Re: New Player Comments 11/28/2014 08:42 PM CST
<In my opinion, Gemstone, especially when playing younger characters, is not meant to be solo'ed. It's should be a team effort. I still remember tree spirit parties fondly. No pure had enough <mana to fill their heads there, but coupled with semi's and squares they'd get a cast or two in and let the swingers finish it. No one ever complained that they weren't learning enough and we <all had a great time and I made a lot of friends that way.


There are no tree spirit groups, no teaming masses of new players looking to group up to complete the low level content that doesn't exist. In fact, the few arguably group-based areas of the game are intended for higher levels only. Unfortunately, the reality is that for most of us grouping is often slower, less lucrative, and even increases the risks in many ways! I would completely agree with the overall goal of changing this to provide greater incentives for grouping as well as new group-oriented objectives, but this is not the game we currently find ourselves playing.

I also recognize that when you and I were new, we were willing to put up with this. However, we didn't have the variety of options we have available today, nor did we have expectations shaped by years of predecessors in the field. Acknowledge the reality: This game's population is dwindling not because it's a "bad" game or we're all slowly losing interest, but because there is strong competition shaping expectations that we stubbornly refuse to take note of. As I said, please PLEASE pay attention to what a new player is telling you: Not enough mana is not fun and it's not what he expected when he chose to play a pure caster.

If we continue to ignore this reality, new players will never stick around enough to appreciate the things that you and I appreciate about this game. They only have 30 days. So let's show them the best of GS, not the worst!

~Taverkin
Reply
Re: New Player Comments 11/28/2014 09:04 PM CST
>but let's not pretend that asking for mana is going to make them the same as squares or that daggers will become claidhmores.

This is not what I was attempting to say at all. Someone was trying to claim low level pures should be able to hunt the same length of time as a melee swinger. I was listing off the limitations of the melee swinger that pures never have to worry about. There are so many benefits to being a pure already that if you remove the few negatives it will be boringly dull, god mode if you will. They already dont have to worry about blesses, hard rt, all spells have the same soft rt if they are a level 1 spell or a level 20 spell. They have it pretty great as is. It was already explained how to get more mana when starting out so they dont have 9 mana and lets be honest here, the first 10 levels go by so quickly. Even the OP said he was level 11 after a week and a half. Thats pretty amazingly quick(and should be another 44 mana if they 2x harness power).

Overcoming adversity and achieving goals is an important part of gaming. I get we want to keep new players but if we remove all difficulties laid out before every profession, then what? Then they get to level whatever and face a combat maneuver as a pure for the first time and hey, thats not nice! We should give them a higher defense against them and so on and so on. Low mana for pures, low ds for melee characters is a nice first obstacle for a new player to learn tactics and strategy against before their stroll through willy wonkas chocolate factory gets rudely interrupted by more scary things like disarm and then they really are angry.
Reply
Re: New Player Comments 11/28/2014 10:12 PM CST
>Overcoming adversity and achieving goals is an important part of gaming. I get we want to keep new players but if we remove all difficulties laid out before every profession, then what? Then they get to level whatever and face a combat maneuver as a pure for the first time and hey, thats not nice! We should give them a higher defense against them and so on and so on. Low mana for pures, low ds for melee characters is a nice first obstacle for a new player to learn tactics and strategy against before their stroll through willy wonkas chocolate factory gets rudely interrupted by more scary things like disarm and then they really are angry.

The low mana is hardly what I would view as a difficulty to overcome has a new caster. It's a restriction that makes no sense. There is zero in character, RP reason for a pure who is heavily trained for magic to not be able to do what is required to level. It's simply a weird mechanical restriction GS has that really seems to make no sense.

Do I expect wizards to be able to blast through level 10 mobs without trouble at level 2? No. Should they be able to minor shock their way through enough rats to at least get a full mind before resting? Yes.

I'm with Taverkin on this one. This could really use a look at.

On the other hand, I'm not the type of player to make my lower levels harder just for stat growth, so most of my little casters start with decent mana. But setting stats for growth is a common thing in GS, and I'm the "mutant" build when it comes to stats.
Reply
Re: New Player Comments 11/28/2014 10:31 PM CST
>The low mana is hardly what I would view as a difficulty to overcome has a new caster. It's a restriction that makes no sense. There is zero in character, RP reason

Sure there are, he's not some wizened old wizard. Just the same as warriors not having redux or plate at level 2, a young wizard just starting out wouldnt have access to a bunch of spells or the mana to handle them.

>Do I expect wizards to be able to blast through level 10 mobs without trouble at level 2? No. Should they be able to minor shock their way through enough rats to at least get a full mind before resting? Yes.

Its more than plausible to minor shock your way to fried quite often at level 2, you just have to work up to it. Kill as many as you can, rest, soon as mana comes up, go back out. Eventually you'll get into the honey zone of being able to mostly fry and you wont be level 2 for more than 3 hunts anyway.

