Predator's eye - Is it working correctly? 07/31/2012 04:34 PM CDT
I have been experimenting with Predator's eye. I have been ambushing with the UCS and small brawling weapons.

I have had one successful attempt with Predator's eye using UCS

You leap from hiding to strike!
You make a precise attempt to punch an Ithzir seer!
You have good positioning against an Ithzir seer.
UAF: 642 vs UDF: 463 = 1.386 * MM: 95 + d100: 91 = 222
... and hit for 72 points of damage!
Palm strike to face drives nose straight into brain!
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
Roundtime: 4 sec.

The remainder of the attempts look like this

You leap from hiding to strike!
You make a precise attempt to punch an Ithzir janissary!
You fail to find an opening for your strike.
Roundtime: 4 sec.

You leap from hiding to strike!
You make a precise attempt to jab an Ithzir janissary!
You fail to find an opening for your strike.
Roundtime: 4 sec.

H>
You leap from hiding to strike!
You make a precise attempt to kick an Ithzir janissary!
You fail to find an opening for your strike.
Roundtime: 6 sec.

When I ambush using a brawling weapon my impression is there is no differance in accuracy and there is no precise aiming message.
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Re: Predator's eye - Is it working correctly? 07/31/2012 04:54 PM CDT
And you have 202 ranks of ambush right? Because I only have 101 and I can hit the eye quite often from the open. That seems a little weird to me.
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Re: Predator's eye - Is it working correctly? 07/31/2012 05:03 PM CDT
<<And you have 202 ranks of ambush right? Because I only have 101 and I can hit the eye quite often from the open. That seems a little weird to me.>>

I do have 202 ranks in ambush.

Do you get the precise aiming message when you use predator's eye?


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Re: Predator's eye - Is it working correctly? 07/31/2012 05:35 PM CDT
The precise message is just indicating that you are aiming when you make your strike, nothing to do with predator's eye.
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Re: Predator's eye - Is it working correctly? 07/31/2012 07:27 PM CDT
>I have had one successful attempt with Predator's eye using UCS

I don't think Predator's Eye works with the UCS. From the documentation, it looks like it requires a weapon.

-some mage's hat
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Re: Predator's eye - Is it working correctly? 07/31/2012 10:05 PM CDT
<<You leap from hiding to strike!
You make a precise attempt to punch an Ithzir janissary!
You fail to find an opening for your strike.
Roundtime: 4 sec.>>

You failing to find an opening on a janissary seems quite befuddling to me. Does ambush UAC have a different formula to see if you actually get to make a strike, or am I missing something?
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Re: Predator's eye - Is it working correctly? 07/31/2012 11:53 PM CDT
>You failing to find an opening on a janissary seems quite befuddling to me. Does ambush UAC have a different formula to see if you actually get to make a strike, or am I missing something?

I agree. People with 2x ambushing have been failing to find openings fairly frequently. Something seems wrong about that.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
Reply
Re: Predator's eye - Is it working correctly? 08/01/2012 02:02 AM CDT
The aiming skill check is the same as with melee combat, and it hasn't been tweaked since the release. This is the first I've heard of people having difficulty in aiming. How recently has this been noticed?
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Re: Predator's eye - Is it working correctly? 08/01/2012 02:49 AM CDT
This happened 6 days ago.

You leap from hiding to strike!
You make a precise attempt to punch a glistening cerebralite!
You have excellent positioning against a glistening cerebralite.
UAF: 487 vs UDF: 399 = 1.220 * MM: 77 + d100: 67 = 160
... and hit for 42 points of damage!
Powerful uppercut crushes right eye like jelly!
Dark shadowy tendrils swirl languidly around a glistening cerebralite.
Roundtime: 4 sec.
>l cer
You see a fairly typical glistening cerebralite.
It has minor lacerations about its head and a possible mild concussion and a blinded right eye.
It is stunned.
It has nothing at this time.
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>punch head
You fail to find an opening for your strike.
Roundtime: 4 sec.


2x ambush, open hands. I haven't noticed it with a bow in my hand; perhaps there's some sort of screw up with open hands and lack of TWC training?


Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
Reply
Re: Predator's eye - Is it working correctly? 08/01/2012 02:51 AM CDT
I also found a log from July 16th in which I failed to find an opening against a kobold from the open... Again, empty hands.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
Reply
Re: Predator's eye - Is it working correctly? 08/01/2012 11:26 AM CDT
I fail to find an opening every time I have tried and aimed punch or kick attack while I have predator's eye up. I have only seen it work once in two dozen attempts.


