Divert Suggestion 03/15/2013 12:44 PM CDT
I had suggested this in the past, but figured I'd mention it again.

Wouldn't it make sense if divert could be used to make flying creatures come into melee range? Something along the lines of "divert creature ground."

If we can fool a critter into moving to another room, why can't we fool it to come closer to the ground?
Reply
Re: Divert Suggestion 03/15/2013 09:33 PM CDT
Supported. Brilliant suggestion.

Doug
Reply
Re: Divert Suggestion 03/25/2013 08:16 PM CDT


Another divert suggestion, currently this cman does not work with PC's. Can we get some interesting messaging added so it can be used vs PC's another way?

Ex;

H>cman div Player east

You make a decent sound of a schricken coming from the east!

Player goes east.

OR

H>cman div Player east c'mere dum dum!

You throw your voice to the east!

Player sees, "You hear the voice of Nastyrogue from the east shouting, "C'mere dum dum!"

Player goes east
Reply
Re: Divert Suggestion 03/25/2013 08:16 PM CDT


Another divert suggestion, currently this cman does not work with PC's. Can we get some interesting messaging added so it can be used vs PC's another way?

Ex;

H>cman div Player east

You make a decent sound of a schricken coming from the east!

Player goes east.

OR

H>cman div Player east c'mere dum dum!

You throw your voice to the east!

Player sees, "You hear the voice of Nastyrogue from the east shouting, "C'mere dum dum!"

Player goes east
Reply