Post Cap Paladins 05/16/2013 11:37 PM CDT
Curious to see what our post cap paladins have been training in. While not capped myself I have an idea that most of my MTPs will go towards lores. SMC, Religion, and Summoning to be specific.

My plan is to be capped by this time next year and spend most of my MTPs on getting to 1640 and 140. Post cap MTPs will start going to lores.

PTPs will obviously go towards PF, Armor, Shield, Dodge, CM, and getting MOC to 100.

Chad, player of a few
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Re: Post Cap Paladins 05/17/2013 03:56 AM CDT
Curious to see what our post cap paladins have been training in. While not capped myself I have an idea that most of my MTPs will go towards lores. SMC, Religion, and Summoning to be specific.
My plan is to be capped by this time next year and spend most of my MTPs on getting to 1640 and 140. Post cap MTPs will start going to lores.
PTPs will obviously go towards PF, Armor, Shield, Dodge, CM, and getting MOC to 100.
Chad, player of a few



1. Having any real MTP's to spend on lores is surprising and makes me wonder about your training plan as it currently stands. And what kind of skills you'll have at cap.
2. Paladin lores are horrible. HORRIBLE. Look at the lore chart and tell me why valuable TPs (of any sort) should go to more than the basics (max kneel, MAYBE 5-6 targets for Judgement, but less is just as good) before real combat skills.
3. Breaking up your training plan and spending only PTP's on physical skills and MTP's on mental skills is an unwise decision (and essentially impossible).




-farmer
>"Mine lights my character on fire and makes her all glowy." -Raelee
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Re: Post Cap Paladins 05/17/2013 06:00 AM CDT
Farmer already named lores, but going 3x Shield Use is a good first step. Fully 1xing MIU and Arcane symbols will allow you a lot more breathing room in spellburst areas and help your durations. Moving towards 1x Harness Power will give you the means to make more use out of your spells. Armor Use is another useful option for reducing your maneuver penalty from wearing heavy armor and drag down your spell hindrance.
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Re: Post Cap Paladins 05/17/2013 08:36 AM CDT
Assuming Evarin meant 2x in shield which I would expect you are doing all along if you are using a shield at all.

I found farmers commentary on lores interesting as my opinion is that Paladin Lores are much better off than say, Wizard Lores. My initial focus was to reach 25 to max the kneel benefit for 1615/1630 and eventually an additional 5 to max out 1614. Then I'll focus on Blessings Lore and Summoning Lore to help boost Shield Block (Blessings), TD (Blessings), and DF (Summoning). The Summoning RT boost to 1602 sounds like it may be situationally useful as well.

Since my pre-cap training plan to 60 has me at 1x in Combat Maneuvers I expect I will still be working on getting that to 2x as I approach cap or possibly post cap. Additionally I have recently started training in Ambush in order to make aimed head shots. My expectation is that I'll need around 25-35 ranks to make this effective with my bastard sword but we'll see. Raising Armor above the 150 required for plate seems more like a post cap goal at this point as I feel the additional CM training would be more valuable.

Dodge training is definitely a post cap goal as I have chosen to focus heavily on maximizing shield benefit which

I hadn't given much thought to MIU/Arcane training for spell burst areas but expect a reasonable balance between Lores and MIU/AS can be found on the way to cap and adjusted based on actual experience in spellburst areas.

Farmers 3rd comment regarding breaking out PTP vs MTP has me wondering. I am guessing he has some very specific build (or simply a more physical build) in mind which precludes a balanced use of training points or possibly this is an issue I will begin to encounter post 60 as I focus more on boosting Combat Maneuvers.

I've listed my current training below for context and would welcome any advice/commentary as to what potential challenges or issues may be encountered with this training plan down the road.

