Ye Age Olde 3x CM Debate
As much as I like to point at this one, it's been pretty clearly stated that this will be a no-go. Which is really pretty understandable, considering what imbalances it could cause to any number of systems. However, to a lot of us it seems like the quickest and easiest fix for a number of post-cap issues wherein, without dedicating a a gigantic amount of TPs to spells and sacrificing one of the core profession highlights (damage reduction), warriors tend to fall behind other professions, particularly semis. So really the 3x CM debate unearths some of the work we'd like to see.
So to lay out some of these observations, from my own personal experience, and it's been touched on a bunch in this folder, it starts with AS- at cap, there's little if any further growth except for learning spells, which I still don't really believe should be the destination for the quintessential square. 3x CM, which would be a pretty major longterm post-cap investment (especially at 16/12 tps per rank) would mitigate that with an added 50 AS, keeping the profession a bit more competitive.
It'd also come with 101 more CMPs to play around with at the far post-cap game (so if we're maxing skill ranks, that's approximately three 5 rank skills and a handful of prereqs), giving warriors the option to pick up other CMs and further flesh out the profession, along with better offensive and defensive capabilities in regards to opposing maneuvers (I wouldn't object to diminishing returns on this post-202 ranks or 2x/level). This does solve the diversification issue, where I would assume most players of warriors only stick to the tried and true core of CMs while many of the skills, useful and flavorful as they may be, just kind'a lie fallow.
So the tl;dr for that is- AS falls behind at cap compared to other professions and lack of diversity due to CMP costs.
So instead of 3x CM..
First, I'd advocate lowering CMP costs. If not across the board, then for a lot of the fallow skills and the passive skills like Cunning Defense, Movement, Focus, Side by Side, etc. Across the board would still be fantastic in regards to diversification though- in general use, many of the offensive CMs are just not worth using until Rank 4, and even then from personal experience, even with Rank 4 of Sunder Shield (something I sacrificed some of those passive cores for to mitigate AS issues via tactical setups), ofttimes it's a no-go on like level mobs. Rank 5, I think I'd see far more success, but the prereqs and cores have most of my CMPs tied up. It's still pretty useful though, don't get me wrong.
So with lowering CMP cost, some tweaks in some of profession defining skills would be pretty keen as well. So for today, let's take a peek at Weapon Bonding as a start.
Bonding Level | Effect | Swings/Flare |
1 | Bypass Block/Parry (but not Evade) | 4 |
2 | Lil' Damage Weighting (+5/Somewhat?) | 6 |
3 | Lil' DS Pushdown (-25?) | 8 |
4 | -1 RT | 10 |
5 | Doublestrike (+returning) | 12 |
I might be one of the few dudes who keeps his bonding flares set to random- but most warriors to my understanding just set it to 5 and be done with it. This is because the other flares are a little lackluster at best. I would vote upgrading the abilities some. Some le suggestions on that, with the Swings to Flare staying the same..:
Rank 1, toss in possibly a free Disarm and/or Sunder Shield attempt (weapon permitting, using the warrior's ranks in those respective CMs, and not flaring at all if the warrior has no guild/CM training in either) that would potentially flare at base 10% +5% per Bonding Rank post-attack roll (so a 35% chance at Rank 5), and also bypass Evade at Rank 5. |
Rank 2, maybe change it from what I believe is a phantom flat +5 damage weighting (somewhat) to both damage and crit weighting, with a number uptweak- +5 (somewhat) base +2 per Bonding Rank achieved, so a max of +15 (exceptional) phantom damage/crit weighting. |
Rank 3, instead of a flat 25 (I'm pretty certain that's the number, which isn't too shabby actually), possibly either 25 base +5 for each Bonding Rank (so basically a reverse Spirit Strike, wherein instead of a +75 AS, the target gets a -75 DS at Rank 5), or a DS pushdown of something like 10% base, +5% bonding rank (so 35% DS pushdown at Bonding Rank 5). |
Rank 4, maybe -1 RT base, -1 per Bonding Rank, going no lower than of course 1 RT (like a stamina-free Quickstrike). |
Rank 5, a +5% per Weapon Spec rank in the bonded weapon's type for a third swing, which could activate a fourth swing at +4% per bonding rank, fifth swing at +3% per bonding rank, sixth swing at +2% per bonding rank, and seventh swing at +1% per bonding rank (free focused mstrike at regular swing RT and no stamina cost or Mstrike cooldown). So a 25% for a third swing, 20% chance for a fourth swing, 15% for a fifth swing, 10% for a sixth swing, and %5 for a seventh swing. |
I'm not too certain if those numbers seem a little extreme or not, personally. In lieu of those, of course, maybe just halving the Number of Swings to Flare, making leaving your Bonding flare set to random even more lucrative and active and being able to count a bit moreso on your flare if you decide to just keep it set to a particular one.
I'm a bit tapped out for like, further suggestions right this minute now (but I swear I have a bunch, not just uptweaks and numbers junk to CMs, but flavor/screen dressing/etc as well and things like passive Weapon Skills (ala Shield Maneuvers)), but I do want to say first, THANK YOU ZISSU for being open to hearing some of our junk out and second, by no means at all do I think the profession is unplayable or nerfed to not-funness or anything of the sort.
As things stand right now, after trying every profession in the game, there's a reason why I've only ever capped a warrior; for my playstyle and what I want out of the game mechanics-wise, I've found playing one to be the most fun, particularly and especially since ye olde change from GSIII to GSIV. I just get the inkling that once the level cap of GSIV was put in place, maybe it wasn't expected that so many of us would hit it and then far surpass it.
-james, bristenn's player
You think to yourself, "FFF-" |
A giant white bunny hurls a powerful lightning bolt at you! |
You evade the bolt by a hair! |