>On the other hand, I'm not the type of player to make my lower levels harder just for stat growth, so most of my little casters start with decent mana. But setting stats for growth is a common thing in GS, and I'm the "mutant" build when it comes to stats.

Thankfully with the 5 stat changes in the first 30 days its not an either/or situation. If he can get to level 11 in a week and a half, he probably can get to level 20 by the end of the 30 days and the mana stat would be less of a need and more of a useful thing then.
Reply
Re: New Player Comments 11/28/2014 11:00 PM CST
I am really happy to hear the discussion that is going on. There are clearly people who care about this game and want to make sure the best solution, if any, is reached. I do expect to get to level 20 within my first 30 days if I play hard. However, I think I am probably the majority when it comes to a new player being able to do that. For one, I work from home and can play pretty much 16 hours of the day. Most people that I have played, and would suggest try Gemstone, typically put in 2-4 hours a day. I think if they were to venture into the game, without hearing what I've gone through and what I've been fortunate enough to learn in my 2 weeks in Elanthia, sadly I don't think they would stick around. Most of my friends from other games prefer casting classes because they find a joy slinging spells in a game because they can't do it in real life. If I go and tell them they are going to hunt for a couple minutes, then sit in a town square (where I found most people in Wehnimer's don't talk much ... I would suggest Icemule for sure!) for another 10 minutes, then go out and hunt again for a couple minutes ... they aren't going to be interested. As a player of many many many fantasy games, text and graphical, I would MUCH rather spend that same amount of time out killing stuff with magic than sitting around in a town.
Reply
Re: New Player Comments 11/28/2014 11:34 PM CST
I agree, I am a big fan of Icemule as well. I think in the big picture though a lot of the goals in gemstone deal with grinding out experience or tasks to achieve long term and short term goals(level, skills, titles, guilds, societies) and enjoying reaching them. Hopefully in between those you are making friends, customizing your character, enjoying roleplaying and finding neat things in the loot system. It really is a lot of fun, it just takes a lot of patience.

I hope as your character reaches higher levels you start enjoying things more, I would strongly suggest you ask questions on the forums(here or the PC) about training when or if you have them. It's a good idea to get multiple opinions and choose which feels right to you, how one player plays isnt always the same as how others do.
Reply
Re: New Player Comments 11/29/2014 05:15 AM CST
<It really is a lot of fun, it just takes a lot of patience.

I wouldn't be here if it weren't, but you also point out that the low levels don't last long. Would it really be so bad to ensure that for those few levels there is no possibility of the frustrating experience of having only enough mana to kill a few rats before going to wait for more mana? That is clearly not what this new player expected, as he's told us several times now. But as long-time players we accept it. Would it really bother you to have your future low level casters supplied with an abundance of mana for the first 30 days? I really don't think it would make a huge difference to you either way. But to a new player? I absolutely think it would!

~Taverkin
Reply
Re: New Player Comments 11/29/2014 09:52 AM CST
>The biggest problem with mana for a pure is that it limits how long they can attack. A pure Empath with 4 mana at the start can cast Harm 4 times, takes about what, 15 seconds? Then they have to wait for their mana to regen at 15% every two minutes where their hunting to 25% every two minutes if they go to a node (provided they even know what a node is and where to find one). They then wait 8 to 14 minutes for their mana pool to refill.

A low level empath has TEN to THIRTY times this mana regeneration if they want it. Yes, you can make the game hard for low level characters by starving them of mana, but mana starvation is player choice not game mechanics.

No one claims its bad that Warriors who tank strength, train blunts and swing claidhs one handed while aiming at the eye struggle at level 1 and that the game needs to be changed so that they succeed. Why keep complaining that pures who do equally silly things struggle?

...

>I do expect to get to level 20 within my first 30 days if I play hard. However, I think I am probably the majority when it comes to a new player being able to do that.
>Most people that I have played, and would suggest try Gemstone, typically put in 2-4 hours a day.

First 30 day allowances are a whole lot more beneficial to characters on a fast pace, though 80 hours would get an experienced player close to 20 if they pushed for it.

I do think a level as well as a time deadline should apply. e.g. 30 days and level 15, particularly for new players.

...


A player in the OP's situation ought to be ringing the Silverwood bell, getting a prompt response from a Mentor who might not have recent experience of playing a low level empath but knows people who do. I can say "WWW, XXX, YYY, ZZZ are new empaths and are around quite a lot and you might benefit from sharing experiences with them. AAA and BBB started a bit longer ago and have got to quite high level now, and should be able to give you information about how it pans out if you stick with it. CCC and DDD are ancient but very friendly even if they might be a bit out of touch with the situation a new empath faces these days." The OP should have been able to get good advice from people with relevant experience via the Mentors.

Empaths are pretty common and visible and wounds are fairly frequent so I interact a fair amount with them, and I couldn't put together as extensive a list of names for any other profession, but I'm not a Mentor either and I still could manage WWW, AAA, CCC and DDD for most professions. A player in the OP's situation shouldn't be going to Lich and getting a load of old cobblers from those without recent relevant experience who are still purveying GS3 stereotypes.
Reply
Re: New Player Comments 11/29/2014 11:48 AM CST
I don't see it as a valid argument to tell new players after the fact what they SHOULD have done, RATHBONER. You were lucky to hear from this new player at all. I'm fairly certain most of them just walk. But stick to your guns. We'll have a population of zero soon enough!