(at level 60), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 250 150
Shield Use.........................| 224 124
Combat Maneuvers...................| 162 62
Edged Weapons......................| 224 124
Ambush.............................| 50 10
Multi Opponent Combat..............| 130 35
Physical Fitness...................| 162 62
Harness Power......................| 160 60
Spirit Mana Control................| 102 24
Spiritual Lore - Blessings.........| 50 10
Spiritual Lore - Religion..........| 105 25
Survival...........................| 50 10
Perception.........................| 50 10
Climbing...........................| 140 40

Spell Lists
Minor Spiritual....................| 20

Spell Lists
Paladin............................| 40
Training Points: 42 Phy 38 Mnt

-- Robert
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Re: Post Cap Paladins 05/17/2013 08:59 AM CDT
Does anyone use a non-flaring (and also non-weighted) weapon for their Sanctification spell, in order to get the double-flares? I know that as a Bard I love me some sonic double-flares.
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Re: Post Cap Paladins 05/17/2013 09:37 AM CDT
>>Does anyone use a non-flaring (and also non-weighted) weapon for their Sanctification spell, in order to get the double-flares? I know that as a Bard I love me some sonic double-flares.

I do.

~ The girl behind Debia


Contribute to the economy of Debia! You too can make a difference!
http://pshops.lichproject.org/shops/5314
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Re: Post Cap Paladins 05/17/2013 02:18 PM CDT
>>>>Does anyone use a non-flaring (and also non-weighted) weapon for their Sanctification spell, in order to get the double-flares? I know that as a Bard I love me some sonic double-flares.<<

Yep; got me a nice 7x lance. Unfortunately, it talks; sometimes I can't get it to shut up!


The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Post Cap Paladins 05/17/2013 02:39 PM CDT
Heh, am hardly post cap so this is not related to the actual topic, but I lOVE my lance. Actually, lances do so much damage I don't often get the chance to see my flares, at least at present time.

>> w
[Glatoph, Glacier]
A strange whistling sound is carried on the wind, adding an eerie overtone to the howling. You cannot imagine what might make that sound, but whatever it is you hope it is not alive and hungry. You also see an arctic titan, a handaxe and some cuirbouilli leather.
Obvious paths: northeast, east, south, northwest
>
An arctic titan swings a handaxe at you!
AS: +262 vs DS: +231 with AvD: +41 + d100 roll: +66 = +138
... and hits for 7 points of damage!
Weak slash across chest!
Slightly less painful than heartburn.
> stance offen
> attack
You are now in an offensive stance.
>
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +207 with AvD: +37 + d100 roll: +12 = +150
... and hit for 47 points of damage!
Strike pierces calf!
The arctic titan is knocked to the ground!
The arctic titan is stunned!

Your vultite lance pulses with a burst of plasma energy!

... 35 points of damage!
Awesome lash of plasma severs the arctic titan's arm completely!
The titan's handaxe falls to the ground.
Roundtime: 6 sec.
R> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +155 with AvD: +37 + d100 roll: +28 = +218
... and hit for 101 points of damage!
Strike through both ears, foe is quite dead!
The arctic titan screams evilly one last time and goes still.
Roundtime: 6 sec.
R>
You've gained 1 physical training point.
(To use these new points, type GOALS and adjust your skills.)
R> loot
You search the arctic titan.
It had a reinforced shield, some cuirbouilli leather.
It didn't carry any silver.
It had nothing of interest.
An arctic titan turns to dust.
> n
[Glatoph, Glacier]
There is a pronounced slope in the ground here, causing a great deal of slipping and sliding. To the south the ground evens into a somewhat elevated plateau, although it is difficult to tell with the snow blowing into your face. You also see an arctic titan, a handaxe, a war hammer and some full leather.
Obvious paths: north, east, south
> stance offen
> attack
A frost giant lumbers in, followed by a swirling snowstorm!
>
You are now in an offensive stance.
>
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +207 with AvD: +37 + d100 roll: +83 = +221
... and hit for 93 points of damage!
Well placed shot pierces knee, that hurt!
The arctic titan is knocked to the ground!
The arctic titan is stunned!
Roundtime: 6 sec.
R>
An arctic titan shakes off the stun!
An arctic titan slowly works its way back into a standing position.
R> at giant
You thrust with a skull grafted vultite lance at a frost giant!
By amazing chance, the frost giant evades the attack!
Roundtime: 6 sec.
R>
A frost giant swings a war hammer at an arctic titan!
AS: +246 vs DS: +205 with AvD: +30 + d100 roll: +69 = +140
... and hits for 11 points of damage!
Strike to right hand breaks a fingernail!
R>
An arctic titan lumbers into view.
R> mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +207 with AvD: +37 + d100 roll: +46 = +184
... and hit for 76 points of damage!
Knocked back several feet by blow to abdomen.
The arctic titan is stunned!

