With that, something that I'm (still!!) working on is a summary of the State of Wizardry. It's not always a welcome endeavor, since the State of Wizardry is a full spectrum discussion and not one narrowly focused on achieving goals within a certain level range (post cap, for example) or segment (war mage, for example) of the population. I have had a couple of conversations with other wizards that suggest a scorecard summary is an important facet of the State of Wizardry, and now CURTIS has been kind enough to rough in an initial cut.
So - with that background, I'm simply reposting CURTIS' information in table format so that we can discuss it - with the intent and goal of this being an important part of the summary for the State of Wizardry. Scores are 0 to 7 scale (to limit 'middle path' results) and are my attempt to summarize what I feel I am seeing as the current mindset of wizards posting opinions. Feel free to modify with your own evaluation!
Buffs | Rating (subjective) |
*Baseline somewhat crit padding, trainable to heavy around cap (520) | 6 |
*"Always-on" defensive haste (535) | 4 |
*Better bolts for war mages (513) | 4 |
*A very powerful maneuver attack spell (917) | 5 |
*A new, powerful "panic button" (550) | 4 |
*A devestating room-clearer (950) | 5 |
*Better e-wave via water and/or air lore (410 / 435) | 4 |
*Accelerated enchanting via water lore (925) | 3 |
*Removal of catastrophic enchant failure (925) | 6 |
*Possbility to enchant elemental flaring items (925) | 2 |
*A low-level warding attack option (502) | 4 |
*Another mass disabling option (512) | 3 |
*Can now easily eblade 1x weapons and higher with dedication (411) | 3 |
*Minor Elemental Edge better for your war mages (902) | 4 |
*Increased physical AS for war-mages (509) | ? |
*Free action knock-down (909) | 4 |
*Improved box popping via water lore (407 / 408) | 3 |
*Cone of Lightning now element-selectable (518) | 5 |
*Increased temporary mana recovery via water lore (418) | 4 |
Nerfs | |
*Rapid Fire 1-second RT (515) | 1 |
*Rapid Fire cooldown, but can be trained away post-cap (or at-cap with sacrifices, if it's important to you.) (515) | 0 |
*Slower enchanting due to increased popularity, if you opt out of water lore (925) | 0 |
*Previous full offensive benefits of 506 now require air lore (506) | 1 |
*Immolation now less lethal- more of a "disabling" spell (519) | 0 |
Opinions / observations |
Unless I'm missing something here, there has been no "Great Wizard Nerfing of 2016." Stuff changed. Many new strategies, tactics, and choices have been opened. And some pre-existing strategies aren't as good now. If you gave me a choice between 2015-wizards and today-wizards, I'd take today-wizards easily. [CURTIS] |
I'm legitimately excited about the new options available. Can we explore and discuss that? I bet there's some really powerful hunting options buried in all that new stuff! But we seem to get stuck only on what we lost. (Or really what got down-tweaked- nothing that people cared about was completely taken away.) [CURTIS] |
With my thanks to CURTIS for the initial legwork, my thanks to ARCHSENEX for the reminder to strive for discrete threads, and my thanks and admiration for the entire wizard population of Elanthia for their contributions past / present / future.
Doug