~Taverkin
Reply
Re: New Player Comments 11/29/2014 12:24 PM CST


yes the world is ending, population is falling, except it's been the same for 6 or 7 years.
Reply
Re: New Player Comments 11/29/2014 12:25 PM CST
I could have certainly done things differently, that's true. The game itself is quite complex, and once you know how to handle that, you can certainly model your character to follow the rules. I think the argument now is that new players aren't going to know those rules. And if you expect them to create a character, learn those rules, then create another character that follows those rules ... you're simply going to turn people off of the game.

Look at a game like World of Warcraft. The early game is VERY easy, and quite fast. You learn the basics of what your character can do and when to use those abilities. The game itself isn't about learning those new skills and spells, but rather it is about defeating enemies with the skills and spells that you know. They have done a tremendous job of giving characters the right skills/spells just at the right time to make the game 'fun'.

Gemstone on the other hand doesn't do a good job of this at all (from a new player's perspective ... I could be wrong since I've only experienced 0.00001% of the game). They tend to make skills REQUIRED to stay competitive, then give you some variation based on how you want to play your character. Unfortunately, it is incredibly detrimental to experiencing game content if you don't choose to pick up a claidhmore and hack away for 30 days.

If you want new players to stay, you're going to need to do SOMETHING to engage them in the game they want to play ... not the game that you've been playing for 20+ years. Times be a changing, and we can either change with them or keep playing a game with the same 100 people. I've spent some time reading through logs from back in '95! 2000 people online sounds like an AMAZING time! It certainly makes sense how the world got so big. I would love to see something like that again. I've played games with much smaller worlds, but larger communities and it really does get fun!
Reply
Re: New Player Comments 11/29/2014 01:19 PM CST
Take your head out of the sand, Allereli. According to Mudstats.com the population 7 years ago was in the high 400s vs. Low 200s today. Are they wrong?

I have difficulty understanding the resistance to acknowledging this as an issue.

I also have a hard time understanding why the mentor program should be at odds with suggestions intended to address specific new player concerns.

Is it because of our perSonal disagreements? I really don't get it.

Taverkin
Reply
Re: New Player Comments 11/29/2014 01:34 PM CST

So how about a possibly easier compromise? Is it possible to have all the rat areas and maybe some of the inside kobold or gnome areas act as earth nodes? This way they regen a touch more mana while hunting?
Reply
Re: New Player Comments 11/29/2014 01:38 PM CST


I think you over exaggerate the problem, and maybe are a bit paranoid from other things.
Reply
Re: New Player Comments 11/29/2014 02:24 PM CST
>>The biggest problem with mana for a pure is that it limits how long they can attack. A pure Empath with 4 mana at the start can cast Harm 4 times, takes about what, 15 seconds? Then they have to wait for their mana to regen at 15% every two minutes where their hunting to 25% every two minutes if they go to a node (provided they even know what a node is and where to find one). They then wait 8 to 14 minutes for their mana pool to refill.

>A low level empath has TEN to THIRTY times this mana regeneration if they want it. Yes, you can make the game hard for low level characters by starving them of mana, but mana starvation is player choice not game mechanics.

Explain here how a newbie can get "TEN to THIRTY times this mana regeneration if they want it". This one I would love to hear and hopefully this wonderous info will wind up in the New Player Info on the Simu website so any newbie who wants to play a spellcaster has this wonderous knowledge.

You people need to let it sink in, newbies don't have the information to play the system to max out things as all of you could do in your sleep if needed. Nor are they likely to want to put in hour after hour of research to figure out how to do such things to benefit their character.

>No one claims its bad that Warriors who tank strength, train blunts and swing claidhs one handed while aiming at the eye struggle at level 1 and that the game needs to be changed so that they succeed. Why keep complaining that pures who do equally silly things struggle?

Warriors struggle at level 1, they can also keep on hunting nonstop if they want. Their weapon doesn't stop working on them after a few swings.

Let it sink in, such things as this is why Gemstone sees so few new customers that stay. Those new customers can go elsewhere. likely pay less, and go out hunting all they want having fun. Those other games provide a character setup that works 'right out of the box' and lets their customers have fun playing. Until Gemstone does the same, has a decent character setup a player can choose and use to start having fun playing right a way, Gemstone is not going to keep new customers. Get them playing, let them know there is a ton of game information that should be looked through to know what else can be done, but give them a character setup that works right off the bat so that the game is fun right off the bat. People back in our day got used to all the effort involved in getting started, people these days expect to sign up with a game and be able to have fun playing that game right away, no omnipotent knowledge required. That's reality folks, simple Darwinism, Gemstone can adapt or die off.



