Since there haven't been any recent updates in the ELR, I am wondering if the ELR is finished or if things are just being worked through for whatever other spell updates are coming.
GOLDENOAK2
GS4-ESTILD
Re: Is the ELR done?
10/08/2015 11:06 PM CDT
There are a few remaining updates left.
GameMaster Estild
GameMaster Estild
LEDBETTERM
Re: Is the ELR done?
11/24/2015 02:58 PM CST
>>There are a few remaining updates left.
>>GameMaster Estild
10/08/2015
So...what were these? I'm all caught up now and I don't see any more posts.
>>GameMaster Estild
10/08/2015
So...what were these? I'm all caught up now and I don't see any more posts.
DRUMPEL
Re: Is the ELR done?
11/24/2015 08:18 PM CST
>>There are a few remaining updates left. |
>>GameMaster Estild |
10/08/2015 |
So...what were these? I'm all caught up now and I don't see any more posts. |
Most likely probably the up and coming changes to haste and immolation. And hopefully the removal of the -40 AS to spell 513....and the changes to Enchant spell....
That's all that I can think of.
-Drumpel
ROBLAR
PEREGRINEFALCON
Re: Is the ELR done?
11/24/2015 08:38 PM CST
>> Most likely probably the up and coming changes to haste and immolation.
Neither of these are ELR related.
-- Robert
Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
Neither of these are ELR related.
-- Robert
Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
ROBLAR
Re: Is the ELR done?
11/24/2015 08:42 PM CST
True, but I think will all be bundled so the promised fixskill can be a catchall.
KARDIOS
Re: Is the ELR done?
11/25/2015 08:36 AM CST
Spell 425 has not yet been fixed to work with CS spells.
ROLFARD
Re: Is the ELR done?
11/29/2015 11:19 AM CST
yeah check this out...
You gesture at a Grimswarm orc marauder.
CS: +539 - TD: +386 + CvA: -18 + d100: +70 == +205
Warding failed!
The orc marauder's right leg explodes!
A Grimswarm orc marauder falls to the ground grasping his mangled right leg!
Blustery elemental energy energizes you.
Cast Roundtime 3 Seconds.
What element/spell do I cast next?
You gesture at a Grimswarm orc marauder.
CS: +539 - TD: +386 + CvA: -18 + d100: +70 == +205
Warding failed!
The orc marauder's right leg explodes!
A Grimswarm orc marauder falls to the ground grasping his mangled right leg!
Blustery elemental energy energizes you.
Cast Roundtime 3 Seconds.
What element/spell do I cast next?
KARDIOS
Re: Is the ELR done?
11/29/2015 03:43 PM CST
Yay!
<< What element/spell do I cast next? >>
If you are air attuned, please test 720 and let us know!
DC is the next spell to cast in most cases for a Sorcerer. Below are some thoughts I posted a while back. Some of them would only work if you are attuned to a certain element. Spells 710 and 125 would, I think, need to be set up before you get the 425 flare.
Spells that I have not tested (except for 719) but seem like good candidates for Sorcerers:
* 710
* 713 (with shien'tyr vacuum flares)
* 719
* 720
* 730 (explosions)
* 111
* 125
* 415
* 435
From that list, 415 and 719 seem like the best bets.
<< What element/spell do I cast next? >>
If you are air attuned, please test 720 and let us know!
DC is the next spell to cast in most cases for a Sorcerer. Below are some thoughts I posted a while back. Some of them would only work if you are attuned to a certain element. Spells 710 and 125 would, I think, need to be set up before you get the 425 flare.
Spells that I have not tested (except for 719) but seem like good candidates for Sorcerers:
* 710
* 713 (with shien'tyr vacuum flares)
* 719
* 720
* 730 (explosions)
* 111
* 125
* 415
* 435
From that list, 415 and 719 seem like the best bets.
ROLFARD
Re: Is the ELR done?
11/29/2015 09:09 PM CST
I am attuned air. I have used DC as a followup but I can't tell that it works. I can say that I have seen the 'bluster' fall after a hunt when i'm sitting around in town so that makes me think it didn't activate on any of my hunting spells (including dc).
GS4-ESTILD
Re: Is the ELR done?
11/29/2015 09:47 PM CST
ROLFARD |
I am attuned air. I have used DC as a followup but I can't tell that it works. I can say that I have seen the 'bluster' fall after a hunt when i'm sitting around in town so that makes me think it didn't activate on any of my hunting spells (including dc). |
When it enhances an attack, you'll see "The elemental energy surrounding you amplifies the attack!". For air attunement, it previously wasn't helping Dark Catalyst (719), since the latter doesn't deal any vacuum criticals. However, I just updated it so that air attunement can also boost electric crits. Also, a few days ago, GameMaster Viduus had updated the spell to correctly work with warding spells and for the effect to now last 30 seconds.
