<Dude, really? Stop being so belittling and rude. It's unpleasant enough for others to read, let alone the person you're targeting it at.
You're right. I apologize. I'm just getting a little heated because I'm being told I'm lying when the person accusing me doesn't have his facts the least bit straight. It's infuriating coming from the person responsible for these changes.
~Taverkin
BLACKKOBOLD
WINTERMYST
Re: Upcoming Spell Changes
09/02/2015 01:22 PM CDT
<Is it? Then how do you explain me? I don't overtrain MjE because I only use 516, which allows me to choose the path of least resistance.>
Just because you do not overtrain in it does not mean others do not, my wizard at level 87 is almost 3x trained in all three circles
Major Elemental....................| 84
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 87
Estild
Speaking of mana leech would it be possible to have a spell that is similar to sorcerers that would allow us to infuses our familiars with mana, that may give those that have a difficult time with leech the ability to have extra mana at a moments notice
You also see the Shilarra disk etched with the image of a Vathor
Just because you do not overtrain in it does not mean others do not, my wizard at level 87 is almost 3x trained in all three circles
Major Elemental....................| 84
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 87
Estild
Speaking of mana leech would it be possible to have a spell that is similar to sorcerers that would allow us to infuses our familiars with mana, that may give those that have a difficult time with leech the ability to have extra mana at a moments notice
You also see the Shilarra disk etched with the image of a Vathor
AMMINAR
Re: Upcoming Spell Changes
09/02/2015 01:23 PM CDT
My post-cap cleric with maxed CS and max CS enhancives is almost always guaranteed a kill with 317. |
...even against something that doesn't crit?
And if 519's crits are being scaled to 317's, as has been stated, why won't it be just as good from that perspective, even putting aside the insta-death completely?
ERYKK2
Re: Upcoming Spell Changes
09/02/2015 01:23 PM CDT
Dude, really? Stop being so belittling and rude. It's unpleasant enough for others to read, let alone the person you're targeting it at. |
I've wondered myself if the PTB have actually played a Wizard based upon some of the additions. I don't think it's unreasonable to ask them to walk in our shoes before they judge what we need or don't need. I know it was stated that there are several "Wizards" on the Dev team, but it sure does NOT feel that way. I'm wondering if they're too afraid to stick up for good ideas, or if the guy at the top is so biased towards Spiritualists that he immediately turns them all down.
OBSERVER
Re: Upcoming Spell Changes
09/02/2015 01:29 PM CDT
>How do you figure that? How does my wizard having sole access to the major elemental list benefit him compared to my empath who shares his major spirit circle?
Exclusivity typically imparts a higher value, as well it should. The spells also don't need to be balanced against 2 separate professions. I'm with V on this one. I don't think you'll garner much sympathy over having 2 closed lists available to your profession.
Exclusivity typically imparts a higher value, as well it should. The spells also don't need to be balanced against 2 separate professions. I'm with V on this one. I don't think you'll garner much sympathy over having 2 closed lists available to your profession.
CALAEL
Re: Upcoming Spell Changes
09/02/2015 01:30 PM CDT
>For immo/CS builds, if you're in a certain society and use spirit regen enhancives, you could even have basically 100% uptime still with 540. I'm surprised you guys who want 100% uptime still aren't all over this. |
This is false. I am in said society and have max spirit regen enhancives, and 519 in its current incarnation still isn't deadly enough to use all the time in any post-cap hunting capacity (the Scatter, warcamps). In contrast, 240/1115 or 240/317 are deadly enough to have 100% uptime. |
Hm. I'm assuming you have 500+ mana. You have 13 spirit. Without even considering spirit regen, this gives you at least 1500 mana per hunt. Your hunt lasts what... 5 minutes? That's 400 mana to keep 540 up constantly. You have 1100 mana left over to do with as you will. Color me skeptical.
Moreover though, the amount of damage that 519 dishes out is apparently being increased in the non disabling version (?) AND you'll be getting a new low level CS damage spell which assuming it's along the lines of 702 and 302 will be much more mana efficient. And guess what, you'll be able to cast that once per second.
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 01:32 PM CDT
>What does that mean? For the average mage (2x+ cappers aside), more flexibility in their TP investment. Not having to go all in for an immo build (202 ranks) as a requirement means that maybe they have 50-100 ranks worth to spend elsewhere.
So what does this mean? Those 2x+ capped should just call it a day and stop playing? Everything you've proposed continues to reward the pocket enchant/buff wizard and does nothing to alleviate the concerns of those who have played wizard mains long term. What else would you suggest I spend my now freed up TPs on when you've demolished killing power on 4 fronts?
>As far as what other tools to support a CS build are concerned... if the old 519 was perfectly fine, and we're successful in making it a true lateral shift then logic would dictate nothing extra is needed... and nothing else has been suggested or requested... probably because you guys are too busy clinging to the old rather than embracing the new.
Really, nothing else has been suggested or requested? The AS/CS "power-up" of 240? The old 519 was perfectly fine because it ALSO functioned as a panic button. If the panic button instant kill is no longer an option, please provide a replacement.
>Many of the items being implemented today were pitched, designed, and agreed upon by players at some point in the process. I've said this from the beginning of this review.
Except many items were pitched 10 years ago and most people never thought they'd materialize. There's a reason many people never wanted those changes to happen. They're horrible, and in no way compensate for what we're losing as a result.
>The bottom line: Please find a way for wizards to hunt the second floor of Nelemar, the Scatter, and warcamps as safely and effectively as all of the other 3 pures with the changes you're making that don't involve standing around in dangerous, difficult to access, areas for 29 seconds at a time. And give us a viable panic button if you're removing the efficacy of 519 post-cap.
To repeat my questions, do your proposed solutions include answers for these 2 points? Otherwise, why should wizards be happy to be SIGNIFICANTLY less powerful in combat than any other pure class? No other pure has to settle for mediocrity.
So what does this mean? Those 2x+ capped should just call it a day and stop playing? Everything you've proposed continues to reward the pocket enchant/buff wizard and does nothing to alleviate the concerns of those who have played wizard mains long term. What else would you suggest I spend my now freed up TPs on when you've demolished killing power on 4 fronts?
