New Combat Ability: Quickstrike 01/15/2016 01:51 PM CST
The new Quickstrike combat ability is now available to all characters. It allows physical combat actions to be performed at a reduced RoundTime for a stamina cost proportional to the amount of reduction and to the equipment involved. Such reduction may be specified as either a modifier to the base RoundTime of an action or as a desired absolute RoundTime, and can be invoked as part of a combat command or as a separate command that applies to the next combat action. Examples include:

QUICKSTRIKE -2 AMBUSH KOBOLD RIGHT LEG (ambush the kobold with a -2 RoundTime modifier)

QUICKSTRIKE 3 (perform the next combat action in no more than 3 seconds of RoundTime)

Additional examples, and a full listing of all applicable combat actions, is available via QUICKSTRIKE HELP.

The stamina cost is calculated as: (10 + (primary_equipment_speed + (secondary_equipment_speed / 2))) per second of RT reduction. Two-handed weapons have a 1.5x speed multiplier and ranged weapons have a 2.5x speed multiplier in this calculation. If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available. RoundTime cannot go below one second.

The Quickstrike ability may also be invoked via the QSTRIKE verb.

Due to this update, the existing Quickstrike Combat Maneuver should be considered obsolete. Fast migration has been enabled to unlearn the maneuver, and it will be fully replaced at a later time.

This message was originally posted in Hunting and Combat, General Discussion about H&C. To discuss the above, follow the link below.

http://forums.play.net/forums/19/212/2256/view/811
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