The Elemental Lore Review still isn't complete. We have updates for Elemental Blade (411) and Elemental Focus (513) coming out soon. And we're currently working on the elemental attunement reset quest.
GameMaster Estild
GOLDENOAK2
Re: Is the ELR done?
11/30/2015 12:00 AM CST
>The Elemental Lore Review still isn't complete. We have updates for Elemental Blade (411) and Elemental Focus (513) coming out soon. And we're currently working on the elemental attunement reset quest.
Does this mean reset will only be possible once, or will the quest be repeatable?
Does this mean reset will only be possible once, or will the quest be repeatable?
ROLFARD
Re: Is the ELR done?
11/30/2015 08:13 AM CST
Thanks Estild...not sure where this was posted but hanging it up here.
When it enhances an attack, you'll see "The elemental energy surrounding you amplifies the attack!". For air attunement, it previously wasn't helping Dark Catalyst (719), since the latter doesn't deal any vacuum criticals. However, I just updated it so that air attunement can also boost electric crits. Also, a few days ago, GameMaster Viduus had updated the spell to correctly work with warding spells and for the effect to now last 30 seconds.
The Elemental Lore Review still isn't complete. We have updates for Elemental Blade (411) and Elemental Focus (513) coming out soon. And we're currently working on the elemental attunement reset quest.
GameMaster Estild
When it enhances an attack, you'll see "The elemental energy surrounding you amplifies the attack!". For air attunement, it previously wasn't helping Dark Catalyst (719), since the latter doesn't deal any vacuum criticals. However, I just updated it so that air attunement can also boost electric crits. Also, a few days ago, GameMaster Viduus had updated the spell to correctly work with warding spells and for the effect to now last 30 seconds.
The Elemental Lore Review still isn't complete. We have updates for Elemental Blade (411) and Elemental Focus (513) coming out soon. And we're currently working on the elemental attunement reset quest.
GameMaster Estild
KARDIOS
Re: Is the ELR done?
11/30/2015 08:55 AM CST
It's not working with DC like I thought it would. Based on Viduus 4th point in the old post below ["The effect can be triggered off of any portion of a spell or spell/like ability, so it is possibly (though improbable) that your cone will have all hits with weighting"], I assumed that each DC crit would generate a separate opportunity for a 425 flare. Based on my experience, it appears that there is only one opportunity per cast of DC, and that opportunity arises after the last DC crit.
GS4-VIDUUS
Re: HSN: ELR - ELEMENTAL TARGETING (425) UPDATE on 09/13/2015 03:53 AM CDT
1442
To handle your followup questions.
-Boo hiss - seed summation 10 RANKS
-You can gain the crit weighting on bolts, CS spells, and elemental weapon/armor flares
-The effect applies to one hit of a spell/spell like ability, so if you gain the spell and cast cone, only the first hit will be impacted
-The effect can be triggered off of any portion of a spell or spell/like ability, so it is possibly (though improbable) that your cone will have all hits with weighting
-You must be attuned to something to gain the ability, and only your attuned spell attacks will benefit from it.
-Attuning to random will still use your attuned element, so you'll still get a flare if you're not currently focusing on your element of choice.
-The crit weighting is applied before crit randomization, so it can be reduced by crit randomization
-=Snippets=-
G>incant 518
You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...
Your spell is ready.
You gesture.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +347 with AvD: +37 + d100 roll: +9 = +91
A clean miss.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +309 with AvD: +37 + d100 roll: +94 = +214
... and hit for 93 points of damage!
Horrid jolt of electricity illuminates kidneys!
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +244 with AvD: +37 + d100 roll: +19 = +204
... and hit for 83 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
The triton executioner collapses, gurgling once with a wrathful look on its face before expiring.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +362 with AvD: +37 + d100 roll: +84 = +151
... and hit for 36 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
The triton executioner is stunned!
Electrical elemental energy energizes you.
You hurl a powerful lightning bolt at a triton executioner!
The elemental energy surrounding you amplifies the attack!
AS: +392 vs DS: +322 with AvD: +37 + d100 roll: +43 = +150
... and hit for 38 points of damage!
Heavy spark to abdomen. Bet that hurts.
Electrical elemental energy energizes you.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +386 with AvD: +37 + d100 roll: +1 = +44
A clean miss.