>As far as what other tools to support a CS build are concerned... if the old 519 was perfectly fine, and we're successful in making it a true lateral shift then logic would dictate nothing extra is needed... and nothing else has been suggested or requested... probably because you guys are too busy clinging to the old rather than embracing the new.
Really, nothing else has been suggested or requested? The AS/CS "power-up" of 240? The old 519 was perfectly fine because it ALSO functioned as a panic button. If the panic button instant kill is no longer an option, please provide a replacement.
>Many of the items being implemented today were pitched, designed, and agreed upon by players at some point in the process. I've said this from the beginning of this review.
Except many items were pitched 10 years ago and most people never thought they'd materialize. There's a reason many people never wanted those changes to happen. They're horrible, and in no way compensate for what we're losing as a result.
>The bottom line: Please find a way for wizards to hunt the second floor of Nelemar, the Scatter, and warcamps as safely and effectively as all of the other 3 pures with the changes you're making that don't involve standing around in dangerous, difficult to access, areas for 29 seconds at a time. And give us a viable panic button if you're removing the efficacy of 519 post-cap.
To repeat my questions, do your proposed solutions include answers for these 2 points? Otherwise, why should wizards be happy to be SIGNIFICANTLY less powerful in combat than any other pure class? No other pure has to settle for mediocrity.
CALAEL
Re: Upcoming Spell Changes
09/02/2015 01:33 PM CDT
I've wondered myself if the PTB have actually played a Wizard based upon some of the additions. I don't think it's unreasonable to ask them to walk in our shoes before they judge what we need or don't need. I know it was stated that there are several "Wizards" on the Dev team, but it sure does NOT feel that way. I'm wondering if they're too afraid to stick up for good ideas, or if the guy at the top is so biased towards Spiritualists that he immediately turns them all down. |
That doesn't excuse the tone.
WINTERMYST
Re: Upcoming Spell Changes
09/02/2015 01:34 PM CDT
I said I would keep my ire in check till all the ELR reviews where done and the spell changes were made…I have kept my word and will continue to do so
After stepping back and taking a breath, I still feel that way, “WE” the collective we are getting all upset, and combative before we see the whole picture, what I am seeing by the constant negativity is this, we will end up with some of the requests that players have made and the DEV team is saying they are not good fits, BUT “WE” THE COLECTIVE “WE” wanted them so the DEV team will implement them.
My fear is this, if “WE” keep whining about every little change before “WE” have the whole picture, “WE” will be less viable and more bitter than anything that is being posted now.
Let’s step back let the GM’s present the whole package and then give some CONSTRUCTIVE CRITISISM without attack and with complete knowledge of what has been implemented.
What we are doing now is taking a Ferrari making all sorts of requests and changes before the Ferrari is built and we will end up with a Yugo
Just my thoughts
You also see the Shilarra disk etched with the image of a Vathor
After stepping back and taking a breath, I still feel that way, “WE” the collective we are getting all upset, and combative before we see the whole picture, what I am seeing by the constant negativity is this, we will end up with some of the requests that players have made and the DEV team is saying they are not good fits, BUT “WE” THE COLECTIVE “WE” wanted them so the DEV team will implement them.
My fear is this, if “WE” keep whining about every little change before “WE” have the whole picture, “WE” will be less viable and more bitter than anything that is being posted now.
Let’s step back let the GM’s present the whole package and then give some CONSTRUCTIVE CRITISISM without attack and with complete knowledge of what has been implemented.
What we are doing now is taking a Ferrari making all sorts of requests and changes before the Ferrari is built and we will end up with a Yugo
Just my thoughts
You also see the Shilarra disk etched with the image of a Vathor
TGO01
Re: Upcoming Spell Changes
09/02/2015 01:35 PM CDT
>Exclusivity typically imparts a higher value, as well it should.
That's great. What value are you referring to?
>The spells also don't need to be balanced against 2 separate professions.
Apparently the spells are being "balanced" against themselves all fine on their own.
>I don't think you'll garner much sympathy over having 2 closed lists available to your profession.
I'm not looking for "sympathy" over having 2 spell circles. I'm asking for how this "benefits" my wizard compared to my empath.
I already think my empath is by far my most powerful character (even though he suffers the horror of having to share his major spirit circle with clerics), and I play just about every single profession in the game. I would rank my wizard either second or third, it's a toss up really between my wizard and bard. If these nerfs go through as planned my wizard would for sure be third after my bard, heck maybe even dipping below my sorc in terms of power, and my wizard has about 4 million experience on my sorc.
So how is my wizard "benefiting" from having sole access to the major elemental circle?
That's great. What value are you referring to?
>The spells also don't need to be balanced against 2 separate professions.
Apparently the spells are being "balanced" against themselves all fine on their own.
>I don't think you'll garner much sympathy over having 2 closed lists available to your profession.
I'm not looking for "sympathy" over having 2 spell circles. I'm asking for how this "benefits" my wizard compared to my empath.
I already think my empath is by far my most powerful character (even though he suffers the horror of having to share his major spirit circle with clerics), and I play just about every single profession in the game. I would rank my wizard either second or third, it's a toss up really between my wizard and bard. If these nerfs go through as planned my wizard would for sure be third after my bard, heck maybe even dipping below my sorc in terms of power, and my wizard has about 4 million experience on my sorc.
So how is my wizard "benefiting" from having sole access to the major elemental circle?
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 01:36 PM CDT
>Moreover though, the amount of damage that 519 dishes out is apparently being increased in the non disabling version (?) AND you'll be getting a new low level CS damage spell which assuming it's along the lines of 702 and 302 will be much more mana efficient. And guess what, you'll be able to cast that once per second.
This whole argument is moot because no one really used 515/519 on a constant basis. The average person, post-cap or otherwise, doesn't have 1100 mana to blow on 19 mana CS spells without a 240 style power-up that also increases CS. If I wanted to become a CS-based pure using a low level CS spell repeatedly to result in kills, I'd go play any of the other 3 pures instead.
This whole argument is moot because no one really used 515/519 on a constant basis. The average person, post-cap or otherwise, doesn't have 1100 mana to blow on 19 mana CS spells without a 240 style power-up that also increases CS. If I wanted to become a CS-based pure using a low level CS spell repeatedly to result in kills, I'd go play any of the other 3 pures instead.
