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Re: Upcoming Spell Changes 09/02/2015 02:21 PM CDT
It's no more powerful than 240/1115 or 240/317 when you have the appropriately high enough endrolls and lores. The existence of these other equally, if not more, effective combat combinations is what debunks all of the talk of wizard spells being overpowered.


So your argument is that the +41 CS (at most) from max SMC training and using 240 puts those spells into 90% death? I highly doubt that +41 makes the difference between 90% death and impotence. Even if it were true, I think blasting it a guaranteed 3 times in 3 seconds would have a similar chance.

And even if that were the case, at best it would be argument for wizards to get a temporary CS-boosting spell with high mana cost, not an argument for a 19th level spell to instantly kill almost all the time independent of anything.
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Re: Upcoming Spell Changes 09/02/2015 02:22 PM CDT
>>So what does this mean? Those 2x+ capped should just call it a day and stop playing? Everything you've proposed continues to reward the pocket enchant/buff wizard and does nothing to alleviate the concerns of those who have played wizard mains long term. What else would you suggest I spend my now freed up TPs on when you've demolished killing power on 4 fronts?
Meaning the world doesn't revolve around 2x+ capped mages. It's been stated time and time again (by players) that the 519 build only works with severe post-cap training. It's moving to benefit a greater population.


I wish your lore seeds didn't revolve around 2x+ capped mages.

>>Really, nothing else has been suggested or requested? The AS/CS "power-up" of 240? The old 519 was perfectly fine because it ALSO functioned as a panic button. If the panic button instant kill is no longer an option, please provide a replacement.
Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the 506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.


That's odd, we want to continue playing the characters we've been playing for years, some of us decades. What a strange request. How dare we!?!

Where are your good suggestions? Most of us have laughed at the recent additions to wizardry. I mean, reactive flares at 13% when fully 2x? LOL Whose world doesn't revolve around 2x cap?
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Re: Upcoming Spell Changes 09/02/2015 02:22 PM CDT
Perhaps I am missing something but Fluers argument was initial based around...

>>encourage people to train in the Major Elemental spell circle at all.

Estild's counters seemed directed at that fact, not having anything to do with over-training.

Taking the GM statements and applying it to over-training, when that wasn't the original context, isn't going to do anyone any good.

Tal.
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Re: Upcoming Spell Changes 09/02/2015 02:23 PM CDT
>So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.

Also, I really have to point out the obvious and ask how forcing wizards to switch to using a CS-based mass disabler (which doesn't exist for wizards) and low level CS spells to kill like all the other pures, is not the most one-trick pony, cookie cutter move of all.

You keep talking about wizards and one trick ponies, but people played wizards because their combat options were different. If I wanted to play the cookie cutter CS route, any of the other pures are more fun and rewarding than the proposed revised wizard class.
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Re: Upcoming Spell Changes 09/02/2015 02:25 PM CDT
<<To be fair, Viduus, people have suggested adding Immolate and Weapon Fire to War Mages weapons to help make up for the loss of always up 506. I do hope this has been considered. >>

As a Warmage, I hope this is not considered unless several things about both the haste proposal and weapon fire proposal change. For starters, if the mana costs of the new 506 are not lowered, there will be no mana left over for any every swing costs mana weapon flare ability.

If it's prep 915, cast weapon, and I get flares every hit. Sure. That might be helpful, but not at the cost of haste being even worse.
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Re: Upcoming Spell Changes 09/02/2015 02:27 PM CDT
"every other pure has guaranteed CS-based mass disablers plus native access to 117, which more than offsets any advantage wizards may have gained by having haste and weaker swings." -- LadyFleur

Speaking in my Cleric & Wizard personae, I would much rather have the cumulative-duration AS bonus from Targeting (and go through the comparatively minimal chore of having to train up enough levels to maximize said bonus) always active for four hours at a time...
...than the one-shot fixed-bonus for 2/3rds the mana cost.

Speaking as my Sorcerer persona, I like having both, just fine.

And given that my Wizard is a hell of a lot more likely to find a blue crystal to make use of the spell the Cleric has (to say nothing of being able to charge up said crystal and keep it with him for multiple uses), compared to the difficulty my Cleric is going to have locating even one single solitary use of the spell that the Wizard has...
...Yeah, I'm just not feeling the sympathy. Going in either direction.

