoid...proportionally larger than the average range of human beings, meaning not only significantly taller but also bigger in terms of girth, weight, etc."
<<I thought that the Highmen were a Dunedain type race. Obviously they wouldn't have superior stats to humans in all categories in the interests of game balance, but I never translasted "high man" into "large human," which is sort of what giantman translates into. - Grendeg>>
That's pretty much what I was saying, boiled down. 'Highman' connotes a Dunedain-type being, while 'giantman' connotes a being with a significantly larger stature than an average human. Thus, those of us newer, post-ICE players who have only been familiar with the 'giantman' term are likely to think of them with the latter image in mind, than in the Dunedain version likely held by more veteran, pre-de-ICEing players. Hence, the differing opinions on what the 'proper' height of your average giantkin should be.
I'll also point out that the documentation on the website, <<Giantmen are tall (sometimes over 7'),>> conflicts with the number's posted above (7' max) and simply adds to the confusion.
Evan
"Reality continues to ruin my life." - Bill Watterson
Yes. I addressed this in my previous post: "the connotation of 'giantman' was of a humanoid...proportionally larger than the average range of human beings, meaning not only significantly taller but also bigger in terms of girth, weight, etc."
<<I thought that the Highmen were a Dunedain type race. Obviously they wouldn't have superior stats to humans in all categories in the interests of game balance, but I never translasted "high man" into "large human," which is sort of what giantman translates into. - Grendeg>>
That's pretty much what I was saying, boiled down. 'Highman' connotes a Dunedain-type being, while 'giantman' connotes a being with a significantly larger stature than an average human. Thus, those of us newer, post-ICE players who have only been familiar with the 'giantman' term are likely to think of them with the latter image in mind, than in the Dunedain version likely held by more veteran, pre-de-ICEing players. Hence, the differing opinions on what the 'proper' height of your average giantkin should be.
I'll also point out that the documentation on the website, <<Giantmen are tall (sometimes over 7'),>> conflicts with the number's posted above (7' max) and simply adds to the confusion.
Evan
"Reality continues to ruin my life." - Bill Watterson
RINGRL23
Re: Race Heights added to Krakiipedia...
01/16/2007 05:33 PM CST
<snip>
It seems that nearly every race is now approximately the same height, with a couple of exceptions, and not all of the heights agree with the official documentation. - Laura
<snip>
It was pointed out in several threads, and for several years that we need a more structured racial chart, and allow for anomolies. It helps players define their character. DR already has one. As someone mentioned - the changes to ambushing forced racial height adjustments so that it balanced across the board. Unfortunately that meant making giantmen shorter, and other races taller.
<snip>
I'll also point out that the documentation on the website, <<Giantmen are tall (sometimes over 7'), conflicts with the number's posted above (7' max) and simply adds to the confusion. -Evan
<snip>
Cruush isn't the only one to have a giantman taller than the 7 foot mark. In a discussion in the Giantman boards, it seems both Talisker and I have notes that indicate that upwards of 10 feet tall may have been plausible at one time. (Talisker's post #203) (my post #215)
Unfortunately neither of us have any cited, or hard evidence as everything post Kelfours and pre GS4 are long gone. I think it was indeed AOL days, Carabele - because I remember being upset that elves were taller than humans (coming from the D&D background at the time). (Carabele's post #214) & GMZylla's post #216)
We should all be a little more careful to not take things - especially RolePlay into absolutes. If we do, we lose out on the aspects that make our characters unique.
-Tarkisis' player
It seems that nearly every race is now approximately the same height, with a couple of exceptions, and not all of the heights agree with the official documentation. - Laura
<snip>
It was pointed out in several threads, and for several years that we need a more structured racial chart, and allow for anomolies. It helps players define their character. DR already has one. As someone mentioned - the changes to ambushing forced racial height adjustments so that it balanced across the board. Unfortunately that meant making giantmen shorter, and other races taller.
<snip>
I'll also point out that the documentation on the website, <<Giantmen are tall (sometimes over 7'), conflicts with the number's posted above (7' max) and simply adds to the confusion. -Evan
<snip>
Cruush isn't the only one to have a giantman taller than the 7 foot mark. In a discussion in the Giantman boards, it seems both Talisker and I have notes that indicate that upwards of 10 feet tall may have been plausible at one time. (Talisker's post #203) (my post #215)
Unfortunately neither of us have any cited, or hard evidence as everything post Kelfours and pre GS4 are long gone. I think it was indeed AOL days, Carabele - because I remember being upset that elves were taller than humans (coming from the D&D background at the time). (Carabele's post #214) & GMZylla's post #216)
We should all be a little more careful to not take things - especially RolePlay into absolutes. If we do, we lose out on the aspects that make our characters unique.
-Tarkisis' player
FURROWFOOT
Re: Race Heights added to Krakiipedia...
01/16/2007 05:36 PM CST
>> As someone mentioned - the changes to ambushing forced racial height adjustments so that it balanced across the board. Unfortunately that meant making giantmen shorter, and other races taller.
Actually, I think this is mostly Augie's fault XD
I don't want your sympathy
I don't need the third degree
I've just got to break away and scream
I'm caught in a dream
Actually, I think this is mostly Augie's fault XD
I don't want your sympathy
I don't need the third degree
I've just got to break away and scream
I'm caught in a dream