ERYKK2
Re: Upcoming Spell Changes
09/02/2015 01:37 PM CDT
As a final note - and I'm going to use warmages as an example here - but it's a broader problem. That cling to old paradigms is stifling your growth potential and development opportunities. Your current setup gets the job done, 100% haste uptime, pecking away for 5-15 swings at 15 damage each attack = "fun" by some. You constantly complain about boring hunting methods and request additions and buffs, but are unwilling to give up your one-trick pony builds. You complained about being haste-less for 30 seconds and failed to envision alternatives to attack, wait 5 seconds, attack wait 5 seconds in that time period. You failed to offer suggestions to diversify that down time with other cool and interesting ideas that could also be used for the uptime. You failed to to seize an opportunity and instead opted to cling to vanilla one-trick pony builds. |
Many of the items being implemented today were pitched, designed, and agreed upon by players at some point in the process. I've said this from the beginning of this review. You as players have large input into the direction the game takes. That input can lead to great progression in improvements to the game - and at a personal level in your class development, or conversely it can lead to a stagnation and lack of development - see the past decade for the mage class. |
Ultimately you'll have a large say in the direction your class takes, just be prepared to deal with the consequences of getting what you ask for. |
Viduus |
We asked for crit padding or ASG changes for 520, you gave us reactive flares.
We asked for an AS buff to offset the +100 AS squares/semis have over us, you'll probably give us +1 AS on a seed 10.
We asked for a lower mana cost to the proposed 506 changes, you scrapped the idea completely, and I have a feeling you're going to make the spell worse than the original proposal based upon feedback about what that change would actually force us into, IE: hunting for 4 minutes and then resting. Yes, we're on to how you work. I'm guessing you'll try to limit haste even further than the original proposal. Make it self-cast only and stop selling it off the shelf in unlimited quantities.
We asked you to split the offensive/defensive capabilities of haste into 504 & 506, you ignored us.
We asked for 512 to mimic 112 when self-cast, and you ignored us. We asked for 512 to change "water" rooms to "ice rooms" for safe electricity casting, this may be in the works, or we may have been ignored yet again.
Many of the items being implemented today were pitched, designed, and agreed upon by players at some point in the process. |
I find this really hard to believe. We asked for a reduction in 925 wait times. I doubt it was asked to be tied solely to Water Lore. I don't see anyone asking for reactive flares for 520, lol.
Ultimately you'll have a large say in the direction your class takes, |
I wish this were actually true.
BLACKKOBOLD
Re: Upcoming Spell Changes
09/02/2015 01:38 PM CDT
<Some food for thought on why I believe that. You constantly refer to the 519 change as a nerf to the spell, it's been stated and I'll reiterate as a lateral shift in power. Top end for the <spell is losing power (yes 90% crit kill rate at 250+ endrolls was overkill - literally), bottom end is gaining power. Specifically the low end 0-lore version of this spell becomes lethal for <all mages as a baseline. Modest training in fire lore will give good returns on the spell and moderate training will give less than it currently does.
<What does that mean? For the average mage (2x+ cappers aside), more flexibility in their TP investment. Not having to go all in for an immo build (202 ranks) as a requirement means that maybe <they have 50-100 ranks worth to spend elsewhere.
You've been told numerous times why the idea that this is a tradeoff is misleading.
First, it's a 19 mana spell. Who do you imagine all these low-mid range wizards are that are going to want to utilize immolate at 19 mana per cast?
Second, wizards are not primarily CS casters. They do not overtrain MjE prior to near-cap because in order to do so to produce sufficient CS benefits they sacrifice necessary training in other circles. If wizards had a range of CS spells to support the CS specialization, perhaps this would be true. But they don't. And nobody is going to sacrifice other circles to overtrain MjE to use a spell that costs too much mana.
You are looking at this spell in a vacuum. Don't do that. Look at wizards as a whole and ask yourself if your assumptions are true. Who are these lower level wizards who are going to train fire lore and overtrain MjE just to use immolate?
Meanwhile, the post-cap players who can actually afford to use this spell are receiving the nerf. It's a matter of the nerf being relevant to players who use the spell while the buff is not. Dig?
<As far as what other tools to support a CS build are concerned... if the old 519 was perfectly fine, and we're successful in making it a true lateral shift then logic would dictate nothing <extra is needed... and nothing else has been suggested or requested... probably because you guys are too busy clinging to the old rather than embracing the new.
You may have had more of a hand in that reaction than you think! Again, what do you think is changing that wizards are to have a fully realized CS-based specialization worthy of sacrificing the "normal" training routine? If you were, as Wyrom suggested, working under the auspices of downtweaking one-trick pony spells and adding variation and fun to the class, where are these other CS-based spells that necessarily need to exist in order for players to change their current habits, thus utilizing the changes and supporting your assumption that this is a lateral shift?
<As a final note - and I'm going to use warmages as an example here - but it's a broader problem. That cling to old paradigms is stifling your growth potential and development opportunities. <Your current setup gets the job done, 100% haste uptime, pecking away for 5-15 swings at 15 damage each attack = "fun" by some. You constantly complain about boring hunting methods and <request additions and buffs, but are unwilling to give up your one-trick pony builds. You complained about being haste-less for 30 seconds and failed to envision alternatives to attack, <wait 5 seconds, attack wait 5 seconds in that time period. You failed to offer suggestions to diversify that down time with other cool and interesting ideas that could also be used for the <uptime. You failed to to seize an opportunity and instead opted to cling to vanilla one-trick pony builds.
I'm big on proposing alternatives and I appreciate that they are read and considered. However, you're starting to sound a bit like you're blaming the players for not providing their own nerfs and alternatives. Since when is that their job? I agree they should be active in conceptualizing the future of the class that matters to them, and I appreciate the opportunity to be heard. But let's not go overboard here. If the results aren't popular in the end it won't be the wizard community who chose to make these changes, will it?
~Taverkin
<What does that mean? For the average mage (2x+ cappers aside), more flexibility in their TP investment. Not having to go all in for an immo build (202 ranks) as a requirement means that maybe <they have 50-100 ranks worth to spend elsewhere.
You've been told numerous times why the idea that this is a tradeoff is misleading.
First, it's a 19 mana spell. Who do you imagine all these low-mid range wizards are that are going to want to utilize immolate at 19 mana per cast?