I am also having another issue. When ambushing without predator's eye up running and bare handed I ambush with an AS of 513. If I put on the 4x hand and foot wraps available from the backroom access at Tykel's my AS remains at 513 instead of increasing to 533. I've also tried blading some other brawling items from various armor shops and the effect is the same. I am not getting the bonus.

I can post some logs if that would be helpful.

Wolfloner
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Re: Predator's eye - Is it working correctly? 08/01/2012 11:37 AM CDT
>>bare handed I ambush with an AS of 513

If this is just hide and ambush with empty hands and no UAC attacks, that is as intended. The gloves/boots are only supposed to work with the UAC attacks and improve your UAF, not your melee AS.
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Re: Predator's eye - Is it working correctly? 08/01/2012 11:44 AM CDT
Maybe you rolled a one on your targeting roll?

~Galenok
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Re: Predator's eye - Is it working correctly? 08/01/2012 12:12 PM CDT
<<Maybe you rolled a one on your targeting roll?

~Galenok>>

I am not sure what you mean. I doubt I rolled a one on two dozen attempts. I get the same cannot find an opening message everytime save once
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Re: Predator's eye - Is it working correctly? 08/01/2012 01:19 PM CDT
Hi Finros

Is predator's eye meant to be used with UCS?

If so, then it does not work for me. Not only does it not work, but it prevents me from hitting anything with jab, punch, grapple or kick if it is an aimed attack while predator's eye is up.

You leap from hiding to strike!
You make a precise attempt to jab a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.

You leap from hiding to strike!
You make a precise attempt to punch a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.

You leap from hiding to strike!
You make a precise attempt to grapple a forest bendith!
You fail to find an opening for your strike.
Roundtime: 5 sec.

You leap from hiding to strike!
You make a precise attempt to kick a forest bendith!
You fail to find an opening for your strike.
Roundtime: 6 sec.

Wolfloner
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Re: Predator's eye - Is it working correctly? 08/01/2012 03:16 PM CDT
Do you get different results when not using predator's eye? Droit seemed indicated that he was having issues aiming as well and he doesn't have access to any martial stances.
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Re: Predator's eye - Is it working correctly? 08/01/2012 07:21 PM CDT
I've only failed to find an opening to strike in recent years against cerebralites (can't remember failing since the switch to gs4 until them), though I haven't spent much time deep in the scatter though, so I think they have an extra modifier involved somehow. I think that messaging was purely based on level after a certain threshold of ranks in ambush, but that's off the top of my head and is totally anecdotal.

This happened long before the UCS was added. I can't imagine any circumstance that Wolfloner should get that message against a bendith though, aside from something wonky.
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Re: Predator's eye - Is it working correctly? 08/01/2012 07:58 PM CDT
I only have the problemm when predator's eye is up

H>
You leap from hiding to strike!
You make a precise attempt to punch an Ithzir adept!
You have good positioning against an Ithzir adept.
UAF: 632 vs UDF: 522 = 1.210 * MM: 99 + d100: 4 = 123
... and hit for 36 points of damage!
Strong downward swing staggers foe and dents skull!
The Ithzir adept is stunned!
The Ithzir adept is knocked to his knees!
The Ithzir adept seems at a loss for words!
Roundtime: 4 sec.

You leap from hiding to strike!
You make a precise attempt to punch an Ithzir adept!
You have excellent positioning against an Ithzir adept.
UAF: 632 vs UDF: 507 = 1.246 * MM: 115 + d100: 69 = 212
... and hit for 81 points of damage!
Explosive punch to the face leaves little else than a pulpy mass of blood, bone, and brain matter!
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The silvery luminescence fades from around an Ithzir adept.
The bright luminescence fades from around an Ithzir adept.
The shimmering multicolored sphere fades from around an Ithzir adept.
Roundtime: 4 sec.
Reply
Re: Predator's eye - Is it working correctly? 08/01/2012 08:18 PM CDT
Seems no one else is having the issue. Am I correct in assuming no one else is having trouble using predator's eye with UCS?

Wolfloner
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Re: Predator's eye - Is it working correctly? 08/01/2012 08:53 PM CDT
>Am I correct in assuming no one else is having trouble using predator's eye with UCS?

I am seeing this problem as well.

Aiming attacks with UCS while using Predator's Eye is broken.

-some mage's hat
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Re: Predator's eye - Is it working correctly? 08/01/2012 10:27 PM CDT
>>I've only failed to find an opening to strike in recent years against cerebralites (can't remember failing since the switch to gs4 until them), though I haven't spent much time deep in the scatter though, so I think they have an extra modifier involved somehow.