Your vultite lance pulses with a burst of plasma energy!

... 20 points of damage!
Skin blasted away leaving exposed and bloody muscle!
You thrust with a skull grafted vultite lance at a frost giant!
AS: +308 vs DS: +191 with AvD: +37 + d100 roll: +93 = +247
... and hit for 115 points of damage!
Strike punctures thigh and shatters femur!
A frost giant falls to the ground grasping his mangled left leg!
The frost giant is stunned!

Your flurry of strikes leaves you off-balance and out of position.
Roundtime: 11 sec.
R> look
[Glatoph, Glacier]
There is a pronounced slope in the ground here, causing a great deal of slipping and sliding. To the south the ground evens into a somewhat elevated plateau, although it is difficult to tell with the snow blowing into your face. You also see an arctic titan that appears stunned, a frost giant that appears stunned, an arctic titan, a handaxe, a war hammer and some full leather.
Obvious paths: north, east, south
R>
An arctic titan swings a handaxe at you!
AS: +252 vs DS: +231 with AvD: +41 + d100 roll: +96 = +158
... and hits for 13 points of damage!
Blow raises a welt on your right arm.
R>
A frost giant throws his head back and howls, shaking off the stun!
R> incant 1630
You motion forcefully as you confidently call on your patron in the invocation for Judgment...
Your spell is ready.
You gesture at a frost giant.
You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking an arctic titan!
CS: +207 - TD: +108 + CvA: +10 + d100: +11 == +120
Warding failed!
The arctic titan is stricken for 28 points of damage!
... 15 points of damage!
Stunning blast of plasma reduces the arctic titan's nose to a blackened stump.
A blast of multihued plasma flares out from the center of the ethereal sphere, striking a frost giant!
CS: +207 - TD: +124 + CvA: +19 + d100: +74 == +176
Warding failed!
The frost giant is stricken for 53 points of damage!
... 30 points of damage!
Burst of brilliant energy to head stuns the frost giant for an instant.
The frost giant is stunned!
A blast of multihued plasma flares out from the center of the ethereal sphere, striking an arctic titan!
CS: +207 - TD: +108 + CvA: +10 + d100: +85 == +194
Warding failed!
The arctic titan is stricken for 58 points of damage!
... 30 points of damage!
Vicious beam of energy rips open the arctic titan's back!
The arctic titan is stunned!

The ethereal sphere vanishes from sight.
Cast Roundtime 3 Seconds.
>
An arctic titan shakes off the stun!
An arctic titan lifts its huge foot up and slams it into the ground, shaking everything violently!
You manage to keep your footing.
> at
You thrust with a skull grafted vultite lance at a frost giant!
AS: +308 vs DS: +128 with AvD: +37 + d100 roll: +61 = +278
... and hit for 153 points of damage!
Incredible shot impales a kidney. Too painful to even scream.
The frost giant cries out in cold agony one last time and dies.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
The powerful look leaves a frost giant.
Roundtime: 6 sec.
R>
An arctic titan shakes off the stun!
An arctic titan swings a handaxe at you!
AS: +252 vs DS: +230 with AvD: +41 + d100 roll: +63 = +126
... and hits for 5 points of damage!
Love tap upside your head!
R> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +202 with AvD: +37 + d100 roll: +86 = +229
... and hit for 113 points of damage!
Bladder impaled, what a mess!
The arctic titan is stunned!
Roundtime: 6 sec.
R>
An arctic titan gestures at you!
An arctic titan hurls a powerful lightning bolt at you!
You barely dodge the bolt!
R> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +177 with AvD: +37 + d100 roll: +10 = +178
... and hit for 67 points of damage!
Right leg mangled horribly.
The arctic titan is knocked to the ground!
Roundtime: 6 sec.
R>
An arctic titan shakes off the stun!
An arctic titan slowly works its way back into a standing position.
R>
You feel recovered from your whirlwind flurry of strikes.
R> look
[Glatoph, Glacier]
There is a pronounced slope in the ground here, causing a great deal of slipping and sliding. To the south the ground evens into a somewhat elevated plateau, although it is difficult to tell with the snow blowing into your face. You also see an arctic titan, a frost giant that appears dead, an arctic titan, a handaxe, a war hammer and some full leather.
Obvious paths: north, east, south
R> loot
You search the frost giant.
He had some full leather, a war hammer, a leather helm.
He carried a badly damaged wooden chest on him!
A frost giant melts away, leaving nothing behind.
> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +197 with AvD: +37 + d100 roll: +80 = +228
... and hit for 107 points of damage!
Strike punctures thigh and shatters femur!
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg!
The arctic titan screams evilly one last time and goes still.
Roundtime: 6 sec.
R>
An arctic titan swings a handaxe at you!
AS: +252 vs DS: +230 with AvD: +41 + d100 roll: +51 = +114
... and hits for 3 points of damage!
Glancing blow to your right leg!
R> loot
You search the arctic titan.
It had a reinforced shield, some cuirbouilli leather, a handaxe.
It didn't carry any silver.
It had nothing of interest.
An arctic titan turns to dust.
> stance offen
> attack
You are now in an offensive stance.
>
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +198 with AvD: +37 + d100 roll: +40 = +187
... and hit for 83 points of damage!
Strong strike, punctures lung!
The arctic titan is stunned!