.

Particularly since Wizards also have Strength (although it's true a Cleric can find a white crystal), while Clerics also have Bravery (although it's true a Wizard can slug down a pure potion).

But then again, Clerics also also have Heroism, while the Wizard is still searching around for some way to have that reliably (given that I sold off all of my spoons). BUT, Wizards just re-gained the 20AS they were denied by Elemental Focus/513, so those two are pretty much a wash.
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Re: Upcoming Spell Changes 09/02/2015 02:27 PM CDT
LADYFLEUR
I'm also pretty sure the rationale behind putting Immolation in 519 was to encourage people to train in the Major Elemental spell circle at all.


Taverkin
I know you're just being snarky, but this particular major circle is exclusively the realm of wizards which are a class that has virtually no meaningful support for CS casting. Comparing 519 to 317 is apples and oranges. Clerics train for CS. It's what they do. Wizards only train for CS to use immolate. It serves a completely different purpose.


Taverkin
Is it? Then how do you explain me? I don't overtrain MjE because I only use 516, which allows me to choose the path of least resistance.
Immo wizards ALWAYS overtrain MjE because they need to take down every target and their CS would be inadequate to do so if they didn't overtrain MjE.
Will you please log in and play a wizard some time? Holay mackeral! This is incredible!


Taverkin
Then you and I are on the same page. As I understand it, this tangent started with the assumption that wizards OVERTRAIN MjE for more than just immolate. That's not true. Conventional wisdom is to train 500s equal to level to cap the benefits from 513 and, of course, so that you maintain a decent CS to use mana leech. It is not, however, recommended to overtrain MjE in order to increase CS as it is for primarily CS-based casters because the only spell we have that is worth doing so is immolate, which is mostly limited to near-cap and post-cap due to mana cost and training requirements.


Taverkin
You're right. I apologize. I'm just getting a little heated because I'm being told I'm lying when the person accusing me doesn't have his facts the least bit straight. It's infuriating coming from the person responsible for these changes.


You need to reread the original statements, then read what I said, then read what the other wizards in this forum are backing up as true. The statement that the "rationale behind putting Immolation in 519 was to encourage people to train in the Major Elemental spell circle at all" and "Wizards only train for CS to use immolate" is wrong. You have others specifically backing up the fact that many wizards train MjE ranks for Mana Leech (and the other benefits from the increased spell ranks). Not once did I even mention overtraining. However, post cap, I would fully expect a wizard to overtrain in the MjE if they want to make use of 519. I'd also fully expect a cleric to overtain in the Cleric spell circle if they want to make use of 317.

GameMaster Estild
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Re: Upcoming Spell Changes 09/02/2015 02:29 PM CDT
Heh, you keep calling yourself "The Bull". Maybe it'll catch on.
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Re: Upcoming Spell Changes 09/02/2015 02:29 PM CDT
>So your argument is that the +41 CS (at most) from max SMC training and using 240 puts those spells into 90% death? I highly doubt that +41 makes the difference between 90% death and impotence. Even if it were true, I think blasting it a guaranteed 3 times in 3 seconds would have a similar chance.

Yes. You would be surprised. And you're ignoring the fact that blasting 519 3 times with an extra +5 mana cost per spell (under the current proposal) would cost 15+24*3=87 mana for the same result that a cleric/empath could get with 55-57 mana for 240/1115 or 240/317. They're not at all comparable.

>And even if that were the case, at best it would be argument for wizards to get a temporary CS-boosting spell with high mana cost, not an argument for a 19th level spell to instantly kill almost all the time independent of anything.

Yes, I've also asked for and would accept this as an alternative. Having a nerfed 519 without a CS boosting spell will not work, however.
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Re: Upcoming Spell Changes 09/02/2015 02:35 PM CDT
I have one more thing to add about the major elemental circle supposedly being such a huge boon to wizards. If you think about it, the major elemental circle has become a crutch for wizards, not a boon.

Yes, the really good spells of Haste, Rapid Fire, Immolation, even Mana Leech are all on the major elemental spell circle because the Wizard spell circle is pretty lackluster. Think about it.

