MEKK1
A combat mechanic for pickpocketing
11/03/2011 03:53 PM CDT
What about the ability to place vials from traps in someone pockets unseen.
XXX gives his vial a quick shake and quickly sneaks up to XXX and places it into his pocket.
Then like 5-10 seconds later the vial will go off like it had been throw on them.
GS4-KONACON
Re: A combat mechanic for pickpocketing
11/03/2011 04:14 PM CDT
That's a neat idea.
(Reminder: In no way does my statement indicate anything other than my personal opinion.)
Gamemaster Konacon
Squares Team
(Reminder: In no way does my statement indicate anything other than my personal opinion.)
Gamemaster Konacon
Squares Team
FYREC
Re: A combat mechanic for pickpocketing
11/09/2011 06:26 PM CST
Perhaps a more playful possibility would also allow things like fireworks to be placed and lit in the mark's container, with appropriate hilarious messaging.
ROLFARD
Re: A combat mechanic for pickpocketing
11/10/2011 08:08 AM CST
Thief! Rolfard stole my uncut blazestar!
>cman vanish
>rg steal plant blaze in (mark)
...You plant an uncut blazestar on (mark)!
"No I didn't I saw (mark) do it! Check his pockets!"
(mark) rummages around in his pack and pulls out an uncut blazestar!
MOB JUSTICE ENSUES!