Your vultite lance pulses with a burst of plasma energy!

... 15 points of damage!
Dazzling arc of energy traces blackened path across the arctic titan's back!

Your vultite lance sprays with a burst of plasma energy!

... 30 points of damage!
The arctic titan's eye blackens and pops leaving a smoking hole behind!
Roundtime: 6 sec.
R> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +175 with AvD: +37 + d100 roll: +41 = +211
... and hit for 87 points of damage!
Left leg mangled horribly.
The arctic titan is knocked to the ground!
Roundtime: 6 sec.
R>
An arctic titan shakes off the stun!
An arctic titan slowly works its way back into a standing position.
R> stance offen
> cman charge
You are now in an offensive stance.
>
You rush forward at an arctic titan with your vultite lance and attempt a charge!
[Roll result: 143 (open d100: 49) Penalties: 8]
Skilled charge and an arctic titan is sent crashing to the ground!
... 20 points of damage!
Well placed strike shatters a rib!
Roundtime: 7 sec.
> at
You thrust with a skull grafted vultite lance at an arctic titan!
AS: +308 vs DS: +142 with AvD: +37 + d100 roll: +37 = +240
... and hit for 110 points of damage!
Damaging strike to chest, several ribs shattered!
The arctic titan screams evilly one last time and goes still.
Roundtime: 6 sec.<<

And now ... why I really love my lance!

> wave lance
As you wave your vultite lance, the mouth of the skull gapes open! A long, warbling wail issues forth! The eyes on the skull flash once, then go still. The jaws snap closed with a click.
> rub lance
The skull on your vultite lance babbles something indecipherable.
> rub lance
The skull attached to your vultite lance yells out, "Gwinnhafyr is a no good, lazy, good for nothing shyster!" The skull's visage twists into the semblance of a smirk.
> rub lance
The skull attached to your vultite lance opens its jaw and unleashes a vile series of invective!
> rub lance
The eyes on the skull attached to your vultite lance ignite with a flickering, crimson flame. The skull then begins chanting in an unknown tongue.

The chanting stops as suddenly as it started as the eyes of the skull flicker once more, then return to black.
> rub lance
The eyes of the skull ignite with a flickering crimson flame. They dart to and fro for a moment, then return to normal.
>
You feel fully energetic again.
> rub lance
The skull attached to your vultite lance yawns and twists it visage into a scowl of utter disdain.
> rub lance
Dropping its jaw in an exaggerated yawn, the skull on your vultite lance says plaintively, "Back in my day, a simple dagger to the neck was all it took."
> rub lance
The skull attached to your vultite lance begins to wail eerily. Suddenly, it falls to the ground and begins rolling around.