7 of the 23 spells that are currently implemented are bolt spells. That's 30% of all spells. It would make more sense to merge all of these spells into one bolt spell then a wizard could decide which bolt spell they want to cast and it would have the power and mana cost of the currently implemented bolt spells.

Then you have 909 which is on par with power with 410, a spell in the minor elemental spell slot. I know tremors is different but you know what I mean.

905, 911, 913, and 919 are all just basic defense spells. A lot of people would argue 919 isn't even worthwhile most of the time due to the short duration.

You have 914 that sucks.

915 sucks.

917 sucks.

Invisibility is nice but for the most part it's just a utility spell for fun.

Duplicate is alright but it occupies an 18th level spell slot. No way does duplicate belong in that spell slot.

Enchant item is obviously nice so I'm not going to argue that one.

Call Familiar is nice but it has pretty much zero utility and it occupies the 20th level spell in a pure casters spell circle.

Familiar Gate has very limited use and it occupies the 30th level spell in a pure casters spell circle.

Overall the wizard spell circle is pretty uninspiring. It's full of bolt spells, useless spells, utility spells with very limited usage, and of course enchant item. I would gladly they moved some of the "class defining" spells from the major elemental circle and found a way to move them to the wizard spell circle if it meant not nerfing these spells nearly as bad as they are suggesting.

And of course it's also missing spells 935, 940, and 950.

Why do you think most wizards only train in the wizard spell circle past 30 for more CS for spells in the major elemental spell circle or to help with enchanting? No, really. Those are literally the only two reasons people train in the wizard circle past 30.
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Re: Upcoming Spell Changes 09/02/2015 02:43 PM CDT
I guess I can add one more thing too:

515 was being compared to 240. 515 is also being considered to be moved up to what? About double it's current spell slot, while maintaining some of the current proposed nerfs. Hmm. What does that look like they're trying to do there? Is it balancing the Major Elemental circle with its supposedly equal Major Spiritual Circle?

506 is most commonly compared to Song of Tonis, a 35th level spell on a spell list which is supposed to be comparable to a Major circle. Oh look! Another huge disparity in spell levels. Shocking really. Lets also not forget about the talk of bumping the spell up to double + its position in the Major Elemental circle, while still maintaining some of its nerfs.

The other major suggestion for balancing these spells? Shoving them all into an entirely higher priority spell circle (Wizard). Could that POSSIBLY be because they could be considered too high in power for their current slot? No... of course not.

We should just keep comparing Haste, Rapid Fire, or Immolate to spell like Bravery in terms of power and acting like that makes sense.
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Re: Upcoming Spell Changes 09/02/2015 02:45 PM CDT
>>Second, wizards are not primarily CS casters. They do not overtrain MjE prior to near-cap because in order to do so to produce sufficient CS benefits they sacrifice necessary training in other circles. If wizards had a range of CS spells to support the CS specialization, perhaps this would be true. But they don't. And nobody is going to sacrifice other circles to overtrain MjE to use a spell that costs too much mana.

Things change.

>>You are looking at this spell in a vacuum. Don't do that. Look at wizards as a whole and ask yourself if your assumptions are true. Who are these lower level wizards who are going to train fire lore and overtrain MjE just to use immolate?

You're assuming fire lore will be a requirement for the baseline benefit of the spell. If anything I would argue that I'm being more considerate of a broader range of the wizard population than those looking to preserve their current builds. I've no intention of simply confirming a 202 fire lore build and checking a box before turning this over.

>>You may have had more of a hand in that reaction than you think! Again, what do you think is changing that wizards are to have a fully realized CS-based specialization worthy of sacrificing the "normal" training routine? If you were, as Wyrom suggested, working under the auspices of downtweaking one-trick pony spells and adding variation and fun to the class, where are these other CS-based spells that necessarily need to exist in order for players to change their current habits, thus utilizing the changes and supporting your assumption that this is a lateral shift?

I said at the beginning you guys had an opportunity to have a voice into the change, that should be glaringly obvious now. If at the end of the ELR nothing has really changed beyond minor, undesired, lore tweaks then I would feel like the whole thing would have been wasted effort on everyone's part. If at the end we've a lateral shift in power with additional diversity, flavor, and training thresholds as well as an abundance of balanced suggestions that we can use to fill in some of the perceived-short comings, then I feel like that would be a significant win.