A while ago there was a change that let you aim at creatures regardless of size, however, aiming at something small, i.e. cerebralites, yielded a penalty to your chances.
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Re: Predator's eye - Is it working correctly? 08/02/2012 04:46 AM CDT
>A while ago there was a change that let you aim at creatures regardless of size, however, aiming at something small, i.e. cerebralites, yielded a penalty to your chances.

Its the size disparity between critter and character not the absolute critter size. I am not sure if gnomes ever take it, but giants take it quite a bit. The penalty is huge, and a 2x ambush character might miss an occasional opening at level 40 as a result of it, but I don't think it should happen at cap.
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Predator's eye - something wrong? 08/01/2012 12:55 PM CDT
Here is a log of attempting ambush using the UCS with predator eye up

You see a fairly typical forest bendith that is lying down.
She has a completely severed right leg, a completely severed left leg and a blinded right eye.
She is stunned.
She has a stained leather helm (worn), a warped wooden shield and a scimitar.
>
You relax your mind and are no longer prepared to blank it at a moment's notice.
You begin to survey your surroundings with a Predator's Eye.
>hide
* Neldor joins the adventure.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
* Meshullam joins the adventure.
H>.p
[Script p is running, Esc to cancel, Shift-Esc to pause]
>aim head
>stance offensive
>target
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
H>
You are now in an offensive stance.
H>punch
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>
You leap from hiding to strike!
You make a precise attempt to punch a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.
R>
A forest bendith crawls southeast.
R>.d se
[script aborted]
[Script d is running, Esc to cancel, Shift-Esc to pause]
>peer se
* Wildeborne joins the adventure.
>go se
[script done]
You peer southeast and see ...

[Gyldemar Forest, Cobbled Path - 4734]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see a forest bendith that is lying down and a wood sprite.
Obvious paths: south, northwest
>
[Gyldemar Forest, Cobbled Path - 4734]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see a forest bendith that is lying down and a wood sprite.
Obvious paths: south, northwest
>
A wood sprite glances around and then wanders northwest!
>.p
[Script p is running, Esc to cancel, Shift-Esc to pause]
Your disk arrives, following you dutifully.
>aim head
A forest bendith crawls south.
>stance offensive
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>target
You are now in an offensive stance.
>punch
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
>
You currently have no valid target. You will need to specify one.
>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>l
[Gyldemar Forest, Cobbled Path - 4735]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see the Wolfloner disk.
Obvious paths: south, northwest
HR>.d s
[Script d is running, Esc to cancel, Shift-Esc to pause]
>peer s
>go s
[script done]
You peer south and see ...

[Gyldemar Forest, Stream Bank - 4735]
A gurgling swift-flowing stream interrupts the path of scattered and broken cobblestones, spanning the length of two men across the leafy floor. Its depth is unclear, but the dark hue of the waters suggests that its passage has worn a considerable channel through the woods. A pale granite outcropping, lying just a short leap from the pebbled bank, emerges from the dark waters and might provide a safe and easy means of crossing to the other side. You also see a forest bendith that is lying down.
Obvious paths: north
H>
[Gyldemar Forest, Stream Bank - 4735]
A gurgling swift-flowing stream interrupts the path of scattered and broken cobblestones, spanning the length of two men across the leafy floor. Its depth is unclear, but the dark hue of the waters suggests that its passage has worn a considerable channel through the woods. A pale granite outcropping, lying just a short leap from the pebbled bank, emerges from the dark waters and might provide a safe and easy means of crossing to the other side. You also see a forest bendith that is lying down.
Obvious paths: north
Roundtime: 2 sec.
HR>
A forest bendith sniffs the air for something nearby..
HR>
Your disk arrives, following you dutifully.
H>.p
[Script p is running, Esc to cancel, Shift-Esc to pause]
>aim head
>stance offensive
>target
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
H>
You are now in an offensive stance.
H>punch
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You do not have a target.
H>
You leap from hiding to strike!
You make a precise attempt to punch a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.
R>
A forest bendith tries to drag herself away but collapses in agony!
R>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>.k
[Script k is running, Esc to cancel, Shift-Esc to pause]
>aim head
>stance offensive
>target
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
H>kick
You are now in an offensive stance.
H>
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>
You leap from hiding to strike!
You make a precise attempt to kick a forest bendith!
You fail to find an opening for your strike.
Roundtime: 6 sec.
R>
A forest bendith tries to drag herself away but collapses in agony!
R>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>.gr
[Script gr is running, Esc to cancel, Shift-Esc to pause]
* Vultieri joins the adventure.
HR>aim neck
>stance offensive
>target
You're now aiming at the neck of your target when using a ranged weapon, or while ambushing.
H>grapple
You are now in an offensive stance.
H>
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>
You leap from hiding to strike!
You make a precise attempt to grapple a forest bendith!
You fail to find an opening for your strike.
Roundtime: 5 sec.
R>
You feel fully energetic again.
R>
A forest bendith crawls north.
R>
* Morkran joins the adventure.
R>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>.d n
[Script d is running, Esc to cancel, Shift-Esc to pause]
>peer n
>go n
[script done]
You peer north and see ...