Tanivar Somakre

Healing, you want it, you shall have it.
Reply
Re: New Player Comments 11/29/2014 03:00 PM CST
>Sure there are, he's not some wizened old wizard. Just the same as warriors not having redux or plate at level 2, a young wizard just starting out wouldnt have access to a bunch of spells or the mana to handle them.

You are comparing apples to oranges here. Lets flip the view for a second. For now on, each time a warrior swings a weapon, it costs 15 stamina. This means a level 2 warrior only gets 3-4 swings then must rest and wait for stamina. This is the proper comparison, not a level 2 wizards killing power vs a warriors armor. Adding 20-30 mana to the lowest levels does nothing to improve a casters power. It simply makes their life suck a little less for a few levels. It's not game breaking. It is just giving them the tools to enjoy the game a little more then we did at those levels.

There is nothing wrong with changing things to make it easier for new players or newly made characters. Just because you had to find a way around the problem does not mean it should not be fixed

Just because we as old players have dealt with the mana issue does not mean it's not an issue. It's an improvement that would better the game for new players who opt to play casters, and is something that really should be put into place. Expecting new players to inherently understand that they should pick a caster class, and train purely physical for the first 30 days is extremely silly and counter-intuitive. We have a new player here voicing this information (and THANK you for doing it). By all means, we should be listening and adjusting.
Reply
Re: New Player Comments 11/29/2014 03:47 PM CST
<I think you over exaggerate the problem, and maybe are a bit paranoid from other things.

<thank you for being sensible rather than pushing for EZ mode.


Yes, it must be me being insensible again. And you didn't just air your personal grudge with me out in the complaints folder resulting in yet another closed thread either, did you?


~Taverkin
Reply
Re: New Player Comments 11/29/2014 03:53 PM CST


I didn't have anything to do with the last thread. there it is again...
Reply
Re: New Player Comments 11/29/2014 04:12 PM CST
Take the fight/disagreement/whatever it is off the forums.

SGM Sleken
Reply
Re: New Player Comments 11/29/2014 04:23 PM CST
Anyway...

So you think the concern isn't warranted? Just curios as to why?

Have you ever had a player in their 30 days specifically mention the lack of mana at the low end as a positive? I haven't. Not once. Seriously, have you? I would be shocked if you had!

Have you ever had a player in their 30 days outside of this thread specifically mention lack of mana as a disappointing feature? I have. It pretty much comes up every time I meet a new player attempting to play a caster. New players always wonder why they can't seem to do much of anything useful due to having too little mana. Cmon, you can tell the truth! You aren't armed with all this great advice for overcoming low level mana deficiency for nothing!

~Taverkin
Reply
Re: New Player Comments 11/29/2014 04:36 PM CST
>This means a level 2 warrior only gets 3-4 swings then must rest and wait for stamina.

This just isnt true at all. He said he had 9 mana, which could easily be 20 and I even told him his relevant mana stats to boost if he wanted. I think the #1 thing to help people in their free trial would be to let them post in a noob area of the forums so they dont get told there is only one way to skin a cat when there are multiple ways. He didnt want to swing a claid but ended up thinking it was the only option. 20 casts of 1101 on rats would be a lot more than "3-4" swings. I would bet if you gave warriors the option to swing their claid with 3 seconds soft rt but it would take 1/20th of their stamina each time lots would take it.
Reply
Re: New Player Comments 11/29/2014 04:46 PM CST
Taverkin..you are really pushing me to level a character in prime just so I can hang out with you.

We think a lot a like. =P
Reply
Re: New Player Comments 11/29/2014 04:51 PM CST
>20 casts of 1101 on rats would be a lot more than "3-4" swings.

They would be!

But specifically in the case of an empath, that 20 mana will result in maybe 5-6 kills, tops. With a 1/3 chance to ward, its very slow going. Wizards have it a bit easier, as they can push their spell AS pretty high to start with the proper stats, but a pure warding caster..20 mana is not as much as you'd hope

Also, in the case of a level 2 empath. 20 mana would be pretty hard to get at level 2. I think it's 12 mana to start if they max their mana pools..plus level 0 ranks of HP is only 1 mana per rank if I remember right. So at 2 you'd end up at about 16 or 17 mana I think.

All we are trying to offer is giving low level casters a starting pool of 25-30 mana. Then have it slowly scale to "normal" as they level. I don't see why this is such a big concern for the people who are nixing the idea.
Reply
Re: New Player Comments 11/29/2014 04:55 PM CST
>Have you ever had a player in their 30 days specifically mention the lack of mana at the low end as a positive?

The problem is if you leave it up to the players we'd be playing a game where everyone started out with 10x held by anyone equipment, 500 mana, no encumberance, no dangerous critters, instant travel to every hunting ground, everyone would have a player shop, GMs would send us cake on our birthdays etc. Just because players dont like something doesnt mean its not good for the game or needed as a challenge.
Reply
Re: New Player Comments 11/29/2014 04:59 PM CST
>All we are trying to offer is giving low level casters a starting pool of 25-30 mana. Then have it slowly scale to "normal" as they level. I don't see why this is such a big concern for the people who are nixing the idea.