You guys are getting caught up in preserving status quo though, and I've been singing the same tune from the start. If 506, 515, and 519 were to disappear tomorrow, what would you want in their place? You (as a class) have never fully answered that question I asked on day 1, but we have 500+ tweak suggestions to 506/515.

I saw 950 as a really nice addition to offset some of 506's current benefits, both defensively and offensively. That didn't originate from a player on this forum after the prompting - but it could have - again missed opportunity because the focus is misdirected.

You mentioning needing additional CS spells for a CS build, when, where, what, how? Clerics only have 2 staples (302/317) why do you need more than that?

>>I'm big on proposing alternatives and I appreciate that they are read and considered. However, you're starting to sound a bit like you're blaming the players for not providing their own nerfs and alternatives. Since when is that their job? I agree they should be active in conceptualizing the future of the class that matters to them, and I appreciate the opportunity to be heard. But let's not go overboard here. If the results aren't popular in the end it won't be the wizard community who chose to make these changes, will it?

I knew this would be coming. We had plans, you claimed to know better, so now you've the spotlight. It doesn't have to be your job, but if you want to eat at the table you should probably at least pick up the spoon. So what's it going to be, same old song and dance or what?

Viduus
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Re: Upcoming Spell Changes 09/02/2015 02:47 PM CDT
Viduus... The reason Immolation is so popular with 2x post cap wizards is because Bolt AS fails to scale post-cap, whereas CS continues to grow until your a full 3x spell research. Since mobs are scaled to level 100, they rarely have TDs that reflect the full 3x spell research CSs produced, but usually have adequate bolt DS to mitigate the AS that stopped growing the second you hit 100.

It's inherent in AS versus CS, and what becomes more advantageous post cap, which is an underlying problems with the Spell Aiming / Bolt Framework relative to CS attacks.

It is NOT a direct reflection of Immolation's power. If you want immolation used less by 2x capped people, give us something to train in that keeps Spell aiming competitive post cap. Give us Spell AS boosts with Combat Maneuvers or something... anything that we can dump TP into that'll increase our BOLT hunting effectiveness.

~Whirlin
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Re: Upcoming Spell Changes 09/02/2015 02:49 PM CDT
>I saw 950 as a really nice addition to offset some of 506's current benefits, both defensively and offensively. That didn't originate from a player on this forum after the prompting - but it could have - again missed opportunity because the focus is misdirected. - Viduus

...what? You're saying a spell that at its base level is able to be used once per day ...that you don't get access to until your level 50 at the earliest, is suppose to in some meaningful way replace the current benefits of a level 6 spell with unlimited uses.

Also, people HAVE been suggesting tweaks to 950. Myself being one of them. A lot of people likely stopped because Estild specifically said he wasn't going to go into the details of the spell at this time. We can't offer tweaks to something which we don't know how it will work. At least not in a meaningful way.
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Re: Upcoming Spell Changes 09/02/2015 02:50 PM CDT
Also, Time Stop is a 100% player suggested ability. Rimalon and many others have suggested the spell in the past.
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Re: Upcoming Spell Changes 09/02/2015 02:51 PM CDT
Any thoughts on this? Don't mean to sound like a pest, but I feel like this got lost in the shuffle:

http://forums.play.net/forums/GemStone%20IV/Wizards/Developer's%20Corner%20-%20Wizards/view/2300
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Re: Upcoming Spell Changes 09/02/2015 02:52 PM CDT
>You guys are getting caught up in preserving status quo though, and I've been singing the same tune from the start. If 506, 515, and 519 were to disappear tomorrow, what would you want in their place? You (as a class) have never fully answered that question I asked on day 1, but we have 500+ tweak suggestions to 506/515.

If anyone wanted to become a CS based using pure, cookie cutter style, I presume they would have played any of the other 3 pures instead. Sorcerers even have far better and more valuable utility capabilities now than wizards do. We've been developing our characters and spent the time, energy, and money we did because we enjoyed the way we've been playing for the last decade. Why is there this sudden need to reinvent the wheel? For the sake of reinvention?