[Gyldemar Forest, Cobbled Path - 4736]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see a forest bendith that is lying down and a wood sprite.
Obvious paths: south, northwest
H>
[Gyldemar Forest, Cobbled Path - 4736]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see a forest bendith that is lying down and a wood sprite.
Obvious paths: south, northwest
Roundtime: 2 sec.
HR>.k
[Script k is running, Esc to cancel, Shift-Esc to pause]
>aim head
>stance offensive
>target
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
H>kick
You are now in an offensive stance.
H>
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>
You leap from hiding to strike!
You make a precise attempt to kick a forest bendith!
You fail to find an opening for your strike.
Roundtime: 6 sec.
R>
Your disk arrives, following you dutifully.
R>
A wood sprite thrusts with a spear at you!
With blinding speed, you dodge the attack!
R>
* Meshullam joins the adventure.
R>
A forest bendith swings a scimitar at you!
AS: +202 vs DS: +446 with AvD: +30 + d100 roll: +5 = -209
A clean miss.
R>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>.j
[Script j is running, Esc to cancel, Shift-Esc to pause]
A wood sprite sniffs the air for something nearby..
HR>
* Sonntag joins the adventure.
HR>aim right eye
>target
>stance offensive
You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
H>
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>jab
You are now in an offensive stance.
H>stance defensive
[script done]
You leap from hiding to strike!
You make a precise attempt to jab a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.
R>
...wait 4 seconds.
R>
A wood sprite glances around and then wanders northwest!
R>
You notice Vvuural moving stealthily into the area.
R>
You notice Vvuural moving stealthily south.
R>
A forest bendith tries to drag herself away but collapses in agony!
>get pain
You remove a dark vultite paingrip from in your spidersilk cloak.
>
A forest bendith tries to drag herself away but collapses in agony!
>hide
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>l
[Gyldemar Forest, Cobbled Path - 4735]
The sound of flowing water is strong, echoing eerily against the silent oaks. A sense of timelessness pervades the shadow-enclosed forest, seeming to shield it from change and outside influence. A cool breeze rustles the leaf-laden branches, sending a tingle across exposed flesh. You also see the Wolfloner disk and a forest bendith that is lying down.
Obvious paths: south, northwest
HR>.p
[Script p is running, Esc to cancel, Shift-Esc to pause]
* Towers joins the adventure.
H>aim head
>stance offensive
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
H>target
You are now in an offensive stance.
H>punch
Usage: TARGET {player|creature}
TARGET RANDOM
TARGET CLEAR

You are currently targeting a forest bendith.
H>
You leap from hiding to strike!
You make a precise attempt to punch a forest bendith!
You fail to find an opening for your strike.
Roundtime: 4 sec.
R>
A forest bendith tries to drag herself away but collapses in agony!
R>stance defensive
>hide
[script done]
You are now in a defensive stance.
>
Roundtime: 3 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
HR>
A forest bendith sniffs the air for something nearby..
H>
Seemingly from nowhere, a wood sprite wanders in!
H>
A wood sprite sniffs the air for something nearby..
H>
Hushed whispers pass between the oaks, as if the woods themselves were witholding some terrible secret.
H>

Wolfloner
Reply
Re: Predator's eye - Is it working correctly? 08/02/2012 12:26 PM CDT
>>Its the size disparity between critter and character not the absolute critter size.

True, but in the case of cerebralites, they are smaller then any character can be, the smaller races might be close enough in size not to see a penalty but everyone else will certainly see it.
Reply
Re: Predator's eye - Is it working correctly? 08/05/2012 12:35 PM CDT
Just failed an attack against a grizzled cerebralite (which should only be 5-10 levels over me). This time I was holding my bow. Open aimed, not from hiding. 2x ambush, 2x CM.

You make a precise attempt to punch a grizzled glistening cerebralite!
You fail to find an opening for your strike.
Roundtime: 4 sec.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
Reply
Re: Predator's eye - Is it working correctly? 08/05/2012 12:41 PM CDT

Its probably setting your aim chance to zero rather than just the predator bonus to zero when used without a proper weapon.
Reply