Second, wizards are not primarily CS casters. They do not overtrain MjE prior to near-cap because in order to do so to produce sufficient CS benefits they sacrifice necessary training in other circles. If wizards had a range of CS spells to support the CS specialization, perhaps this would be true. But they don't. And nobody is going to sacrifice other circles to overtrain MjE to use a spell that costs too much mana.
You are looking at this spell in a vacuum. Don't do that. Look at wizards as a whole and ask yourself if your assumptions are true. Who are these lower level wizards who are going to train fire lore and overtrain MjE just to use immolate?
Meanwhile, the post-cap players who can actually afford to use this spell are receiving the nerf. It's a matter of the nerf being relevant to players who use the spell while the buff is not. Dig?
<As far as what other tools to support a CS build are concerned... if the old 519 was perfectly fine, and we're successful in making it a true lateral shift then logic would dictate nothing <extra is needed... and nothing else has been suggested or requested... probably because you guys are too busy clinging to the old rather than embracing the new.
You may have had more of a hand in that reaction than you think! Again, what do you think is changing that wizards are to have a fully realized CS-based specialization worthy of sacrificing the "normal" training routine? If you were, as Wyrom suggested, working under the auspices of downtweaking one-trick pony spells and adding variation and fun to the class, where are these other CS-based spells that necessarily need to exist in order for players to change their current habits, thus utilizing the changes and supporting your assumption that this is a lateral shift?
<As a final note - and I'm going to use warmages as an example here - but it's a broader problem. That cling to old paradigms is stifling your growth potential and development opportunities. <Your current setup gets the job done, 100% haste uptime, pecking away for 5-15 swings at 15 damage each attack = "fun" by some. You constantly complain about boring hunting methods and <request additions and buffs, but are unwilling to give up your one-trick pony builds. You complained about being haste-less for 30 seconds and failed to envision alternatives to attack, <wait 5 seconds, attack wait 5 seconds in that time period. You failed to offer suggestions to diversify that down time with other cool and interesting ideas that could also be used for the <uptime. You failed to to seize an opportunity and instead opted to cling to vanilla one-trick pony builds.
I'm big on proposing alternatives and I appreciate that they are read and considered. However, you're starting to sound a bit like you're blaming the players for not providing their own nerfs and alternatives. Since when is that their job? I agree they should be active in conceptualizing the future of the class that matters to them, and I appreciate the opportunity to be heard. But let's not go overboard here. If the results aren't popular in the end it won't be the wizard community who chose to make these changes, will it?
~Taverkin
ERYKK2
Re: Upcoming Spell Changes
09/02/2015 01:38 PM CDT
...even against something that doesn't crit? |
And if 519's crits are being scaled to 317's, as has been stated, why won't it be just as good from that perspective, even putting aside the insta-death completely? |
Personally, I'd rather have the 5 crits than the insta-kill. Those 5 crits are more likely to kill than any insta-kill ability.
CALAEL
Re: Upcoming Spell Changes
09/02/2015 01:38 PM CDT
<Dude, really? Stop being so belittling and rude. It's unpleasant enough for others to read, let alone the person you're targeting it at. |
You're right. I apologize. I'm just getting a little heated because I'm being told I'm lying when the person accusing me doesn't have his facts the least bit straight. It's infuriating coming from the person responsible for these changes. |
~Taverkin |
Thank you! :)
ASPEN
Re: Upcoming Spell Changes
09/02/2015 01:39 PM CDT
>How do you figure that? How does my wizard having sole access to the major elemental list benefit him compared to my empath who shares his major spirit circle?
I have X, Bob has X, you have X*2. So long has X != crazy ex girlfriends stalking your facebook profile or active arrest warrants, you're probably benefiting.
To point, when the GMs redesign the 400s they have to consider the needs of wizards, of sorcerers, of bards, even of rogues, yes rogues, a square profession! When they redesign the 500s, every spell is made just for wizards. You may not like the cooking, but it was made for you alone. It is like the case of 712, that spell provides a ton of defense because it is the only defensive spell sorcerers know that can't also be cast by half the game. It sucks when it is also dispelled (eggs in one basket problem).
You've got two full spell lists of slots dedicated only to the wizard profession, that is a lot of room for a wide variety of spells.
TGO01
Re: Upcoming Spell Changes
09/02/2015 01:40 PM CDT
Okay, can we just get confirmation on something in regards to Rapid Fire?
Is there absolutely no way Rapid Fire will have 0 second castRT after the change? I know Estilid commented on this before but that was before all of this talk of moving the spell to higher level slots.
Just so I stop getting my hopes up, is a 0 second castRT just not in the big picture moving forward? Outside of making Rapid Fire like a 50th level spell with a daily usage amount of course.
So even if we put Rapid Fire in the 940 slot, the most powerful wizard spell (outside the limited 50th level slot) slot, with a 30 second non-stackable duration, a 0 castRT is still out of the picture? I just want some confirmation here. I'm not going to throw a temper tantrum over the answer, I would just like to know where we stand.
Is there absolutely no way Rapid Fire will have 0 second castRT after the change? I know Estilid commented on this before but that was before all of this talk of moving the spell to higher level slots.
Just so I stop getting my hopes up, is a 0 second castRT just not in the big picture moving forward? Outside of making Rapid Fire like a 50th level spell with a daily usage amount of course.
So even if we put Rapid Fire in the 940 slot, the most powerful wizard spell (outside the limited 50th level slot) slot, with a 30 second non-stackable duration, a 0 castRT is still out of the picture? I just want some confirmation here. I'm not going to throw a temper tantrum over the answer, I would just like to know where we stand.
BLACKKOBOLD
Re: Upcoming Spell Changes
09/02/2015 01:41 PM CDT
<Just because you do not overtrain in it does not mean others do not, my wizard at level 87 is almost 3x trained in all three circles
Just like the last person who commented, you aren't understanding the argument that's taking place here. You are not "overtraining" to produce higher CS. You are apparently overtraining for better enchanting results (I assume?). See my comments on who will utilize immolate for a better understanding of what I'm talking about.
~Taverkin
Just like the last person who commented, you aren't understanding the argument that's taking place here. You are not "overtraining" to produce higher CS. You are apparently overtraining for better enchanting results (I assume?). See my comments on who will utilize immolate for a better understanding of what I'm talking about.