Agreed, I dont see starting them out with 25-30 mana either as a problem but like you said, that would be what 7-8 kills? How is that fixing the problem really? You arent frying with 8 kills on an empty exp bucket. The same problem would be there and you'd still need to learn to deal with short mana pools just as you do now. Maybe put more CS spells on the boneshatter thing which reduces td til level 30(35? I dunno) .
Reply
Re: New Player Comments 11/29/2014 05:03 PM CST
I find it odd that so much emphasis is being placed on pures hunting in the early levels to gain experience. I confess to not being up on every fantasy author; but from what I have read, the general trend seems to be that pures gain spell knowledge from studying, not so much from going out and fighting creatures. I find it apropos that it takes a few levels to get to the point where you can even get to clear hunting on your own mana. The way to provide relief and at the same time deepen the roleplaying experience is to provide alternative forms of IC experience. Why is there the expectation that every class should be played the same way?
Reply
Re: New Player Comments 11/29/2014 05:16 PM CST


rather than give new pures the equivalent of a major enhancive item, I think it better to emphasize the use of magic items in the form of wands. I never had a mana problem because I used wands. I tried sword and board early, got super bored, switch to wands/blood burst/mana disrupt and it was fun again and more in line with how I wanted my character to be. You do so much more for a new pure by imbedding a few 80-90 mana rods for them than giving them a claid.
Reply
Re: New Player Comments 11/29/2014 05:16 PM CST
While it was obviously the intent from the origins of GS (Classic D&D, etc.), it isn't plausible to suggest that 30 days of hell make up for the intended imbalance between casters and non-casters. The high end requires years for most of us to achieve. What's 30 days? Except to a new player. It's all they have before they become another lost subscription. Isn't that more relevant at this point in time?

~Taverkin
Reply
Re: New Player Comments 11/29/2014 05:19 PM CST
<The problem is if you leave it up to the players we'd be playing a game where everyone started out with 10x held by anyone equipment, 500 mana, no encumberance, no dangerous critters, instant <travel to every hunting ground, everyone would have a player shop, GMs would send us cake on our birthdays etc. Just because players dont like something doesnt mean its not good for the game <or needed as a challenge.


I'm sorry, but this is the slippery slope strawman all over again. Nobody is asking for any of this. But I am asking you to defend your position. Specifically, I am asking you to explain how this benefits the game.

~Taverkin
Reply
Re: New Player Comments 11/29/2014 05:21 PM CST
I've been reading these threads (at least, the rare moments in them that are civil and productive) with some latent interest...

I've thought for a long time that we need to build some sort of comprehensive new player guide to GS4, and wondered about how it would look and what it would say. When many of us started, there were guides littered all over the net that gave you basic information as if you'd never seen a MUD window before: what stats to place where, what skills to train for what actions, how to move and talk and engage in combat, where to go for what sort of help, etc. Basically step-by-step advice for the first 5-10 levels of the game. That's how many of us learned the basics about how to enjoy playing GS, but that information has either vanished entirely, is scattered across forums and KP articles so it can't be easily located, or is woefully out of date.

So, as I was wondering what I would tell a new player and how, I decided to roll up a new pure character built as a pure and just see how it goes. Admittedly I'm a very experienced player, but I haven't rolled a new character in ages, so there was a bit of a fresh-eyes perspective on it. What I did was roll a human wizard with good early-game stats, did the sprite quest (which I still have major issues with as a new player's exposure to GS, but that's another topic entirely), some town exploration exp, the Thrak quiz and ran one message, which brought him to level 2. Then I front-loaded every available TP into pure combat skills (2x spell aim, 3x harness power and a couple of spell ranks), and took him to the ratacombs.

At level 2 he had 27 mana and a +60 bolt AS. Starting with an empty head, he was able to hunt to 'becoming numbed' before running out of mana using 901. Recovering full mana on a node took him back to clear, and the second hunt took him to numbed before running out of mana again.

I guess I'd say that's not bad as a brand new character. The third hunt would have brought him to fried for the first time, and he would have been able to keep hunting to fried using only his own mana if he went back out at muddled each time. Having a partner would make frying on his own power easy, but so would an extra 20 AS or an extra 15 mana.

I guess you could observe two potential broad problems from that information. One is that the character falls a bit short of being self-sufficient at hunting under his own power at level 2. He gets close to the goal of a full hunt, but doesn't quite get there, despite being played by someone who really knows what he's doing.

The second, and probably the more serious problem, is that no genuine new player would have set the character up in the way that I did, and almost no experienced player would advise them to do so. Stopping 2/3 or 3/4 of the way through a hunt was definitely a bit frustrating. It was a helluva lot less frustrating than stopping after two or three kills, though, which is what would have happened with 12-15 mana and a 45 AS.