The wailing ceases, and the skull floats back and reattaches itself to your lance.

Heeh; and there are other actions as well :)


If you aren't cheating,
you aren't trying hard enough
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Re: Post Cap Paladins 05/17/2013 02:47 PM CDT
Oh, and the trigger action for most of the actions, rubbing the lance, is not visible to onlookers, so it seems as though the lance is acting on it's own. Nice for RP ("I need a cleric! My lance is possessed!"). RT is still a bit slow, but I should get the necessary Agi/dex to use it in 5 seconds in another 12 trainings or so. (Or get an enhancive item in the interim).


The bells of Hell
go ting-a-ling-a-ling
for you but not for me
Reply
Re: Post Cap Paladins 05/17/2013 03:12 PM CDT
I spent most of my time from cap to about 15m exp, focusing on physical skills and lores. I did not want to add spells until I had the other skills to offset the loss of redux. After I had all the physical skills and lores I felt I needed to survive, I moved back to adding spells. Here is Menos now. I edited out some converting stuff as it has no real effect. I am always moving a few points here or there.

>skill base
Menos (at level 100), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 390 290 290
Combat Maneuvers...................| 302 202 202
Polearm Weapons....................| 302 202 202
Ambush.............................| 201 101 101
Multi Opponent Combat..............| 201 101 101
Physical Fitness...................| 302 202 202
Dodging............................| 302 202 202
Arcane Symbols.....................| 102 24 24
Harness Power......................| 302 202 202
Spiritual Lore - Blessings.........| 177 77 77
Spiritual Lore - Religion..........| 105 25 25
Spiritual Lore - Summoning.........| 200 100 100
Perception.........................| 201 101 101
Climbing...........................| 145 45 45
Swimming...........................| 145 45 45

Spell Lists
Minor Spiritual....................| 40 40

Spell Lists
Paladin............................| 140 140
Training Points: 82 Phy 0 Mnt (3886 Phy converted to Mnt)

AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
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Re: Post Cap Paladins 05/17/2013 03:27 PM CDT
Does anyone use a non-flaring (and also non-weighted) weapon for their Sanctification spell, in order to get the double-flares? I know that as a Bard I love me some sonic double-flares.


Been using a perfect forged weapon as my main. Over the years I have it up to 7x.

Chad, player of a few
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Re: Post Cap Paladins 05/17/2013 04:59 PM CDT
Additionally I have recently started training in Ambush in order to make aimed head shots. My expectation is that I'll need around 25-35 ranks to make this effective with my bastard sword but we'll see.


I've heard that 1x CM and 1x Perception should be all you need for open ambushing. My success is around 75%.

Chad, player of a few
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Re: Post Cap Paladins 05/17/2013 05:47 PM CDT
http://www.krakiipedia.org/wiki/Ambush_saved_post

Some really good stuff in there about Ambush.
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Re: Post Cap Paladins 05/17/2013 06:12 PM CDT
1. Having any real MTP's to spend on lores is surprising and makes me wonder about your training plan as it currently stands. And what kind of skills you'll have at cap.
2. Paladin lores are horrible. HORRIBLE. Look at the lore chart and tell me why valuable TPs (of any sort) should go to more than the basics (max kneel, MAYBE 5-6 targets for Judgement, but less is just as good) before real combat skills.
3. Breaking up your training plan and spending only PTP's on physical skills and MTP's on mental skills is an unwise decision (and essentially impossible).
-farmer


The best way to answer you is to just show you my training at level 78. I've been hunting planes 1 - 3 in the Rift since 75. Rift hunters might remember Nouvard dying a lot and losing things when he first got there (thanks fellow Rifters) but by tweaking my hunting style utilizing everything in the paladin's arsenal things are going very well so far.

All I expect to see from here to cap is higher AS, Wall of Force, and added smans and cmans. After that I plan to train lores.

