Balefire not counting bounty kills 11/15/2016 08:01 PM CST
Notice the first one doesn't count after The sorcerer kills it but the second one does. I hit all the bandits in the room. This has been happening enough that I do not even use 713 on cull bounties.

GBB



You gesture at a pair of merlot-hued shoes with matte black accents.
A wave of dark ethereal ripples moves outward from you.
A half-elven highwayman is buffeted by the dark ethereal waves.
A halfling thug is buffeted by the dark ethereal waves and is knocked to the ground.
A half-elven bandit is buffeted by the dark ethereal waves and is knocked to the ground.
Cast Roundtime 3 Seconds.

A deformed arm quickly snatches at a halfling thug, holding him down before retreating into the dirt!

Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at a halfling thug.
You hurl a bubbling ball of acid at a halfling thug!
AS: +528 vs DS: +249 with AvD: +33 + d100 roll: +70 = +382
... and hit for 88 points of damage!
Acid dissolves the knee ligaments. The halfling thug's tibia passes his femur in a very unpleasant manner!
The halfling thug is stunned!
The bubbling ball of acid strikes a halfling thug, blossoming into a much larger sphere of acid upon impact.
... 10 points of damage!
Acid works its way into the skin. Nasty burn.

A burst of acid from your bubbling ball of acid flies off and hits a half-elven highwayman.
... 5 points of damage!
Bit of acid strikes the half-elven highwayman's calf leaving bright red spots.

A burst of acid from your bubbling ball of acid flies off and hits a half-elven bandit.
... 10 points of damage!
Acid burns to the midsection leave a lasting impression.

Necrotic energy from your enruned lor runestaff overflows into you!

You feel healed!
Cast Roundtime 3 Seconds.

A swirling cloud of shadow forms around XXXXX's right hand as he prepares a spell...
XXXXX gestures at a halfling thug.
XXXXX hurls a ball of greenish-black flame at a halfling thug!
AS: +470 vs DS: +205 with AvD: +30 + d100 roll: +3 = +298
... and hits for 99 points of damage!
A raw, red hole is drilled in the halfling thug's chest by a powerful bolt!
The halfling thug rolls over and dies.
The ball of greenish-black flame strikes a halfling thug, blossoming into a much larger sphere of flame upon impact.

A burst of flame from XXXXXX's ball of greenish-black flame flies off and hits a half-elven highwayman.
... 10 points of damage!
Plasma lashes the half-elven highwayman's weapon arm blistering flesh.

A burst of flame from XXXXXXX's ball of greenish-black flame flies off and hits a half-elven bandit.
... 10 points of damage!
Searing bolt of energy strikes the half-elven bandit, scorching a wide swath of flesh!

Your hands glow with power as you invoke the phrase for Minor Acid...
Your spell is ready.
You gesture at a half-elven bandit.
You hurl a bubbling ball of acid at a half-elven bandit!
AS: +528 vs DS: +255 with AvD: +30 + d100 roll: +99 = +402
... and hit for 145 points of damage!
Spray of acid exposes the spine!
The half-elven bandit is stunned!
The bubbling ball of acid strikes a half-elven bandit, blossoming into a much larger sphere of acid upon impact.
... 15 points of damage!
Spray of acid bites deep into the skin over the sternum.

A burst of acid from your bubbling ball of acid flies off and hits a half-elven highwayman.
... 10 points of damage!
Acid gets on the right leg raising some large blisters.

Several thin, fibrous black filaments erupt from your enruned lor runestaff and swirl around each other in a chaotic dance. Straining to reach a half-elven bandit, they unleash an overpowering cacophony of sensation upon the object of their wrath and render him unable to move!

Cast Roundtime 3 Seconds.

A swirling cloud of shadow forms around XXXXXX's right hand as he prepares a spell...
XXXXXX gestures at a half-elven bandit.
XXXXXX's lor staff glows intensely with a verdant light!
XXXXXX hurls a ball of greenish-black flame at a half-elven bandit!
AS: +490 vs DS: +229 with AvD: +26 + d100 roll: +89 = +376
... and hits for 157 points of damage!
The half-elven bandit is sliced open neatly by a brilliant beam of plasma!

[You have 2 kills remaining.]
The half-elven bandit rolls over and dies.
The ball of greenish-black flame strikes a half-elven bandit, blossoming into a much larger sphere of flame upon impact.

A burst of flame from XXXXX's ball of greenish-black flame flies off and hits a half-elven highwayman.
... 5 points of damage!
Stinging burn to the half-elven highwayman's hand.

A pair of flayed arms quickly snatch at a half-elven highwayman, holding him down before retreating into the dirt!
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Re: Balefire not counting bounty kills 11/16/2016 05:14 PM CST
GBB
Notice the first one doesn't count after The sorcerer kills it but the second one does. I hit all the bandits in the room. This has been happening enough that I do not even use 713 on cull bounties.


This should now be resolved. Thanks for reporting the issue.

GameMaster Estild
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