Broad conclusions? One: the new character experience as a pure could maybe still use a bit of help. Front-loading a bit of harness power mana balanced out by diminishing returns later on could help, as could DS/TD pushdowns that scale away (like the 1106 effect for empaths). Either change implemented in a relatively small way could make a min-maxed pure capable -- albeit just capable -- of doing a full hunt solo with their own mana.

Two, which is much more important in my mind: genuine new players need to hear about the options available to play their character how they want, rather than how the entrenched cynicism of a decades-old player base has decided it should be done.

Dave, Brandain's Bard
Reply
Re: New Player Comments 11/29/2014 05:36 PM CST
I haven't read every single post in depth, but I haven't seen where anyone's saying no changes need to be made. There are ways to deal with pure casting hell other than handing out free pools of mana. This is a roleplaying game. People should be learning to roleplay in those 30 days as much as (I would even argue more than) they need to learn to hunt. Spellcasting professions are inherently different from square professions. Making them all behave the same changes the core of what Gemstone is as a game. Emphasizing that difference by providing a different training path enhances the game by helping new players succeed in multiple aspects of the game rather than just one (hunting).
Reply
Re: New Player Comments 11/29/2014 05:36 PM CST
<rather than give new pures the equivalent of a major enhancive item, I think it better to emphasize the use of magic items in the form of wands. I never had a mana problem because I used <wands. I tried sword and board early, got super bored, switch to wands/blood burst/mana disrupt and it was fun again and more in line with how I wanted my character to be. You do so much more <for a new pure by imbedding a few 80-90 mana rods for them than giving them a claid.


Oh I do all of that and much, much more. And I expect you do as well. But as much time and silver as I spend helping new players, I can't reach them all and I certainly don't have the time to supply them all with charged wands and imbedded rods to cover their mana deficiency throughout their 30 days! Even if I had an endless stockpile of charged wands, I couldn't possibly be there to supply every new player with wands on demand! Given that, I don't think it's unreasonable to expect game design to help us in making GS fun from the start for new players.

Having said that, I can totally agree with the point that using spells and wands as a low level caster can be fun and much more in line with my image of a caster. So how about a wand that casts the lowest level professional circle spell available to the caster, has a finite number of charges, but may be recharged by the caster via a verb on a cooldown. So you recharge it between hunts and it extends your ability to hunt.

~Taverkin
Reply
Re: New Player Comments 11/29/2014 05:36 PM CST
>it isn't plausible to suggest that 30 days of hell

C'mon now, you tell me not to exaggerate or slippery slope something and then call 6 hours of hunting with low mana "hell"?

>But I am asking you to defend your position. Specifically, I am asking you to explain how this benefits the game.

I'm pretty sure I have explained it in a previous post. I said something to the effect of overcoming adversity is part of the gaming world. Achievements have meaning when they are fought for and mean less when anyone with an hour could do it blindfolded and drunk. I play a LOT of characters, I have three or four empaths, three wizards, two sorcerers and two clerics. Ive played plenty of low level pures in their first thirty days. It isnt hell as you say. Its a pain, sure but so are most of the things in game to earn the more coveted things. Reading Brandain's post below yours is a great solution in my eyes. Maybe have a premium contest but up the prizes for it and have people write new character guides for each profession and then put them on the website and put a link on the first page to them. I think the key is to educate people new to elanthia about things rather than nerf the challenge the first 30 days give.
Reply
Re: New Player Comments 11/29/2014 05:44 PM CST
<I'm pretty sure I have explained it in a previous post. I said something to the effect of overcoming adversity is part of the gaming world. Achievements have meaning when they are fought for <and mean less when anyone with an hour could do it blindfolded and drunk. I play a LOT of characters, I have three or four empaths, three wizards, two sorcerers and two clerics. Ive played <plenty of low level pures in their first thirty days. It isnt hell as you say. Its a pain, sure but so are most of the things in game to earn the more coveted things. Reading Brandain's post <below yours is a great solution in my eyes. Maybe have a premium contest but up the prizes for it and have people write new character guides for each profession and then put them on the <website and put a link on the first page to them. I think the key is to educate people new to elanthia about things rather than nerf the challenge the first 30 days give.


Yeah, I guess you did say all of that. Alright, well full circle then! I'm not convinced. You aren't convinced.

Guides are always good.

~Taverkin
Reply
Re: New Player Comments 11/29/2014 06:54 PM CST
>>Two, which is much more important in my mind: genuine new players need to hear about the options available to play their character how they want, rather than how the entrenched cynicism of a decades-old player base has decided it should be done.

>>Dave, Brandain's Bard

This is a roleplaying game, but hunting is the core way to gain experience. There are other ways to gain experience, but they either have sharply diminishing marginal returns or are a huge pain. In a lot of ways, you sacrifice combat effectiveness if you make choices for RP purposes (like being a pure caster out of the gate). Being a pure caster should be the best way to advance a spellcasting class, but it doesn't necessarily follow that pures should be great or even passable at hunting at low levels.

You should be able to gain experience from studying your craft (i.e. joining the guild and practicing your guild skills). In studying your craft, you can make trinkets that boost your combat effectiveness and help you learn more about your profession.