~Taverkin
WINTERMYST
Re: Upcoming Spell Changes
09/02/2015 01:43 PM CDT
<You are apparently overtraining for better enchanting results (I assume?).>
No I overtrain for the CS I hunt the rift
You also see the Shilarra disk etched with the image of a Vathor
No I overtrain for the CS I hunt the rift
You also see the Shilarra disk etched with the image of a Vathor
KEITHOBAD
Re: Upcoming Spell Changes
09/02/2015 01:43 PM CDT
Wow I did not expect this much action in the folder to occur overnight.
-518- This was never my biggest concern, I don't usually fight in rooms with more than 5 creatures anyway (that's scary!) so having that as a cap was not a big deal for me. New changes look good to me. I'm still probably going to mostly be using EVOKE since when I DO cast this spell, there's usually at least four creatures around me. If someone walks in at the wrong time, hunting is a dangerous business :p
-519- Hey thanks for listening to me! I was a big proponent of keeping a disabler portion of this spell alive, and while it's still obviously a big degrade for people who use this spell frequently, I like that the option is there. I think this clearly shows Estrild et co. is listening to feedback and trying to work with us here.
-506- Still nervous about this one as this is crucial to my character working. Glad the long CD previously proposed is being reconsidered. If it comes back even longer I'm gonna throw a hissy fit though.
-515- The biggest ball of worms by far. While I would love the current 540 to come down into range where my character has access to it, the proposed version of rapid fire is not worth 40 mana. I really think some type of double-casting should be part of the spell. That would go a long way towards the general mana inefficiencies of bolting. Having the double-cast chance scale inversely with spell level would give lower bolts a raison d'etre that is missing with the current proposal.
-925- Bringing attunement into it is cool, I like that change. But still only improving temper times for water mages, why?! The time::benefit ratios of enchanting fall so far below 735 it feels like they come from different games. Pretending like a 1x enchant is equivalent to a T1 ensorcell is totally ludicrous. When T3/4 ensorcells are available from every shop in every town, then we can make that equivalency. Right now the ONLY valuable enchants are the 5x-7x range and they take bloody forever.
Make it EMC (which still isn't great for warmages, but at least it's something I train in) so that all active wizards see an increase.
TGO01
Re: Upcoming Spell Changes
09/02/2015 01:50 PM CDT
>you're probably benefiting.
"Probably" isn't reality.
>You've got two full spell lists of slots dedicated only to the wizard profession, that is a lot of room for a wide variety of spells.
Not really. Empaths and Clerics play almost exactly the same so the major spirit circle can be designed around both of them.
I would love to hear just one actual example of how the major elemental circle being exclusive has actually benefited my wizard over clerics and empaths.
513 increasing my bolt AS by ~60? There are two spells in the major spirit circle that increase bolt AS by 40, with lore they can provide the same bolt AS as 513, PLUS both 211 and 215 help protect against sheer fear AND 215 gives 1 mana and 1 health every minute.
"Probably" isn't reality.
>You've got two full spell lists of slots dedicated only to the wizard profession, that is a lot of room for a wide variety of spells.
Not really. Empaths and Clerics play almost exactly the same so the major spirit circle can be designed around both of them.
I would love to hear just one actual example of how the major elemental circle being exclusive has actually benefited my wizard over clerics and empaths.
513 increasing my bolt AS by ~60? There are two spells in the major spirit circle that increase bolt AS by 40, with lore they can provide the same bolt AS as 513, PLUS both 211 and 215 help protect against sheer fear AND 215 gives 1 mana and 1 health every minute.
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 01:51 PM CDT
Is there an option to CHANNEL 519 to provide a third option to retain the lore-based instant kill feature?
OBSERVER
Re: Upcoming Spell Changes
09/02/2015 01:51 PM CDT
The order of power, assigned by the GMs, of spell circles is as follows: Minor > Major > Profession. To ask how it benefits you to have a major circle is silly.
To ask how it benefits you to have the sole access to a Major circle should be fairly obvious. Haste and Rapid Fire immediately come to mind. These spells are obviously considered extremely powerful. Stuffing them onto a second profession would mean even further nerfing of them to fit both classes. The Major Elemental circle would look little like it does now were it shared with another profession. Granted, the 900 circle would be the better for it, but not enough to make up the 500's loss of exclusivity.
As to Empaths having access to Major Spiritual, that was always a crapshow. They were supposed to lose that circle and pick up Minor Mental, but the GMs lost their nerve. Lets hope wizards are so lucky with these upcoming nerfs.
To ask how it benefits you to have the sole access to a Major circle should be fairly obvious. Haste and Rapid Fire immediately come to mind. These spells are obviously considered extremely powerful. Stuffing them onto a second profession would mean even further nerfing of them to fit both classes. The Major Elemental circle would look little like it does now were it shared with another profession. Granted, the 900 circle would be the better for it, but not enough to make up the 500's loss of exclusivity.
As to Empaths having access to Major Spiritual, that was always a crapshow. They were supposed to lose that circle and pick up Minor Mental, but the GMs lost their nerve. Lets hope wizards are so lucky with these upcoming nerfs.
KRAKII
Re: Upcoming Spell Changes
09/02/2015 01:55 PM CDT
"Minor > Major > Profession" -- Observer
Noting that "Semi Profession list" is at the same level of power as "Major", while 'Profession' in your list would be 'Pure Spellcaster Profession'.
Noting that "Semi Profession list" is at the same level of power as "Major", while 'Profession' in your list would be 'Pure Spellcaster Profession'.
ASPEN
Re: Upcoming Spell Changes
09/02/2015 01:56 PM CDT
>I would love to hear just one actual example of how the major elemental circle being exclusive has actually benefited my wizard over clerics and empaths.
Haste exists?
Suppose Bards used MjE instead of MnE, haste would not exist. Is in't AS/CS/CS/TD bonuses, those are irrelevant really. GMs decide what attack and defense levels should be, then code the spells to match. It is the variety of unique spells.
Okay, maybe you'll say "so move haste to the 900s" okay, what do you get rid of for it? What about charge item, mana leech, immolate, etc etc? A shared circle wouldn't have had those spells, so make room in the 900s for them? There has got to be cuts, what are you going to cut?