>You mentioning needing additional CS spells for a CS build, when, where, what, how? Clerics only have 2 staples (302/317) why do you need more than that?

We need a CS-style booster similar to 240 to justify a CS build with the nerfed lethality that you're proposing to offer us.
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Re: Upcoming Spell Changes 09/02/2015 02:54 PM CDT
ERYKK2
We asked for crit padding or ASG changes for 520, you gave us reactive flares.
We asked for an AS buff to offset the +100 AS squares/semis have over us, you'll probably give us +1 AS on a seed 10.
We asked for a lower mana cost to the proposed 506 changes, you scrapped the idea completely, and I have a feeling you're going to make the spell worse than the original proposal based upon feedback about what that change would actually force us into, IE: hunting for 4 minutes and then resting. Yes, we're on to how you work. I'm guessing you'll try to limit haste even further than the original proposal. Make it self-cast only and stop selling it off the shelf in unlimited quantities.
We asked you to split the offensive/defensive capabilities of haste into 504 & 506, you ignored us.
We asked for 512 to mimic 112 when self-cast, and you ignored us. We asked for 512 to change "water" rooms to "ice rooms" for safe electricity casting, this may be in the works, or we may have been ignored yet again.


You don't always get what you want and it's also a matter of time. Some of these suggestions have been made in the last week. I mean sure, I could ask Viduus and the others to stop working on some of the other lore updates if you really want them to focus on making 512 more similar to 112 instead of 909, or lore bonuses that grant more damage from 425 or more AS from 513. More so, as I have repeated time and time again, this isn't a spell review. Stone Skin could definitely use some updates, but that doesn't mean we can't add an extra benefit to it right now. Lastly, I'm not sure how you claim we ignored you on any of the Haste updates when we haven't even announced what revisions we're making.

ERYKK2
"Ultimately you'll have a large say in the direction your class takes" - Viduus
I wish this were actually true.


What do you think spurred the changes we announced last night? If we weren't considering your feedback, we wouldn't have announced everything in advance, then made changes based upon said feedback.

ERYKK2
I wish your lore seeds didn't revolve around 2x+ capped mages.


You do realize summation favors lower level characters? You get more benefits for less ranks. The higher you go up, the less benefit you get. They favor lower rank investment and thus lower level characters.

Okay, can we just get confirmation on something in regards to Rapid Fire?
Is there absolutely no way Rapid Fire will have 0 second castRT after the change? I know Estilid commented on this before but that was before all of this talk of moving the spell to higher level slots.


By default, no, we're not going to allow Rapid Fire to have 0 castRT. As proposed, we're willing to allow you to have a chance to trigger 0 second castRT with Elemental Lore, Air training.

GameMaster Estild
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Re: Upcoming Spell Changes 09/02/2015 02:54 PM CDT
<You need to reread the original statements, then read what I said, then read what the other wizards in this forum are backing up as true. The statement that the "rationale behind putting <Immolation in 519 was to encourage people to train in the Major Elemental spell circle at all" and "Wizards only train for CS to use immolate" is wrong. You have others specifically backing <up the fact that many wizards train MjE ranks for Mana Leech (and the other benefits from the increased spell ranks). Not once did I even mention overtraining. However, post cap, I would <fully expect a wizard to overtrain in the MjE if they want to make use of 519. I'd also fully expect a cleric to overtain in the Cleric spell circle if they want to make use of 317.

Alright, getting confused by all the cross-talk here. Sorry.

~Taverkin
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Re: Upcoming Spell Changes 09/02/2015 02:55 PM CDT
To respond to your question, if 506, 515, 519 were all to disappear, what would we want in their place?

Reduced subscription costs and the ability to change classes.

~Whirlin
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Re: Upcoming Spell Changes 09/02/2015 02:57 PM CDT
>You do realize summation favors lower level characters? You get more benefits for less ranks. The higher you go up, the less benefit you get. They favor lower rank investment and thus lower level characters.

