A combat mechanic for pickpocketing 11/03/2011 03:53 PM CDT


What about the ability to place vials from traps in someone pockets unseen.

XXX gives his vial a quick shake and quickly sneaks up to XXX and places it into his pocket.

Then like 5-10 seconds later the vial will go off like it had been throw on them.
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Re: A combat mechanic for pickpocketing 11/03/2011 04:14 PM CDT
That's a neat idea.

(Reminder: In no way does my statement indicate anything other than my personal opinion.)

Gamemaster Konacon
Squares Team
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Re: A combat mechanic for pickpocketing 11/09/2011 06:26 PM CST
Perhaps a more playful possibility would also allow things like fireworks to be placed and lit in the mark's container, with appropriate hilarious messaging.
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Re: A combat mechanic for pickpocketing 11/10/2011 08:08 AM CST


Thief! Rolfard stole my uncut blazestar!

>cman vanish
>rg steal plant blaze in (mark)

...You plant an uncut blazestar on (mark)!

"No I didn't I saw (mark) do it! Check his pockets!"

(mark) rummages around in his pack and pulls out an uncut blazestar!

MOB JUSTICE ENSUES!
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