Bonding Level | Effect | Swings between flares |
1 | An attack that cannot be outright blocked or parried. (Ignores Block/Parry - Evade is still possible) | 4 |
2 | An attack that does extra damage upon a successful hit | 6 |
3 | An attack that is harder to defend against. (Lowers DS) | 8 |
4 | An attack that is quicker than normal. (Lowers RT by 1) | 10 |
5 | An attack that strikes your opponent twice. | 12 |
First, the "Swing between flares" seems to be excessive for most if not all bonding levels since these numbers are between activations. 1/13 swings for Bonding level 5 is alot, for example. I suggest for this to be adjusted down to 4,5,6,7 and 8 for each level of bonding, respectively. Possibly less.
Second, I would like to see bonding effects activate on non-standard attacks like mstrikes/berserk. Suppression of bonding effects during these attacks seems counter-intuitive particularly in the case of open mstrikes and berserk when the warrior would want any additional effects to activate. Note, Bonding level 4 would not offer a noticeable benefit during berserk.
Third, I would like to suggest a new ability for weapon bonding: manual activation of bonding flares. By focusing on their bonded weapon warriors can ensure their desired Bonding effect activates on the next swing for (X*Bonding Level) stamina. Obviously balance would be an issue here and some type of skill/stat requirements would be likely but flexibility would be vastly improved similar to the Paladin infusion update.
Thoughts?