You do realize all of the problems from 506 and 515 being deemed overpowered largely stem from the prevalence of low level, pocket enchant and buff wizards and the abilities of these spells to be cast on others? Where is the reward for continuing to level past the 60-70 range when diminishing returns start to become noticeable? Why isn't it an option to make these two spells self-cast, or other-cast only with high lore training, instead of the level of destruction that is being proposed now? Or is the intent to just have everyone abandon their characters after a certain level and move on to something else?
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Re: Upcoming Spell Changes 09/02/2015 02:58 PM CDT
>>By default, no, we're not going to allow Rapid Fire to have 0 castRT. As proposed, we're willing to allow you to have a chance to trigger 0 second castRT with Elemental Lore, Air training.

"As proposed" is in reference to moving it to 540 or at its current spot with the cooldown (or both)?

Tal.
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Re: Upcoming Spell Changes 09/02/2015 02:59 PM CDT


Triggering 0s RT is immaterial when we still need to input two commands to PREP and CAST. Realistically, with two commands registered, as well as the time it takes for the feedback to reach the player's eyes to be able to recognize that the 0s RT triggered, the maximum potential effect I can ever perceive would have half a second between casts.

On paper, I completely agree that it makes sense, but in practice, you're removing the human factor from the equation, as well as the lag, and the implications of adding in the PREP requirement to casting.

Just adding the PREP between casts of rapid fire already probably slowed us down to half a second, without enforcing 1s of cast RT.

~Whirlin
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Re: Upcoming Spell Changes 09/02/2015 03:02 PM CDT
Whirlin.... incant?

It has no bearing on the human factor of recognizing the situation and responding properly, but having to prep seems like the an inconsequential change to me.

Tal.
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Re: Upcoming Spell Changes 09/02/2015 03:03 PM CDT
Have you ever accidentally incanted a wizard spell with no critters in the room?

~Whirlin
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Re: Upcoming Spell Changes 09/02/2015 03:05 PM CDT
CIRCADIANZEBRA
The DFs on Minor Cold and Minor Fire are much lower than Hurl Boulder and Major Shock. I'm assuming the air bolt will have a similar DF to 910 and 510, but if it's around the same as the minor bolts, this applies there, too. I don't think there will be a variable mana cost involved based on the bolts used, so is there some other basic difference between the versions of this spell that I'm missing?


There is a disparity, but there are also lore benefits from the individual spells to consider. Minor Fire probably has one of the better ones for possible bolts in 518. I don't think we have anything currently planned for Minor Cold, but we can certainly look at adding something to try to offset its lower damage factor.

GameMaster Estild
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Re: Upcoming Spell Changes 09/02/2015 03:08 PM CDT
"You do realize summation favors lower level characters? You get more benefits for less ranks. The higher you go up, the less benefit you get. They favor lower rank investment and thus lower level characters." -- Estild

Yeah, but when "Seed9" and "Seed10" are getting thrown around, being a Lord in order to see your second benefit tier is kind of a "dry granola" dish to swallow.

It's a far cry from the Rice Krispie Treat goodness of being 10th level and getting your fourth benefit, a la Seed1, already.

+ Especially when those benefits are things like, "1% chance for reactive flare" (assuming in the first place that I get hit, and in the second place that I survive that hit).

!! And particularly when compared to things like Wall of Thorns or Pestilence, which trigger on the attack being made at all in the first place and not on "being successfully hit."
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Re: Upcoming Spell Changes 09/02/2015 03:10 PM CDT
Tal.
"As proposed" is in reference to moving it to 540 or at its current spot with the cooldown (or both)?


For the EL:A benefit both. For the EL:W benefit, only if it stays at 515 since the spell wouldn't have a cooldown at 540 (thus no need for a lore benefit to negate it).

Whirlin
Have you ever accidentally incanted a wizard spell with no critters in the room?


>incant 910
You do not currently have a target.

(It works the same for all offensive spells).

GameMaster Estild
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Re: Upcoming Spell Changes 09/02/2015 03:10 PM CDT
>>our weakened 519

Using the phrase repeatedly won't make it true. This is the last time I'll address it as you haven't really dis-proven my statement that it's a lateral shift.

>>And again you're looking at this in a vacuum of your one spell change.

