Lore seeds (1235, 1211, etc.) 04/18/2016 04:40 PM CDT
Is there any way we could get some info on how the lore scaling works for some of the MnM spells? Trying to figure out post-cap training and considering picking up some random telepathy lore because..eh, why not (the transformation benefits fall off pretty steeply so it's really a marginal loss) confusion and provoke especially are pretty impossible to figure out so if these are scaling off seeds or have specific breakpoints that would be pretty awesome to know. Or they're in the pile of "randomly obscure for no reason" benefits like e-wave (which, i assume also includes 1207 i assume.)

MnM spells we have no idea on how much lores affect -

1207 - assume this is like 410 w/ water lore so...linearish more is like better? (manip)
1210 - how much crit damage increase is (manip)
1211 - how much more likely they are to attack other creatures (telep)
1219 - reduction of endroll needed for higher tier effects (transference)
1235 - gen increase (telep)

aside from vertigo, these are all exceedingly difficult if not impossible to test for breakpoints (if any exist)
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Re: Lore seeds (1235, 1211, etc.) 04/19/2016 02:44 AM CDT

I totally agree with this request...it has been asked before in one form or another and has never received a satisfactory answer.

Why can't someone take a few minutes and give a bit more information/description on the benefits of lore for minor mental spells? Every other spell circle has clearer and more precise information on exactly what to expect from their lores, why not monks?
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Re: Lore seeds (1235, 1211, etc.) 04/19/2016 10:09 AM CDT
ALSTHAR
1207 - assume this is like 410 w/ water lore so...linearish more is like better? (manip)


It's based upon skill (not ranks) and is substantial (twice the bonus that Elemental Lore: Water provides to Elemental Wave (410)). 100 skill alone is more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks).

ALSTHAR
1210 - how much crit damage increase is (manip)


Mental Lore: Manipulation's application for Thought Lash (1210) is skill based. 100 skill is a little less than half a crit rank.

ALSTHAR
1211 - how much more likely they are to attack other creatures (telep)


The base effect will cause a creature to not attack at all 33% of the time, to attack an ally 33% of the time, and to attack normally (players, etc) 34% of the time. Every 20 skill of Mental Lore, Telepathy increases the first two categories by 1% and decreases the last category by 2%.

ALSTHAR
1219 - reduction of endroll needed for higher tier effects (transference)


The spell uses a seed 6 summation with a 2x multiplier (applied during the summation, not after and as such, provides more incremental bonuses). e.g. if you have 50 ranks of Mental Lore, Transference, the bonus is 11. If you have 100 ranks, the bonus is 19. The bonus is applied directly to the warding result (only if the target failed to ward, like channeling). If the warding margin is over 120, Vertigo will cause 6 rounds of dizziness. Over 70, it's 5. Over 20, it's 4, and otherwise it's 3 rounds. More rounds not only means the effect lasts longer, but it's also more potent, with a 6 round effect immediately causing 20 seconds of RT when it first triggers (then scales down after that). There's 25 seconds between each round.

ALSTHAR
1235 - gen increase (telep)


In normal hunting grounds, the base spell effect increases the spawn rate of creatures by +2. It's further increased by +1 per every 15 ranks of Mental Lore, Telepathy.

GameMaster Estild
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Re: Lore seeds (1235, 1211, etc.) 04/19/2016 11:51 AM CDT
ALSTHAR
1210 - how much crit damage increase is (manip)


Mental Lore: Manipulation's application for Thought Lash (1210) is skill based. 100 skill is a little less than half a crit rank.



So does this mean if I do a crit that normally adds 50 points of damage and have 100 skill it would add around 75 points instead?
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Re: Lore seeds (1235, 1211, etc.) 04/19/2016 02:03 PM CDT
First of all, thanks a ton Estild! This is extremely helpful and we appreciate the insight!

<3
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Re: Lore seeds (1235, 1211, etc.) 04/21/2016 09:51 PM CDT
>So does this mean if I do a crit that normally adds 50 points of damage and have 100 skill it would add around 75 points instead?

No.

It means that if you'd normally do a rank 4 crit at, say, an endroll of 140 and a rank 5 crit at 160, you'd get the rank 5 crit at 150 instead.
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