Nouvard (at level 78), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 252 152
Shield Use.........................| 258 158
Combat Maneuvers...................| 179 79
Edged Weapons......................| 258 158
Ambush.............................| 10 2
Multi Opponent Combat..............| 169 69
Physical Fitness...................| 258 158
Dodging............................| 179 79
Magic Item Use.....................| 70 15
Harness Power......................| 179 79
Spiritual Lore - Religion..........| 25 5
Spiritual Lore - Summoning.........| 102 24
Perception.........................| 179 79
Climbing...........................| 108 26
Swimming...........................| 108 26

Spell Lists
Minor Spiritual....................| 28

Spell Lists
Paladin............................| 40
Training Points: 2 Phy 1 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)

Chad, player of a few
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Re: Post Cap Paladins 05/17/2013 07:38 PM CDT
>>3. Breaking up your training plan and spending only PTP's on physical skills and MTP's on mental skills is an unwise decision (and essentially impossible).<<

My paladin is only 40 trainings, but still, she has no TPs converted. I would if I needed to, but so far the need hasn't arisen. I note that at 78, Zenada has done the same thing.

It may be a case of having different priorities, of course.

The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Post Cap Paladins 05/17/2013 08:16 PM CDT
If I am reading the link that Evarin posted (thanks for that) then it looks like you could drop your perception with no impact to your open ambush aim chance and possibly look to improve above your observed 75% chance to hit with some additional training in ambush.

It appears that we have very similar training plans with the exception that I have chosen to leave Dodge as a post cap goal and you are training MOC at 1x (where I stopped at 35 ranks with the idea of increasing this later on down the road).

-- Robert
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Re: Post Cap Paladins 05/17/2013 08:36 PM CDT
From the description of the Perception skill...

>*In combat, the Perception skill provides a bonus to strike at an AIMed body location on a specified target.* This skill also provides an attack strength (AS) bonus for ranged attacks and a defense strength (DS) bonus for users of missile weapons.

Sometime around 50 - 60 I decided that crowd control was going to be an issue and started training in ways to provide offensive and defensive means to deal with it. No regrets. Getting the defensive benefits of MOC, along with mstrike open and focused have been the staple of my hunting style with ambush being used a third of the time. Getting more targets with 1630 is what the Summoning lore is for.

It is hard to see the benefits of Dodge but my training plan has allowed me to single and that can't hurt.

Chad, player of a few
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Re: Post Cap Paladins 05/17/2013 09:11 PM CDT
Perception isn't a major factor in accurately striking ambush locations. The two main skills are ambush and combat manuevers when ambushing from the open. That being said I would not drop your perception but just increase your ambush as you have points. You won't need a large amount of ranks to see the benefits especially if you swing a smaller weapon.
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Re: Post Cap Paladins 05/18/2013 05:37 PM CDT
I spent most of my time from cap to about 15m exp, focusing on physical skills and lores. I did not want to add spells until I had the other skills to offset the loss of redux. After I had all the physical skills and lores I felt I needed to survive, I moved back to adding spells. Here is Menos now. I edited out some converting stuff as it has no real effect. I am always moving a few points here or there.


So you went with lores before spells for redux reasons. With 140 paladin spell circle ranks you must have a crazy CS! Do you think that is directly related to you going with polearms? Pre cap were you more MOC or Ambush? And what are the Arcane ranks for?

Chad, player of a few
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Re: Post Cap Paladins 05/19/2013 05:50 AM CDT
Menos converted at the cap, so I can only speculate on where I would have been before then. I have played other paladins to the middle levels, but not as high as your guy. My choice to go with so many spells post cap was in a way related to poles. Because I never really saw a huge advantage in learning other combat styles, I picked the skills I could mix with polearms. 1630+lance is a much smoother combo than trying to use two weapon types on the same hunt.

My lore progression was a bit different. I did 25 religion first, then I brought blessing from 0 up to 63. Before I had all the spell ranks, I wanted the flare effects from 1625 more than 1630 targets. As I brought spells up closer to 1x, I dumped more and more points into summoning lore to maximize my 1630.

religion 0-25 (spells 1635-120)
blessing 0-63 (spells 1635-140)
summoning 0-50 (spells 1650-140)
blessing 63-77
summoning 50-100 (spells 16xx-140)

Looking at the other weapon types, I think they might make me go for spells even sooner. Shield users have the high DS to offset redux loss early and THW have no decent knockdowns without 1615/30. In a normal hunt, 1630 is as good as any knockdown not owned by a wizard (I love 909).