Exclusivity is such an obvious benefit, if you can't see it straight away, there is probably no convincing you.
DECK
Re: Upcoming Spell Changes
09/02/2015 01:56 PM CDT
Thank you for the Update Estlid!
comments below:
Haste (506): - thank you for hearing our concerns and pulling the proposal back for additional review, looking forward to seeing the update.
Rapid Fire (515): Looks good, and I would tend to lean more towards the solution of moving it to 540.
Cone of Elements (518): Amazing, great idea, both friendly and unfriendly versions definitely makes sense with the reckless nature of filling a room with elemental bolt in every direction as opposed to directing it away from friendly but only at a part of the room.
Enchant Item (925): pretty cool. just throwing it out there, but what would put it over the top would be amazing if Player-wizard made/enchanted flares were still bless-able.
comments below:
Haste (506): - thank you for hearing our concerns and pulling the proposal back for additional review, looking forward to seeing the update.
Rapid Fire (515): Looks good, and I would tend to lean more towards the solution of moving it to 540.
Cone of Elements (518): Amazing, great idea, both friendly and unfriendly versions definitely makes sense with the reckless nature of filling a room with elemental bolt in every direction as opposed to directing it away from friendly but only at a part of the room.
Enchant Item (925): pretty cool. just throwing it out there, but what would put it over the top would be amazing if Player-wizard made/enchanted flares were still bless-able.
TGO01
Re: Upcoming Spell Changes
09/02/2015 01:57 PM CDT
>To ask how it benefits you to have a major circle is silly.
That's not what I asked. I asked how does it benefit my wizard to have exclusive access to the major elemental circle compared to my empath who has to share the major spirit circle with clerics.
>To ask how it benefits you to have the sole access to a Major circle should be fairly obvious.
Are we really bringing back the "it should be obvious!"
Here, let me try that.
It should be obvious that having sole access to the major elemental circle doesn't benefit my wizard.
There you go. Argue against my rock solid logic.
>Haste and Rapid Fire immediately come to mind.
Pointing out two spells and saying "Case closed" doesn't really prove much. This is doubly funny considering these two spells are on the chopping block for receiving some major nerfs.
>Stuffing them onto a second profession would mean even further nerfing of them to fit both classes.
You're assuming a lot. I like facts.
>The Major Elemental circle would look little like it does now were it shared with another profession.
You mean it might look like the major spirit circle with spells like 202, 203, 209, 211, 213, 214, 215, 218, 219, 220, 225, 230, and 240? Oh no! The agony!
That's not what I asked. I asked how does it benefit my wizard to have exclusive access to the major elemental circle compared to my empath who has to share the major spirit circle with clerics.
>To ask how it benefits you to have the sole access to a Major circle should be fairly obvious.
Are we really bringing back the "it should be obvious!"
Here, let me try that.
It should be obvious that having sole access to the major elemental circle doesn't benefit my wizard.
There you go. Argue against my rock solid logic.
>Haste and Rapid Fire immediately come to mind.
Pointing out two spells and saying "Case closed" doesn't really prove much. This is doubly funny considering these two spells are on the chopping block for receiving some major nerfs.
>Stuffing them onto a second profession would mean even further nerfing of them to fit both classes.
You're assuming a lot. I like facts.
>The Major Elemental circle would look little like it does now were it shared with another profession.
You mean it might look like the major spirit circle with spells like 202, 203, 209, 211, 213, 214, 215, 218, 219, 220, 225, 230, and 240? Oh no! The agony!
TGO01
Re: Upcoming Spell Changes
09/02/2015 02:01 PM CDT
>Haste exists?
I'll counter that with "215 exists?"
>Suppose Bards used MjE instead of MnE, haste would not exist.
You mean if semis had access to a major spell circle a lot of spells would have to be tweaked and nerfed? Get outta here!
>What about charge item, mana leech, immolate, etc etc? A shared circle wouldn't have had those spells
How the heck do you know? Bards already get a mana leech type spell and a haste spell. They also get a spell that is far better than Immolate.
>Exclusivity is such an obvious benefit, if you can't see it straight away, there is probably no convincing you.
Ah. More "it's obvious." I'll try again:
Having exclusive access to the major elemental circle isn't a benefit. It should be obvious why.
There we go. Argue against this logic. Argue against it!
I'll counter that with "215 exists?"
>Suppose Bards used MjE instead of MnE, haste would not exist.
You mean if semis had access to a major spell circle a lot of spells would have to be tweaked and nerfed? Get outta here!
>What about charge item, mana leech, immolate, etc etc? A shared circle wouldn't have had those spells
How the heck do you know? Bards already get a mana leech type spell and a haste spell. They also get a spell that is far better than Immolate.
>Exclusivity is such an obvious benefit, if you can't see it straight away, there is probably no convincing you.
Ah. More "it's obvious." I'll try again:
Having exclusive access to the major elemental circle isn't a benefit. It should be obvious why.
There we go. Argue against this logic. Argue against it!
TRAINERTWO
Re: Upcoming Spell Changes
09/02/2015 02:04 PM CDT
<<<<<That is necessary for wizards and wizards only who are warmages because of their 100 lower AS than everyone else has.
Wizards don't have 100 As lower then everyone else, they only have 100 lower AS then squares.
Wizard Physical AS is comparable to clerics, empaths, and sorcs. There may be a very very small difference in self cast AS spells, but it is NO WHERE near 100.
So.. every class that has lower AS then a Semi or Square should have access to selfcast haste?
BLACKKOBOLD
Re: Upcoming Spell Changes
09/02/2015 02:07 PM CDT
<No I overtrain for the CS I hunt the rift
I don't mean to be rude, but do you know how CS calculation works? The only way your training makes sense in the context of boosting CS is if you're trying to balance CS across all 3 circles. Is that what you're trying to do? If not, you would be much better off overtraining in the circle you receive the most benefit from. For instance, if you're using immolate you'd want to drop at least 23 ranks from the wizard circle and put those points into MjE. If you did this, your CS with MjE would increase by about 15 points over what you have currently.
~Taverkin
I don't mean to be rude, but do you know how CS calculation works? The only way your training makes sense in the context of boosting CS is if you're trying to balance CS across all 3 circles. Is that what you're trying to do? If not, you would be much better off overtraining in the circle you receive the most benefit from. For instance, if you're using immolate you'd want to drop at least 23 ranks from the wizard circle and put those points into MjE. If you did this, your CS with MjE would increase by about 15 points over what you have currently.