I'm looking at this from a build perspective. Will the build be fun and functional at the end of the day? My responses and comments have been directed towards that build specifically as mixing in the other two just needlessly complicates the discussion.


non519 tangent

>>In combination, by demolishing 4 core combat spells, you're removing ALL of our trick combinations and telling us to deal with the aftermath.

How'd we go from 3 to 4? My personal count has us at 2 (maybe).

>>We won't have access to a panic button

What does that mean exactly? "panic button" I don't consider 240 to be a panic button, I consider it to be a power up button. When I panic I go into survival mode, not attack mode. Are you asking for a power up button?




>>On certain creatures, right now 519 is very lethal. However on many others, it can easily take 3-5 casts and result in no death, so there is a gamble of up to 100 mana wasted and the creature still has not died. See Duskruin.

I don't care about Duskruin and would never balance a mechanic around it unless it's a Duskruin mechanic I'm actually working on. You'll have to explain the gap you're seeing, I'm assuming there's some boss creature that's really hard to kill that you're having an issue dealing with but other classes steamroll? Since you mention 720 specifically, shouldn't this be something that 525 addresses as those two spells are most directly comparable. (I honestly haven't had a chance to dink around in Duskruin yet as I've been preoccupied with reading your forums and designing/writing your spells so you'll have to explain the issue in non-Duskruin terms.)

Viduus
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Re: Upcoming Spell Changes 09/02/2015 03:11 PM CDT
>And particularly when compared to things like Wall of Thorns or Pestilence, which trigger on the attack being made at all in the first place and not on "being successfully hit."

It's pretty sad when right now a wizard would be better off getting a 716 imbed than using their own 520.
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Re: Upcoming Spell Changes 09/02/2015 03:11 PM CDT


<<<No, every other pure has guaranteed CS-based mass disablers plus native access to 117, which more than offsets any advantage wizards may have gained by having haste and weaker swings.

I am confused... wizards don't have mass disablers?

When did they lose Ewave and Major Ewave? Also.. what Cleric/Empath/Sorc that swings or shoots or hurls, uses 117 every swing?

Also.. how is a CS spell a "Guarantee"? They can't ever be warded?

Also.. (the a of being a wizard) is the ability to CHARGE items to use. So unless your wizard doesn't know how to charge items, you have pretty much the same access as those others to 117. In fact.. you don't even need to use mana! They have these awesome jewelry pieces you can put the blue crystals into! They can even be altered!

So lets see.. 117 is a moot point, wizards can knock everything down with RT and possibly damage.. SOON they can panic and freeze the entire room with RT..

Yeah, it makes TOTAL sense that wizards NEED 1 sec claid swings or aimed shots to compensate them for ALL the things they don't have compared to a sorc/cleric/empath.
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Re: Upcoming Spell Changes 09/02/2015 03:11 PM CDT
>>You failed to offer suggestions to diversify that down time with other cool and interesting ideas that could also be used for the uptime. You failed to to seize an opportunity and instead opted to cling to vanilla one-trick pony builds.

Someone offered up a pretty cool idea about types of flares Haste could provide as a defensive mechanism based on lores trained and a cooldown as a result of a successful hit on said Wizard. It would force Wizards to train more and a variety of elemental lores, thus staying in line with the proposed review, while keeping a facet of the development team's proposed cooldown.

Sounds like a pretty cool idea to me.

Also, the "one-trick pony build" you're referencing simply isn't true. Many Mages on here have a variety of different builds. I'm seeing Immolation Wizards, War Mages, and Bolters all being very vocal about how none of the proposed changes even come close to being acceptable alternatives. See above. That's an alternative, and a cool one at that, that provides compromises on both sides.
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Re: Upcoming Spell Changes 09/02/2015 03:12 PM CDT
At last someone calling folks on their malarky. Some people think the Gms don't test stuff at all or something. I remember back in the day when we would see Gms bite the dust and knew they were working on something.

Just an elf about town...
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Re: Upcoming Spell Changes 09/02/2015 03:13 PM CDT
KRAKII
!! And particularly when compared to things like Wall of Thorns or Pestilence, which trigger on the attack being made at all in the first place and not on "being successfully hit."


You're comparing the base functionality of one spell to the lore benefit of another. In general, the latter is intended to be a small bonus and usually to the degree that it won't significantly affect combat. There are exceptions, but in general, that's how lores should work.