Viduus
GS4-VIDUUS
Re: HSN: ELR - ELEMENTAL TARGETING (425) UPDATE on 09/13/2015 03:53 AM CDT
1442
To handle your followup questions.
-Boo hiss - seed summation 10 RANKS
-You can gain the crit weighting on bolts, CS spells, and elemental weapon/armor flares
-The effect applies to one hit of a spell/spell like ability, so if you gain the spell and cast cone, only the first hit will be impacted
-The effect can be triggered off of any portion of a spell or spell/like ability, so it is possibly (though improbable) that your cone will have all hits with weighting
-You must be attuned to something to gain the ability, and only your attuned spell attacks will benefit from it.
-Attuning to random will still use your attuned element, so you'll still get a flare if you're not currently focusing on your element of choice.
-The crit weighting is applied before crit randomization, so it can be reduced by crit randomization
-=Snippets=-
G>incant 518
You intone a phrase of elemental power while raising your hands, invoking Cone of Elements...
Your spell is ready.
You gesture.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +347 with AvD: +37 + d100 roll: +9 = +91
A clean miss.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +309 with AvD: +37 + d100 roll: +94 = +214
... and hit for 93 points of damage!
Horrid jolt of electricity illuminates kidneys!
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +244 with AvD: +37 + d100 roll: +19 = +204
... and hit for 83 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
The triton executioner collapses, gurgling once with a wrathful look on its face before expiring.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +362 with AvD: +37 + d100 roll: +84 = +151
... and hit for 36 points of damage!
Visible wisps of electricity shoot up right arm. Youch!
The triton executioner is stunned!
Electrical elemental energy energizes you.
You hurl a powerful lightning bolt at a triton executioner!
The elemental energy surrounding you amplifies the attack!
AS: +392 vs DS: +322 with AvD: +37 + d100 roll: +43 = +150
... and hit for 38 points of damage!
Heavy spark to abdomen. Bet that hurts.
Electrical elemental energy energizes you.
You hurl a powerful lightning bolt at a triton executioner!
AS: +392 vs DS: +386 with AvD: +37 + d100 roll: +1 = +44
A clean miss.
Viduus
VANKRASN39
Re: Is the ELR done?
11/30/2015 09:01 AM CST
>Thanks Estild...not sure where this was posted but hanging it up here.
so confused
PEREGRINEFALCON
Re: Is the ELR done?
11/30/2015 10:08 AM CST
I think Rolfard is posting in his sleep again. :p
Thanks for the update Estild.
-- Robert
Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
Thanks for the update Estild.
-- Robert
Bazzelwyn says, "Maul maul maul maul maul maul maul."
Bazzelwyn says, "The answer is maul."
GS4-ESTILD
Re: Is the ELR done?
11/30/2015 10:12 AM CST
KARDIOS |
It's not working with DC like I thought it would. Based on Viduus 4th point in the old post below ["The effect can be triggered off of any portion of a spell or spell/like ability, so it is possibly (though improbable) that your cone will have all hits with weighting"], I assumed that each DC crit would generate a separate opportunity for a 425 flare. Based on my experience, it appears that there is only one opportunity per cast of DC, and that opportunity arises after the last DC crit. |
It can only trigger once per spell cast and it only enhances one critical.
GameMaster Estild
ROLFARD
Re: Is the ELR done?
11/30/2015 11:55 PM CST
I dont know when but realized i didnt see the official post (found it on an unofficial) as i had accidently at some point clicked ignore author (and not the only time it happened based on the random list of names I found I had inadvertently clicked ignore).
VANKRASN39
Re: Is the ELR done?
12/01/2015 12:02 AM CST
>random list of names I found I had inadvertently clicked ignore
ROFLard
KARDIOS
Re: Is the ELR done?
12/02/2015 09:48 AM CST
For anybody keeping up with it, I can confirm that a 425 flare will amplify one round of damage from spell 710. The only two spells on my list (post 1587) that I still have doubts about are 720 and 730 (exploding animates). I will test 730 myself in a few days. Unfortunately, I cannot test 720 because I am not attuned to air.
KARDIOS
Re: Is the ELR done?
12/03/2015 09:30 AM CST
Exploding animates do not benefit from the fire lore bonus for spell 425.
ROLFARD
Re: Is the ELR done?
12/05/2015 04:53 PM CST
Air attuned sorcerer using elemental strike.
You gesture at a human highwayman.
Your walking stick glows intensely with a verdant light!
CS: +526 - TD: +381 + CvA: -10 + d100: +22 == +157
Warding failed!