~Taverkin
AMMINAR
Re: Upcoming Spell Changes
09/02/2015 02:07 PM CDT
Is there an option to CHANNEL 519 to provide a third option to retain the lore-based instant kill feature? |
You mean the current one that can reach 90% on high endrolls?
I'm not a GM, but just a guess...
...no. And I don't think that's "wizard-hate". I think it's because that's just too damn powerful.
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 02:07 PM CDT
>So.. every class that has lower AS then a Semi or Square should have access to selfcast haste?
No, every other pure has guaranteed CS-based mass disablers plus native access to 117, which more than offsets any advantage wizards may have gained by having haste and weaker swings.
No, every other pure has guaranteed CS-based mass disablers plus native access to 117, which more than offsets any advantage wizards may have gained by having haste and weaker swings.
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 02:09 PM CDT
>..no. And I don't think that's "wizard-hate". I think it's because that's just too damn powerful.
It's no more powerful than 240/1115 or 240/317 when you have the appropriately high enough endrolls and lores. The existence of these other equally, if not more, effective combat combinations is what debunks all of the talk of wizard spells being overpowered.
It's no more powerful than 240/1115 or 240/317 when you have the appropriately high enough endrolls and lores. The existence of these other equally, if not more, effective combat combinations is what debunks all of the talk of wizard spells being overpowered.
OBSERVER
Re: Upcoming Spell Changes
09/02/2015 02:09 PM CDT
I love how you're dismissing the fact that 3 spells considered so class defining that wizards are completely up in arms in their nerfing are all on this Major Circle which you profess doesn't have obvious value due to its exclusivity.
I'm not going to continue this conversation because it isn't productive. Just like Empaths being able to 3x Physical Training, sometime professions just catch a break. Having 2 closed circles is one such break for wizards. Feel free to conclude the argument by pointing out all the facts my argument is missing. I'll catch up to you in the threads where we're defending the core wizard spells we all love to the death.
I'm not going to continue this conversation because it isn't productive. Just like Empaths being able to 3x Physical Training, sometime professions just catch a break. Having 2 closed circles is one such break for wizards. Feel free to conclude the argument by pointing out all the facts my argument is missing. I'll catch up to you in the threads where we're defending the core wizard spells we all love to the death.
GS4-VIDUUS
Re: Upcoming Spell Changes
09/02/2015 02:09 PM CDT
>>So what does this mean? Those 2x+ capped should just call it a day and stop playing? Everything you've proposed continues to reward the pocket enchant/buff wizard and does nothing to alleviate the concerns of those who have played wizard mains long term. What else would you suggest I spend my now freed up TPs on when you've demolished killing power on 4 fronts?
Meaning the world doesn't revolve around 2x+ capped mages. It's been stated time and time again (by players) that the 519 build only works with severe post-cap training. It's moving to benefit a greater population.
>>Really, nothing else has been suggested or requested? The AS/CS "power-up" of 240? The old 519 was perfectly fine because it ALSO functioned as a panic button. If the panic button instant kill is no longer an option, please provide a replacement.
Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the 506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.
>>Otherwise, why should wizards be happy to be SIGNIFICANTLY less powerful in combat than any other pure class?
I would very much like to see proof of this "SIGNIFICANTLY less powerful in combat" thing. I have hours of combat logs comparing old 519 to new 519, and tedious calculation after tedious calculation.
What evidence or support or calculation or verification are you bringing to the table to support this assertion you keep making?
Viduus
Meaning the world doesn't revolve around 2x+ capped mages. It's been stated time and time again (by players) that the 519 build only works with severe post-cap training. It's moving to benefit a greater population.
>>Really, nothing else has been suggested or requested? The AS/CS "power-up" of 240? The old 519 was perfectly fine because it ALSO functioned as a panic button. If the panic button instant kill is no longer an option, please provide a replacement.
Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the 506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.
>>Otherwise, why should wizards be happy to be SIGNIFICANTLY less powerful in combat than any other pure class?
I would very much like to see proof of this "SIGNIFICANTLY less powerful in combat" thing. I have hours of combat logs comparing old 519 to new 519, and tedious calculation after tedious calculation.
What evidence or support or calculation or verification are you bringing to the table to support this assertion you keep making?
Viduus
OBSERVER
Re: Upcoming Spell Changes
09/02/2015 02:11 PM CDT
To be fair, Viduus, people have suggested adding Immolate and Weapon Fire to War Mages weapons to help make up for the loss of always up 506. I do hope this has been considered.
LADYFLEUR
Re: Upcoming Spell Changes
09/02/2015 02:17 PM CDT
>Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the 506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.
Since it's the only trick we had, what other options do we have coming for CS-based mass disablers, then? Something similar to 135 or 316.
What other options are coming for the panic button, since we don't have 240 to boost our weakened 519 or a spell like 720? Tell us something is being considered and panic would lessen greatly. Right now, you're removing all of our tricks and glaring holes are left that other pures don't have to suffer, and that is what is concerning.
>I would very much like to see proof of this "SIGNIFICANTLY less powerful in combat" thing. I have hours of combat logs comparing old 519 to new 519, and tedious calculation after tedious calculation.
And again you're looking at this in a vacuum of your one spell change. In combination, by demolishing 4 core combat spells, you're removing ALL of our trick combinations and telling us to deal with the aftermath. The result is as a whole, as a result of the 4 mass nerfs, we'll be significantly less powerful in combat than any other pure. We won't have access to a panic button like 240/1115, 240/317 or 720. We won't have anything to do in those 29 seconds of 515 downtime except plink away with weak bolts that are unlikely to result in a fast enough kill, assuming we need to retain spirit to be able to continue bolting when the cooldown ends and can't afford a 19 mana CS spell that has an even lower chance of an instant kill than it does now.
On certain creatures, right now 519 is very lethal. However on many others, it can easily take 3-5 casts and result in no death, so there is a gamble of up to 100 mana wasted and the creature still has not died. See Duskruin.
Since it's the only trick we had, what other options do we have coming for CS-based mass disablers, then? Something similar to 135 or 316.