GameMaster Estild
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Re: Upcoming Spell Changes 09/02/2015 03:15 PM CDT
>I don't think we have anything currently planned for Minor Cold, but we can certainly look at adding something to try to offset its lower damage factor. - GameMaster Estild

How about a mid-high seed % chance to hit the target with Slow, or Ice Patch? Both seem like good fits.
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Re: Upcoming Spell Changes 09/02/2015 03:17 PM CDT
>By default, no, we're not going to allow Rapid Fire to have 0 castRT. As proposed, we're willing to allow you to have a chance to trigger 0 second castRT with Elemental Lore, Air training.

Well let's attack this from a different angle then.

What if Rapid Fire was moved to the 930 slot, thus doubling it's mana cost as well as moving it 15 spell ranks higher and on a pure's spell circle. Then it can have a 60 second non-stacking duration and it would work thusly during those 60 seconds:

It would have 0 cast roundtime for 5 seconds, then after the 5 seconds are up the wizard would be forced into a 2 second castRT, then it would cycle like this over and over for the duration of the spell.

Maybe the numbers can be tweaked a bit but would something like that be possible?
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Re: Upcoming Spell Changes 09/02/2015 03:17 PM CDT
There is a disparity, but there are also lore benefits from the individual spells to consider. Minor Fire probably has one of the better ones for possible bolts in 518. I don't think we have anything currently planned for Minor Cold, but we can certainly look at adding something to try to offset its lower damage factor.
GameMaster Estild


Thanks for the answer. Now I really can't wait to see the new benefits for bolts! I would think that adding something to Minor Cold would be a good idea, as making water mages force cast a higher DF variant every time for the same cost would be unpalatable.
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Re: Upcoming Spell Changes 09/02/2015 03:19 PM CDT
>>Wizards don't have 100 As lower then everyone else, they only have 100 lower AS then squares.

Bards, Paladins, Rangers (117, 608)
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Re: Upcoming Spell Changes 09/02/2015 03:22 PM CDT
>Using the phrase repeatedly won't make it true. This is the last time I'll address it as you haven't really dis-proven my statement that it's a lateral shift.

Saying you're shifting power from the post-cap to the pre-cap won't make it any less true that 519 will be weakened. I don't really care about whether it's a lateral shift or not, it's a net loss in power for everyone, as those pre-cap will also have less to strive towards. It's not really a shift in power when the end net loss in power is the same. You're not making the pre-cap as powerful as the current post-cap build, so that statement doesn't ring true.

>I'm looking at this from a build perspective. Will the build be fun and functional at the end of the day?

No, a 519 comparable to 317 or 1115 won't be fun or functional at the end of the day, because those cleric and empath builds are fun and functional because of the existence of the 240 power-up.

>How'd we go from 3 to 4? My personal count has us at 2 (maybe).

Haste, Rapid Fire, Immolation, and Cone being non-group friendly basically renders it unusable in most combat situations unless you're one of those inconsiderate people who run around blasting 635, open 1030, or 525 in busy hunting areas.

>What does that mean exactly? "panic button" I don't consider 240 to be a panic button, I consider it to be a power up button. When I panic I go into survival mode, not attack mode. Are you asking for a power up button?

I suppose you could call it that. When I panic (with any character), I try to kill as quickly as I can before things get unmanageable and I get killed. A better offense is always the best defense and certainly better than turtling up or running away from the fight. How is having to abandon ship mid-hunt fun because you can't muster enough power? With 240/1115, 240/317, or 720 if things get too crazy, you're able to quickly and reliably reduce a swarm down to a manageable level. That's the kind of option wizards need if you're taking away the 519 instant kill feature. And I don't mean the kind of 1-2x a day kind of power you're proposing to offer with 950.
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Re: Upcoming Spell Changes 09/02/2015 03:24 PM CDT
>> Meaning the world doesn't revolve around 2x+ capped mages. It's been stated time and time again (by players) that the 519 build only works with severe post-cap training. It's moving to benefit a greater population.

If the world doesn't revolve around 2x capped Mages, certainly the Lore benefits and TP costs need to be heavily re-evaluated.
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