New players don't come into this game expecting to have their spellcasters swing for the first 20 levels. They don't know what to expect except that they'll probably need to learn spells. Setting the expectation early on that training paths differ lets them know from the start that being a spellcaster will be an entirely different experience from being a square.
Reply
Re: New Player Comments 11/29/2014 07:11 PM CST
>>Setting the expectation early on that training paths differ lets them know from the start that being a spellcaster will be an entirely different experience from being a square.

Agreed. Here's an exercise that doesn't sit too well, though, and I'm frankly having troubles with it.

I started three new players to the game. The players chose a dark elf sorcerer (ugh), a dark elf ranger (iNoRite?) and a giantman warrior. For my part, I decided to take up a challenge, and went for a gnomish TWC rogue. I also wanted this group to have a strong showing, so I fished around for some exceptionally low end gear - standard silver blessed weapons, wands for the sorcerer, a two hander for the warrior, etc. Nothing even enchanted, at that point.

We did the typical run around town (I didn't coach, I wanted to see what each player thought). The sorcerer and the ranger both had a spot of trouble with the 'terrible worm', but won through. And then, at the rip old age of a shade over two levels (we did a bit of message running), we headed out to seek our fortune.

It took some fast talking to explain why we should take turns swinging, and to back the warrior off from full power (ranger and rogue, too). But we were getting into the swing of it - right up until we hit our fourth creature. . . and the sorcerer didn't have any mana.

So we took a break to 'repool'. We talked about tactics, reviewed what happened, etc. We learned. And the next time out, we got six before the sorcerer had to come in. Even with the wands (remember, wands aren't a great choice below 5 trainings. . . there's a whole lotta waving going on, but it's not a sure fire thing).

We played off and on over the course of 4 months. Made it all the way to level 6, except the sorcerer, who's level 7 now, I think. And. . . we still talk about playing. As far as I know, all accounts are still active. As far as I know, no one is playing another character. And, as far as I know, this game is about 17th in enjoyment against other games we could play together. Hence the slow advance.

I don't know what the right numbers are, but I can tell you that 30 mana, or 30 spells at 3 seconds a piece, is 90 seconds. Get to 5th level and get yourself a 3rd level spell, and that (now) 50 mana is gone in 18 seconds. And I don't mind at all if we say let's triple it so we account for movement and chatter while hunting. Good! 270 seconds, or 54 seconds. Two points:

1) That there's so precipitous a drop between those two numbers is meaningful, and should be considered; and,
2) Even the 270 seconds (4.5 minutes, folks) makes every single pure in this game feel like an anchor to a semi or a square at the low end. If we want folks to team up over the long haul, it has to be (quick, someone distract Taverkin) fun to team up right from the start. Most of it is - except for this one glaring point.

I'm all in with keeping most of our history with us. Finding a way to shed this problem, though - it'll serve us well.

Doug
Reply
Re: New Player Comments 11/29/2014 07:36 PM CST
>I don't know what the right numbers are, but I can tell you that 30 mana, or 30 spells at 3 seconds a piece, is 90 seconds. Get to 5th level and get yourself a 3rd level spell, and that (now) 50 mana is gone in 18 seconds.

There is no 3rd level attack spell on pures except for a wizard! I kid, I kid but seriously, this is where tactics come into play and for others to learn how to hunt with others. Even as a melee swinger when I was low level and didnt have feint yet nothing was more annoying than the pure hitting and stunning the thing into defensive so I couldnt hit it. In the situation you described above I would suggest they not just mash 701 over and over til all their mana is gone but to try to hit each thing once. It conserves their mana. Also like what was said by someone else, it really would be easy to find a ranger blank imbed rod in a shop and find even a mid level sorc to imbed 80 charges of 701.
Reply
Re: New Player Comments 11/29/2014 07:48 PM CST
A few issues.

SPRITE QUEST:

The official says, "I can't pay you very much, but you'll be helping the town out a great deal. What I want you to do is make your way over to the Wehnimer's Museum. Go into the Grand Foyer and hide. The smugglers are planning a rendezvous there very soon, and I want you to gather any information you can about their next planned shipment. Once you've learned something, come back and find me."

The sprite whispers, "Oooh, I've always wanted to be a spy! This is great, and we can use DIRECTIONS MUSEUM to find the Wehnimer's Museum!"

>dir musDirections towards Lute's Liltings Music Shoppe: East.
>e[Wehnimer's, Erebor Square]

>dir museI don't know the way from here to Wehnimer's Museum.

>tell sprite repeatYou tell the sprite to repeat the last instruction.
The sprite yawns and wakes up.
The sprite says, "Use DIRECTIONS MUSEUM to find the Grand Foyer of the Wehnimer's Landing Museum. Hide there and gather information."

>directions museumI don't know the way from here to Wehnimer's Museum.