Hit me up on AIM if you want to chat more about it.

AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
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Re: Post Cap Paladins 02/20/2014 12:19 AM CST
So I managed to hit 1640, 140, and singling MOC pre-cap at level 93. I have added 14 ranks of Religion lore (+1 enhancive) for Zealot and now hunt in full offensive all the time. When things get hairy there is always the 140/1620 combo.

I've had 25 Summoning lore for a while now just for the extra target on 1630 and the extra round time with 1602. I think I am headed towards 10 SMC ranks now to finally be able to use 1640.

Really fun class to play.

Chad, player of a few
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Re: Post Cap Paladins 02/21/2014 09:19 AM CST
Need 24 SMC ranks total, FYI.

And yeah, I'm low level, but I've been enjoying it a ton.

~daid (player of the temporally-challenged Harvest-Moon clan)
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Re: Post Cap Paladins 02/24/2014 02:43 PM CST


Speaking of KP articles... Anyone have contact with the current administrator of the site? I've sent a request to get an account two or three times and never got a response. I have a few things I'd like to contribute.
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Re: Post Cap Paladins 02/25/2014 01:22 AM CST
>Speaking of KP articles... Anyone have contact with the current administrator of the site? I've sent a request to get an account two or three times and never got a response. I have a few things I'd like to contribute.

Unfortunately, no. I've heard similar stories from a number of people over the last year or so. My only advice is to keep making requests maybe each month, as I think some have gotten through. Also, be sure your play.net email address forwards somewhere, since I believe the confirmation information is sent there (user names are identical).

~daid (player of the temporally-challenged Harvest-Moon clan)
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Re: Post Cap Paladins 02/25/2014 08:45 AM CST
I believe Naos (the owner of the site) set up additional Administrators; my recollection is that there was an announcement posted somewhere saying who they were.
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Re: Post Cap Paladins 06/05/2014 06:12 PM CDT
After many years of playing off and on I have finally capped a character. Paladin from level 0 - 100. I was a week shy of my projected goal of May this year. Work has taken more time away from my leisure the past couple of weeks.

I never really struggled that I recall. Moving to new hunting grounds always has a learning curve. Thanks to the Lich King and ShadowGuard story lines I was able to hunt undead through some awkward gaps in already established areas.

Stats

NormalEnhanced
Strength (STR)100 (25)140 (45)
Constitution (CON)100 (25)100 (25)
Dexterity (DEX)100 (30)100 (30)
Agility (AGI)100 (40)106 (43)
Discipline (DIS)100 (10)100 (10)
Aura (AUR)90 (25)92 (26)
Logic (LOG)77 (13)77 (13)
Intuition (INT)83 (16)83 (16)
Wisdom (WIS)100 (25)118 (34)
Influence (INF)82 (26)82 (26)


Skills

Armor Use.......................... 283 183
Shield Use......................... 301 201
Combat Maneuvers................... 201 101
Edged Weapons...................... 302 202
Multi Opponent Combat.............. 201 101
Physical Fitness................... 300 200
Dodging............................ 201 101
Magic Item Use..................... 74 16
Harness Power...................... 202 102
Spirit Mana Control................ 102 24
Spiritual Lore - Religion.......... 102 24
Spiritual Lore - Summoning......... 108 26
Perception......................... 201 101
Climbing........................... 141 41
Swimming........................... 130 35
Spell Lists
Minor Spiritual.................... 40
Spell Lists
Paladin............................ 40


Combat Manuvers

Skill name Mnemonic Ranks
Combat Movement cmovement 3
Combat Focus focus 3
Feint feint 3
Specialization I wspec1 4
Surge of Strength surge 3


Shield Manuvers

Skill name Mnemonic Ranks
Medium Shield Focus mfocus 5
Shield Bash bash 4
Shield Charge charge 5
Shield Forward forward 3
Block the Elements eblock 3
Shield Strike strike 4
Phalanx phalanx 5


For post cap my priorities will be CM, SL:Religion, and Paladin Spell ranks. Then Ambush, Dodge, Armor, and perhaps Polearm or Twohanded weapons. Haven't decided which. I like the shield and spear idea a lot!

