Could the offensive warcries be added to quickstrike?
CAVEMANIAC
GS4-FINROS
Re: Quickstrike and warcries
02/10/2016 03:23 AM UTC
>Could the offensive warcries be added to quickstrike?
They aren't quite combat actions in this context -- more like spells. Besides, if you compress a sound into less time, you raise the pitch. A fast high-pitched trill wouldn't scare anybody!
They aren't quite combat actions in this context -- more like spells. Besides, if you compress a sound into less time, you raise the pitch. A fast high-pitched trill wouldn't scare anybody!
SHAYD11
Re: Quickstrike and warcries
02/10/2016 08:33 AM UTC
> A fast high-pitched trill wouldn't scare anybody!
Not true, if I saw a 7 foot steroid using giantkin scream like a little girl, I would be terrified.
Not true, if I saw a 7 foot steroid using giantkin scream like a little girl, I would be terrified.
RATHBONER
Re: Quickstrike and warcries
02/10/2016 09:46 AM UTC
>They aren't quite combat actions in this context -- more like spells. Besides, if you compress a sound into less time, you raise the pitch. A fast high-pitched trill wouldn't scare anybody!
They are a warrior guild skill. More like a different class of manoever than spells.
Its actually the high pitched one thats the scary one (Carn's Cry).
Warrior guild skills have got left out of 506 changes, and I don't really see why that should have happened although its batter where I feel the loss the most.
They are a warrior guild skill. More like a different class of manoever than spells.
Its actually the high pitched one thats the scary one (Carn's Cry).
Warrior guild skills have got left out of 506 changes, and I don't really see why that should have happened although its batter where I feel the loss the most.
LORD-FRORIN
Re: Quickstrike and warcries
02/10/2016 11:37 PM UTC
>more like spells. Besides, if you compress a sound into less time, you raise the pitch. A fast high-pitched trill wouldn't scare anybody!
Good point! can we convert the round time to resemble casting round time given that astute observation. I can imagine myself screaming while i swing a heavy metal object toward somethings head!
Good point! can we convert the round time to resemble casting round time given that astute observation. I can imagine myself screaming while i swing a heavy metal object toward somethings head!
GS4-FINROS
Re: Quickstrike and warcries
02/11/2016 03:36 AM UTC
>Warrior guild skills have got left out of 506 changes
I'm pretty sure that tackle, disarm, and several wtricks are all considered combat skills (i.e., they are, and are affected by Celerity). Berserk doesn't impose RT directly. Batter isn't a combat skill. Warcries are the only arguable one, and I find the idea of converting them to CastRT rather interesting, actually.
I'm pretty sure that tackle, disarm, and several wtricks are all considered combat skills (i.e., they are, and are affected by Celerity). Berserk doesn't impose RT directly. Batter isn't a combat skill. Warcries are the only arguable one, and I find the idea of converting them to CastRT rather interesting, actually.
ROBLAR
Re: Quickstrike and warcries
02/11/2016 04:00 AM UTC
<Warcries are the only arguable one, and I find the idea of converting them to CastRT rather interesting, actually.>
Funny, I was going to suggest that today when I saw this "-- more like spells." I do remember when they showed the formula and CS after all.
However the big question (and reason I didn't post), if it was switched from hard rt to soft rt, would you change anything else?
Funny, I was going to suggest that today when I saw this "-- more like spells." I do remember when they showed the formula and CS after all.
However the big question (and reason I didn't post), if it was switched from hard rt to soft rt, would you change anything else?
OBSERVER
Re: Quickstrike and warcries
02/11/2016 04:03 AM UTC
I like the idea of Warcries using cast RT. Has there been any thought to opening Warcries to the CMAN system?
GS4-FINROS
Re: Quickstrike and warcries
02/11/2016 04:58 AM UTC
>However the big question (and reason I didn't post), if it was switched from hard rt to soft rt, would you change anything else?
I don't anticipate downtweaking warcries in any way, if that's what you're asking. But don't automatically assume that it's going to switch RT types merely because I thought the idea was interesting. I haven't even fully decided if I like the idea yet, let alone brought it to the rest of the team for opinions.
>Has there been any thought to opening Warcries to the CMAN system?
No.
In that I haven't personally given it any thought, and I'm not immediately intrigued by the idea, but not to say that it couldn't ever happen if someone else on the team thought it was worth pursuing and wanted to champion it.
I don't anticipate downtweaking warcries in any way, if that's what you're asking. But don't automatically assume that it's going to switch RT types merely because I thought the idea was interesting. I haven't even fully decided if I like the idea yet, let alone brought it to the rest of the team for opinions.
>Has there been any thought to opening Warcries to the CMAN system?
No.
In that I haven't personally given it any thought, and I'm not immediately intrigued by the idea, but not to say that it couldn't ever happen if someone else on the team thought it was worth pursuing and wanted to champion it.
OBSERVER
Re: Quickstrike and warcries
02/11/2016 05:18 AM UTC
>In that I haven't personally given it any thought, and I'm not immediately intrigued by the idea, but not to say that it couldn't ever happen if someone else on the team thought it was worth pursuing and wanted to champion it.
Fair enough. Appreciate the reply.
Fair enough. Appreciate the reply.
ROBLAR
Re: Quickstrike and warcries
02/11/2016 05:50 AM UTC
<I don't anticipate downtweaking warcries in any way, if that's what you're asking.>
Oh, then feel free to boost it up! :D
And even if the hard rt stays, I'd love the ability for War Cry masters to innately effect the undead (or perhaps a combo of War Cry master & Voln Master), to minimize the requirement of Griffin's Cry martial stance and open up cman points. Similar to how Disarm Masters learn to open hand disarm upon mastery.
I'd learn a cheaper non martial stance CMAN if needed (and created) that only effects vocal strength/reduce strain if needed to be able to select other martial stances.
Just some ideas.
Oh, then feel free to boost it up! :D
And even if the hard rt stays, I'd love the ability for War Cry masters to innately effect the undead (or perhaps a combo of War Cry master & Voln Master), to minimize the requirement of Griffin's Cry martial stance and open up cman points. Similar to how Disarm Masters learn to open hand disarm upon mastery.
I'd learn a cheaper non martial stance CMAN if needed (and created) that only effects vocal strength/reduce strain if needed to be able to select other martial stances.
Just some ideas.
RATHBONER
Re: Quickstrike and warcries
02/11/2016 12:31 PM UTC
>Has there been any thought to opening Warcries to the CMAN system?
Why pay stamina for something thats free right now?
Why pay stamina for something thats free right now?
RATHBONER
Re: Quickstrike and warcries
02/11/2016 12:35 PM UTC
>Batter isn't a combat skill.
Its a painfully slow one and I thought it was used against liches.
Its a painfully slow one and I thought it was used against liches.
OBSERVER
Re: Quickstrike and warcries
02/11/2016 01:51 PM UTC
>Why pay stamina for something thats free right now?
I wasn't suggesting that it cost any stamina if moved to the CMAN system. The idea would be to allow Warriors the option of bypassing the archaic guild system and still have access to the ability.
I wasn't suggesting that it cost any stamina if moved to the CMAN system. The idea would be to allow Warriors the option of bypassing the archaic guild system and still have access to the ability.