You blast a human highwayman for 47 points of damage.
The elemental energy surrounding you amplifies the attack!
... 60 points of damage!
Spine leaps out and shatters into many small pieces!
[You have 6 kills remaining.]
The human highwayman rolls over and dies.
Cast Roundtime 3 Seconds.
You gesture at a human highwayman.
Your walking stick glows intensely with a verdant light!
CS: +526 - TD: +381 + CvA: -10 + d100: +22 == +157
Warding failed!
You blast a human highwayman for 47 points of damage.
The elemental energy surrounding you amplifies the attack!
... 60 points of damage!
Spine leaps out and shatters into many small pieces!
[You have 6 kills remaining.]
The human highwayman rolls over and dies.
Cast Roundtime 3 Seconds.
ROLFARD
Re: Is the ELR done?
12/17/2015 07:22 PM CST
Blustery elemental energy energizes you.
Cast Roundtime 3 Seconds.
>
>tel ani to explode
>
You instruct your animate to explode.
An animated halfling bandit begins to vibrate and seemingly shrink in size. It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the bandit's size rapidly accelerates. Soon he diminishes to nothing but a tiny black void that is sucking all the air out of the area!
An elven outlaw is caught in the implosion!
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
[You have 1 kills remaining.]
The elven outlaw rolls over and dies.
An elven outlaw seems a bit less imposing.
A half-elven rogue is caught in the implosion!
... 45 points of damage!
Right leg explodes into thousands of pieces!
The half-elven rogue is stunned!
When the implosion subsides, there is nothing left of the halfling bandit.
>415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a half-elven rogue.
CS: +532 - TD: +442 + CvA: -10 + d100: +98 == +178
Warding failed!
You feel the unnatural surge of necrotic power wane away.
You blast a half-elven rogue for 41 points of damage.
The elemental energy surrounding you amplifies the attack!
... 50 points of damage!
Head is vaporized by decompression!
[You have completed this portion of your Adventurer's Guild task.]
The half-elven rogue rolls over and dies.
Cast Roundtime 3 Seconds.
So to confirm, exploding animates won't receive any benefit from boosted targeting.
Cast Roundtime 3 Seconds.
>
>tel ani to explode
>
You instruct your animate to explode.
An animated halfling bandit begins to vibrate and seemingly shrink in size. It quickly becomes apparent that it isn't just a trick of the eye as the reduction in the bandit's size rapidly accelerates. Soon he diminishes to nothing but a tiny black void that is sucking all the air out of the area!
An elven outlaw is caught in the implosion!
... 70 points of damage!
Chest decompresses violently and explodes in a shower of bone and lung!
[You have 1 kills remaining.]
The elven outlaw rolls over and dies.
An elven outlaw seems a bit less imposing.
A half-elven rogue is caught in the implosion!
... 45 points of damage!
Right leg explodes into thousands of pieces!
The half-elven rogue is stunned!
When the implosion subsides, there is nothing left of the halfling bandit.
>415
You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
You gesture at a half-elven rogue.
CS: +532 - TD: +442 + CvA: -10 + d100: +98 == +178
Warding failed!
You feel the unnatural surge of necrotic power wane away.
You blast a half-elven rogue for 41 points of damage.
The elemental energy surrounding you amplifies the attack!
... 50 points of damage!
Head is vaporized by decompression!
[You have completed this portion of your Adventurer's Guild task.]
The half-elven rogue rolls over and dies.
Cast Roundtime 3 Seconds.
So to confirm, exploding animates won't receive any benefit from boosted targeting.
THROGG
Re: Is the ELR done?
12/17/2015 08:34 PM CST
Also the command wording is completely off. Your animate is imploding, not exploding!
ROLFARD
Re: Is the ELR done?
12/28/2015 05:44 PM CST
This was interesting (and life-saving?)
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
Your skin hardens for a moment and softens the attack!
... 30 points of damage!
Blow to the eye dazes Rolfard. You struggle to recover.
You are stunned for 12 rounds!
Roundtime: 20 sec.
The water elemental closes its eyes and draws in on itself, arms crossed over its aqueous torso. Suddenly its eyes flash open and it hurls an incredibly powerful blast of water at you!
Time slows to a standstill as you watch the watery blast slam into your seemingly frozen body! You vaguely realize that you are screaming as your shattered body is blasted back into a crumpled heap!
Your skin hardens for a moment and softens the attack!
... 30 points of damage!
Blow to the eye dazes Rolfard. You struggle to recover.
You are stunned for 12 rounds!
Roundtime: 20 sec.