CAVE: (edited for brevity)

>The sprite says, "When we find the hideous creature, it will be time to attack! To do that, you just need to ATTACK the creature. If you know a spell and would like to try using it, you'll first have to PREPARE the spell by number, then once it is fully prepared, you will CAST AT the creature."
>A carrion worm slithers in.
>A carrion worm tries to bite you!
By amazing chance, you evade the attack!

>stance offYou are now in an offensive stance.
>pre 901You are not experienced enough to harness such power!

>stance offYou are now in an offensive stance.
>pre 901You are not experienced enough to harness such power!

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: +4 with AvD: +35 + d100 roll: +5 = +36
A clean miss.
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: +11 with AvD: +35 + d100 roll: +84 = +108
... and hit for 4 points of damage!
Blow glances off the carrion worm's shoulder.
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -9 with AvD: +35 + d100 roll: +48 = +92
A clean miss.
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -6 with AvD: +35 + d100 roll: +21 = +62
A clean miss.
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -6 with AvD: +35 + d100 roll: +80 = +121
... and hit for 10 points of damage!
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -16 with AvD: +35 + d100 roll: +64 = +115
... and hit for 10 points of damage!
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -1 with AvD: +35 + d100 roll: +29 = +65
A clean miss.
Roundtime: 8 sec.

>attYou swing a falchion at a carrion worm!
AS: +0 vs DS: -1 with AvD: +35 + d100 roll: +87 = +123
... and hit for 20 points of damage!
The worm rolls over and dies.
A carrion worm no longer seems distracted.
Roundtime: 8 sec.

THRAK:

I could see where this could be frustrating for a new player also. Rather than answer with the correct number, I purposely answered with the correct verb.

What is the quickest method to see what each of your hands is holding?

1. Type DROP twice.
2. Use the GLANCE command.
3. Use the INVENTORY command.

>answer glance

The warrior Raging Thrak says, "That is incorrect, perhaps you should try again later."
You are gently escorted out by the warrior Raging Thrak.

This is the character stat/skill set for a Halfling wizard using option 1 recommended for new users.

1. Let us generate stats and skills for you. (For New Users)

Maximum Mana Points: 7 (Note: This is base mana from aura bonus/2)

STATS:

(CON) : 40 ... 5
(DEX) : 90 ... 35
(DIS) : 70 ... 5
(LOG) : 90 ... 25
(INT) : 50 ... 10
(STR) : 50 ... -15
(AGL) : 50 ... 10
(INF) : 50 ... -5
(WIS) : 80 ... 15
(AUR) : 90 ... 15

SKILLS:

5 Shield Use
5 Edged Weapons
5 Physical Fitness
5 Arcane Symbols
10 Magic Item Use
10 Spell Aiming
10 Harness Power
5 Elemental Mana Control
5 Elemental Lore - Air
5 Survival
5 Perception
5 Swimming
5 First Aid
5 Trading

Also

Silver: 123

>encumYour shoulders are beginning to sag under the weight of your gear, and your reactions are not very fast. Time to unload, perhaps?

Unload what? The only additional items I had that weren't auto-genned with the character were gifts from the sprite quest: a small shield, a threadbare pink woolen hood and a cloudy blue potion. I had deposited all but 123 silver.


Mark
Reply
Re: New Player Comments 11/29/2014 07:51 PM CST
Doug, you bring up some interesting points, and I appreciate that they are based on actual experience. However, I'm not convinced that the only fun way to get characters involved with the game and with other characters is via combat. I've been playing for nine or so years now, but I vividly remember what it was like being a newbie. Maybe it's because I've only ever played GS (and very briefly on AOL, DR), but I remember the learning curve. In the beginning, my rogue swiffed every other shot as well, so there's nothing so different in that aspect of low-level hunting abilities. I also remember that I didn't join up to hunt with anyone my level until around 10 or so (hunting lesser orcs and leapers over the snow bank).

I don't know for sure which experience is more common today, but I'd put my money on the newcomer not likely meeting up with many other low-level characters (if any at all). New players are the only ones who stay at low levels for significant periods of time. Every character I've started in Plat (minus the mules) has made it to at least level 4 in the first six hours of play. Even some of my mules made it to level 2 just based on the sprite quest and visiting shops.

Since new players don't seem all that common and are spread out across three different starter towns, it's more likely than not that the player can get through those early levels enjoyably via non-combat experience if only they were provided the path and shown how to get on it.
Reply
Re: New Player Comments 11/29/2014 07:52 PM CST
>In the situation you described above I would suggest they not just mash 701 over and over til all their mana is gone but to try to hit each thing once. It conserves their mana. Also like what was said by someone else, it really would be easy to find a ranger blank imbed rod in a shop and find even a mid level sorc to imbed 80 charges of 701.

This would not work as well as you'd hope. This would depend on the sorcerer getting the ward off at least 2 to 3 times before the melee killing it.

701 does no direct damage the first cast, and on average you need to do 20-30 damage to get experience credit I've found. The first cast would open a bleeder and do 0 damage. The second cast would do 10 bleed damage and push the wound to 20 per round. The third cast would do an additional 20 damage, putting him over the threshold, that would allow for the melee to jump in.
Reply