I'm also curious...do you guys really think 415 double casting vs. one target is overpowered for 20 mana? The damage is random according to you (concussion damage at least), so that's not reliable.
For 20 mana and 100 ranks of fire lore (for 100%, because we need reliability) we get this. This is all vs. the same radical:
You gesture at a triton radical.
The dull golden nimbus surrounding a triton radical suddenly begins to glow brightly.
CS: +530 - TD: +451 + CvA: +25 + d100: +43 == +147
Warding failed!
You blast a triton radical for 25 points of damage.
... 25 points of damage!
Right hand fried to a crisp. Think barbecue sauce.
The triton radical is knocked over by the blast!
A vortex of elemental energy suddenly strikes a triton radical!
CS: +530 - TD: +451 + CvA: +25 + d100: +79 == +183
Warding failed!
You blast a triton radical for 42 points of damage.
... 50 points of damage!
Skin and some muscle burnt off chest.
Cast Roundtime 3 Seconds.
And for 4 mana and 20 ranks of fire lore, we get this:
You hurl a seething blast of steam at a triton radical!
AS: +491 vs DS: +278 with AvD: +44 + d100 roll: +38 = +295
... and hit for 150 points of damage!
Superheated steam boils internal organs! The triton radical's heart is boiled.. not broken.
The triton radical gurgles once and goes still, a wrathful look on his face.
The dully illuminated mantle protecting a triton radical begins to falter, then completely fades away.
A white glow rushes away from a triton radical.
The dull golden nimbus fades from around a triton radical.
The brilliant aura fades away from a triton radical.
The very powerful look leaves a triton radical.
The white light leaves a triton radical.
The warm glow fades from around a triton radical.
A triton radical seems slightly different.
Fiery elemental energy energizes you.
Cast Roundtime 3 Seconds.
Note the crappy d100 roll on that 903 shot also.
415 double cast damage vs. single target isn't overpowered. Sure sometimes the damage is higher than that, but sometimes it's lower too. Because it's random. Either way, it's not OP, and nothing like level is going to be getting one shotted with it without it being a crit death.
I realize that new stuff is in development and it won't be nerfed until then, and I'm hoping that when this new stuff comes out I won't even care about 415, but I laso don't hold my breath in regards to any wizard dev anymore, and instead I just assume the worst, since doing anything else has led to nothing but being let down. Even moreso after being told that you guys still think Immolate is fine, combined with the method of testing you used for it vs. 317/1115 (non optimal CS, not factoring 240, seeming to think that 516 = 240, etc.)
But that aside, what exactly is the problem with 415 double casts vs. single target? I want to know why you think it's overpowered. And if you don't think it's OP, then the whole "It wasn't intended to double cast vs. single target" thing kind of goes out the window. Even if that was the case (which I still have a hard time believing, but whatever), this unintended feature needs to stay if you expect the spell to be used and trained in fire lore for. 415 is the only real reason to train heavily in fire lore right now, as Immolate is trash and nobody in their right mind is gonna train heavy fire lore for that. And you're not going to find wizards training heavy fire lore just to hit a second target with 415 either. And other than 908 splash, there is literally no other benefit to heavy fire lore training that I'm aware of, unless you count the small DF increase for 906/908. Which again, nobody is going to go heavy on lore for.
So again, the only reason to go heavy fire lore right now is for single target 415 double casts. If this is going to be nerfed, then the lore requirement for the non-single target double cast needs to at least be cut in half. Wizards are being required to train in too much lore for too little benefit otherwise. Please stop exacerbating that problem with nonsense like 415 nerfs.
Here's what I'm really interested in though:
If you were a wizard (I'm just assuming you don't play or haven't played one to any real degree at cap in the live game based on the seeming inability to truly understand our concerns, correct me if I'm wrong. I don't mean that as an insult either. *glances at Aulis* It would be like if I were doing dev for Paladins or something.) what would your training look like, assuming you wanted maximum combat effectiveness, and why would you use said training path in the current state of the game?
And why is it that if other pures want to bolt, they could train for it and hunt exclusively with bolts if that's what they wanted, and they would still be effective hunters (not as effective as their go to warding spells, but still effective, and without massive lore requirements either), but if wizards want to primarily be warders, you guys keep throwing up roadblocks on top of the huge lore requirements that are already in place?
If 415 single target double casts went away tomorrow, I would probably drop fire lore down from my current 101 ranks (other 101 is air, don't get me started on that) to 20 or whatever is required for Steam Bolt, because that's all it would really be good for.
Again, I know 415 isn't slated to get nerfed until the new spells are out, but since we can't even waterboard any info on the new spells out of you guys, I can only base things on what's already in place, and unfortunately, the "Trust me" approach in regards to wizard dev holds no weight with (most of) us anymore.
I am glad that the test server is going to be opened though. Do you have any info on when that will happen? Because there's a good bit of testing I wouldn't mind being able to do right now.
And lastly, what's wrong with the idea of un-nerfing 519 and moving it to 525 or 530? I made a post last week as to why this wouldn't be OP, as it would be on part with 1030. Unless you think 1030 is OP too. Do you?
~ Methais
Reading the wizard nerfs:
http://i.imgur.com/hNaDm98.gif