Oh, another post cap goal. Getting some slash resistant heavy crit padded max light plate. Dang crawlers!

Chad, player of a few
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Re: Post Cap Paladins 06/05/2014 07:31 PM CDT
Very nice, congrats on making it.

AIM: GS4Menos

>Here lies the formless world we´re living in
>Gravity is finally giving in
>High altitudes and still upward we go
>I was never meant to lead but to follow
Reply
Re: Post Cap Paladins 06/05/2014 07:32 PM CDT


>>Oh, another post cap goal. Getting some slash resistant heavy crit padded max light plate. Dang crawlers!

Get a hcp helm or aventail, have a warrior put slash resistance on it. You can simply wear it whenever you are rift hunting and remove it anywhere else. (or leave it on, depends on your armor's stats.)

Grats on capping.
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Re: Post Cap Paladins 06/05/2014 09:52 PM CDT
Very nice, congrats on making it.
AIM: GS4Menos


Thanks, and thanks for putting up with me pestering you on AIM.

Get a hcp helm or aventail, have a warrior put slash resistance on it. You can simply wear it whenever you are rift hunting and remove it anywhere else. (or leave it on, depends on your armor's stats.)
Grats on capping.


Thanks also, and thanks for the tip. I have a padded Black Swan helm that I stowed away when I realized my encumbrance was getting me killed. I'm light enough now I can add that back. But I've died from torso wounds so I think padded plate, with slash resistance, would help without adding something else to wear.

Chad, player of a few
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Re: Post Cap Paladins 07/08/2014 04:10 PM CDT
>Need 24 SMC ranks total, FYI.

Get 25. You'll spell up twice as fast.
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Re: Post Cap Paladins 07/09/2014 09:43 AM CDT
Get thirty (30) ranks, you'll get +3 mana per pulse--forever...--rather than only +2 per.

(Don't think it's worth it? Pause a moment, and think about just how many mana pulses there are going to be over the career of the character. Extra mana is WORTH it. Trust me.)
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Re: Post Cap Paladins 07/16/2014 11:14 PM CDT

I'll consider it, but for the original topic of getting 24 for raising the dead: that 1 extra rank makes a huge difference in quality of life.
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Re: Post Cap Paladins 07/19/2014 07:06 AM CDT
102 ranks of HP is also silly. Do you really need the +2 mana for the training cost? HP is a weird skill that should rarely be "full" 1x'ed by anyone (skip the level 0 and next-level ones).



>An officer of the Sorcerer Guild arrives and glances around. "Ah, there you are, Vathon!" he says in a slightly agitated tone. "I have come to formally declare that your membership privileges have been revoked."
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Re: Post Cap Paladins 07/19/2014 12:27 PM CDT
102 ranks of HP is also silly. Do you really need the +2 mana for the training cost? HP is a weird skill that should rarely be "full" 1x'ed by anyone (skip the level 0 and next-level ones).


Thats from an enhancive that also has a WIS bonus. HP is right at 100. So is MOC actually. Getting to 30 ranks of SMC is good idea for this kind of magic leaning paladin.

Here are his base skills.

Armor Use.......................... 283 183
Shield Use......................... 302 202
Combat Maneuvers................... 202 102
Edged Weapons...................... 302 202
Multi Opponent Combat.............. 200 100
Physical Fitness................... 302 202
Dodging............................ 201 101
Magic Item Use..................... 74 16
Harness Power...................... 200 100
Spirit Mana Control................ 102 24
Spiritual Lore - Religion.......... 114 28
Spiritual Lore - Summoning......... 108 26
Perception......................... 201 101
Climbing........................... 141 41
Swimming........................... 130 35


Chad, player of a few
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Re: Post Cap Paladins 07/20/2014 03:14 AM CDT
Something that sticks out to me is your armor training. If you are in fullplate I'd highly suggest getting up to 290 ranks of armor to minimize MnS hindrance. At 180 you also aren't very far from 200 ranks which is what you need to get the fifth rank of fluidity. This is of course if you find you have enough DS, and by enough I mean that you don't get hit unless things have just gone that wrong.
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