What other options are coming for the panic button, since we don't have 240 to boost our weakened 519 or a spell like 720? Tell us something is being considered and panic would lessen greatly. Right now, you're removing all of our tricks and glaring holes are left that other pures don't have to suffer, and that is what is concerning.
>I would very much like to see proof of this "SIGNIFICANTLY less powerful in combat" thing. I have hours of combat logs comparing old 519 to new 519, and tedious calculation after tedious calculation.
And again you're looking at this in a vacuum of your one spell change. In combination, by demolishing 4 core combat spells, you're removing ALL of our trick combinations and telling us to deal with the aftermath. The result is as a whole, as a result of the 4 mass nerfs, we'll be significantly less powerful in combat than any other pure. We won't have access to a panic button like 240/1115, 240/317 or 720. We won't have anything to do in those 29 seconds of 515 downtime except plink away with weak bolts that are unlikely to result in a fast enough kill, assuming we need to retain spirit to be able to continue bolting when the cooldown ends and can't afford a 19 mana CS spell that has an even lower chance of an instant kill than it does now.
On certain creatures, right now 519 is very lethal. However on many others, it can easily take 3-5 casts and result in no death, so there is a gamble of up to 100 mana wasted and the creature still has not died. See Duskruin.
ERYKK2
Re: Upcoming Spell Changes
09/02/2015 02:18 PM CDT
Wizards don't have 100 As lower then everyone else, they only have 100 lower AS then squares. |
Wizard Physical AS is comparable to clerics, empaths, and sorcs. There may be a very very small difference in self cast AS spells, but it is NO WHERE near 100. |
So.. every class that has lower AS then a Semi or Square should have access to selfcast haste? |
Uh, you should check your numbers. Semi's have even higher AS than squares. Bards are like the second highest AS in the game.
Wizard Physical AS is pretty much the lowest. Sorcerers can use every spell found on a scroll easily via 714. Empaths/Clerics get massive AS boosts from multiple spells. Wizards get 509, that's it.
Bards do get self-cast haste, but it's also a group version.
TGO01
Re: Upcoming Spell Changes
09/02/2015 02:20 PM CDT
>I love how you're dismissing the fact that 3 spells considered so class defining that wizards are completely up in arms in their nerfing are all on this Major Circle which you profess doesn't have obvious value due to its exclusivity.
This isn't an argument. There would be a similar uproar if 211 and 215 were up on the chopping block for major nerfs, even though they belong to a spell circle that two classes share. You seem to be implying that if wizards shared the major elemental circle with another class that wizards wouldn't be upset with the impending nerfs. You are wrong.
>I'm not going to continue this conversation because it isn't productive.
Of course not.
>Having 2 closed circles is one such break for wizards.
And yet you haven't stated at all how this is a "break" for wizards.
>Feel free to conclude the argument by pointing out all the facts my argument is missing.
Don't worry, I already did. Perhaps next time you want to tango with the bull you'll have your ducks in a row. Hint: Don't use "It should be obvious" as an argument if you want to be taken seriously.
This isn't an argument. There would be a similar uproar if 211 and 215 were up on the chopping block for major nerfs, even though they belong to a spell circle that two classes share. You seem to be implying that if wizards shared the major elemental circle with another class that wizards wouldn't be upset with the impending nerfs. You are wrong.
>I'm not going to continue this conversation because it isn't productive.
Of course not.
>Having 2 closed circles is one such break for wizards.
And yet you haven't stated at all how this is a "break" for wizards.
>Feel free to conclude the argument by pointing out all the facts my argument is missing.
Don't worry, I already did. Perhaps next time you want to tango with the bull you'll have your ducks in a row. Hint: Don't use "It should be obvious" as an argument if you want to be taken seriously.
BLACKKOBOLD
Re: Upcoming Spell Changes
09/02/2015 02:20 PM CDT
<Meaning the world doesn't revolve around 2x+ capped mages. It's been stated time and time again (by players) that the 519 build only works with severe post-cap training. It's moving to <benefit a greater population.
Unless the plan is to add some mid-range CS spells I don't see how this is going to work. The spell is too expensive and the power too low to justify anything more than situational use at the low-mid range. And again, the nerf means a lot more to immo mages who are invariably near-cap or post-cap than it does as a situational use spell that lower level mages still can't afford to use regularly.
<Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's <still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the <506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.
I'm not sure how that's accurate with regard to my suggestions for rapid fire (and I've seen plenty of suggestions for alternatives to the other spells besides which perhaps you've missed?). They all kill rapid shock by removing 0 RT. And they all go well beyond anything your team has come up with regard to diversifying the way bolts are used. Yet I have received little more than a "no" to any of them thus far. Maybe I'm not understanding how my suggestions are akin to "tricking out the pony"? I keep asking but I keep getting nothing: what do you like and what don't you like about my suggestions? I get that the permanent reduction to 1s is still too much in Estild's opinion. What else? I'm giving out a lot more information than I'm getting back here. Let's talk!
~Taverkin
Unless the plan is to add some mid-range CS spells I don't see how this is going to work. The spell is too expensive and the power too low to justify anything more than situational use at the low-mid range. And again, the nerf means a lot more to immo mages who are invariably near-cap or post-cap than it does as a situational use spell that lower level mages still can't afford to use regularly.
<Nothing has been suggested beyond tricking out the pony. You want to make it faster, run sideways, only do certain tricks, but do them better , come in a different color, but in the end it's <still a one-trick pony that you're clinging to. At the end of the day the majority of arguments have been reskinning the 519 build into a 519 build, the 515 build into a 515 build, and the <506 build into a 506 build. So, yes you're clinging to one-trick pony builds and the alternative suggestions are lacking... still.
I'm not sure how that's accurate with regard to my suggestions for rapid fire (and I've seen plenty of suggestions for alternatives to the other spells besides which perhaps you've missed?). They all kill rapid shock by removing 0 RT. And they all go well beyond anything your team has come up with regard to diversifying the way bolts are used. Yet I have received little more than a "no" to any of them thus far. Maybe I'm not understanding how my suggestions are akin to "tricking out the pony"? I keep asking but I keep getting nothing: what do you like and what don't you like about my suggestions? I get that the permanent reduction to 1s is still too much in Estild's opinion. What else? I'm giving out a lot more information than I'm getting back here. Let's talk!
~Taverkin